Editing Super Smash Bros. Melee
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===Gameplay=== | ===Gameplay=== | ||
*The general pacing of the game has been increased; [[ | *The general pacing of the game has been increased; [[freeze frame]]s have been reduced, KOs off the top [[blast line]] finish sooner, and characters move faster in general, as [[gravity]] and [[falling speed]] values have been made higher, and more forward momentum is now conserved from a [[dash]] when jumping. | ||
*[[Hitbox]]es now use spheres and tubes instead of rectangular prisms. | *[[Hitbox]]es now use spheres and tubes instead of rectangular prisms. | ||
*[[Damage]] is now dealt and tracked with decimal numbers instead of integers, making moves of any damage equally vulnerable to [[stale]]ness. | *[[Damage]] is now dealt and tracked with decimal numbers instead of integers, making moves of any damage equally vulnerable to [[stale]]ness. |