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Editing Super Mushroom

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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
The Super Mushroom does not appear as an item; however, [[Giant Donkey Kong]], the opponent in the sixth stage of the [[1P Game]] mode, has differences from [[Donkey Kong (SSB)|Donkey Kong]] reminiscent of the Super Mushroom, possibly inspiring its appearance in ''Melee''.
The Super Mushroom does not appear as an item; however, [[Giant Donkey Kong]], the opponent in the sixth stage of the [[1P Game]] mode, features the effect of the Super Mushroom.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Super mushroom.jpg|thumb|left|Super Mushroom on [[Pokémon Stadium 2]] in ''Brawl''.]]
[[File:Super mushroom.jpg|thumb|left|Super Mushroom on [[Pokémon Stadium 2]] in ''Brawl''.]]
The Super Mushroom returns as an item, reprising its behavior from ''Melee''. It is based on its modern design.
The Super Mushroom returns as an item, reprising its behavior from ''Melee''.


When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the fighter, as well as their own projectiles, will grow proportionately to the fighter's bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the fighter in the course of doing an action.  
When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the player, as well as their own projectiles, will be proportionate to their bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the player in the course of doing an action.  


Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}, where their direct attacks will deal 1.8× their normal damage.
Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for {{SSBB|Wario}}, [[Wario-Man]], {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}, where their direct attacks will deal 1.8× their normal damage.
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The Super Mushroom returns once again as an item in ''Ultimate''.  
The Super Mushroom returns once again as an item in ''Ultimate''.  


Unlike in ''Brawl'' and ''Super Smash Bros 4.'', the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one.
Unlike in ''Brawl'' and ''Super Smash Bros 4.'', the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to ''Melee''. This also prevents certain attacks and animations from being interrupted when a player touches one.  
 
The Super Mushroom cannot appear in [[The Great Cave Offensive]], [[Golden Plains]], and [[Minecraft World]].
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===Spirit===
===Spirit===
The Super Mushroom also appears as an Advanced-class [[support spirit]]. It can only be [[Shopping|purchased]] from [[Master Spirit|Timmy & Tommy's]]. There are also several other spirits that will give the player the Super Mushroom effect at the start of a match.
The Super Mushroom also appears as an Advanced-class [[support spirit]]. It can only be [[Shopping|purchased]] at [[Master Spirit|Timmy & Tommy's]]. There are also several other spirits that will give the player the Super Mushroom effect at the start of a match.


{|class="wikitable"
{|class="wikitable"
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! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
! Ability !! Series
|-
| 54 || {{SpiritTableName|Petey Piranha|size=64}} || {{SpiritType|Attack}} || Ace || 2
|| 3319 || 9989 || 1616 || 4862 || 1322 || 1978 || Giant || ''Super Mario'' Series
|-
|-
| 711 || {{SpiritTableName|Medusa (Kid Icarus: Uprising)|size=64}} || {{SpiritType|Attack}} || ★★★★ || 2 || 4984 || 12462 || 2426 || 6066 || 1985 || 4963 || Giant || ''Kid Icarus'' Series
| 711 || {{SpiritTableName|Medusa (Kid Icarus: Uprising)|size=64}} || {{SpiritType|Attack}} || ★★★★ || 2 || 4984 || 12462 || 2426 || 6066 || 1985 || 4963 || Giant || ''Kid Icarus'' Series
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*In ''Melee'', jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the [[Bunny Hood]].
*In ''Melee'', jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the [[Bunny Hood]].
*In ''Brawl'', a glitch occurs when [[Pikachu]] uses [[Quick Attack]] on a Super or Poison Mushroom. It will cause the [[size change super jump]].
*In ''Brawl'', a glitch occurs when [[Pikachu]] uses [[Quick Attack]] on a Super or Poison Mushroom. It will cause the [[size change super jump]].
*In ''Brawl'', [[Pikmin Throw]] uniquely won't change pitch upon growing or shrinking.
*In ''Brawl'', [[Pikmin Throw]] uniquely won’t change pitch upon growing or shrinking.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
*In ''SSB4'', although Pikmin grow and shrink with [[Olimar]], the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
*In ''Ultimate'', the sounds of giant puppet fighters in several Spirit Battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the [[condition]]s "The enemy is giant" and/or "Giant [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of [[List of spirits (Persona series)#Spirit Battles|Spirit Battles]] in {{uv|Persona}}'s [[DLC Spirits (mode)|DLC Spirit Board]]. This is also true for the Spirit Battles involving tiny puppet fighters.
*In ''Ultimate'', the sounds of giant puppet fighters in several Spirit Battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the [[condition]]s "The enemy is giant" and/or "Giant [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of [[List of spirits (Persona series)#Spirit Battles|Spirit Battles]] in {{uv|Persona}}'s [[DLC Spirits (mode)|DLC Spirit Board]]. This is also true for the Spirit Battles involving tiny puppet fighters.

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