Editing Super Happy Tree
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|subtitle = ''Yoshi's Story'' | |subtitle = ''Yoshi's Story'' | ||
|name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}} | |name = Yoshi's Island{{gameIcon|64}}{{gameIcon|melee}}<br>Super Happy Tree{{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Yoshi's Island (SSB).png|300px]]|title2=Melee|tab2=[[File:Yoshi's Island Melee.png|300px]]|title3=64|tab3=[[File:YoshisStorySSB.png|300px]]}} | ||
|caption = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Super Happy Tree as it appears in ''Smash''. | |||
|universe = {{uv|Yoshi}} | |universe = {{uv|Yoshi}} | ||
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]'' | ||
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In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. {{s|mariowiki|Message Block}}s hover in the background above the clouds, but they have no gameplay effect. | In the sky surrounding the main stage float three clouds, one on the left side and two on the right. After standing on a cloud for about four seconds it will disappear; this can be prevented by repeatedly jumping instead of standing continuously on it. Disappeared clouds reappear after seven more seconds. {{s|mariowiki|Message Block}}s hover in the background above the clouds, but they have no gameplay effect. | ||
[[Goonie]]s and [[Fly Guy]]s occasionally fly in the background, but do not interact with the players. | [[Goonie]]s and [[Fly Guy]]s occasionally fly in the background, but do not interact with the players. | ||
The version of this stage in ''[[Super Smash Bros.]]'' | The version of this stage in ''[[Super Smash Bros.]]'''s [[1P Game]] is slightly smaller and lacks the clouds. | ||
When the player fights False Yoshi in [[The Great Maze]], the stage resembles Super Happy Tree, except the main platform is not shaped like an open book, and the colors and background are different. | |||
In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu. | In ''Ultimate'', the side [[blast zone]]s, especially the right blast zone, are moved inwards when the camera is set to "fixed". This includes [[Training Mode]], where it is possible to position players close to the right blast zone, and set the camera to fixed, resulting in that player being KOd immediately upon closing the menu. | ||
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==Origin== | ==Origin== | ||
[[File: | [[File:SuperHappyTreeYS.png|thumb|left|The Super Happy Tree in ''[[Yoshi's Story]]''.]] | ||
This stage is loosely based on ''{{iw|mariowiki|Yoshi's Story}}'', in which {{s|supermariowiki|Baby Bowser}} turns Yoshi's Island into a storybook and steals the {{s|mariowiki|Super Happy Tree}}. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level ({{s|supermariowiki|Treasure Hunt}}), and the fabric and cloth theme of the second and third levels ({{s|supermariowiki|Surprise!!}} and {{s|supermariowiki|Rail Lift}}, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange | This stage is loosely based on ''{{iw|mariowiki|Yoshi's Story}}'', in which {{s|supermariowiki|Baby Bowser}} turns Yoshi's Island into a storybook and steals the {{s|mariowiki|Super Happy Tree}}. This causes the environment to be turned into various materials such as cardboard, yarn, and fabric. This stage is an amalgamation of the cardboard theme of the first level ({{s|supermariowiki|Treasure Hunt}}), and the fabric and cloth theme of the second and third levels ({{s|supermariowiki|Surprise!!}} and {{s|supermariowiki|Rail Lift}}, respectively); however, the sky was colored blue in those levels, whereas, in this stage, the sky is light orange. The Super Happy Tree is also in the background of the main platform. ''Yoshi's Story'' also features clouds that can be used as platforms, some of which have to be activated by pressing a switch and disappear when the switch's timer runs out; however, their design is different from the ones in this stage. | ||
{{s|mariowiki|Message Block}}s appear in some {{uv|Mario}} and {{uv|Yoshi}} games, and give hints to the player when hit. Also from the ''{{iw|mariowiki|Yoshi|franchise}}'' games are {{s|mariowiki|Goonie}}s and {{s|mariowiki|Fly Guy}}s where they appear as flying enemies. The aforementioned | |||
{{s|mariowiki|Message Block}}s appear in some {{uv|Mario}} and {{uv|Yoshi}} games, and give hints to the player when hit. Also from the ''{{iw|mariowiki|Yoshi|franchise}}'' games are {{s|mariowiki|Goonie}}s and {{s|mariowiki|Fly Guy}}s where they appear as flying enemies. The aforementioned elements are also based on their designs from ''Yoshi's Story'' and are seen in the background. | elements are also based on their designs from ''Yoshi's Story'' and are seen in the background. | ||
The Super Happy Tree itself appears in the final level, either the {{s|supermariowiki|Mecha Castle}}, {{s|supermariowiki|Lift Castle}}, {{s|supermariowiki|Ghost Castle}}, or {{s|supermariowiki|Magma Castle}}, during the fight with Baby Bowser. Within the story of the game, it is what grants the Yoshis | The Super Happy Tree itself appears in the final level, either the {{s|supermariowiki|Mecha Castle}}, {{s|supermariowiki|Lift Castle}}, {{s|supermariowiki|Ghost Castle}}, or {{s|supermariowiki|Magma Castle}}, during the fight with Baby Bowser. Within the story of the game, it is what grants the Yoshis with their happiness - upon being stolen, all the Yoshis became depressed with the exception with 8 hatchlings born mere minutes after the tree was stolen, who set off on a quest to recover it by eating fruit and spreading happiness. Despite being established in this game as a crucial piece of ''Yoshi'' lore, it has never appeared again in a '''Yoshi'' game, though the Sundream Stone in ''Crafted World'' serves a similar purpose, and it does cameo in ''Mario Superstar Baseball''. | ||
{{clr}} | {{clr}} | ||
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==Gallery== | ==Gallery== | ||
===''Super Smash Bros.''=== | |||
<gallery> | |||
RightmostCloud.png|Yoshi standing on the rightmost cloud in ''Super Smash Bros.'' | |||
</gallery> | |||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
<gallery> | <gallery> | ||
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==Trivia== | ==Trivia== | ||
*In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D. | *In ''Smash 64'' the background with the sun, clouds, and ocean remains still no matter which direction the camera faced, giving the appearance of a {{s|wikipedia|green screen}}, but in ''Melee'' and ''Ultimate'' the background is rendered in 3D. | ||
*In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s. | *In ''Smash 64'', [[egg]]s spawn on this stage instead of [[capsule]]s. | ||
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*Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears. | *Oddly, in ''Ultimate'', when a character puts up their shield while standing on one of the clouds and facing right, they will transition into their tumbling state once the cloud disappears. | ||
*In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all. | *In ''Ultimate'', the [[Moon]] cannot be summoned here due to it interfering with the cardboard-style background. Also, [[Shadow the Hedgehog]] cannot be summoned unless the stage is played in its Battlefield or Omega form, so that fighters will not be unfairly trapped on the disappearing clouds during his time freeze. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms, while [[Lunala]] cannot be summoned here at all. | ||
==External links== | ==External links== |