Editing Super Smash Bros. (universe)
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==Franchise description== | ==Franchise description== | ||
{{main|Super Smash Bros. (series)}} | {{main|Super Smash Bros. (series)}} | ||
During 1998, {{uv|Kirby}} series creator [[Masahiro Sakurai]], working at [[Nintendo]] second-party developer [[HAL Laboratory]], pursued interest in making a fighting game for four players. From the outset, he did not have any ideas and used | During 1998, {{uv|Kirby}} series creator [[Masahiro Sakurai]], working at [[Nintendo]] second-party developer [[HAL Laboratory]], pursued interest in making a fighting game for four players go g GH g | ||
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. From the outset, he did not have any ideas and used exceedingl y basic character designs. When he presented the concept (provisionally called ''[[Dragon King: The Fighting Game]]'') to his superior, [[Satoru Iwata]] - then the president of HAL Laboratory - Iwata helped Sakurai find ways to make the game original since many fighting games did not sell well, and Sakurai's first idea was to insert a wide variety of popular characters from different Nintendo franchises and have them fight in a crossover. Sakurai knew he would not receive permission to do this by asking, and therefore secretly created a prototype of the [[Nintendo 64]] fighter in advance and only informed his superiors of it after carefully balancing his first four character inclusions: [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]]. Fortunately for him, the idea was approved, and Sakurai developed the game, ''[[Super Smash Bros.]]'', as a low-budget crossover fighter that was intended to be released exclusively in Japan. The finished product's nearly-unique spin on free-roaming, multi-directional fighting on two-dimensional platform-filled planes is said to have been inspired by an obscure 1994 arcade fighting game by [[Namco]] titled ''The Outfoxies''. | |||
''Super Smash Bros.'' was released in Japan on January 21, 1999, and despite little promotion, the game was a surprise and breakout hit, ultimately selling nearly 2 million copies domestically, and after it was decided to localize the game, it was commercially successful internationally as well, selling nearly 3 million copies in the United States. Despite some criticism toward its single player, it received praise for its unique take on fighting games; its simple-to-learn, accessible, and responsive gameplay; and above all else its mix of fan-favorite aesthetics, characters, and music, particularly with {{uv|Pokémon}}, which had then reached the height of its initial explosion of worldwide popularity. | ''Super Smash Bros.'' was released in Japan on January 21, 1999, and despite little promotion, the game was a surprise and breakout hit, ultimately selling nearly 2 million copies domestically, and after it was decided to localize the game, it was commercially successful internationally as well, selling nearly 3 million copies in the United States. Despite some criticism toward its single player, it received praise for its unique take on fighting games; its simple-to-learn, accessible, and responsive gameplay; and above all else its mix of fan-favorite aesthetics, characters, and music, particularly with {{uv|Pokémon}}, which had then reached the height of its initial explosion of worldwide popularity. |