Editing Summit

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|subtitle    = ''Ice Climber''
|subtitle    = ''Ice Climber''
|name        = Summit
|name        = Summit
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Summit.png|300px]]|300px|title2=Brawl|content2=[[File:The Summit.jpg|300px]]}}
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Summit.png|300px]]|300px|title2=Brawl|tab2=[[File:The Summit.jpg|300px]]}}
|caption      = [[File:IceClimberSymbol.svg|50px|class=invert-dark]]<br>Summit as it appears in ''Smash''.
|caption      = [[File:IceClimberSymbol.svg|50px|class=invert]]<br>Summit as it appears in ''Smash''.
|universe    = {{uv|Ice Climber}}
|universe    = {{uv|Ice Climber}}
|games        = ''[[Brawl]]''<br>''[[Ultimate]]''
|games        = ''[[Brawl]]''<br>''[[Ultimate]]''
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The stage begins on top of the mountain, but then breaks and begins to slide down a hill. In ''Brawl'', during the descent everybody becomes much more [[floaty]], but this was removed in ''Ultimate''. The key factor to survival is to remain on the iceberg, as making contact with the left side of the mountain will result in being hit by the iceberg for damage and high base knockback, although this is unlikely to result in a KO, especially in ''Ultimate'' where the knockback is more vertical. Contact with the ground to the right side will result in being carried away to the right [[blastline]] and being KO'ed. It is possible to jump off of the ground on the right side in spite of its speed, but this must be done very quickly.
The stage begins on top of the mountain, but then breaks and begins to slide down a hill. In ''Brawl'', during the descent everybody becomes much more [[floaty]], but this was removed in ''Ultimate''. The key factor to survival is to remain on the iceberg, as making contact with the left side of the mountain will result in being hit by the iceberg for damage and high base knockback, although this is unlikely to result in a KO, especially in ''Ultimate'' where the knockback is more vertical. Contact with the ground to the right side will result in being carried away to the right [[blastline]] and being KO'ed. It is possible to jump off of the ground on the right side in spite of its speed, but this must be done very quickly.


Eventually, the peak splashes into water, reducing the possibility of getting KO'd on the bottom blastlines; however, the water is also where the [[fish]] lives. Originating from {{uv|Balloon Fight}}, the fish is a major hazard on this stage; players who fall in the water must quickly jump out, as any character that remains in the water too long will be eaten by the fish, [[KO]]ing them. The fish's body will also deal heavy damage and knockback to bystanders. Little segments of ice will also float by in the water; standing on these can help avoid the fish. In ''Ultimate'', it is now possible to escape from the fish's mouth by [[button mashing]]. The number of inputs required to escape is based on the formula <code>90 + 1.7p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero. Another hazard is the [[Polar Bear]], who sometimes jumps up and stomps the iceberg, causing it to sink into the water by varying amounts, before rising up again after a moment. After a while, the iceberg flies back up, with the mountain forming beneath it, and the stage cycle repeats.
Eventually, the peak splashes into water, reducing the possibility of getting KO'd on the bottom blastlines; however, the water is also where the [[fish]] lives. Originating from {{uv|Balloon Fight}}, the fish is a major hazard on this stage; players who fall in the water must quickly jump out, as any character that remains in the water too long will be eaten by the fish, [[KO]]ing them. The fish's body will also deal heavy damage and knockback to bystanders. Little segments of ice will also float by in the water; standing on these can help avoid the fish. In ''Ultimate'', it is now possible to escape from the fish's mouth by [[button mashing]]. As time progresses, the stage slowly sinks, due to weight from the [[Polar Bear]] in the background. After a while, the iceberg flies back up to the top of the mountain and the whole process is repeated.


===Ω form and Battlefield form===
===Ω form and Battlefield form===
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[[File:IceClimbersArt.png|thumb|200px|Cover artwork of the Famicom release of ''Ice Climber''.]]
[[File:IceClimbersArt.png|thumb|200px|Cover artwork of the Famicom release of ''Ice Climber''.]]
While this stage doesn't come directly from ''{{b|Ice Climber|game}}'', there are elements in this stage that do come from ''Ice Climber''. In ''Ice Climber'', there are points in the game where the player has to jump on clouds that move across the stage and act as a moving platform. The first part of this stage features a cloud that floats by and acts as a moving platform. One of the enemies in ''Ice Climber'' are [[Polar Bears]]. If a player takes too long to beat a level, the Polar Bear will appear and jump to make the screen scroll up. In this stage, when the stage is in the water, a Polar Bear can be seen in the background. The Polar Bear jumps and makes the stage go deeper in the water.
While this stage doesn't come directly from ''{{b|Ice Climber|game}}'', there are elements in this stage that do come from ''Ice Climber''. In ''Ice Climber'', there are points in the game where the player has to jump on clouds that move across the stage and act as a moving platform. The first part of this stage features a cloud that floats by and acts as a moving platform. One of the enemies in ''Ice Climber'' are [[Polar Bears]]. If a player takes too long to beat a level, the Polar Bear will appear and jump to make the screen scroll up. In this stage, when the stage is in the water, a Polar Bear can be seen in the background. The Polar Bear jumps and makes the stage go deeper in the water.
The mountain summit itself seems to be derived from the summit as shown on the Japanese box art of ''Ice Climber'', including the presence of the Polar Bear, although the Topi and Condor aren't there.


[[File:Bonusstage.PNG|thumb|left|150px|A bonus stage in ''Ice Climber''.]]
[[File:Bonusstage.PNG|thumb|left|150px|A bonus stage in ''Ice Climber''.]]
In the later levels of ''Ice Climber'', there are icicles that start forming and dropping on the player. If the player gets hit by an icicle, the player loses a life. The icicles that form and drop are retained on this stage (including retaining the "falling" sound effect). Additionally, the stage may also be based on the bonus stages. If the player wants to get bonuses at the end of each level in ''Ice Climber'', the player has to get all the vegetables near the top of the mountain, which is depicted much closer to the Smash stage than any other level, and complete the level within a set forty second time limit. The vegetables that are shown for each level are eggplants, carrots, cabbages, cucumbers, corn, turnips, pumpkins, Chinese cabbages, potatoes, and mushrooms. In this stage, these vegetables can appear and can be eaten to heal some damage.
In the later levels of ''Ice Climber'', there are icicles that start forming and dropping on the player. If the player gets hit by an icicle, the player loses a life. The icicles that form and drop are retained on this stage. Additionally, the stage may also be based on the bonus stages. If the player wants to get bonuses at the end of each level in ''Ice Climber'', the player has to get all the vegetables near the top of the mountain, which is depicted much closer to the Smash stage than any other level, and complete the level within a set forty second time limit. The vegetables that are shown for each level are eggplants, carrots, cabbages, cucumbers, corn, turnips, pumpkins, Chinese cabbages, potatoes, and mushrooms. In this stage, these vegetables can appear and can be eaten to heal some damage.


In {{uv|Balloon Fight}}, there is a giant [[fish]] that can eat characters if they get too close to the water, or if they fall in the water after all their balloons have been popped. This giant fish can be seen in this stage when a player is close to the edge of the stage, or when a player jumps in the water. If the player doesn't get out of the way in time, the fish will jump out of the water and eat them.
In {{uv|Balloon Fight}}, there is a giant [[fish]] that can eat characters if they get too close to the water, or if they fall in the water after all their balloons have been popped. This giant fish can be seen in this stage when a player is close to the edge of the stage, or when a player jumps in the water. If the player doesn't get out of the way in time, the fish will jump out of the water and eat them.
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*In the PAL region version of ''[[Smash 4]]'', [[Temple]]'s Spanish name was originally the same as this stage's Spanish name, "La Cúspide". A patch later corrected Temple's name to "Templo", the same name used in ''Melee'' and ''Brawl''.
*In the PAL region version of ''[[Smash 4]]'', [[Temple]]'s Spanish name was originally the same as this stage's Spanish name, "La Cúspide". A patch later corrected Temple's name to "Templo", the same name used in ''Melee'' and ''Brawl''.
*The stage's mountain is actually [https://www.youtube.com/watch?v=Ynq974xFKN8#t=53s fully rendered at all times], with the stage loading different backgrounds depending on the main stage's location.
*The stage's mountain is actually [https://www.youtube.com/watch?v=Ynq974xFKN8#t=53s fully rendered at all times], with the stage loading different backgrounds depending on the main stage's location.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Thwomp]], [[Kapp'n]], [[Devil]] and the [[Squid Sisters]]. Additionally, [[Lunala]] and [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Kapp'n]], [[Devil]] and the [[Squid Sisters]]. Additionally, [[Lunala]] and [[Marshadow]] cannot be summoned here.
*[[Steve]] picks up ice blocks in place of dirt blocks on this stage.
*[[Steve]] picks up ice blocks in place of dirt blocks on this stage.
*Popo and Nana walking normally on the ice instead of sliding around contrasts how they originally did slide around on the icy levels in ''Ice Climber''.


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