Editing Super Scope
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==Origin== | ==Origin== | ||
[[File:SuperScopePhoto.jpg|thumb|300px|left|A Super Scope on a table.]] | [[File:SuperScopePhoto.jpg|thumb|300px|left|A Super Scope on a table.]] | ||
The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the {{s|wikipedia|Zapper}}, and as a result, functionally acted almost identical to its predecessor. Both were {{iw|wikipedia|light gun}}s, though the Super Scope was wireless and took on a shape more similar to that of a {{iw|wikipedia|bazooka}} | The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the {{s|wikipedia|Zapper}}, and as a result, functionally acted almost identical to its predecessor. Both were {{iw|wikipedia|light gun}}s, though the Super Scope was wireless and took on a shape more similar to that of a {{iw|wikipedia|bazooka}}. | ||
In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series. | In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series. |