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''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref> | ''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref> | ||
''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]], and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In addition, the game introduced the [[Home-Run Contest]], where players use a | ''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]], and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In addition, the game introduced the [[Home-Run Contest]], where players use a Home-Run Bat to send Sandbag flying while damaging it for ten seconds. | ||
In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements. | In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements. |