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[[File:Super Smash Bros. for Nintendo | [[File:Super Smash Bros. for Nintendo Marshall. PAW Patrol 🚓 | ||
'''''Super Smash Bros.''''', known in Japan as '''''Dairantō Smash Brothers''''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazazu}}, ''Great Fray Smash Brothers''), commonly known as '''''Smash Bros.''''' ({{ja|スマブラ|Sumabura}}) or '''''Smash''''', stylized as '''''SUPER SMASH BROS.''''', is a series of crossover fighting games published by [[Nintendo]], featuring characters from franchises established on Nintendo systems. The series had a successful start in 1999 with the game ''[[Super Smash Bros.]]'' released on the [[Nintendo 64]]. It achieved even greater success with ''[[Super Smash Bros. Melee]]'', released in 2001 for the [[Nintendo GameCube]], becoming the best selling game on that system. The third installment, ''[[Super Smash Bros. Brawl]]'', was released on the [[Wii]] throughout the year of 2008. The fourth game in the series, ''[[Super Smash Bros. 4]]'', was first released for the [[Nintendo 3DS]] in September 2014, while the [[Wii U]] version was first released in November 2014. The most recent game in the series, ''[[Super Smash Bros. Ultimate]]'', was released for the [[Nintendo Switch]] on December 7, 2018. [[Masahiro Sakurai]] has directed all five games despite [[HAL Laboratory]] handing the series to a new developer for ''Brawl''.<ref>{{cite web|url=http://www.smashbros.com/en/story/page_3.html|archiveurl=https://web.archive.org/web/20060717223706/www.smashbros.com/en/story/page_3.html|archivedate=2006-07-17|title=How this Game Came to be Made|author=Masahiro Sakurai|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref> | '''''Super Smash Bros.''''', known in Japan as '''''Dairantō Smash Brothers''''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazazu}}, ''Great Fray Smash Brothers''), commonly known as '''''Smash Bros.''''' ({{ja|スマブラ|Sumabura}}) or '''''Smash''''', stylized as '''''SUPER SMASH BROS.''''', is a series of crossover fighting games published by [[Nintendo]], featuring characters from franchises established on Nintendo systems. The series had a successful start in 1999 with the game ''[[Super Smash Bros.]]'' released on the [[Nintendo 64]]. It achieved even greater success with ''[[Super Smash Bros. Melee]]'', released in 2001 for the [[Nintendo GameCube]], becoming the best selling game on that system. The third installment, ''[[Super Smash Bros. Brawl]]'', was released on the [[Wii]] throughout the year of 2008. The fourth game in the series, ''[[Super Smash Bros. 4]]'', was first released for the [[Nintendo 3DS]] in September 2014, while the [[Wii U]] version was first released in November 2014. The most recent game in the series, ''[[Super Smash Bros. Ultimate]]'', was released for the [[Nintendo Switch]] on December 7, 2018. [[Masahiro Sakurai]] has directed all five games despite [[HAL Laboratory]] handing the series to a new developer for ''Brawl''.<ref>{{cite web|url=http://www.smashbros.com/en/story/page_3.html|archiveurl=https://web.archive.org/web/20060717223706/www.smashbros.com/en/story/page_3.html|archivedate=2006-07-17|title=How this Game Came to be Made|author=Masahiro Sakurai|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref> | ||
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''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref> | ''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref> | ||
''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]], and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In addition, the game introduced the [[Home-Run Contest]], where players use a | ''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]], and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In addition, the game introduced the [[Home-Run Contest]], where players use a Home-Run Bat to send Sandbag flying while damaging it for ten seconds. | ||
In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements. | In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements. | ||
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The game was released worldwide on December 7, 2018. <ref>{{cite web|url=https://www.youtube.com/watch?v=L93H7YC-83o|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch}}</ref> | The game was released worldwide on December 7, 2018. <ref>{{cite web|url=https://www.youtube.com/watch?v=L93H7YC-83o|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch}}</ref> | ||
Piranha Plant was released as the first DLC fighter | Piranha Plant was released as the first DLC fighter, free to those who had registered the game on My Nintendo before the end of January 2019. [[Joker]] was the first Fighters Pass Vol.1 character to be released in April 2019. Subsequent DLC announcements occurred at E3 2019: the [[Hero]] from ''Dragon Quest'', released late July of 2019, and [[Banjo]] & [[Kazooie]], who were released in September 2019. The same month Banjo & Kazooie were released, [[Terry]] from ''Fatal Fury'' was announced as the fourth DLC fighter, and was released in November 2019. That same month, it was announced that more DLC characters were undergoing development to join the roster. In January 2020, [[Byleth]] from ''Fire Emblem: Three Houses'' was announced as the fifth and last Fighters Pass Vol. 1 character, and was released later that same month. It was also revealed that another Fighters Pass would be released, under the title of Fighters Pass Vol. 2, and it would contain six characters: [[Min Min]] from ''[[ARMS]]'', who was announced in March 2020, and was fully revealed/released in June 2020; [[Steve]] from ''[[Minecraft]]'', who was announced and released in October 2020; [[Sephiroth]] from {{uv|Final Fantasy}}, who was announced and released in December 2020; [[Pyra]] and [[Mythra]] as a two-in-one transformation character from ''Xenoblade Chronicles 2'', were announced in February 2021 and released in March 2021; [[Kazuya]] from {{uv|Tekken}}, who was announced and released in June 2021; and [[Sora]] from {{uv|Kingdom Hearts}} as the final downloadable character, who released on October 18, 2021. | ||
==Gameplay== | ==Gameplay== | ||
The | The ''Super Smash Bros.'' series dramatically differs from many fighting games. Instead of depleting an opponent's life bar, ''Smash Bros.'' seeks players to launch characters off the stage. In ''Super Smash Bros.'', characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As characters' percentages rise, they can be knocked progressively further by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, they may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover. | ||
''Smash Bros.''{{'}}s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as | ''Smash Bros.''{{'}}s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''Street Fighter'' or ''Soul Calibur'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent but may move around freely. ''Smash Bros.'' also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters is also possible, allowing for a large variety of ways to attack. | ||
One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle | One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a [[Home-Run Bat|baseball bat]] or a [[Beam Sword|sword]], as well as throwing items, including [[Bob-omb]]s and [[Koopa Troopa|shells]], and shooting items, either single-shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the {{uv|Pokémon}} franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "[[Assist Trophy]]" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. ''Brawl'' also introduces items called [[Smash Ball]]s, which allows fighters to perform powerful character-specific attacks, known as [[Final Smash]]es. | ||
==Characters== | ==Characters== | ||
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===Playable characters=== | ===Playable characters=== | ||
{{Main|Fighter}} | {{Main|Fighter}} | ||
There are currently 89 (if Pokémon Trainer's Pokémon count as three characters, and Mii fighters count as three characters) playable characters in total. ''Smash 64'' has 12, ''Melee'' has 26 (if Sheik is put separate from Zelda), ''Brawl'' has 39 (if Zero Suit Samus and Sheik are put separate from Samus and Zelda, respectively, and the Pokémon Trainer's Pokémon count as three characters), and ''Smash 4'' has 58 (51 on disc and 7 downloadable), almost five times the amount in ''Smash 64''. ''Ultimate'' uniquely brings back all of the characters from past games, as well as 24 newcomers. However, without counting [[DLC]], ''Ultimate'' has 74 playable characters (counting Pokémon Trainer as one character) and like in Smash 4, Samus, Zero Suit Samus, Zelda, and Sheik are all separate characters (so Samus can no longer transform into Zero Suit Samus; while Zelda can no longer transform into Sheik). Many of the characters are available from the start, but some are unlockable, meaning certain conditions must be met before they can be played as. | There are currently 89 (if Pokémon Trainer's Pokémon count as three characters, and Mii fighters count as three characters) known playable characters in total. ''Smash 64'' has 12, ''Melee'' has 26 (if Sheik is put separate from Zelda), ''Brawl'' has 39 (if Zero Suit Samus and Sheik are put separate from Samus and Zelda, respectively, and the Pokémon Trainer's Pokémon count as three characters), and ''Smash 4'' has 58 (51 on disc and 7 downloadable), almost five times the amount in ''Smash 64''. ''Ultimate'' uniquely brings back all of the characters from past games, as well as 24 newcomers. However, without counting [[DLC]], ''Ultimate'' has 74 playable characters (counting Pokémon Trainer as one character) and like in Smash 4, Samus, Zero Suit Samus, Zelda, and Sheik are all separate characters (so Samus can no longer transform into Zero Suit Samus; while Zelda can no longer transform into Sheik). Many of the characters are available from the start, but some are unlockable, meaning certain conditions must be met before they can be played as. | ||
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{{main|Sandbag}} | {{main|Sandbag}} | ||
'''Sandbag''' ({{ja|サンドバッグくん|Sandobaggu-kun}}, ''Sandobaggu-kun'') appears in the "[[Home-Run Contest]]" minigame in ''Super Smash Bros. Melee'', ''Super Smash Bros. Brawl'', ''Super Smash Bros. 4'', and ''Super Smash Bros. Ultimate''. The object is to strike it as far as possible with either a supplied [[Home-Run Bat]] or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In ''Brawl'', the "Home-Run Contest" also features two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. Players may also practice by attacking Sandbag while online multiplayer matches load. | '''Sandbag''' ({{ja|サンドバッグくん|Sandobaggu-kun}}, ''Sandobaggu-kun'') appears in the "[[Home-Run Contest]]" minigame in ''Super Smash Bros. Melee'', ''Super Smash Bros. Brawl'', ''Super Smash Bros. 4'', and ''Super Smash Bros. Ultimate''. The object is to strike it as far as possible with either a supplied [[Home-Run Bat]] or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In ''Brawl'', the "Home-Run Contest" also features two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. Players may also practice by attacking Sandbag while online multiplayer matches load. | ||
==References== | ==References== |