Editing Super Smash Bros. Melee

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The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening.
The FMV scenes were given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animation studios in Tokyo, Japan to finish the FMV opening.


An earlier version of the opening movie was released on ''Melee''<nowiki>'</nowiki>s Japanese website in November 2001.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._Melee#Early_Intro_Cinematic SSBM Early Intro Cinematic - The Cutting Room Floor.]</ref> The early movie is nearly identical to the final game's, but the clips of actual gameplay differ.
In addition, continuing the trend started in the previous game, the opening also directly segues into the title screen with the [[announcer]] calling out the game's title.


In addition, continuing the trend started in the previous game, the opening also directly segues into the title screen with the [[announcer]] calling out the game's title.
The E3 trailer has also been found: [http://www.ssbwiki.com/Beta_elements_(SSBM)#Aesthetics early opening]. In this sequence, the clips of actual gameplay had been considerably changed from the final version.


It is the first pre-rendered cutscene in the series.
It is the first pre-rendered cutscene in the series.

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