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{{Title|''Super Smash Bros.''}}  
{{DISPLAYTITLE:''Super Smash Bros.''}}
{{ArticleIcons|ssb=y|fa=y}}{{Cquote|''Something's gone wrong in the happy-go-lucky world of Nintendo!''|cite=North American commercial}}
{{ArticleIcons|ssb=y|fa=y}}
{{For|the articles about the series and universe respectively|Super Smash Bros. (series)|Super Smash Bros. (universe)}}
{{cquote|Something's gone wrong in the happy-go-lucky world of Nintendo!|cite=North American commercial}}
:''For the article about the series, see [[Super Smash Bros. (series)]]. For the article about the universe, see [[Super Smash Bros. (universe)]].''
{{Infobox Game
{{Infobox Game
|title = Super Smash Bros.
|title     = Super Smash Bros.
|image = {{tabber|width=250px|title1=American boxart|content1=[[File:SSB64 box.png|250px]]|title2=European boxart|content2=[[File:Box ssb pal.jpg|250px]]|title3=Japanese boxart|content3=[[File:Box ssb j.jpg|250px]]}}
|image     = [[File:Supersmashbox.jpg|250px|Super Smash Bros. North American box]]
|developer = [[HAL Laboratory, Inc.]]
|developer = [[HAL Laboratory|HAL Laboratory, Inc.]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer = [[Masahiro Sakurai]]
|designer = [[Masahiro Sakurai]]
|released = '''[[Nintendo 64]]''':<br>{{Flag|Japan}} January 21, 1999<br>{{Flag|North America}} April 26, 1999<br>{{Flag|Europe}} November 19, 1999<br><br>'''[[iQue Player]]''':<br>{{Flag|China}} November 15, 2005<br><br>'''[[Virtual Console]]''':<br>{{Flag|Japan}} January 20, 2009<br>{{Flag|Europe}} June 12, 2009<br>{{Flag|North America}} December 21, 2009
|released = '''[[Nintendo 64]]:<br>'''{{Flag|Japan}} January 21, 1999<br>{{Flag|North America}} April 26, 1999<br>{{Flag|Europe}} November 19, 1999<br><br>'''[[Virtual Console]]:'''<br>{{Flag|Japan}} January 20, 2009<br>{{Flag|Europe}} June 12, 2009<br>{{Flag|North America}} December 21, 2009
|genre = {{iw|wikipedia|Crossover|fiction}}<br>{{iw|wikipedia|Fighting game}}<br>[[wikipedia:Platform game|Platforming]]<br>[[wikipedia:Party game|Party]]
|modes    = [[wikipedia:Single-player|Single-player]], [[wikipedia:Multiplayer video game|multiplayer]] (2-4)
|modes = {{iw|wikipedia|Single-player}}, {{iw|wikipedia|multiplayer}} (2-4)
|ratings   = [[wikipedia:Entertainment Software Rating Board|ESRB]]: E<br/>[[wikipedia:Pan European Game Information|PEGI]]: 7<br/>[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
|ratings = {{iw|wikipedia|ESRB}}: E<br>{{iw|wikipedia|PEGI}}: 7<br>{{iw|wikipedia|OFLC}}: G8+
|platform = [[Nintendo 64]]<br>[[iQue Player]]<br>[[Virtual Console]]
|platform = [[Nintendo 64]]<br>[[iQue Player]]<br>[[Virtual Console]]
|media     = 128 megabit [[wikipedia:Cartridge (electronics)|cartridge]]<br>
|media = 128 megabit {{iw|wikipedia|cartridge|electronics}}<br>256 megabit {{iw|wikipedia|cartridge|electronics}} (Europe)<br>[[wikipedia:Flash memory|Flash Card]] (China)
[[wikipedia:Flash memory|Flash Card]] (China)
}}
}}
'''''Super Smash Bros.''''' ({{ja|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ|Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu}}, ''Nintendo All-Star! Great Fray Smash Brothers''), also called '''''Super Smash Bros. 64''''', often shortened to '''''SSB''''' or '''''Smash 64''''', is the first game of the ''{{b|Super Smash Bros.|series}}'' series.
'''''Super Smash Bros.''''', known in Japan as '''''Nintendo All-Star! Dairantou Smash Brothers''''' ({{ja|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ}}), often shortened to "'''''Smash 64'''''", "'''''SSB'''''", or "'''''SSB64'''''", is the first game of the ''{{b|Super Smash Bros.|series}}'' series. As a relatively low-budget game with an unusual concept, there were not originally any plans to export the game outside Japan. Only the game's unexpected popularity led to its worldwide release. It is the only ''Super Smash Bros.'' game to be rated E, while [[Melee]] and [[Brawl]] are rated T, and ''[[Super Smash Bros. for Nintendo 3DS]]'' is rated E10+, according to ESRB.


The game released in Japan on January 21st, 1999, in North America on April 26th, 1999 and in Europe on November 19th, 1999 for the [[Nintendo 64]]. Subsequently, it released on the [[iQue Player]] in China on November 15th, 2005. It was re-released on the [[Wii]] [[Virtual Console]] on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later that year in Europe and North America, before becoming unavailable after the Wii Shop Channel shut down on January 30th, 2019.
The game was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. The game is playable on [[Nintendo 64]] and the [[iQue Player]], and is available on the [[Wii]]'s [[Virtual Console]]. The European Virtual Console version was released on June 12th 2009, and the American Virtual Console version was released on December 21, 2009.
 
''Super Smash Bros.'' received positive reviews, with most praise going to its multiplayer mode, while its single-player mode received some criticism.


==Opening movie==
==Opening movie==
The [[opening movie]] in ''Super Smash Bros.'', unlike later games in the ''Super Smash Bros.'' series, completely lacks pre-rendered footage. It instead opts to use the game engine to render everything in real-time.
Every time the [[opening movie]] plays, the two characters [[Master Hand]] picks who appear fighting on a mountain-top at the beginning of the movie varies. If certain secret characters have not been unlocked yet, they appear as silhouettes.
 
When the opening movie starts, two random [[starter character]]s are placed by {{SSB|Master Hand}} on top of a desk, which shortly transitions to a scene resembling [[Peach's Castle]]. This process is repeated every time the opening movie is played.
 
The [[starter character]]s are then introduced one-by-one, then it proceeds to show several clips of the fighters in action.


As the opening movie concludes, the figures of the four [[unlockable character]]s are flashed against a white background. If a character hasn't been unlocked, they will simply be shown as a silhouette; conversely, they will be revealed once unlocked.
<youtube>cYvoDkIS7e4</youtube>


Finally, the opening movie segues into the title screen, a trend which would be followed by future installments, along with the [[announcer]] calling out the game's title.
==Characters==
<!--Before finding a higher quality video, make sure that it is captured directly from an N64 console and not taken from another source.-->
[[File:SSBCast.jpg|frame|Official artwork of the default cast of ''Smash 64''.]]
{{#widget:YouTube|id=rIwWCioBpEM}}
 
==Fighters==
[[File:SSBCast.jpg|thumb|194x205px|Official artwork of the default cast of ''Smash 64''.]]
[[File:Super Smash Select.png|thumb|The character-selection screen of ''Super Smash Bros.'' (all characters unlocked).]]
[[File:Super Smash Select.png|thumb|The character-selection screen of ''Super Smash Bros.'' (all characters unlocked).]]
There are twelve [[Fighter|playable characters]] in ''Super Smash Bros.'', eight of which are available from the [[Starter character|start]] and four of which are [[Unlockable character|unlockable]].
There are twelve playable [[character]]s in ''Super Smash Bros.'', eight of which are available from the [[Starter character|start]], and four of which are [[unlockable]].
===[[Playable character]]s===
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
!colspan=4|[[Starter character]]s
|-
|-style="vertical-align:bottom"
|width=25%|[[Image:Mario SSB.png|100x100px|link=Mario (SSB)]]<br>{{SSB|Mario}}<br>{{symbol|mario|20px|suffix=preBrawl}}
|width=25%|[[Image:Yoshi SSB.png|100x100px|link=Yoshi (SSB)]]<br>{{SSB|Yoshi}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|width=25%|[[Image:Donkey Kong SSB.png|100x100px|link=Donkey Kong (SSB)]]<br>{{SSB|Donkey Kong}}<br>{{symbol|dk|20px|suffix=preBrawl}}
|width=25%|[[Image:Link SSB.png|100x100px|link=Link (SSB)]]<br>{{SSB|Link}}<br>{{symbol|zelda|20px}}
|-style="vertical-align:bottom"
|[[Image:Samus SSB.png|100x100px|link=Samus (SSB)]]<br>{{SSB|Samus}}<br>{{symbol|metroid|20px|suffix=preBrawl}}
|[[Image:Kirby SSB.png|100x100px|link=Kirby (SSB)]]<br>{{SSB|Kirby}}<br>{{symbol|kirby|20px}}
|[[Image:Fox SSB.png|100x100px|link=Fox (SSB)]]<br>{{SSB|Fox}}<br>{{symbol|starfox|20px|suffix=preBrawl}}
|[[Image:Pikachu SSB.png|100x100px|link=Pikachu (SSB)]]<br>{{SSB|Pikachu}}<br>{{symbol|pokemon|20px|suffix=preBrawl}}
|-
!colspan=4|[[Unlockable character]]s
|-style="vertical-align:bottom"
|[[Image:Luigi SSB.png|100x100px|link=Luigi (SSB)]]<br>{{SSB|Luigi}}<br>{{symbol|mario|20px|suffix=preBrawl}}
|[[Image:Jigglypuff SSB.png|70x70px|link=Jigglypuff (SSB)]]<br>{{SSB|Jigglypuff}}<br>{{symbol|pokemon|20px|suffix=preBrawl}}
||[[Image:Captain Falcon SSB.png|100x100px|link=Captain Falcon (SSB)]]<br>{{SSB|Captain Falcon}}<br>{{symbol|fzero|20px}}
|[[Image:Ness SSB.png|100x100px|link=Ness (SSB)]]<br>{{SSB|Ness}}<br>{{symbol|eb|20px}}
|}


The highest amount of character slots are given to the {{uv|Super Mario}} and {{uv|Pokémon}} universes with each receiving two fighters: [[Mario]] alongside his brother [[Luigi]], and [[Pikachu]] and [[Jigglypuff]] respectively, with the latter characters in both universes being unlockable.
===[[Non-playable characters]]===
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
|-
|-style="vertical-align:bottom"
|[[File:Giantdonkeykong.png|100x100px|link=Giant Donkey Kong]]<br>[[Giant Donkey Kong]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|[[File:Metal Mario SSB.png|100x100px|link=Metal Mario]]<br>[[Metal Mario]]<br>[[File:MetalMarioSymbol.png|20px|center]]
|[[File:Polygons.jpg|100x100px|link=Fighting Polygon Team]]<br>[[Fighting Polygon Team]]<br>{{symbol|smash|20px}}
|[[File:MasterhandSSB64.jpg|100x100px|link=Master Hand]]<br>[[Master Hand]]<br>{{symbol|smash|20px}}
|}


Two more slots are given to reoccurring ''Mario'' characters [[Donkey Kong]] and [[Yoshi]] as starting fighters from their sub-universes of the same names, {{uv|Donkey Kong}} and {{uv|Yoshi}}.
===Planned characters===


The other starter characters are [[Link]], [[Samus]], [[Kirby]] and [[Fox]] from {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Kirby}} and {{uv|Star Fox}} universes, respectively. The final remaining characters, as with Luigi and Jigglypuff, are unlockable: [[Ness]] of {{uv|EarthBound}} and [[Captain Falcon]] of {{uv|F-Zero}}.
According to a page on the Japanese ''Super Smash Bros.'' site, [[Mewtwo]], [[Bowser]], and [[King Dedede]] were all planned to be playable, but were cut, though no other information is available. Bowser would later be playable in ''Melee'', ''Brawl'', and ''Smash 4'', Mewtwo would be playable in ''Melee'', and King Dedede would be playable in ''Brawl'' and ''Smash 4''. There have been rumors that other characters were supposed to be included in the game as well, but no official source exists to confirm these rumors.
{{clrl}}
{{SSB character table}}


==Stages==
==Stages==
[[File:SSB64 Stage Select.png|thumb|200px|The stage select screen of ''Super Smash Bros.'']]
[[Image:Ssb_stageselect.jpg|thumb|200px|The stages of ''Super Smash Bros.'']]
The game features nine stages derived from each character's universe, exceptions being {{uv|EarthBound}} and {{uv|F-Zero}}. While most universes receive a single stage, {{uv|Mario}} uniquely has two instead: [[Peach's Castle]] and the only unlockable stage in the game, [[Mushroom Kingdom]]. The other stages consist of [[Congo Jungle]], [[Hyrule Castle]], [[Planet Zebes]], {{SSB|Yoshi's Island}}, {{SSB|Dream Land}}, [[Sector Z]], and [[Saffron City]] from {{uv|Donkey Kong}}, {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Yoshi}}, {{uv|Kirby}}, {{uv|Star Fox}}, and {{uv|Pokémon}} respectively.
===[[Stages]]===
{{clr}}
 
===Versus mode stages===
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
!colspan=5|Versus mode (9)
!colspan=5|Stages
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|width="20%"|[[File:PeachCastleSSB.jpg|180x180px|link=Peach's Castle]]<br>[[Peach's Castle]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|width="20%"|[[Image:PeachCastleSSB.jpg|100x100px|link=Peach's Castle]]<br>[[Peach's Castle]]<br>{{symbol|mario|20px|suffix=preBrawl}}
|width="20%"|[[File:MushroomKingdom64.jpg|180x180px|link=Mushroom Kingdom (SSB)]]<br>'''{{SSB|Mushroom Kingdom}}'''<br>{{symbol|smb|20px|suffix=preBrawl}}
|width="20%"|[[Image:Congojungle.jpg|100x100px|link=Congo Jungle]]<br>[[Congo Jungle]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|[[File:YoshisStorySSB.png|180x180px|link=Yoshi's Island (SSB)]]<br>{{SSB|Yoshi's Island}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|width="20%"|[[Image:HyruleCastleSSB.png|100x100px |link=Hyrule Castle]]<br>[[Hyrule Castle]]<br>{{symbol|zelda|20px}}
|width="20%"|[[File:CongoJungle.png|180x180px|link=Kongo Jungle]]<br>[[Kongo Jungle|Congo Jungle]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|width="20%"|[[Image:PlanetZebesSSB.png|100x100px|link=Planet Zebes]]<br>[[Planet Zebes]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|width="20%"|[[File:HyruleCastleSSB.png|180x180px|link=Hyrule Castle]]<br>[[Hyrule Castle]]<br>{{symbol|loz|20px}}
|width="20%"|[[Image:MushroomKingdom64.jpg|100x100px|link=Mushroom Kingdom (SSB)]]<br>'''{{SSB|Mushroom Kingdom}}'''<br>{{symbol|mario|20px|suffix=preBrawl}}
|-style="vertical-align:bottom;"
|-style="vertical-align:bottom;"
|width="20%"|[[File:PlanetZebesSSB.png|180x180px|link=Planet Zebes]]<br>[[Planet Zebes]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|[[Image:YoshisStorySSB.png|100x100px|link=Yoshi's Island (SSB)]]<br>{{SSB|Yoshi's Island}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|[[File:DreamLandSSB.png|180x180px|link=Dream Land (SSB)]]<br>[[Dream Land]]<br>{{symbol|kirby|20px}}
|[[Image:DreamLandSSB.png|100x100px|link=Dream Land]]<br>[[Dream Land]]<br>{{symbol|kirby|20px}}
|[[File:SectorZSSB.png|180x180px|link=Sector Z]]<br>[[Sector Z]]<br />{{symbol|fox|20px|suffix=preBrawl}}
|[[Image:SectorZSSB.png|100x100px|link=Sector Z]]<br>[[Sector Z]]<br>{{symbol|starfox|20px|suffix=preBrawl}}
|[[File:SaffronCitySSB.png|180x180px|link=Saffron City]]<br>[[Saffron City]]<br>{{symbol|pkmn|20px|suffix=preBrawl}}
|[[Image:SaffronCitySSB.png|100x100px|link=Saffron City]]<br>[[Saffron City]]<br>{{symbol|pokemon|20px|suffix=preBrawl}}
|
|
|}
|}
<small>Shown in '''bold''', Mushroom Kingdom is the only unlockable stage in ''Super Smash Bros.''</small>
<small>Shown in '''bold''', ''Mushroom Kingdom'' is the only unlockable stage in ''Super Smash Bros.''</small>


===1P Game-only stages===
===1P Game-only stages===
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
These stages only appear in the 1P Game.
!colspan=7|1P Game-only
*[[Break the Targets]]
|-style="vertical-align:bottom;"
*[[Board the Platforms]]
|width=14%|[[File:Mario Target Smash SSB.png|150x150px|link=Break the Targets]]<br />[[Break the Targets]]<br />{{symbol|smash|20px}}
*{{SSB|Race to the Finish}}
|width=14%|[[File:Mario Board the Platforms.png|150x150px|link=Board the Platforms]]<br />[[Board the Platforms]]<br />{{symbol|smash|20px}}
*{{SSB|Battlefield}}
|width=14%|[[File:Rttf64.JPG|150x150px|link=Race to the Finish (SSB)]]<br />{{SSB|Race to the Finish}}<br />{{symbol|smash|20px}}
*{{SSB|Final Destination}}
|width=14%|[[File:YoshisStorySSB.png|150x150px|link=Yoshi's Island (SSB)]]<br />{{SSB|Yoshi's Island}}*<br />{{symbol|yoshi|20px|suffix=preBrawl}}
*[[Meta Crystal]]
|width=14%|[[File:MetaCrystal.png|150x150px|link=Meta Crystal]]<br />[[Meta Crystal]]<br />{{symbol|met|20px}}{{symbol|smash|20px}}
|width=14%|[[File:Battlefield 64.png|150x150px|link=Duel Zone]]<br />[[Duel Zone]]<br />{{symbol|smash|20px}}
|width=14%|[[File:FinalDestinationSSB.png|150x150px|link=Final Destination (SSB)]]<br />{{SSB|Final Destination}}<br />{{symbol|smash|20px}}
|}
<small>These stages only appear in the ''1P Game''.<br>*The 1P Game-only Yoshi's Island lacks clouds and has closer blast zones.</small>


===Non-playable stages===
===Non-playable stages===
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
These stages cannot be unlocked or played on in any way without hacking.
!colspan=3|Non-playable
*[[Kirby Beta Stage 1]]
|-style="vertical-align:bottom;"
*[[Kirby Beta Stage 2]]
|width="33%"|[[File:KirbyBeta1N64.png|180x180px|link=Small]]<br />[[Small]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}}
*[[Tutorial Stage]]
|width="33%"|[[File:KirbyBeta2.png|180x180px|link=New]]<br />[[New]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}}
|width="33%"|[[File:Tutorial Stage SSB.png|180x180px|link=Tutorial Stage]]<br />[[Tutorial Stage]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}}
|}
<small>These stages cannot normally be unlocked or played on in any way without hacking.</small>


==Modes==
== Modes ==
===1-Player===
===1-Player===
*[[1P Game]]
* [[1P Game]]
*[[Training Mode]]
* [[Training mode]]
*[[Break the Targets]]
* [[Target Test|Break the Targets]]
*[[Board the Platforms]]
* [[Board the Platforms]]


===Multiplayer===
===Multi-player===
*[[Versus Mode]]
* [[Versus Mode]]


==Development==
==[[Tournament]] play==
After development on ''{{iw|wikirby|Kirby Super Star}}'' wrapped in 1996, creator [[Masahiro Sakurai]] wanted to create another property. He developed two different prototypes concurrently: a stealth and exploration based RC robot adventure game, and a four player free-for-all fighting game with no health bars. A long-time fan of fighting games, particularly games developed by [[SNK]], he was interested in making a beginner friendly fighting game for four players. A specific inspiration for such an idea came from an experience at a local arcade where he had a winning streak on ''King of Fighters '95'' and felt pleased with himself, only to feel guilty upon realizing his opponent was a beginner and their partner. This inspired Sakurai to design a game that would be fun regardless of skill level.<ref>{{cite web | url = https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo | title = From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history | first=Keza | last = MacDonald | date = August 8, 2018 | access-date = February 26, 2020 | work = The Guardian }}</ref> He also was concerned about combos pervading the fighting game genre and felt they invalidated the skills of those subjected to them. [[Command-input move]]s were also becoming increasingly complex, and Sakurai wanted controls that tested speed and reflexes instead of muscle memory, which culminated in [[tilt attack]]s and [[smash attack]]s that can be performable with a wide range of skill levels while still having a level of depth and strategy.<ref>{{cite web|url=https://www.youtube.com/watch?v=i3IOWaVDbx0|title=Super Smash Bros.|publisher=YouTube|date=2022-10-20|accessdate=2022-10-20}}</ref>
{{main|Tournament legal (SSB)}}
Unlike its successors, ''Super Smash Bros.'' never enjoyed a large professional competitive scene in North America. However, interest in the game has been renewed in recent years with the popularity of ''Melee'' and ''Brawl''. Players can play ''Super Smash Bros.'' online through [[wikipedia:Kaillera|Kaillera]] using the [[Project64k]] emulator. Recently, there have been more and more tournaments of ''Super Smash Bros.''  due to an influx of new players. Most ''Super Smash Bros.'' tournaments are paired up with ''Melee''  events and most (offline) ''SSB'' tournaments are located in California, Canada, or New Jersey.


His initial design for the game was called ''Kakuto-Geemu Ryuoh'' (''[[Dragon King: The Fighting Game]]''),<ref name="Hobby"/> which featured simple characters. After presenting the game to co-worker [[Satoru Iwata]], he helped Sakurai continue on with the project. Realizing that the RC game would take much longer to develop, he shelved the concept and went all in on this fighting game. Understanding that many fighting games did not sell well, Sakurai strove to make his game original.<ref name= Hobby/> After presenting a pre-alpha demo to HAL Laboratory, he was approached by a fellow employee who suggested the game should include famous Nintendo characters as a way to market the game.<ref name="Hobby"/> Initially hesitant about the idea, he was later convinced and began retooling his demo.
The standard tournament rules differ little from that of ''Melee''. The most common standard tournament rules are as follows:
 
*The required number of victories to win are generally the best of 3 matches; the only exceptions are finals, in which the number of matches are 5 or 7.
Sakurai has since claimed that filling a game with preexisting characters is more welcoming to new players instead of bombarding them with many original characters they are unfamiliar with. Knowing full well that he would not receive permission to include their characters, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> Full-scale production on the project began in September 1997 and the prototype was presented to Nintendo by the end of the year.<ref>https://sourcegaming.info/2016/01/05/prerelease/</ref> The prototype featured [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref> Although never acknowledged by Sakurai or any developers behind ''Super Smash Bros.'', third party sources have identified [[Namco]]'s 1995 fighting game ''{{iw|wikipedia|The Outfoxies}}'' as a possible inspiration.<ref>{{Cite news|url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|title=Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives|last=Holmes|first=Jonathan|date=March 3, 2008|work=Destructoid|archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|archive-date=March 4, 2016|url-status=live}}</ref><ref>{{Cite web|url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|title=15 Smash Bros. rip-offs that couldn't outdo Nintendo|last=Sullivan|first=Lucas|date=September 19, 2014|website=GamesRadar+|archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|archive-date=November 15, 2017|url-status=live}}</ref>
*Double eliminations are in place.
 
*5 [[stock]] with a 10 minute time limit, if it is possible; most emulators don't have time limits.
[[HAL Laboratory]] was assigned as primary developers, as Sakurai was employed by them at the time. While Sakurai and Iwata were initially the only developers, as other projects in HAL Laboratory either were finished or fell through, more employees were brought on the project to assist them. Multiple characters, including [[Marth]], [[King Dedede]], [[Bowser]], and [[Mewtwo]] were planned to be playable at one point, but were all cut for various reasons.  
*[[Items]] are turned off.
 
*[[Handicap]]s are off.
''Super Smash Bros.'' features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref>
*The first match is played on Dream Land.
 
*Counterpick stages are Congo Jungle and Peach's Castle.  
Marketing teams and wholesalers were initially skeptical on the market viability of ''Super Smash Bros.'', as they were unsure how the public would respond to Nintendo characters fighting each other. Resistance from fighting game players were also met during the launch period, as they had many preconceptions of what a fighting game is and were uncomfortable with a wildly different product labeling itself as a fighting game. To alleviate this tension, Sakurai created the [[Sumabura-Ken]] website that delved into the game's different concepts.
:*The loser of each match picks the stage for the next match from the list of counterpick stages or Dream Land
 
:*In some more restrictive rulesets, such as the [[Tournament legal (DSB)|Japanese ruleset]], only Dream Land is legal and every other stage is banned.
To promote the game's launch, Nintendo of America staged an event called [[Super Smash Bros. Slamfest '99]], held at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999. The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game. The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website. Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered {{iw|wikipedia|lost media}}.
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
*Players may re-pick [[character]]s after each match. However, the loser of each match gets to pick last (known as slob picks).


==Reception==
==Reception==
{{Reviews
{{VG Reviews
|title    = ''SSB'' reviews
|title    = ''SSB'' reviews
|1UP      =  
|1UP      =  
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|rev8Score =  
|rev8Score =  
|  
|  
|MC        = 79 of 100<ref>{{cite web|url=http://www.metacritic.com/game/nintendo-64/super-smash-bros|title=Super Smash Bros. (n64: 1999): Reviews|publisher=Metacritic|accessdate=2013-07-14}}</ref>
|MC        = 79 of 100<ref>{{cite web|url=http://www.metacritic.com/game/nintendo-64/super-smash-bros|title=Super Smash Bros. (n64: 1999): Reviews|publisher=Metacritic |accessdate=2013-07-14}}</ref>
|GR        = 78.81%<ref name="GameRankings">{{cite web|url=http://www.gamerankings.com/htmlpages4/198854.asp|title=Super Smash Bros. Reviews|publisher=GameRankings|accessdate=2013-07-14}}</ref>
|GR        = 78.81%<ref name="GameRankings">{{cite web|url=http://www.gamerankings.com/htmlpages4/198854.asp|title=Super Smash Bros. Reviews| publisher=GameRankings|accessdate=2013-07-14}}</ref>
|GRO      =  
|GRO      =  
|TTR      =  
|TTR      =  
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}}
}}


''Super Smash Bros.'' was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the [[Nintendo 64]] and the single highest-selling game to have never been bundled with the console. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lower amount of content and somewhat limited single-player mode.
''Super Smash Bros.'' was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the [[Nintendo 64]]. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lack of content and somewhat limited single player mode.
{{clr}}


==In competitive play==
==Online play==
{{main|Super Smash Bros. in competitive play}}
Although ''Super Smash Bros.'' does not feature online play, emulators have the ability to do so. [[Project64k]] and Mupen64k are the most used emulators of playing online.
''Smash 64'' has always had a small, niche competitive scene relative to future entries. Unlike those entries, particularly ''Brawl'' and ''Smash 4'', the scene has increased in popularity over the years instead of falling off when the next entry releases. This is mostly due to the scene embracing [[Project64k|emulation]] and other unconventional methods of play quicker than the others, which allowed them to smoothly transition to online play, especially during the 2020 pandemic. While dedicated tournaments are still sparse, ''Smash 64'' is more frequently becoming held as an event in major tournaments alongside future entries with gradually increasing entrant counts. The scene was also the first and currently most popular to run the [[Combo Contest]] due to the game engine allowing for great amounts of freedom in that department. The scene is also kept alive with [[mod]]s such as [[Smash Remix]], which expands on the game's content while keeping core elements intact.
 
The community has constructed a set of [[tournament legal (SSB)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (four stocks and eight minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.


==Gallery==
==Gallery==
<center>
<CENTEr>
<gallery widths="170">
<gallery widths="170">
SSB64 logo.png|English logo.
Image:Box ssb j.jpg|''Super Smash Bros.'' Japanese box art
StatesSSBpchoice.jpg|''Super Smash Bros.'' U.S. box art (Player's Choice version)
File:Box ssb pal.jpg|''Super Smash Bros.'' PAL box art
Smash64iQueBox.png|''Super Smash Bros.'' Chinese box art
File:Smash Bros..png|Group artwork depicting {{SSB|Kirby}}, {{SSB|Mario}}, {{SSB|Fox}} and {{SSB|Link}}, including some items like [[Bob-omb]], [[Star Rod]] and the [[Fan]].
SSBVerticalArtwork.png|Group artwork
Smash Bros..png|Group artwork depicting {{SSB|Kirby}}, {{SSB|Mario}}, {{SSB|Fox}} and {{SSB|Link}}, including some items like [[Bob-omb]], [[Star Rod]] and the [[Fan]].
SSB64Title.png|English title screen
SSB64TitleJP.png|Japanese title screen
SSB64TitleCH.png|Chinese title screen
SSB64WS.gif|The logo from the SSB64 Website.
SSB64CASTWB.gif|An image of the cast from the SSB64 Website.
</gallery>
</gallery>
</center>
</center>


==Staff==
==Commercials==
{{main|List of staff (SSB)}}
<youtube>K783SDTBKmg</youtube> <youtube>wGx1_V8J_F0</youtube>


==Trivia==
==Trivia==
*This is the only ''Super Smash Bros.'' game to:
[[File:SSBCarBoxed.jpg|thumb|140px|Team Lightning ''Super Smash Bros.'' diecast car, boxed.]]
**Release in the 1990s and the 20th century.
[[File:SSBCarUnboxed.jpg|thumb|140px|The above diecast car, unboxed.]]
**Be rated "E" for Everyone by the ESRB.
*Early in development, ''Super Smash Bros.'' was called ''[[Dragon King: The Fighting Game]]'', and didn't have any Nintendo characters at all.[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0]
**Have more playable characters than stages, if counting both versions of ''Super Smash Bros. 4'' as one game.
*The starting eight characters are placed in the order of when they first appeared in their respective titles on the character selection screen, starting with the oldest, [[Mario]] and [[Donkey Kong]], and leading to the most recent, [[Pikachu]].
**Not use renders for character artwork.
**However, because of the placing of the unlockable characters on the sides of the character selection screen, Luigi gets listed first before Mario and Donkey Kong, despite the fact he debuted 2 years after Mario and Donkey Kong's debuts. The same is true for [[Ness]] next to [[Yoshi]], only it is a four-year difference.
**Lack [[Home-Run Contest]] and [[Multi-Man Smash]] modes.
***Nevertheless, the four unlockable characters are placed in chronological order of first appearance relative to each other. Luigi (1983), Captain Falcon (1990), Ness (1994), and Jigglypuff (1996) appear in this order left to right, top to bottom, occupying the four corners of the character selection screen.
**Use the phrases "Game Set" and "Time Up" for matches in all regions.
*This is the only time [[Samus]] and [[Ness]] appeared on the Nintendo 64, and so is also their first appearance in 3D.
**Lack a [[stage]] from the {{uv|F-Zero}} and {{uv|EarthBound}} universes.
*This is the game in the series not to feature a clone of [[Link]].
**Not have [[Battlefield]] and [[Final Destination]] as [[Versus Mode]] stages.
*When a character is chosen, they perform a brief animation in their player's display box below the character-select array. Some characters have sound effects play during this animation (e.g. Luigi pants). This is the only game in the series to have this feature.
**Not feature [[spot dodge]]s, [[air dodge]]s, charged [[smash attack]]s, [[side special move]]s, [[pummel]]s, [[up throw]]s or [[down throw]]s, as these would be added in later games.
*This is the only game to feature playable protagonists only. However, two characters had previously appeared as antagonists -- [[Donkey Kong]] in ''{{b|Donkey Kong|game}}'' and ''Donkey Kong 3'' and [[Mario]] in ''Donkey Kong Jr.''
**Have multiple [[crowd]] reactions for when a character recovers.
*One piece of ''Super Smash Bros.''-themed merchandise was a model car. This car was released by diecast toy car company Team Lightning, and was given the full name of ''Tom Daniel's "Trouble Maker" - Super Smash Bros. (1971 Chevrolet El Camino)''. These cars can still be purchased via online stores such as eBay.
**Not introduce at least one {{uv|Fire Emblem}} character.
*In Japan, the game's Virtual Console release was one day before the series' tenth anniversary.
**Not show any magnifying of computer players when playing against a team in 1P mode, although the camera may ignore the said computer player's presence.
*''Super Smash Bros.'' is the only game to use the phrases "Game Set" and "Time Up" in matches in both English and Japanese versions. ''Melee'', ''Brawl'', and ''Smash 4'' use the phrases "Game!" and "Time!" in the English version, while each one still uses "Game Set" and "Time Up" in the Japanese version.
*The starting eight characters are placed in the order of when they first appeared (as a whole) in their respective debut titles on the character selection screen, starting with the oldest, [[Mario]] and [[Donkey Kong]], and ending with the most recent, [[Pikachu]]. This same order is used when listing the cast of the original ''Super Smash Bros.'' in later games, such as when organizing [[Trophy|trophies]] and [[fighter number]]s. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
*This is the only game not to have the Smash symbol in the logo for the "O" in the non-Japanese release.
*''Super Smash Bros.'' marks the first appearance of [[Samus]], [[Kirby]], and [[Ness]] in 3D.
*[[Samus]] is the only definite female character in the game, as Pokémon were not considered gendered at the time of this game. But the other nine characters are all male.
**Additionally, this game is both Samus and Ness's only appearance on the [[Nintendo 64]].
*''Super Smash Bros.'' is the only game in the series to not introduce a retro character. (''Melee'' introduces [[Ice Climbers]] and [[Mr. Game & Watch]], ''Brawl'' introduces [[R.O.B.]], and ''SSB4'' introduces [[Duck Hunt]].)
*This game has the fewest amount of [[unlockable character]]s with four.
*The April 1999 issue of Nintendo Power's coverage of this game is flawed:
*This game is one of two that uses 2D illustrations on the box art, alongside ''[[Super Smash Bros. Ultimate]]''.
**Coverage of the characters' A button moves discuss only their neutral combos.
*This game is one of two ''Super Smash Bros.'' games to not feature [[Adventure Mode]], the second being ''[[Super Smash Bros. 4]]''.  
**Some item names are incorrect.
*This game is one of two ''Super Smash Bros.'' games to not feature [[All-Star Mode]], the second being ''Super Smash Bros. Ultimate''.
**It's said that anyone touching Jigglypuff when it uses Rest will fall asleep. This is incorrect.
*If the player achieves No Miss x11 at the end of [[1P Game|Classic Mode]] with a score over “01000000”, the announcer will say "Incredible!" instead of "Congratulations!" on the victory screen.
**The info of Captain Falcon's Falcon Kick move has a screenshot of him using the Falcon Punch instead.
*Despite ''Super Smash Bros.'' having its own Australian version, the European version was used for Australia's Virtual Console.
 
*A message in Chinese exists dictating that the controller is not plugged in, even though the only Chinese release of the game is on the [[iQue]] player with a built-in controller.<ref>{{cite web|url=https://tcrf.net/Super_Smash_Bros./Regional_Differences#No_Controller|title=No Controller}}</ref>
== External links ==


==External links==
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ Official ''Super Smash Bros.'' website]
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ Official Japanese ''Super Smash Bros.'' website]
*[http://web.archive.org/web/19991117175759/http://smashbros.com/ Official English ''Super Smash Bros.'' website] (archive)
*[https://www.nintendo.co.jp/wii/vc/vc_dsb/index.html Official Japanese Virtual Console ''Super Smash Bros.'' website]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Super-Smash-Bros--269756.html Official European ''Super Smash Bros.'' game page]
*[https://web.archive.org/web/20130306004107/http://www.nintendo.com/games/detail/vq2LDXcejXQ2vNjNkcQAv6ylA5y9lMzu Official North American Virtual Console ''Super Smash Bros.'' game page] (archive)
*[https://www.ique.com/games/12021.htm Official Chinese ''Super Smash Bros.'' website]


==References==
==References==
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{{SSBSeries}}
{{SSBSeries}}
{{Wikipedia}}


[[es:Super Smash Bros.]]
[[Category:Games]]
[[Category:Games]]
[[Category:Super Smash Bros.| ]]
[[Category:Super Smash Bros.| ]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. series]]
[[Category:Super Smash Bros. series]]
[[Category:Nintendo 64]]

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