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{{articleIcons|ssbm=yes|ssbb | {{articleIcons|ssbm=yes|ssbb=yes}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Super Scope | | title = Super Scope | ||
| image = [[File: | | image = [[File:Superscope.jpg|250px]] | ||
| caption = | | caption = The Super Scope | ||
| series = | | series = [[Nintendo]] | ||
| item class = Shooting | | item class = Shooting | ||
| | | appearance = [[Super Smash Bros. Melee|''Melee'']]<br>[[Super Smash Bros. Brawl|''Brawl'']] | ||
| requirements = | | requirements = | ||
|interwiki = | |interwiki = supermariowiki | ||
|interwikiname = Super Mario Wiki | |interwikiname = Super Mario Wiki | ||
|interwikipage = Super Scope | |interwikipage = Super Scope | ||
}} | }} | ||
The '''Super Scope''' | The '''Super Scope''', known as the '''Nintendo Scope''' in the [[PAL]] version of ''[[Super Smash Bros. Brawl]]'' ({{ja|スーパースコープ}}, ''Sūpā Sukōpu''), is a shooting item that appears in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'', based on a real-life peripheral from Nintendo. | ||
==Origin== | ==Origin== | ||
[[File:SuperScopePhoto.jpg|thumb|300px|left| | [[File:SuperScopePhoto.jpg|thumb|300px|left|The actual Super Scope.]] | ||
The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the | The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the [[wikipedia:Zapper]], and as a result, functionally acted almost identical to its predecessor. Both were [[wikipedia:light gun|light guns]], though the Super Scope was wireless and took on a shape more similar to that of a [[wikipedia:Bazooka|bazooka]]. | ||
In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series. | In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series. | ||
== | ==Operation== | ||
[[File:Super Scope Melee.png|thumb| | [[File:Super Scope Melee.png|thumb|right|200px|The Super Scope in ''Melee''.]] | ||
In both ''Melee'' and ''Brawl'', the Super Scope acts as a long-ranged weapon that the user can wield in order to not only increase their range, but their raw power as well. If the player constantly taps the A button, they will fire a constant stream of small shots, each of which do little knockback and damage, creating a "trapping" effect. Holding down the A button, however, charges the weapon, allowing for stronger and larger shots; at full power, the shots can deal in excess of 20% damage, with significant knockback potentially KOing opponents, as well as an added [[flame]] effect. | |||
In both ''Melee'' and ''Brawl'', the Super Scope acts as a long-ranged weapon that the user can wield in order to not only increase their range, but their raw power as well. If the player constantly taps the A button, they will fire a constant stream of small shots, each of which | |||
Super Scope shots are considered to be energy-based projectiles; as a result, they can be [[reflect]]ed and absorbed. In addition, the projectiles can potentially be deflected by weakly angled surfaces. | Super Scope shots are considered to be energy-based projectiles; as a result, they can be [[reflect]]ed and absorbed. In addition, the projectiles can potentially be deflected by weakly angled surfaces. | ||
The Super Scope has limited ammunition reserves in it | The Super Scope has limited ammunition reserves in it. Firing 48 small shots or three fully-charged shots is enough to deplete the Super Scope, and attempting to use it after it runs out of ammunition causes the user to attempt to shoot with the weapon; at this point, the player can throw the weapon at opponents for a little extra knockback and damage. | ||
In ''Brawl'', the Super Scope became slightly more flexible than its ''Melee'' incarnation. A buff added to all projectile weapons meant that characters could run and jump while using projectiles; in the case of the Super Scope, this makes it easier to land charged shots. However, uncharged shots no longer pass through enemies, making it more difficult to trap multiple enemies within a steady stream of shots. | In ''Brawl'', the Super Scope became slightly more flexible than its ''Melee'' incarnation. A buff added to all projectile weapons meant that characters could run and jump while using projectiles; in the case of the Super Scope, this makes it easier to land charged shots. However, uncharged shots no longer pass through enemies, making it more difficult to trap multiple enemies within a steady stream of shots. | ||
===Use in glitches=== | ===Use in glitches=== | ||
A rollover bug in ''Melee'' can cause the Super Scope [[Infinite Super Scope Glitch|to gain "infinite" ammunition]]. While this is a useful glitch in itself, it is often used in order to perform the [[Black | A rollover bug in ''Melee'' can cause the Super Scope [[Infinite Super Scope Glitch|to gain "infinite" ammunition]]. While this is a useful glitch in itself, it is often used in order to perform the [[Black Hole glitch]], | ||
===Damage=== | ===Damage Table=== | ||
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | ||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
|-valign="top" | |-valign="top" | ||
|'''Action''' | |'''Action''' | ||
! | !{{g|SSB}} | ||
! | !{{g|SSBM}} | ||
! | !{{g|SSBB}} | ||
! | |- | ||
!Minimum falling speed | |||
| N/A | |||
| | |||
| 4% | |||
|- | |||
!Maximum falling speed | |||
| N/A | |||
| | |||
| 11% | |||
|- | |||
!Momentum collision bounce 1 | |||
| N/A | |||
| | |||
| 10% | |||
|- | |||
!Momentum collision bounce 2 | |||
| N/A | |||
| | |||
| 7% | |||
|- | |- | ||
!Drop | !Drop | ||
| N/A | | N/A | ||
| | | | ||
| | | 10% | ||
|- | |- | ||
!Forward tilt [[throw]] | !Forward tilt [[throw]] | ||
| N/A | | N/A | ||
| | | | ||
| 12% | | 12% | ||
|- | |- | ||
Line 65: | Line 76: | ||
| N/A | | N/A | ||
| | | | ||
| 13% | | 13% | ||
|- | |- | ||
Line 72: | Line 82: | ||
| | | | ||
| 13% | | 13% | ||
|- | |- | ||
!Dash throw | !Dash throw | ||
| N/A | | N/A | ||
| | | | ||
| 14% | | 14% | ||
|- | |- | ||
Line 83: | Line 91: | ||
| N/A | | N/A | ||
| | | | ||
| 15% | | 15% | ||
|- | |- | ||
Line 89: | Line 96: | ||
| N/A | | N/A | ||
| | | | ||
| 16% | | 16% | ||
|- | |- | ||
Line 96: | Line 102: | ||
| | | | ||
| 16% | | 16% | ||
|- | |- | ||
![[Aerial]] forward tilt throw | ![[Aerial]] forward tilt throw | ||
| N/A | | N/A | ||
| | | | ||
| 12% | | 12% | ||
|- | |- | ||
Line 107: | Line 111: | ||
| N/A | | N/A | ||
| | | | ||
| 13% | | 13% | ||
|- | |- | ||
Line 113: | Line 116: | ||
| N/A | | N/A | ||
| | | | ||
| 14% | | 14% | ||
|- | |- | ||
Line 119: | Line 121: | ||
| N/A | | N/A | ||
| | | | ||
| 12% | | 12% | ||
|- | |- | ||
Line 125: | Line 126: | ||
| N/A | | N/A | ||
| | | | ||
| 13% | | 13% | ||
|- | |- | ||
Line 131: | Line 131: | ||
| N/A | | N/A | ||
| | | | ||
| 14% | | 14% | ||
|- | |- | ||
Line 137: | Line 136: | ||
===Stages=== | ===Stages=== | ||
These are the stages of damages and knockback for the Super Scope in ''Brawl''. There are a total of eight stages with seven stages of charging and the fully charged stage, each stage increases the damage and knockback that the Super Scope does. | These are the stages of damages and knockback for the Super Scope in ''Brawl''. There are a total of eight stages with seven stages of charging and the fully charged stage, each stage increases the damage and knockback that the Super Scope does. | ||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
Line 147: | Line 145: | ||
!Stage 1 | !Stage 1 | ||
| 1% | | 1% | ||
| | | Cannot KO | ||
|- | |- | ||
!Stage 2 | !Stage 2 | ||
Line 179: | Line 177: | ||
|} | |} | ||
=== | ===Description from the ''Super Smash Bros. Brawl'' instruction booklet=== | ||
''Fires small blasts and charged shots.'' | |||
==Trophies== | ==Trophies== | ||
=== | ===''Melee'' Trophy=== | ||
[[File:Super Scope Trophy Melee.png|right|100px]] | |||
:'''Super Scope''' | |||
:''A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. '' | |||
:Super Scope 9/92 | |||
=== | ===''Brawl'' Trophy=== | ||
[[File:Super Scope - Brawl Trophy.png|right|100px]] | |||
:'''Super Scope''' | |||
:''A bazooka-shaped peripheral for the Super Nintendo Entertainment System that was used wirelessly with an infrared sensor placed on top of the television. In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros. Melee, you could not move while shooting it, but in this game, you can move and jump while blasting!'' | |||
:Super Scope 6, 1992 | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery>File:Wario_superscope.jpg|Full charge shot | ||
File:Kaminari.jpg|2 shots with equal energy head-on attack.</gallery> | |||
Kaminari.jpg|2 shots | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*The Super Scope was intended to be held somewhat similarly to a rocket launcher | *The Super Scope was intended to be held somewhat similarly to a rocket launcher, with the back of the weapon resting on the user's shoulder and the user peering down the scope. While some characters wield the weapon correctly, such as [[Fox]] and [[Peach]], a majority instead hold the weapon underneath their shoulder more akin to a rifle. | ||
*A weapon similar to the Super Scope is wielded by [[Scope Primid]]s in ''Brawl's'' [[Subspace Emissary]]. This weapon, however, can be fired upward and does not feature multiple charging stages. | |||
{{SSBMItems}} | {{SSBMItems}} | ||
{{SSBBItems}} | {{SSBBItems}} | ||
[[Category:Items (SSBM)]] | |||
[[Category:Items (SSBB)]] | |||
[[Category:Shooter items]] | [[Category:Shooter items]] | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category: | [[Category:Trophies (SSBM)]] | ||
[[Category:Trophies (SSBB)]] |