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{{Title|''Super Smash Bros.'' (series)}}
{{DISPLAYTITLE:''Super Smash Bros.'' (series)}}
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{Wikipedia|Super Smash Bros.}}
{{Wikipedia|Super Smash Bros.}}
[[File:Super Smash Bros. for Nintendo Switch.svg|300px|thumb|The current logo of the ''Super Smash Bros.'' series]]
[[File:Super Smash Bros. for Nintendo Switch.svg|300px|thumb|The current logo of the ''Super Smash Bros.'' series]]
'''''Super Smash Bros.''''', known in Japan as '''''Dairantō Smash Brothers''''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazazu}}, ''Great Fray Smash Brothers''), commonly known as '''''Smash Bros.''''' ({{ja|スマブラ|Sumabura}}) or '''''Smash''''', stylized as '''''SUPER SMASH BROS.''''', is a series of crossover fighting games published by [[Nintendo]], featuring characters from franchises established on Nintendo systems. The series had a successful start in 1999 with the game ''[[Super Smash Bros.]]'' released on the [[Nintendo 64]]. It achieved even greater success with ''[[Super Smash Bros. Melee]]'', released in 2001 for the [[Nintendo GameCube]], becoming the best selling game on that system. The third installment, ''[[Super Smash Bros. Brawl]]'', was released on the [[Wii]] throughout the year of 2008. The fourth game in the series, ''[[Super Smash Bros. 4]]'', was first released for the [[Nintendo 3DS]] in September 2014, while the [[Wii U]] version was first released in November 2014. The most recent game in the series, ''[[Super Smash Bros. Ultimate]]'', was released for the [[Nintendo Switch]] on December 7, 2018. [[Masahiro Sakurai]] has directed all five games despite [[HAL Laboratory]] handing the series to a new developer for ''Brawl''.<ref>{{cite web|url=http://www.smashbros.com/en/story/page_3.html|archiveurl=https://web.archive.org/web/20060717223706/www.smashbros.com/en/story/page_3.html|archivedate=2006-07-17|title=How this Game Came to be Made|author=Masahiro Sakurai|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref>
'''''Super Smash Bros.''''', known in Japan as '''''Dairantō Smash Brothers''''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazazu}}, ''Great Fray Smash Brothers''), often shortened to '''''Smash Bros.''''' ({{ja|スマブラ|Sumabura}}) or simply '''''Smash''''', stylized as '''''SUPER SMASH BROS.''''', is a series of crossover fighting games published by [[Nintendo]], featuring characters from franchises established on Nintendo systems. The series had a successful start in 1999 with the game ''[[Super Smash Bros.]]'' released on the [[Nintendo 64]]. It achieved even greater success with ''[[Super Smash Bros. Melee]]'', released in 2001 for the [[Nintendo GameCube]], becoming the best selling game on that system. The third installment, ''[[Super Smash Bros. Brawl]]'', was released on the [[Wii]] throughout the year of 2008. The fourth game in the series, ''[[Super Smash Bros. 4]]'', was first released for the [[Nintendo 3DS]] in September 2014, while the [[Wii U]] version was first released in November 2014. The most recent game in the series, ''[[Super Smash Bros. Ultimate]]'', was released for the [[Nintendo Switch]] on December 7, 2018. [[Masahiro Sakurai]] has directed all five games despite [[HAL Laboratory]] handing the series to a new developer for ''Brawl''.<ref>{{cite web|url=http://web.archive.org/web/20060717223706/www.smashbros.com/wii/en/story/page_3.html|title=web.archive.org/web/20060717223706/www.smashbros.com/wii/en/story/page_3.html<!--INSERT TITLE-->}}</ref>


==History==
==History==
===''Super Smash Bros.''===
===''Super Smash Bros.''===
[[File:Ness VS Kirby Stock Match.png|200px|thumb|{{SSB|Ness}} fighting {{SSB|Kirby}} on the {{SSB|Mushroom Kingdom}} stage.]]
[[File:Ness VS Kirby Stock Match.png|200px|thumb|{{SSB|Ness}} fighting {{SSB|Kirby}} on the {{SSB|Mushroom Kingdom}} stage]]
{{main|Super Smash Bros.}}
{{main|Super Smash Bros.}}
''Super Smash Bros.'' was introduced in 1999 for the [[Nintendo 64]]. It was released worldwide after selling over a million copies in Japan. It featured 12 playable characters (eight characters from the start and four unlockable characters), all of them created by Nintendo or one of its second-party developers.
''Super Smash Bros.'' was introduced in 1999 for the [[Nintendo 64]]. It was released worldwide after selling over a million copies in Japan. It featured 12 playable characters (eight characters from the start and four unlockable characters), all of them created by Nintendo or one of its second-party developers.
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This game's one-player mode included an adventure mode that always followed the same series of opponents, although the player could change the difficulty. Other single-player modes exist such as Training and several mini-games, including [[Break the Targets]] and [[Board the Platforms]]. All of these were included in the sequel, with the exception of "Board the Platforms".
This game's one-player mode included an adventure mode that always followed the same series of opponents, although the player could change the difficulty. Other single-player modes exist such as Training and several mini-games, including [[Break the Targets]] and [[Board the Platforms]]. All of these were included in the sequel, with the exception of "Board the Platforms".


In Versus mode, there are nine playable stages. However, there are eight stages available from the start; and are based on each of the [[starter character]]s (including [[Peach's Castle]] for {{SSB|Mario}}, [[Congo Jungle]] for {{SSB|Donkey Kong}}, [[Hyrule Castle]] for {{SSB|Link}}, [[Planet Zebes]] for {{SSB|Samus Aran}}, {{SSB|Yoshi's Island}} for {{SSB|Yoshi}}, {{SSB|Dream Land}} for {{SSB|Kirby}}, [[Sector Z]] for {{SSB|Fox McCloud}}, and [[Saffron City]] for {{SSB|Pikachu}}), and the unlockable {{SSB|Mushroom Kingdom}} (which is the one [[unlockable stage]]).
In Versus mode, there are nine playable stages. However, there are eight stages available from the start; and are based on each of the [[starter character]]s (including [[Peach's Castle]] for {{SSB|Mario}}, [[Kongo Jungle (SSB)|Congo Jungle]] for {{SSB|Donkey Kong}}, [[Hyrule Castle]] for {{SSB|Link}}, [[Planet Zebes]] for {{SSB|Samus Aran}}, {{SSB|Yoshi's Island}} for {{SSB|Yoshi}}, {{SSB|Dream Land}} for {{SSB|Kirby}}, [[Sector Z]] for {{SSB|Fox McCloud}}, and [[Saffron City]] for {{SSB|Pikachu}}), and the unlockable {{SSB|Mushroom Kingdom}} (which is the one [[unlockable stage]]).


===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
[[File:SpecialMelee.jpg|200px|thumb|{{SSBM|Bowser}} attacks {{SSBM|Ness}}, {{SSBM|Kirby}} and {{SSBM|Yoshi}} in [[Super Sudden Death]] mode on the Great Fox in [[Corneria]].]]
[[File:SpecialMelee.jpg|200px|thumb|{{SSBM|Bowser}} attacks {{SSBM|Ness}}, {{SSBM|Kirby}} and {{SSBM|Yoshi}} in ''[[Super Sudden Death]]'' mode on the Great Fox in [[Corneria]].]]
{{main|Super Smash Bros. Melee}}
{{main|Super Smash Bros. Melee}}
''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref>
''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref>


''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]], and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In addition, the game introduced the [[Home-Run Contest]], where players use a [[Home-Run Bat]] to send Sandbag flying while damaging it for ten seconds.
''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]] (which may be seen as an enhanced reissue of [[1P Game]] from the original ''Super Smash Bros.'' that didn't return proper in ''Melee'') and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In addition, the game introduced the [[Home-Run Contest]], where players use a Home-Run Bat to send Sandbag flying while damaging it for ten seconds.


In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.
In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
[[File:SSBB Gameplay.jpg|thumb|200px|{{SSBB|Mario}}, {{SSBB|Yoshi}}, {{SSBB|Ike}} and {{SSBB|Wario}} preparing to fight on the {{SSBB|Battlefield}} stage.]]
[[File:SSBB Gameplay.jpg|thumb|200px|{{SSBB|Mario}}, {{SSBB|Yoshi}}, {{SSBB|Ike}} and {{SSBB|Wario}} preparing to fight on the {{SSBB|Battlefield}} stage]]
{{main|Super Smash Bros. Brawl}}
{{main|Super Smash Bros. Brawl}}
Although a third ''Super Smash Bros.'' game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named ''Super Smash Bros. Brawl''. The trailer featured [[Solid Snake]], of {{s|wikipedia|Konami}}'s {{uv|Metal Gear}} fame, marking the first time that a third-party character had been introduced as a playable character in a ''Super Smash Bros.'' title. A second third-party character, [[Sonic the Hedgehog]], from Nintendo's former rival {{s|wikipedia|Sega}} was also confirmed as a playable character on October 10, 2007. ''Brawl'' is also the first game in the franchise to support online play via the [[Nintendo Wi-Fi Connection]].<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|accessdate=2007-09-18|date=2007-09-18|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref> The game was released on January 31, 2008 in Japan, and on March 9th for North America.
Although a third ''Super Smash Bros.'' game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named ''Super Smash Bros. Brawl''. The trailer featured [[Solid Snake]], of {{s|wikipedia|Konami}}'s {{uv|Metal Gear}} fame, marking the first time that a third-party character had been introduced as a playable character in a ''Super Smash Bros.'' title. A second third-party character, [[Sonic the Hedgehog]], from Nintendo's former rival {{s|wikipedia|Sega}} was also confirmed as a playable character on October 10, 2007. ''Brawl'' is also the first game in the franchise to support online play via the [[Nintendo Wi-Fi Connection]].<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|accessdate=2007-09-18|date=2007-09-18|work=Smash Bros. DOJO!!|publisher=Smashbros.com}}</ref> The game was released on January 31, 2008 in Japan, and on March 9th for North America.


''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] turned sideways, the Wii Remote and [[Nunchuk]] combination, the [[Classic Controller]], and the [[Nintendo GameCube controller]]),<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various02.html|title=Names|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref>
''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] turned sideways, the Wii Remote and [[Nunchuk]] combination, the [[Classic Controller]], and the [[Nintendo GameCube controller]]),<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=www.smashbros.com/wii/en_us/gamemode/various/various01.html<!--INSERT TITLE-->}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various02.html|title=www.smashbros.com/wii/en_us/gamemode/various/various02.html<!--INSERT TITLE-->}}</ref>


===''Super Smash Bros. 4''===
===''Super Smash Bros. 4''===
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{{see also|Super Smash Bros. for Nintendo 3DS}}
{{see also|Super Smash Bros. for Nintendo 3DS}}
{{see also|Super Smash Bros. for Wii U}}
{{see also|Super Smash Bros. for Wii U}}
[[File:DamageMeterSSB4.jpg|thumb|200px|{{SSB4|Little Mac}}, {{SSB4|Bowser}}, and {{SSB4|Mega Man}} fighting in the Wii U version of the game.]]
[[File:DamageMeterSSB4.jpg|thumb|200px|Little Mac, Bowser, and Mega Man fighting in the Wii U version of the game]]
At E3 2011, it was announced that there will be a fourth entry in the ''Super Smash Bros.'' franchise. The game is available on the [[Nintendo 3DS]] and the [[Wii U]]. Development began in late February 2012, and the 3DS version was released on September 13th, 2014 in Japan, and was released on October 3rd, 2014 internationally, while the Wii U version was released on November 21st, 2014 in the Americas, on November 28th, 2014 in Europe, on November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.
At E3 2011, it was announced that there will be a fourth entry in the ''Super Smash Bros.'' franchise. The game is available on the [[Nintendo 3DS]] and the [[Wii U]]. Development began in late February 2012, and the 3DS version was released on September 13th, 2014 in Japan, and was released on October 3rd, 2014 internationally, while the Wii U version was released on November 21st, 2014 in the Americas, on November 28th, 2014 in Europe, on November 29th, 2014 in Australia, and on December 6th, 2014 in Japan.


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The game was released worldwide on December 7, 2018. <ref>{{cite web|url=https://www.youtube.com/watch?v=L93H7YC-83o|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch}}</ref>
The game was released worldwide on December 7, 2018. <ref>{{cite web|url=https://www.youtube.com/watch?v=L93H7YC-83o|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch}}</ref>


Piranha Plant was released as the first DLC fighter as a huge surprise, free to those who had registered the game on My Nintendo before the end of January 2019. [[Joker]] was the first Fighters Pass Vol.1 character to be released in April 2019. Subsequent DLC announcements occurred at E3 2019: the [[Hero]] from ''Dragon Quest'', released late July of 2019, and [[Banjo]] & [[Kazooie]], who were released in September 2019. The same month Banjo & Kazooie were released, [[Terry]] from ''Fatal Fury'' was announced as the fourth DLC fighter, and was released in November 2019. That same month, it was announced that more DLC characters were undergoing development to join the roster. In January 2020, [[Byleth]] from ''Fire Emblem: Three Houses'' was announced as the fifth and last Fighters Pass Vol. 1 character, and was released later that same month. It was also revealed that another Fighters Pass would be released, under the title of Fighters Pass Vol. 2, and it would contain six characters: [[Min Min]] from ''[[ARMS]]'', who was announced in March 2020, and was fully revealed/released in June 2020; [[Steve]] from ''[[Minecraft]]'', who was announced and released in October 2020; [[Sephiroth]] from {{uv|Final Fantasy}}, who was announced and released in December 2020; [[Pyra]] and [[Mythra]] as a two-in-one transformation character from ''Xenoblade Chronicles 2'', were announced in February 2021 and released in March 2021; [[Kazuya]] from {{uv|Tekken}}, who was announced and released in June 2021; and [[Sora]] from {{uv|Kingdom Hearts}} as the final downloadable character, who released on October 18, 2021.
Piranha Plant was released as the first DLC fighter, free to those who had registered the game on My Nintendo before the end of January 2019. Joker was the first Fighters Pass Vol.1 character to be released in April 2019. Subsequent DLC announcements occurred at E3 2019: the [[Hero]] from ''Dragon Quest'', released late July of 2019, and [[Banjo]] & [[Kazooie]], who were released in September 2019. The same month Banjo & Kazooie were released, [[Terry]] from ''Fatal Fury'' was announced as the fourth DLC fighter, and was released in November 2019. That same month, it was announced that more DLC characters were undergoing development to join the roster. In January 2020, [[Byleth]] from ''Fire Emblem: Three Houses'' was announced as the fifth and last Fighters Pass Vol. 1 character, and was released later that same month. It was also revealed that another Fighters Pass would be released, under the title of Fighters Pass Vol. 2, and it would contain six characters: [[Min Min]] from ''[[ARMS]]'', who was announced in March 2020, and was fully revealed/released in June 2020; [[Steve]] from ''[[Minecraft]]'', who was announced and released in October 2020; [[Sephiroth]] from {{uv|Final Fantasy}}, who was announced and released in December 2020; [[Pyra]] and [[Mythra]] as a two-in-one transformation character from ''Xenoblade Chronicles 2'', were announced in February 2021 and released in March 2021; [[Kazuya]] from {{uv|Tekken}}, who was announced and released in June 2021; and [[Sora]] from {{uv|Kingdom Hearts}} as the final downloadable character, who released on October 18, 2021.


==Gameplay==
==Gameplay==
The basic gameplay of ''Super Smash Bros.'' series dramatically differs from many fighting games. Instead of depleting an opponent's life bar, ''Smash Bros.'' seeks players to launch characters off the stage. In ''Super Smash Bros.'', characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As characters' percentages rise, they can be knocked progressively further by an opponent's attacks. For a character to be KO'd, said character must be sent off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. If a character travels too far away from the stage in any direction, they lose a stock and potentially lose the entire game. When a character is knocked off the stage, they typically have an opportunity to (attempt to) recover and return; typically by jumping and using attacks that cause the player to travel a significant distance. Some characters have an easier time recovering than others due to a combination of floatier jumps or simply having more jumps available, as well as having attacks with more significant aerial drift. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.
The ''Super Smash Bros.'' series dramatically differs from many fighting games. Instead of depleting an opponent's life bar, ''Smash Bros.'' seeks players to launch characters off the stage. In ''Super Smash Bros.'', characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As characters' percentages rise, they can be knocked progressively further by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, they may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.


''Smash Bros.''{{'}}s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as {{uv|Street Fighter}} require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Two buttons are primarily used for attacks: [[normal attack]] button and [[special attack]] button, with the orientation of the [[control stick]] dictating what specific attack is used. Some attacks only activate on the ground, while others only activate while airborne, and some can activate in both scenarios, though functionality may change. Other attacks are activated through non-traditional methods, but these are few and far between. Most characters are not limited to constantly facing their opponent but may move around freely, with some attacks only accessible by tilting the stick opposite where the character is facing. ''Smash Bros.'' also approaches blocking different than other games. Instead of simply holding a direction to block, a dedicated button activates a [[shield]], which depletes with prolonged used and replenishes when not in use, with enemy attacks accelerating the depletion. If a shield fully depletes, the character is [[stun]]ned and at the mercy of their opponent. Using the stick in this shield state can activate various types of [[dodge]]s, which can be used both on the ground and in the air. Grabbing and throwing other characters is also possible, allowing for a large variety of ways to attack.
''Smash Bros.''{{'}}s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''Street Fighter'' or ''Soul Calibur'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent but may move around freely. ''Smash Bros.'' also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters is also possible, allowing for a large variety of ways to attack.


One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle [[items]], of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a [[Home-Run Bat|baseball bat]] or a [[Beam Sword|sword]], as well as throwing items, including [[Bob-omb]]s and [[Koopa Troopa|shells]], and shooting items, either single-shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the {{uv|Pokémon}} franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "[[Assist Trophy]]" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. ''Brawl'' also introduces items called [[Smash Ball]]s, which allows fighters to perform powerful character-specific attacks, known as [[Final Smash]]es.
One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a [[Home-Run Bat|baseball bat]] or a [[Beam Sword|sword]], as well as throwing items, including [[Bob-omb]]s and [[Koopa Troopa|shells]], and shooting items, either single-shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the {{uv|Pokémon}} franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "[[Assist Trophy]]" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. ''Brawl'' also introduces items called [[Smash Ball]]s, which allows fighters to perform powerful character-specific attacks, known as [[Final Smash]]es.


==Characters==
==Characters==
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===Playable characters===
===Playable characters===
{{Main|Fighter}}
{{Main|Fighter}}
There are currently 89 (if Pokémon Trainer's Pokémon count as three characters, and Mii fighters count as three characters) playable characters in total. ''Smash 64'' has 12, ''Melee'' has 26 (if Sheik is put separate from Zelda), ''Brawl'' has 39 (if Zero Suit Samus and Sheik are put separate from Samus and Zelda, respectively, and the Pokémon Trainer's Pokémon count as three characters), and ''Smash 4'' has 58 (51 on disc and 7 downloadable), almost five times the amount in ''Smash 64''. ''Ultimate'' uniquely brings back all of the characters from past games, as well as 24 newcomers. However, without counting [[DLC]], ''Ultimate'' has 74 playable characters (counting Pokémon Trainer as one character) and like in Smash 4, Samus, Zero Suit Samus, Zelda, and Sheik are all separate characters (so Samus can no longer transform into Zero Suit Samus; while Zelda can no longer transform into Sheik). Many of the characters are available from the start, but some are unlockable, meaning certain conditions must be met before they can be played as.
There are currently 89 (if Pokémon Trainer's Pokémon count as three characters, and Mii fighters count as three characters) known playable characters in total. ''Smash 64'' has 12, ''Melee'' has 26 (if Sheik is put separate from Zelda), ''Brawl'' has 39 (if Zero Suit Samus and Sheik are put separate from Samus and Zelda, respectively, and the Pokémon Trainer's Pokémon count as three characters), and ''Smash 4'' has 58 (51 on disc and 7 downloadable), almost five times the amount in ''Smash 64''. ''Ultimate'' uniquely brings back all of the characters from past games, as well as 22 newcomers (with two more confirmed to be revealed in the future). However, without counting [[DLC]], ''Ultimate'' has 74 playable characters (counting Pokémon Trainer as one character) and like in Smash 4, Samus, Zero Suit Samus, Zelda, and Sheik are all separate characters (so Samus can no longer transform into Zero Suit Samus; while Zelda can no longer transform into Sheik). Many of the characters are available from the start, but some are unlockable, meaning certain conditions must be met before they can be played as.
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!colspan="2" rowspan="2"|[[Fighter]]||colspan="2" rowspan="2" align="center"|[[Universe]]
!colspan="2" rowspan="2"|[[Character]]||colspan="2" rowspan="2" align="center"|[[Universe]]
!width=10% rowspan="2"|{{gameIcon|SSB64}}
!width=10% rowspan="2"|{{gameIcon|SSB64}}
!width=10% rowspan="2"|{{gameIcon|SSBM}}
!width=10% rowspan="2"|{{gameIcon|SSBM}}
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[[File:Giga Bowser.jpg|left|thumb|Giga Bowser as {{SSBB|Bowser}}'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'']]
[[File:Giga Bowser.jpg|left|thumb|Giga Bowser as {{SSBB|Bowser}}'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'']]
'''[[Giga Bowser]]''', known in Japan as '''Giga Koopa''' ({{ja|ギガクッパ|Giga Kuppa}}), is the giant and powered up version of [[Bowser]] introduced in ''Smash Bros. Melee''. He is the secret final boss of ''Melee''{{'}}s  {{SSBM|Adventure Mode}}, only appearing if the player clears Adventure Mode on Normal mode or higher in 18 minutes or less without using continues. Beat him without using a continue to get his trophy. He is also one of the fighters in the final match of ''Melee''{{'}}s Event mode [[Event 51: The Showdown]] (where the player fights Giga Bowser, [[Ganondorf]], and [[Mewtwo]]). Giga Bowser has several abilities that the regular Bowser does not. He is so large that he is immune to grabs and similar grabbing moves. As with Metal Mario, Giga Bowser becomes playable for short periods of time in the following game, ''Super Smash Bros. Brawl'', when {{SSBB|Bowser}} performs his "Final Smash" attack. Bowser transforms into Giga Bowser, and is practically invincible until the effect of the Final Smash wears off.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/characters/bowser.html|title=Bowser's page on the official Super Smash Bros. Brawl website|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref>
'''[[Giga Bowser]]''', known in Japan as '''Giga Koopa''' ({{ja|ギガクッパ|Giga Kuppa}}), is the giant and powered up version of [[Bowser]] introduced in ''Smash Bros. Melee''. He is the secret final boss of ''Melee''{{'}}s  {{SSBM|Adventure Mode}}, only appearing if the player clears Adventure Mode on Normal mode or higher in 18 minutes or less without using continues. Beat him without using a continue to get his trophy. He is also one of the fighters in the final match of ''Melee''<nowiki>'</nowiki>s Event mode [[Event 51: The Showdown]] (where the player fights Giga Bowser, [[Ganondorf]], and [[Mewtwo]]). Giga Bowser has several abilities that the regular Bowser does not. He is so large that he is immune to grabs and similar grabbing moves. As with Metal Mario, Giga Bowser becomes playable for short periods of time in the following game, ''Super Smash Bros. Brawl'', when {{SSBB|Bowser}} performs his "Final Smash" attack. Bowser transforms into Giga Bowser, and is practically invincible until the effect of the Final Smash wears off.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/characters/bowser.html|title=Bowser's page on the official Super Smash Bros. Brawl website}}</ref>


''Super Smash Bros. Brawl''{{'}}s adventure mode, [[The Subspace Emissary]], also features boss characters.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea04.html|title=Petey Piranha|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref> Some of these characters, such as [[Petey Piranha]], are characters borrowed from other franchises.
''Super Smash Bros. Brawl''<nowiki>'s</nowiki> adventure mode, [[The Subspace Emissary]], also features boss characters.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea04.html|title=www.smashbros.com/wii/en_us/gamemode/modea/modea04.html<!--INSERT TITLE-->}}</ref> Some of these characters, such as [[Petey Piranha]], are characters borrowed from other franchises.


Others are original and are only in ''Super Smash Bros.''; namely, [[Galleom]], [[Duon]] and [[Tabuu]].
Others are original and are only in ''Super Smash Bros.''; namely, [[Galleom]], [[Duon]] and [[Tabuu]].
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====Subspace Army====
====Subspace Army====
{{main|Subspace Army}}
{{main|Subspace Army}}
The Subspace Army are the antagonists of ''[[Super Smash Bros. Brawl]]'', appearing in [[The Subspace Emissary]] and led by the [[Ancient Minister]]. Their goal is to bring the entire [[World of Trophies]] into [[Subspace]] piece by piece with devices called [[Subspace Bombs]] (detonated with the aid of two [[R.O.B.]]s), though their motives are a mystery. Among their foot soldiers are the [[Primid]],<!-- Regarding the pluralized form of the word "Primid": READ SMASHBROS.COM CLOSER. "Primid" in plural is just "Primid", NOT "Primids". --> the primary offensive force of the Subspace Army, said to come in various forms to do battle.<ref name="subspace">{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea03.html|title=The Subspace Army|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref> They can be seen forming out of strange [[Shadow Bug|purple spores]] that clump together. A variety of other enemies exist; along with the [[R.O.B. Squad]], assorted original enemies include [[Bytan]]s, small spherical enemies capable of self-replication; [[Greap]]s, large robotic figures that attack with large sickles; and [[Trowlon]]s, enemies with trowel-like bodies that attack by lifting opponents, among many others.<ref name="subspacenemies">{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html|title=The Enemies From Subspace|work=Smash Bros. DOJO!!|publisher=smashbros.com}}</ref>
The Subspace Army are the antagonists of ''[[Super Smash Bros. Brawl]]'', appearing in [[The Subspace Emissary]] and led by the [[Ancient Minister]]. Their goal is to bring the entire [[World of Trophies]] into [[Subspace]] piece by piece with devices called [[Subspace Bombs]] (detonated with the aid of two [[R.O.B.]]s), though their motives are a mystery. Among their foot soldiers are the [[Primid]],<!-- Regarding the pluralized form of the word "Primid": READ SMASHBROS.COM CLOSER. "Primid" in plural is just "Primid", NOT "Primids". --> the primary offensive force of the Subspace Army, said to come in various forms to do battle.<ref name="subspace">{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea03.html|title=The Subspace Army}}</ref> They can be seen forming out of strange [[Shadow Bug|purple spores]] that clump together. A variety of other enemies exist; along with the [[R.O.B. Squad]], assorted original enemies include [[Bytan]]s, small spherical enemies capable of self-replication; [[Greap]]s, large robotic figures that attack with large sickles; and [[Trowlon]]s, enemies with trowel-like bodies that attack by lifting opponents, among many others.<ref name="subspacenemies">{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html|title=The Enemies From Subspace}}</ref>
{{clr}}
{{clr}}


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{{main|Sandbag}}
{{main|Sandbag}}
'''Sandbag''' ({{ja|サンドバッグくん|Sandobaggu-kun}}, ''Sandobaggu-kun'') appears in the "[[Home-Run Contest]]" minigame in ''Super Smash Bros. Melee'', ''Super Smash Bros. Brawl'', ''Super Smash Bros. 4'', and ''Super Smash Bros. Ultimate''. The object is to strike it as far as possible with either a supplied [[Home-Run Bat]] or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In ''Brawl'', the "Home-Run Contest" also features two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. Players may also practice by attacking Sandbag while online multiplayer matches load.
'''Sandbag''' ({{ja|サンドバッグくん|Sandobaggu-kun}}, ''Sandobaggu-kun'') appears in the "[[Home-Run Contest]]" minigame in ''Super Smash Bros. Melee'', ''Super Smash Bros. Brawl'', ''Super Smash Bros. 4'', and ''Super Smash Bros. Ultimate''. The object is to strike it as far as possible with either a supplied [[Home-Run Bat]] or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In ''Brawl'', the "Home-Run Contest" also features two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. Players may also practice by attacking Sandbag while online multiplayer matches load.
==Trivia==
*Masahiro Sakurai stated in a [[YouTube]] video that Satoru Iwata came up with the title of ''Super Smash Bros.'' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Smash Brothers}} in Japanese). Iwata explained that while very few of the characters in the game are canonically brothers, the title implied that the characters had personal connections and were not simply fighting each other for no reason, as if they were all friends settling a little disagreement.<ref>[https://www.youtube.com/watch?v=o2wYKkqhkG0&t=227s Mr. Iwata <nowiki>[Grab Bag]</nowiki>]</ref>


==References==
==References==

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