Editing Super Happy Tree

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|subtitle = ''Yoshi's Story''
|subtitle = ''Yoshi's Story''
|name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}}
|name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSB).png|300px]]<br>[[File:YoshiSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:Yoshi's Island Melee.png|300px]]<br>[[File:YoshiSymbol(preBrawl).svg|50px|class=invert-dark]]|title3=64|content3=[[File:YoshisStorySSB.png|300px]]<br>[[File:YoshiSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Yoshi's Island (SSB).png|300px]]|title2=Melee|tab2=[[File:Yoshi's Island Melee.png|300px]]|title3=64|tab3=[[File:YoshisStorySSB.png|300px]]}}
|caption = Super Happy Tree as it appears in ''Smash''.
|caption = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Super Happy Tree as it appears in ''Smash''.
|universe = {{uv|Yoshi}}
|universe = {{uv|Yoshi}}
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]''
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]''
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In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. {{s|mariowiki|Message Block}}s hover in the background above the clouds, but they have no gameplay effect.
In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. {{s|mariowiki|Message Block}}s hover in the background above the clouds, but they have no gameplay effect.
[[File:RightmostCloud.png|thumb|left|The rightmost cloud in ''Smash 64''.]]


[[Goonie]]s and [[Fly Guy]]s occasionally fly in the background, but do not interact with the players.
[[Goonie]]s and [[Fly Guy]]s occasionally fly in the background, but do not interact with the players.


The version of this stage in ''[[Super Smash Bros.]]''{{'}}s [[1P Game]] is slightly smaller and lacks the clouds.
The version of this stage in ''[[Super Smash Bros.]]'''s [[1P Game]] is slightly smaller and lacks the clouds.
 
When the player fights False Yoshi in [[The Great Maze]], the stage resembles Super Happy Tree, except the main platform is not shaped like an open book, and the colors and background are different.


In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu.
In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu.
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==Origin==
==Origin==
[[File:Yoshis story JP poster.png|thumb|right|A Japanese print advert for ''Yoshi's Story'', also used as the cover for a licensed German comic book, depicting the storybook that Yoshi's Island was transformed into by Baby Bowser.]]
[[File:SuperHappyTreeYS.png|thumb|left|The Super Happy Tree in ''[[Yoshi's Story]]''.]]
This stage is loosely based on ''{{iw|mariowiki|Yoshi's Story}}'', in which {{s|supermariowiki|Baby Bowser}} turns Yoshi's Island into a storybook and steals the {{s|mariowiki|Super Happy Tree}}. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level ({{s|supermariowiki|Treasure Hunt}}), and the fabric and cloth theme of the second and third levels ({{s|supermariowiki|Surprise!!}} and {{s|supermariowiki|Rail Lift}}, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange, giving it a resemblance to the first world's map screen, supplemented by rotating circular clouds behind the tree, which also appear on the first map behind a set of hills, albeit only in blue as opposed to the blue and orange of the ''Smash'' stage's rotating clouds. The Super Happy Tree is also in the background of the main platform. ''Yoshi's Story'' also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage.
This stage is loosely based on ''{{iw|mariowiki|Yoshi's Story}}'', in which {{s|supermariowiki|Baby Bowser}} turns Yoshi's Island into a storybook and steals the {{s|mariowiki|Super Happy Tree}}. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level ({{s|supermariowiki|Treasure Hunt}}), and the fabric and cloth theme of the second and third levels ({{s|supermariowiki|Surprise!!}} and {{s|supermariowiki|Rail Lift}}, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange. The Super Happy Tree is also in the background of the main platform. ''Yoshi's Story'' also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage.
 
The storybook shaped base platform references not only the aforementioned plot element of Yoshi's Island becoming a storybook, but also the cutscenes and map screen of the game, which are styled like a pop-up book. At the end of each level, it would cut back to the map screen, overlaid by a giant Super Happy Tree heart face, rotating left to right like its animation in the ''Smash'' stage, and play a short snippet of the ending theme along with text describing the Yoshis' adventure in that stage in the form of a poem, before flipping to the next page, where a set of stages could be chosen, with harder stages accessible depending on the amount of Special Hearts eaten.


[[File:SuperHappyTreeYS.png|thumb|left|The Super Happy Tree in ''[[Yoshi's Story]]''.]]
{{s|mariowiki|Message Block}}s appear in some {{uv|Mario}} and {{uv|Yoshi}} games, and give hints to the player when hit. Also from the ''{{iw|mariowiki|Yoshi|franchise}}'' games are {{s|mariowiki|Goonie}}s and {{s|mariowiki|Fly Guy}}s where they appear as flying enemies. The aforementioned
{{s|mariowiki|Message Block}}s appear in some {{uv|Mario}} and {{uv|Yoshi}} games, and give hints to the player when hit. Also from the ''{{iw|mariowiki|Yoshi|franchise}}'' games are {{s|mariowiki|Goonie}}s and {{s|mariowiki|Fly Guy}}s where they appear as flying enemies. The aforementioned elements are also based on their designs from ''Yoshi's Story'' and are seen in the background.
elements are also based on their designs from ''Yoshi's Story'' and are seen in the background.


The Super Happy Tree itself appears in the final level, either the {{s|supermariowiki|Mecha Castle}}, {{s|supermariowiki|Lift Castle}}, {{s|supermariowiki|Ghost Castle}}, or {{s|supermariowiki|Magma Castle}}, during the fight with Baby Bowser. Within the story of the game, it is what grants the Yoshis of Yoshi's Island with their happiness - upon being stolen, all the Yoshis became depressed with the exception with 8 hatchlings, born mere minutes after the tree was stolen and protected from the spell by their eggs, who set off on a quest to recover it by eating fruit and spreading happiness. Despite being established in this game as a crucial piece of ''Yoshi'' lore, it has never appeared again in a ''Yoshi'' game, though the Sundream Stone in ''Crafted World'' serves a similar purpose, and it does cameo in ''Mario Superstar Baseball''.
The Super Happy Tree itself appears in the final level, either the {{s|supermariowiki|Mecha Castle}}, {{s|supermariowiki|Lift Castle}}, {{s|supermariowiki|Ghost Castle}}, or {{s|supermariowiki|Magma Castle}}, during the fight with Baby Bowser. Within the story of the game, it is what grants the Yoshis with their happiness - upon being stolen, all the Yoshis became depressed with the exception with 8 hatchlings born mere minutes after the tree was stolen, who set off on a quest to recover it by eating fruit and spreading happiness. Despite being established in this game as a crucial piece of ''Yoshi'' lore, it has never appeared again in a '''Yoshi'' game, though the Sundream Stone in ''Crafted World'' serves a similar purpose, and it does cameo in ''Mario Superstar Baseball''.
{{clr}}
{{clr}}


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==Gallery==
==Gallery==
===''Super Smash Bros.''===
<gallery>
RightmostCloud.png|Yoshi standing on the rightmost cloud in ''Super Smash Bros.''
</gallery>
===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
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==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Brawl]]'', the stage in which the [[False character|false Yoshi]] is fought in [[the Great Maze]] loosely resembles Yoshi's Island.
*In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D.
*In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D.
*In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s.
*In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s.
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*Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears.
*Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears.
*In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all.
*In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all.
*{{SSBU|Steve}} picks up wool blocks instead of dirt blocks on this stage.


==External links==
==External links==

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