Editing Super Smash Bros. Melee
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The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening. | The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening. | ||
In addition, continuing the trend started in the previous game, the opening also directly segues into the title screen with the [[announcer]] calling out the game's title. | |||
In | The E3 trailer has also been found: [http://www.ssbwiki.com/Beta_elements_(SSBM)#Aesthetics early opening]. In this sequence, the clips of actual gameplay had been considerably changed from the final version. | ||
It is the first pre-rendered cutscene in the series. | It is the first pre-rendered cutscene in the series. |