Editing Super Scope
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{{cquote|''Fires small blasts and charged shots.''|cite=''Super Smash Bros. Brawl'' instruction booklet description}} | {{cquote|''Fires small blasts and charged shots.''|cite=''Super Smash Bros. Brawl'' instruction booklet description}} | ||
The '''Super Scope''' ({{ja|スーパースコープ|Sūpā Sukōpu}}, ''Super Scope''), known as the '''Nintendo Scope''' in the [[PAL]] region versions of ''[[Super Smash Bros. Brawl]]'' | The '''Super Scope''' ({{ja|スーパースコープ|Sūpā Sukōpu}}, ''Super Scope''), known as the '''Nintendo Scope''' in the [[PAL]] region versions of ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', is a shooting item that appears in ''[[Super Smash Bros. Melee]]'', ''Super Smash Bros. Brawl'', ''[[Super Smash Bros. 4]]'', and ''Super Smash Bros. Ultimate'', based on a real-life peripheral from Nintendo. | ||
==Origin== | ==Origin== | ||
[[File:SuperScopePhoto.jpg|thumb|300px|left| | [[File:SuperScopePhoto.jpg|thumb|300px|left|The actual Super Scope.]] | ||
The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the {{s|wikipedia|Zapper}}, and as a result, functionally acted almost identical to its predecessor. Both were {{iw|wikipedia|light gun}}s, though the Super Scope was wireless and took on a shape more similar to that of a {{iw|wikipedia|bazooka}} | The Super Scope was released in September 1992 in the United States and European markets (the latter as the Nintendo Scope), shortly after the release of the actual Super Nintendo Entertainment System; the item was not sold in large quantities in Japan. The Super Scope was intended to act as a successor to the {{s|wikipedia|Zapper}}, and as a result, functionally acted almost identical to its predecessor. Both were {{iw|wikipedia|light gun}}s, though the Super Scope was wireless and took on a shape more similar to that of a {{iw|wikipedia|bazooka}}. | ||
In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series. | In both the United States and Europe, the peripheral came bundled with ''Super Scope 6'' (''Nintendo Scope 6'' in Europe). The game featured six games within it that all acted as introductions to the Super Scope itself. In one of these games, ''Confront'', the player is tasked with stopping an invasion of enemy ships; in order to do so, they were given an endless stockpile of ammunition that they could fire at these ships. These shots were small and yellow, and these rounds would later reappear as the primary output of the weapon in the ''Smash Bros.'' series. | ||
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== | ==Operation== | ||
[[File:Super Scope Melee.png|thumb|left|200px|The Super Scope in ''Melee''.]] | [[File:Super Scope Melee.png|thumb|left|200px|The Super Scope in ''Melee''.]] | ||
[[File:Super Scope U.jpg|thumb|{{SSB4|Peach}} firing a Super Scope in {{forwiiu}}.]] | [[File:Super Scope U.jpg|thumb|{{SSB4|Peach}} firing a Super Scope in {{forwiiu}}.]] | ||
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A rollover bug in ''Melee'' can cause the Super Scope [[Infinite Super Scope Glitch|to gain "infinite" ammunition]]. While this is a useful glitch in itself, it is often used in order to perform the [[Black hole glitch]], | A rollover bug in ''Melee'' can cause the Super Scope [[Infinite Super Scope Glitch|to gain "infinite" ammunition]]. While this is a useful glitch in itself, it is often used in order to perform the [[Black hole glitch]], | ||
===Damage=== | ===Damage Table=== | ||
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | ||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
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!Stage 1 | !Stage 1 | ||
| 1% | | 1% | ||
| | | Cannot KO | ||
|- | |- | ||
!Stage 2 | !Stage 2 | ||
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==Trophies== | ==Trophies== | ||
=== | ===''Melee'' Trophy=== | ||
[[File:Super Scope Trophy Melee.png|thumb|100px|left|In ''Melee''.|100px]] | |||
:'''Super Scope''' | |||
:''A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. '' | |||
:Super Scope 9/92 | |||
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=== | ===''Brawl'' Trophy=== | ||
[[File:Super Scope - Brawl Trophy.png|100px|thumb|left|In ''Brawl''.|100px]] | |||
:'''Super Scope''' | |||
:''A bazooka-shaped peripheral for the Super Nintendo Entertainment System that was used wirelessly with an infrared sensor placed on top of the television. In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros. Melee, you could not move while shooting it, but in this game, you can move and jump while blasting!'' | |||
{{Trophy games|console1=SNES|game1=Super Scope 6}} | |||
}} | |||
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=== | ===''SSB4'' Trophy=== | ||
[[File:SuperScopeTrophy3DS.png|thumb|left|100px|In {{for3ds}}.]] | |||
| | [[File:SuperScopeTrophyWiiU.png|thumb|100px|In {{forwiiu}}.]] | ||
| | :'''Super Scope''' | ||
| | :{{Flag|ntsc}} ''The wireless weapon from the SNES era can be used kind of like a bazooka in battle. Press the attack button rapidly to spray shots, or hold it down to charge up a powerful blast. The weapon's ammo won't last forever, however, so try not to get caught without juice left in your batteries.'' | ||
:{{Flag|pal}} ''This wireless peripheral for the SNES can be used as a kind of bazooka in this game. And it comes with two different firing modes! Press the attack button repeatedly or hold it down to try them out! However, depending on how you use it, the batteries might run out pretty quick. And if they do, the fun's over. That's it!'' | |||
| | :{{Trophy games|console1=SNES|game1=Super Scope 6 (02/1992)}} | ||
| | {{clear}} | ||
| | |||
}} | |||
{{ | |||
==Spirits== | ==Spirits== | ||
Equipping the Landmaster, Zero (Metal Gear Solid 3), Auto, Formula, or Tank & Infantry [[support spirit]]s will give the player a Super Scope at the start of their stock. | Equipping the Landmaster, Zero (Metal Gear Solid 3), Auto, Formula, or Tank & Infantry [[support spirit]]s will give the player a Super Scope at the start of their stock. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|スーパースコープ|Sūpā Sukōpu}} | |ja={{ja|スーパースコープ|Sūpā Sukōpu}}, ''Super Scope'' | ||
|en_us=Super Scope | |en_us=Super Scope | ||
|en_gb=Nintendo Scope | |en_gb=Nintendo Scope | ||
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|ru={{rollover|Прицел Nintendo|Pritsel Nintendo|?}} | |ru={{rollover|Прицел Nintendo|Pritsel Nintendo|?}} | ||
|ruM=Nintendo Scope | |ruM=Nintendo Scope | ||
|ko={{rollover|슈퍼스코프|Syupeoseukopeu|?}} | |ko={{rollover|슈퍼스코프|Syupeoseukopeu|?}}, ''Super Scope'' | ||
|zh=Super Scope | |zh=Super Scope | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The Super Scope was intended to be held somewhat similarly to a rocket launcher | *The Super Scope was intended to be held somewhat similarly to a rocket launcher, with the back of the weapon resting on the user's shoulder and the user peering down the scope. While some characters wield the weapon correctly, such as [[Mario]], [[Ness]] and [[Fox]], some instead hold the weapon underneath their shoulder more akin to a rifle, while others hold it in more peculiar ways. | ||
*The Super Scope's descriptions in SSB4 mentioning the depletion of batteries might be a reference to the real-life Super Scope's infamous battery consumption, being one of the main reasons for its lack of success. | *The Super Scope's descriptions in SSB4 mentioning the depletion of batteries might be a reference to the real-life Super Scope's infamous battery consumption, being one of the main reasons for its lack of success. | ||
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{{Smash Tour}} | {{Smash Tour}} | ||
[[Category:Items (SSBM)]] | |||
[[Category:Items (SSBB)]] | |||
[[Category:Items (SSB4)]] | |||
[[Category:Shooter items]] | [[Category:Shooter items]] | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Trophies (SSBM)]] | |||
[[Category:Trophies (SSBB)]] | |||
[[Category:Trophies (SSB4-3DS)]] | |||
[[Category:Trophies (SSB4-Wii U)]] | |||
[[Category:Smash Tour items]] | [[Category:Smash Tour items]] |