Editing Super Dedede Jump
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==Overview== | ==Overview== | ||
[[File:King Dedede Up Special Move2.jpg|thumb|200px|King Dedede lands in ''Brawl''.]] | [[File:King Dedede Up Special Move2.jpg|thumb|200px|King Dedede lands in ''Brawl''.]] | ||
King Dedede jumps extremely high, then crashes down, dealing damage during the descent and when landing on the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, pressing left or right only changes the direction Dedede faces when he lands. When King Dedede lands, there is a strong landing hitbox that can launch opponents up. | King Dedede jumps extremely high, then crashes down, dealing damage during the descent and when landing on the ground. The jump can be angled by pressing left or right while Dedede is turning to face the screen before he actually jumps, but once in the air, pressing left or right only changes the direction Dedede faces when he lands. When King Dedede lands, there is a strong landing hitbox that can launch opponents up. There are also star projectiles that can stun opponents momentarily. | ||
Super Dedede Jump, while limited in movement, is very well-protected. During the first half of this attack (when he jumps into the air), King Dedede has [[super armor]] from frames 26-45, causing long attacks such as [[Smart Bomb]] to freeze King Dedede if he is hit during his armored frames. However, the jump at this stage deals no damage. In ''Smash 4'', the ascent's armor was nerfed (26-32 with additional body intangibility on frames 22-25), but more was added to the descent (73-80). | Super Dedede Jump, while limited in movement, is very well-protected. During the first half of this attack (when he jumps into the air), King Dedede has [[super armor]] from frames 26-45, causing long attacks such as [[Smart Bomb]] to freeze King Dedede if he is hit during his armored frames. However, the jump at this stage deals no damage. In ''Smash 4'', the ascent's armor was nerfed (26-32 with additional body intangibility on frames 22-25), but more was added to the descent (73-80). The feet also become intangible from frame 73 until landing. In ''Ultimate'', further protection was added, with the ascent having [[invincibility]] from frames 18-24 with armor active 22-34, then the descent gets armor from 69-76 with foot intangibility from frame 69 onwards. | ||
If Dedede hits an opponent as he | If Dedede hits an opponent as he is falling, it becomes a powerful [[meteor smash]]. If this move meteors an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle. Stars are produced around King Dedede when he lands, in reference to the [[Kirby (universe)|''Kirby'' games]], although these deal damage. In ''Super Smash Bros. 4'', Super Dedede Jump gained the ability to bury grounded opponents when landing on top of them, which can be used as a niche method to set up [[KO]]s. A common method of doing this is by burying an opponent near the ledge, and then cancelling the jump to grab the ledge, giving just about enough time for a move such as a [[down smash]] due to the strength of the bury. However, it still takes an enormous amount of time. | ||
Unlike most other up special recoveries in ''Brawl'', this move does not auto-sweetspot the edge, though it does in ''Super Smash Bros. 4'' and ''Ultimate'' during the upward swing of the jump. However, if the move is canceled close enough to the edge, Dedede will snap to it. It is also possible to use the Super Dedede Jump as an edgeguarding move, due to the strong [[meteor smash]] hitbox, but this is usually considered too big of a commitment to do on a consistent basis. | |||
A player can cancel the move by tapping down in ''[[Super Smash Bros. Brawl|Brawl]]'', or up in ''[[Super Smash Bros. 4|Smash 4]]'' and ''[[Super Smash Bros. Ultimate|Ultimate]]''. This also allows the player to adjust Dedede's horizontal momentum and grab the ledge in situations where Super Dedede Jump would otherwise fail to do. If it is done far enough from the ground, Dedede will suffer less landing lag as well. However, if it is done too close to when Dedede lands, he will become extremely vulnerable; instead of just getting up, he will fumble around for about a second and a half before getting up, forcing delicate strategy when canceling the move. If Dedede hits a ceiling while using the move, he will fall [[helpless]]ly. | |||
Amusingly enough, if this move is used under a low-gravity effect (through certain stages, such as [[Pirate Ship]] and [[Spear Pillar]], or through Special Brawl options), Dedede comes down at | Amusingly enough, if this move is used under a low-gravity effect (through certain stages, such as [[Pirate Ship]] and [[Spear Pillar]], or through Special Brawl options), Dedede comes down at ridiculously slow speed and can travel absurd distances horizontally. This glitch can also work while Dedede is standing on [[ink]] in ''[[Super Smash Bros. Ultimate]]''. By the same token, its utility as a recovery move is hampered by high-gravity effects, but it becomes much more difficult to avoid. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Origin== | ==Origin== | ||
[[File:Super dedede jump.png|thumb|200px|King Dedede performing the move in ''Kirby's Dream Land'']] | [[File:Super dedede jump.png|thumb|200px|King Dedede performing the move in ''Kirby's Dream Land'']] | ||
Super Dedede Jump is | Super Dedede Jump is one of King Dedede's main attacks from the ''Kirby'' series, including his debut in ''[[Kirby's Dream Land]]''. In the ''Kirby'' games, when Dedede jumps and lands, two stars would appear on each side of him, which [[Kirby]] could [[Inhale (Kirby)|swallow]] and spit them back at King Dedede, though Kirby can't swallow the stars in ''Brawl''. | ||
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==Trivia== | ==Trivia== | ||
*In ''Smash 4 | *In ''Smash 4'', the sound effect of King Dedede landing when he is helpless appears similar to the percussion-like sound Dedede makes upon hitting a drum in the ''{{iw|wikirby|Kirby: Triple Deluxe}}'' minigame, ''{{iw|wikirby|Dedede's Drum Dash}}''. | ||
*Interestingly, the sound that plays while jumping is very similar to the sound made by zooming the map in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''. | |||
*Up until [[List of updates (SSBU)#3.0.0|version 3.0.0]] of ''Ultimate'', King Dedede could use [[Gordo Throw]] backwards, before turning around with Super Dedede Jump to extend the horizontal momentum of the jump. This was referred to as "Gordo Boosted Up B" by the community before being patched out. | *Up until [[List of updates (SSBU)#3.0.0|version 3.0.0]] of ''Ultimate'', King Dedede could use [[Gordo Throw]] backwards, before turning around with Super Dedede Jump to extend the horizontal momentum of the jump. This was referred to as "Gordo Boosted Up B" by the community before being patched out. | ||
*As of version 4.0.0 of ''{{s|wikirby|Kirby Star Allies}}'', King Dedede can perform the Super Dedede Jump as a playable character, functioning similarly to its appearance in ''Smash'' with a slightly different input (down, then up + B). | |||
{{clear}} | |||
{{Special Moves|char=King Dedede}} | {{Special Moves|char=King Dedede}} | ||
{{Kirby universe}} | |||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:King Dedede]] | [[Category:King Dedede]] | ||
[[Category:King Dedede (SSBB)]] | [[Category:King Dedede (SSBB)]] | ||
[[Category:King Dedede (SSB4)]] | [[Category:King Dedede (SSB4)]] | ||
[[Category:King Dedede (SSBU)]] | [[Category:King Dedede (SSBU)]] |