Editing Super Happy Tree
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|subtitle = ''Yoshi's Story'' | |subtitle = ''Yoshi's Story'' | ||
|name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}} | |name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Yoshi's Island (SSB).png|300px]]|title2=Melee|tab2=[[File:Yoshi's Island Melee.png|300px]]|title3=64|tab3=[[File:YoshisStorySSB.png|300px]]}} | ||
|caption = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Super Happy Tree as it appears in ''Smash''. | |||
|universe = {{uv|Yoshi}} | |universe = {{uv|Yoshi}} | ||
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]'' | ||
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The version of this stage in ''[[Super Smash Bros.]]''{{'}}s [[1P Game]] is slightly smaller and lacks the clouds. | The version of this stage in ''[[Super Smash Bros.]]''{{'}}s [[1P Game]] is slightly smaller and lacks the clouds. | ||
When the player fights False Yoshi in [[The Great Maze]], the stage resembles Super Happy Tree, except the main platform is not shaped like an open book, and the colors and background are different. | |||
In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu. | In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu. | ||
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==Origin== | ==Origin== | ||
[[File:Yoshis story | [[File:Yoshis story jp advert.png|thumb|right|A Japanese print advert for ''Yoshi's Story'', also used as the cover for a licensed German comic book, depicting the storybook that Yoshi's Island was transformed into by Baby Bowser.]] | ||
This stage is loosely based on ''{{iw|mariowiki|Yoshi's Story}}'', in which {{s|supermariowiki|Baby Bowser}} turns Yoshi's Island into a storybook and steals the {{s|mariowiki|Super Happy Tree}}. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level ({{s|supermariowiki|Treasure Hunt}}), and the fabric and cloth theme of the second and third levels ({{s|supermariowiki|Surprise!!}} and {{s|supermariowiki|Rail Lift}}, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange, giving it a resemblance to the first world's map screen, supplemented by rotating circular clouds behind the tree, which also appear on the first map behind a set of hills, albeit only in blue as opposed to the blue and orange of the ''Smash'' stage's rotating clouds. The Super Happy Tree is also in the background of the main platform. ''Yoshi's Story'' also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage. | This stage is loosely based on ''{{iw|mariowiki|Yoshi's Story}}'', in which {{s|supermariowiki|Baby Bowser}} turns Yoshi's Island into a storybook and steals the {{s|mariowiki|Super Happy Tree}}. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level ({{s|supermariowiki|Treasure Hunt}}), and the fabric and cloth theme of the second and third levels ({{s|supermariowiki|Surprise!!}} and {{s|supermariowiki|Rail Lift}}, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange, giving it a resemblance to the first world's map screen, supplemented by rotating circular clouds behind the tree, which also appear on the first map behind a set of hills, albeit only in blue as opposed to the blue and orange of the ''Smash'' stage's rotating clouds. The Super Happy Tree is also in the background of the main platform. ''Yoshi's Story'' also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage. | ||
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==Trivia== | ==Trivia== | ||
*In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D. | *In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D. | ||
*In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s. | *In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s. | ||
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*Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears. | *Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears. | ||
*In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all. | *In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all. | ||
==External links== | ==External links== |