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''Super Smash Bros.'' features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref> | ''Super Smash Bros.'' features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref> | ||
Marketing teams and wholesalers were initially skeptical on the market viability of ''Super Smash Bros.'', as they were unsure how the public would respond to Nintendo characters fighting each other. Resistance from fighting game players were also met during the launch period, as they had many preconceptions of what a fighting game is and were uncomfortable with a wildly different product labeling itself as a fighting game. To alleviate this tension, Sakurai created the [[ | Marketing teams and wholesalers were initially skeptical on the market viability of ''Super Smash Bros.'', as they were unsure how the public would respond to Nintendo characters fighting each other. Resistance from fighting game players were also met during the launch period, as they had many preconceptions of what a fighting game is and were uncomfortable with a wildly different product labeling itself as a fighting game. To alleviate this tension, Sakurai created the [[Smabura-Ken]] website that delved into the game's different concepts. | ||
To promote the game's launch, Nintendo of America staged an event called [[Super Smash Bros. Slamfest '99]], held at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999. The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game. The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website. Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered {{iw|wikipedia|lost media}}. | To promote the game's launch, Nintendo of America staged an event called [[Super Smash Bros. Slamfest '99]], held at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999. The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game. The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website. Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered {{iw|wikipedia|lost media}}. |