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{{ | {{DISPLAYTITLE:''Super Smash Bros.'' (universe)}} | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Super Smash Bros. (universe) | |title = Super Smash Bros. (universe) | ||
|image = [[File:Super Smash Bros. for Nintendo Switch.svg|300px|class=invert | |image = [[File:Super Smash Bros. for Nintendo Switch.svg|300px|class=invert]] | ||
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert | |caption = [[File:SmashBrosSymbol.svg|50px|class=invert]] | ||
|developer = [[HAL Laboratory]]<br>[[Intelligent Systems]]<br>[[Sora Ltd.]]<br>Game Arts<br>Monolith Soft<br>Paon<br>[[Bandai Namco]] | |developer = [[HAL Laboratory]]<br>[[Intelligent Systems]]<br>[[Sora Ltd.]]<br>Game Arts<br>Monolith Soft<br>Paon<br>[[Bandai Namco]] | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
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[[File:Mario Target Smash SSB.png|50px|right]] | [[File:Mario Target Smash SSB.png|50px|right]] | ||
*'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through | *'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his or her respective Target Test stage early in the game's main single-player mode.{{clr}} | ||
[[File:Mario Board the Platforms.png|50px|right]] | [[File:Mario Board the Platforms.png|50px|right]] | ||
*'''[[Board the Platforms]]!''': Likewise, twelve separate maze-like stages are accessible as single-player Board the Platform challenges in the Board the Platform mode. There is one stage for each character, and it is specifically constructed to test the character's ability to jump onto all ten yellow platforms in the stage as fast as possible in the time limit. The character will be required to go through his respective Board the Platform stage later on in the game's main single-player mode.{{clr}} | *'''[[Board the Platforms]]!''': Likewise, twelve separate maze-like stages are accessible as single-player Board the Platform challenges in the Board the Platform mode. There is one stage for each character, and it is specifically constructed to test the character's ability to jump onto all ten yellow platforms in the stage as fast as possible in the time limit. The character will be required to go through his respective Board the Platform stage later on in the game's main single-player mode.{{clr}} | ||
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*'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats. The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games. | *'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats. The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games. | ||
*'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe. | *'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe. | ||
*'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear. | *'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear. | ||
*'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item. | *'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item. | ||
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The following stages are more "mini-game"-centric stages featured as single-player content: | The following stages are more "mini-game"-centric stages featured as single-player content: | ||
[[File:Iceclimbertargettest.jpg|50px|right]] | [[File:Iceclimbertargettest.jpg|50px|right]] | ||
*'''Target Test''': Like in the previous game, each character has | *'''Target Test''': Like in the previous game, each character has his or her own separate maze-like stage that is accessible as a single-player Target Test challenge in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his respective Target Test stage early in the game's Classic mode. A total of 25 target test stages reside in the game for normal play; a 26th is locked away, however, available only through hacking. This stage belongs to {{SSBM|Sheik}}, but it was cut, likely to encourage strategic [[transform]]ing.{{clr}} | ||
[[File:RACE-NRML-SSBM.png|50px|right]] | [[File:RACE-NRML-SSBM.png|50px|right]] | ||
*'''{{SSBM|Race to the Finish}}!''': The successor to the previous game's Race to the Finish, this stage is laid out very differently; it is now a left-to-right path dotted with potential exits, and the aim is to get as close to the end as possible in the time limit.{{clr}} | *'''{{SSBM|Race to the Finish}}!''': The successor to the previous game's Race to the Finish, this stage is laid out very differently; it is now a left-to-right path dotted with potential exits, and the aim is to get as close to the end as possible in the time limit.{{clr}} | ||
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*'''[[Fan]]''': Returns from ''Smash 64'' essentially unaltered. | *'''[[Fan]]''': Returns from ''Smash 64'' essentially unaltered. | ||
*'''[[Ray Gun]]''': Returns from ''Smash 64'' essentially unaltered. | *'''[[Ray Gun]]''': Returns from ''Smash 64'' essentially unaltered. | ||
*'''[[Crate]]''': Returns from ''Smash 64'' essentially unaltered. | *'''[[Crate]]''': Returns from ''Smash 64'' essentially unaltered. | ||
*'''[[Barrel]]''': Returns from ''Smash 64'' essentially unaltered. | *'''[[Barrel]]''': Returns from ''Smash 64'' essentially unaltered. | ||
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===Characters=== | ===Characters=== | ||
The following distinctive entities who are original to the series make big appearances: | The following distinctive entities who are original to the series make big appearances: | ||
*[[File:SandbagSSBB.jpg|50px|right|link=Sandbag]]'''[[Sandbag]]''': Sandbag reprises its role in the [[Home-Run Contest]], as well as appearing in the [[Online Practice Stage]], sometimes unofficially dubbed the "Wi-Fi Waiting Room". In both modes, it acts as it did in ''Melee'': immobile and living up to its name as a punching bag. In addition, it appears in the main modes of play as an item, which releases other items when hit - a property exploited in "[[CD Factories]]". Like all returnees, it has a more detailed model than it did in ''Melee''.{{ | *[[File:SandbagSSBB.jpg|50px|right|link=Sandbag]]'''[[Sandbag]]''': Sandbag reprises its role in the [[Home-Run Contest]], as well as appearing in the [[Online Practice Stage]], sometimes unofficially dubbed the "Wi-Fi Waiting Room". In both modes, it acts as it did in ''Melee'': immobile and living up to its name as a punching bag. In addition, it appears in the main modes of play as an item, which releases other items when hit - a property exploited in "[[CD Factories]]". Like all returnees, it has a more detailed model than it did in ''Melee''.{{clear}} | ||
*[[File:MasterHandBrawl.jpg|50px|right|link=Master Hand (SSBB)]]'''{{SSBB|Master Hand}}''': Reprises his role as the boss of the {{SSBB|Classic Mode}}, as well as making an appearance in [[Adventure Mode: The Subspace Emissary]]. Also serves as the "narrator" during matches.{{ | *[[File:MasterHandBrawl.jpg|50px|right|link=Master Hand (SSBB)]]'''{{SSBB|Master Hand}}''': Reprises his role as the boss of the {{SSBB|Classic Mode}}, as well as making an appearance in [[Adventure Mode: The Subspace Emissary]]. Also serves as the "narrator" during matches.{{clear}} | ||
*[[File:CrazyHand.jpg|50px|right|link=Crazy Hand (SSBB)]]'''{{SSBB|Crazy Hand}}''': Reprises his role as Master Hand's partner in classic mode, though he does not appear in the Subspace Emissary.{{ | *[[File:CrazyHand.jpg|50px|right|link=Crazy Hand (SSBB)]]'''{{SSBB|Crazy Hand}}''': Reprises his role as Master Hand's partner in classic mode, though he does not appear in the Subspace Emissary.{{clear}} | ||
*[[File:TabuuOfficial.png|50px|right|link=Tabuu]]'''[[Tabuu]]''': The final boss of the Subspace Emissary. | *[[File:TabuuOfficial.png|50px|right|link=Tabuu]]'''[[Tabuu]]''': The final boss of the Subspace Emissary. | ||
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*'''[[Ray Gun]]''': Returns from ''Melee'' seemingly unaltered. | *'''[[Ray Gun]]''': Returns from ''Melee'' seemingly unaltered. | ||
*'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels. | *'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels. | ||
*'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered. | *'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered. | ||
*'''[[Food]]''': Returns from ''Melee'' seemingly unaltered. | *'''[[Food]]''': Returns from ''Melee'' seemingly unaltered. | ||
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*'''''[[Assist Trophy]]''''': A special trophy that, when grabbed, brings a random helper into the battle for a short period of time. While technically a ''Smash Bros.'' item, its main purpose is to summon characters from various other Nintendo and third-party franchises. | *'''''[[Assist Trophy]]''''': A special trophy that, when grabbed, brings a random helper into the battle for a short period of time. While technically a ''Smash Bros.'' item, its main purpose is to summon characters from various other Nintendo and third-party franchises. | ||
*'''''[[Sandbag]]''''': The Sandbag from Home-Run Contest also appears as an item. Players can hit it to release other items, as well as [[CD]]s. | *'''''[[Sandbag]]''''': The Sandbag from Home-Run Contest also appears as an item. Players can hit it to release other items, as well as [[CD]]s. | ||
*'''''[[Gooey Bomb]]''''': A spherical explosive encased in a gooey bubble. It is a variant on the old [[Motion- | *'''''[[Gooey Bomb]]''''': A spherical explosive encased in a gooey bubble. It is a variant on the old [[Motion-sensor Bomb]] in that it is an explosive that can be thrown at something, it will stick to it, and explode after a certain period of time. The Gooey Bomb, however, can now stick to characters the bomb is thrown at, and it has a chance to transfer between characters when characters pass by each other. | ||
*'''''[[Cracker Launcher]]''''': A large cylindrical cannon that launches firework projectiles. Unlike most projectile items, it can be aimed vertically. | *'''''[[Cracker Launcher]]''''': A large cylindrical cannon that launches firework projectiles. Unlike most projectile items, it can be aimed vertically. | ||
*'''''[[Smoke Ball]]''''': A non-damaging device that emits thick smoke to distract and disorient combatants. It can be picked up and thrown again while it's emitting its contents. It can also be stuck to players. | *'''''[[Smoke Ball]]''''': A non-damaging device that emits thick smoke to distract and disorient combatants. It can be picked up and thrown again while it's emitting its contents. It can also be stuck to players. | ||
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*[[File:Crazy_Hand_(SSB_Wii_U_%26_3DS).png|50px|right|link=Crazy Hand (SSB4)]]'''{{SSB4|Crazy Hand}}''': returns mostly unchanged from his ''Brawl'' counterpart.{{clr}} | *[[File:Crazy_Hand_(SSB_Wii_U_%26_3DS).png|50px|right|link=Crazy Hand (SSB4)]]'''{{SSB4|Crazy Hand}}''': returns mostly unchanged from his ''Brawl'' counterpart.{{clr}} | ||
[[File:Master Core Source.png|50px|right]] | [[File:Master Core Source.png|50px|right]] | ||
*[[File:MasterCore_render.png|50px|right|link=Master Core]]'''[[Master Core]]''': A brand | *[[File:MasterCore_render.png|50px|right|link=Master Core]]'''[[Master Core]]''': A brand new secret true final boss to {{SSB4-Wii U|Classic Mode}} made for this game. It takes on many forms, including a group of swords, a scorpion monster, and finally a shadow clone of the player's own character. In the Wii U version, a further transformation into an exploreable maze can potentially be encountered. | ||
<gallery> | <gallery> | ||
Master Giant U.png|Master Giant | Master Giant U.png|Master Giant | ||
Master Beast Wii U.png|Master Beast | Master Beast Wii U.png|Master Beast | ||
Master Core Sabres.png|Master Edges | Master Core Sabres.png|Master Edges | ||
Master Shadow 3DS.jpg|Master Shadow | Master Shadow 3DS.jpg|Master Shadow | ||
Master Fortress 2.png|Master Fortress | Master Fortress 2.png|Master Fortress | ||
</gallery> | </gallery> | ||
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*'''[[Bumper]]''': The bumper returns with a red redesign. | *'''[[Bumper]]''': The bumper returns with a red redesign. | ||
*'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look. | *'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look. | ||
*'''[[Crate]]''': Has a new design and functions the same as in ''Brawl''. | *'''[[Crate]]''': Has a new design and functions the same as in ''Brawl''. | ||
*'''[[Barrel]]''': Has a new design with a prize sticker and functions the same as in ''Brawl''. | *'''[[Barrel]]''': Has a new design with a prize sticker and functions the same as in ''Brawl''. | ||
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*'''[[Team Healer]]''': The Team Healer returns and it can be only used in team battles. | *'''[[Team Healer]]''': The Team Healer returns and it can be only used in team battles. | ||
*'''[[Timer]]''': The Timer returns and functions the same as in ''Brawl''. | *'''[[Timer]]''': The Timer returns and functions the same as in ''Brawl''. | ||
*'''''[[Drill]]''''': Allows the wearer to fire a large drill. | *'''''[[Drill (item)]]''''': Allows the wearer to fire a large drill. | ||
===[[Mii Costume]]s=== | ===[[Mii Costume]]s=== | ||
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*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''. | *{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''. | ||
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Trophies!/Lottery (Melee)}}''': Taken from ''Melee'', this tune played while using the [[Trophy Lottery]], and in the [[Trophy Tussle]] event matches. | *{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Trophies!/Lottery (Melee)}}''': Taken from ''Melee'', this tune played while using the [[Trophy Lottery]], and in the [[Trophy Tussle]] event matches. | ||
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''': The ''Brawl'' remix of the staff credits of ''Super Smash Bros.'' | *{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''': The ''Brawl'' remix of the staff credits of ''Super Smash Bros.''. | ||
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Remix)|Menu (Melee)}}''': A remix of the main menu theme from ''Melee'', taken from ''Brawl''. Plays on Battlefield. | *{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Remix)|Menu (Melee)}}''': A remix of the main menu theme from ''Melee'', taken from ''Brawl''. Plays on Battlefield. | ||
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)}}''': A remix of the Menu theme from ''Melee'', played during [[Boss Battles Mode]] in ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)}}''': A remix of the Menu theme from ''Melee'', played during [[Boss Battles Mode]] in ''Brawl''. | ||
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===Stages=== | ===Stages=== | ||
*[[File:BattlefieldIconSSBU.png|75px|right|link=Battlefield (SSBU)]]'''{{SSBU|Battlefield}}''' ([[Starter stage|Starter]]): Battlefield returns once again, with the aesthetics of the stage being updated and the background including waterfalls and ice pillars.{{clr}} | *[[File:BattlefieldIconSSBU.png|75px|right|link=Battlefield (SSBU)]]'''{{SSBU|Battlefield}}''' ([[Starter stage|Starter]]): Battlefield returns once again, with the aesthetics of the stage being updated and the background including waterfalls and ice pillars.{{clr}} | ||
*[[File:SmallBattlefieldIconSSBU.png|75px|right|link=Small Battlefield]]'''[[Small Battlefield]]''' ([[DLC]]): A new version of Battlefield, with the same aesthetics but lacking a top platform. This stage is free DLC included with the {{h2|List of updates (SSBU)|8.1.0}} update.{{clr}} | |||
*[[File:BigBattlefieldIconSSBU.png|75px|right|link=Big Battlefield (SSBU)]]'''{{SSBU|Big Battlefield}}''' ([[Starter stage|Starter]]): Big Battlefield once again returns, having the same aesthetics as Battlefield.{{clr}} | |||
*[[File:FinalDestinationIconSSBU.png|75px|right|link=Final Destination (SSBU)]]'''{{SSBU|Final Destination}}''' ([[Starter stage|Starter]]): Final Destination also returns, with a revamped background that sends the stage hurtling through a black hole into darkness before a spacey background with voxel-based shapes appears, which eventually transitions back to the beginning.{{clr}} | *[[File:FinalDestinationIconSSBU.png|75px|right|link=Final Destination (SSBU)]]'''{{SSBU|Final Destination}}''' ([[Starter stage|Starter]]): Final Destination also returns, with a revamped background that sends the stage hurtling through a black hole into darkness before a spacey background with voxel-based shapes appears, which eventually transitions back to the beginning.{{clr}} | ||
Home-Run Contest returns as a single player mode stage. While it wasn’t present at launch, it was added back in [[List of updates (SSBU)#5.0.0|Version 5.0.0]]. | Home-Run Contest returns as a single player mode stage. While it wasn’t present at launch, it was added back in [[List of updates (SSBU)#5.0.0|Version 5.0.0]]. | ||
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*'''[[Bumper]]''': The Bumper returns. | *'''[[Bumper]]''': The Bumper returns. | ||
*'''[[Ray Gun]]''': The Ray Gun returns. | *'''[[Ray Gun]]''': The Ray Gun returns. | ||
*'''[[Crate]]''': The Crate returns. | *'''[[Crate]]''': The Crate returns. | ||
*'''[[Barrel]]''': The Barrel returns. | *'''[[Barrel]]''': The Barrel returns. | ||
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*'''Rolling Crate''': The Rolling Crate returns. | *'''Rolling Crate''': The Rolling Crate returns. | ||
*'''[[Timer]]''': The Timer returns. | *'''[[Timer]]''': The Timer returns. | ||
*'''[[Drill]]''': The Drill item returns. | *'''[[Drill (item)]]''': The Drill item returns. | ||
*'''''[[Banana Gun]]''''': Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it. | *'''''[[Banana Gun]]''''': Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it. | ||
*'''''[[Beastball]]''''': Reappears near an opponent after being thrown and targets them, covered in flames. | *'''''[[Beastball]]''''': Reappears near an opponent after being thrown and targets them, covered in flames. | ||
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*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|All-Star Rest Area - Super Smash Bros. Brawl}}''' (1:01) | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|All-Star Rest Area - Super Smash Bros. Brawl}}''' (1:01) | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. Brawl}}''' (1:03) | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. Brawl}}''' (1:03) | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (Brawl)}}''': An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]'' Returns from ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (Brawl)}}''': An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Opening - Super Smash Bros. Melee (Brawl)}}''': (1:48) A remix of the main theme from ''[[Super Smash Bros. Melee]]''. Returns from ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Opening - Super Smash Bros. Melee (Brawl)}}''': (1:48) A remix of the main theme from ''[[Super Smash Bros. Melee]]''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Menu - Super Smash Bros. Melee (Brawl)}}''': (1:54) A remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''. | *{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Menu - Super Smash Bros. Melee (Brawl)}}''': (1:54) A remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''. | ||
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*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Events}}''' (1:17) | *{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Events}}''' (1:17) | ||
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Smash Tour: Map}}''' (1:52) | *{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Smash Tour: Map}}''' (1:52) | ||
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Results Screen - Super Smash Bros. for 3DS / Wii U}}''': (1:02) Plays on the [[results screen]], it's a remix of the [[character select screen]] theme from the original ''Super Smash Bros.'' Returns from ''Smash 4''. | *{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Results Screen - Super Smash Bros. for 3DS / Wii U}}''': (1:02) Plays on the [[results screen]], it's a remix of the [[character select screen]] theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''. | ||
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (for 3DS / Wii U)}}''': An orchestral arrangement of the credits theme from the original ''Super Smash Bros.'' Returns from ''Smash 4''. | *{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (for 3DS / Wii U)}}''': An orchestral arrangement of the credits theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''. | ||
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''': (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''. | *{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''': (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''. | ||
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==Trivia== | ==Trivia== | ||
*''Super Smash Bros.'' and {{uv|Animal Crossing}} are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]]. | *''Super Smash Bros.'' and ''{{uv|Animal Crossing}}'' are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]]. | ||
{{Universe}} | {{Universe}} |