Editing Super Smash Bros.

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When the opening movie starts, two random [[starter character]]s are placed by {{SSB|Master Hand}} on top of a desk, which shortly transitions to a scene resembling [[Peach's Castle]]. This process is repeated every time the opening movie is played.
When the opening movie starts, two random [[starter character]]s are placed by {{SSB|Master Hand}} on top of a desk, which shortly transitions to a scene resembling [[Peach's Castle]]. This process is repeated every time the opening movie is played.
The [[starter character]]s are then introduced one-by-one, then it proceeds to show several clips of the fighters in action.


As the opening movie concludes, the figures of the four [[unlockable character]]s are flashed against a white background. If a character hasn't been unlocked, they will simply be shown as a silhouette; conversely, they will be revealed once unlocked.
As the opening movie concludes, the figures of the four [[unlockable character]]s are flashed against a white background. If a character hasn't been unlocked, they will simply be shown as a silhouette; conversely, they will be revealed once unlocked.
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Finally, the opening movie segues into the title screen, a trend which would be followed by future installments, along with the [[announcer]] calling out the game's title.
Finally, the opening movie segues into the title screen, a trend which would be followed by future installments, along with the [[announcer]] calling out the game's title.
<!--Before finding a higher quality video, make sure that it is captured directly from an N64 console and not taken from another source.-->
<!--Before finding a higher quality video, make sure that it is captured directly from an N64 console and not taken from another source.-->
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==Fighters==
==Fighters==
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==Stages==
==Stages==
[[File:SSB64 Stage Select.png|thumb|200px|The stage select screen of ''Super Smash Bros.'']]
[[File:SSB64 Stage Select.png|thumb|200px|The stage select screen of ''Super Smash Bros.'']]
The game features nine stages derived from each character's universe, exceptions being {{uv|EarthBound}} and {{uv|F-Zero}}. While most universes receive a single stage, {{uv|Mario}} uniquely has two instead: [[Peach's Castle]] and the only unlockable stage in the game, {{SSB|Mushroom Kingdom}}. The other stages consist of [[Congo Jungle]], [[Hyrule Castle]], [[Planet Zebes]], {{SSB|Yoshi's Island}}, {{SSB|Dream Land}}, [[Sector Z]], and [[Saffron City]] from {{uv|Donkey Kong}}, {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Yoshi}}, {{uv|Kirby}}, {{uv|Star Fox}}, and {{uv|Pokémon}} respectively.
The game features nine stages derived from each character's universe, exceptions being {{uv|EarthBound}} and {{uv|F-Zero}}. While most universes receive a single stage, {{uv|Mario}} uniquely has two instead: [[Peach's Castle]] and the only unlockable stage in the game, [[Mushroom Kingdom]]. The other stages consist of [[Congo Jungle]], [[Hyrule Castle]], [[Planet Zebes]], {{SSB|Yoshi's Island}}, {{SSB|Dream Land}}, [[Sector Z]], and [[Saffron City]] from {{uv|Donkey Kong}}, {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Yoshi}}, {{uv|Kirby}}, {{uv|Star Fox}}, and {{uv|Pokémon}} respectively.
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|[[File:YoshisStorySSB.png|180x180px|link=Yoshi's Island (SSB)]]<br>{{SSB|Yoshi's Island}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|[[File:YoshisStorySSB.png|180x180px|link=Yoshi's Island (SSB)]]<br>{{SSB|Yoshi's Island}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|width="20%"|[[File:CongoJungle.png|180x180px|link=Kongo Jungle]]<br>[[Kongo Jungle|Congo Jungle]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|width="20%"|[[File:CongoJungle.png|180x180px|link=Kongo Jungle]]<br>[[Kongo Jungle|Congo Jungle]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|width="20%"|[[File:HyruleCastleSSB.png|180x180px|link=Hyrule Castle]]<br>[[Hyrule Castle]]<br>{{symbol|loz|20px}}
|width="20%"|[[File:HyruleCastleSSB.png|180x180px|link=Hyrule Castle]]<br>[[Hyrule Castle]]<br>{{symbol|zelda|20px}}
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|width="20%"|[[File:PlanetZebesSSB.png|180x180px|link=Planet Zebes]]<br>[[Planet Zebes]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|width="20%"|[[File:PlanetZebesSSB.png|180x180px|link=Planet Zebes]]<br>[[Planet Zebes]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
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Sakurai has since claimed that filling a game with preexisting characters is more welcoming to new players instead of bombarding them with many original characters they are unfamiliar with. Knowing full well that he would not receive permission to include their characters, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> Full-scale production on the project began in September 1997 and the prototype was presented to Nintendo by the end of the year.<ref>https://sourcegaming.info/2016/01/05/prerelease/</ref> The prototype featured [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref> Although never acknowledged by Sakurai or any developers behind ''Super Smash Bros.'', third party sources have identified [[Namco]]'s 1995 fighting game ''{{iw|wikipedia|The Outfoxies}}'' as a possible inspiration.<ref>{{Cite news|url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|title=Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives|last=Holmes|first=Jonathan|date=March 3, 2008|work=Destructoid|archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|archive-date=March 4, 2016|url-status=live}}</ref><ref>{{Cite web|url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|title=15 Smash Bros. rip-offs that couldn't outdo Nintendo|last=Sullivan|first=Lucas|date=September 19, 2014|website=GamesRadar+|archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|archive-date=November 15, 2017|url-status=live}}</ref>
Sakurai has since claimed that filling a game with preexisting characters is more welcoming to new players instead of bombarding them with many original characters they are unfamiliar with. Knowing full well that he would not receive permission to include their characters, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> Full-scale production on the project began in September 1997 and the prototype was presented to Nintendo by the end of the year.<ref>https://sourcegaming.info/2016/01/05/prerelease/</ref> The prototype featured [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref> Although never acknowledged by Sakurai or any developers behind ''Super Smash Bros.'', third party sources have identified [[Namco]]'s 1995 fighting game ''{{iw|wikipedia|The Outfoxies}}'' as a possible inspiration.<ref>{{Cite news|url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|title=Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives|last=Holmes|first=Jonathan|date=March 3, 2008|work=Destructoid|archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|archive-date=March 4, 2016|url-status=live}}</ref><ref>{{Cite web|url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|title=15 Smash Bros. rip-offs that couldn't outdo Nintendo|last=Sullivan|first=Lucas|date=September 19, 2014|website=GamesRadar+|archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|archive-date=November 15, 2017|url-status=live}}</ref>


[[HAL Laboratory]] was assigned as primary developers, as Sakurai was employed by them at the time. While Sakurai and Iwata were initially the only developers, as other projects in HAL Laboratory either were finished or fell through, more employees were brought on the project to assist them. Multiple characters, including [[Marth]], [[King Dedede]], [[Bowser]], [[Mewtwo]], and [[Clefairy]] were planned to be playable at one point, but were all cut for various reasons.  
[[HAL Laboratory]] was assigned as primary developers, as Sakurai was employed by them at the time. While Sakurai and Iwata were initially the only developers, as other projects in HAL Laboratory either were finished or fell through, more employees were brought on the project to assist them. Multiple characters, including [[Marth]], [[King Dedede]], [[Bowser]], and [[Mewtwo]] were planned to be playable at one point, but were all cut for various reasons.  


''Super Smash Bros.'' features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref>
''Super Smash Bros.'' features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref>

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