Editing Super Smash Bros. Melee

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|genre = [[wikipedia:Fighting game|Fighting game]]<br>[[wikipedia:Platform game|Platforming]]
|genre = [[wikipedia:Fighting game|Fighting game]]<br>[[wikipedia:Platform game|Platforming]]
|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
|ratings = [[wikipedia:Entertainment Software Rating Board|ESRB]]: T<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br>[[wikipedia:Pan European Game Information|PEGI]]: 3+<ref>[https://www.mariowiki.com/File:SSBM_Box_EU_PC.jpg Player's Choice re-release]</ref><br>[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
|ratings = [[wikipedia:Entertainment Software Rating Board|ESRB]]: T<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br>[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br>[[wikipedia:Pan European Game Information|PEGI]]: 3+<br>[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
|platform = [[Nintendo GameCube]]
|platform = [[Nintendo GameCube]]
|media = [[wikipedia:Nintendo optical discs|GameCube Optical Disc]]
|media = [[wikipedia:Nintendo optical discs|GameCube Optical Disc]]
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Like its predecessor ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s.  Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.''
Like its predecessor ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s.  Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.''


''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack. However, its single-player modes, lack of originality, and similarity to its predecessor received criticism.
''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack, although its single-player modes, lack of originality, and similarity to its predecessor received criticism.


==Opening movie==
==Opening movie==
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The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening.
The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening.


An earlier version of the opening movie was released on ''Melee''<nowiki>'</nowiki>s Japanese website in November 2001.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._Melee#Early_Intro_Cinematic SSBM Early Intro Cinematic - The Cutting Room Floor.]</ref> The early movie is nearly identical to the final game's, but the clips of actual gameplay differ.
In addition, continuing the trend started in the previous game, the opening also directly segues into the title screen with the [[announcer]] calling out the game's title.


In addition, continuing the trend started in the previous game, the opening also directly segues into the title screen with the [[announcer]] calling out the game's title.
The E3 trailer has also been found: [http://www.ssbwiki.com/Beta_elements_(SSBM)#Aesthetics early opening]. In this sequence, the clips of actual gameplay had been considerably changed from the final version.


It is the first pre-rendered cutscene in the series.
It is the first pre-rendered cutscene in the series.
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===Gameplay===
===Gameplay===
*The general pacing of the game has been increased; [[hitlag]] has been reduced, KOs off the top [[blast line]] finish sooner, and characters move faster in general, as [[gravity]] and [[falling speed]] values have been made higher, and more forward momentum is now conserved from a [[dash]] when jumping.
*The general pacing of the game has been increased; [[freeze frame]]s have been reduced, KOs off the top [[blast line]] finish sooner, and characters move faster in general, as [[gravity]] and [[falling speed]] values have been made higher, and more forward momentum is now conserved from a [[dash]] when jumping.
*[[Hitbox]]es now use spheres and tubes instead of rectangular prisms.
*[[Hitbox]]es now use spheres and tubes instead of rectangular prisms.
*[[Damage]] is now dealt and tracked with decimal numbers instead of integers, making moves of any damage equally vulnerable to [[stale]]ness.
*[[Damage]] is now dealt and tracked with decimal numbers instead of integers, making moves of any damage equally vulnerable to [[stale]]ness.
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*[http://web.archive.org/web/20050403131356/http://www.smashbros.com/battle/index.html Official English ''Super Smash Bros. Melee'' website (Archived)]
*[http://web.archive.org/web/20050403131356/http://www.smashbros.com/battle/index.html Official English ''Super Smash Bros. Melee'' website (Archived)]
*[http://www.youtube.com/watch?v=sfQ75gr2znA First announcement]
*[http://www.youtube.com/watch?v=sfQ75gr2znA First announcement]
*[https://www.youtube.com/watch?v=-3HiXYdFz38 Elevated: the Development Story of Super Smash Bros. Melee] - documentary about Melee's conception, development, and release.


{{SSBSeries}}
{{SSBSeries}}

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