Editing Sukapon

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|caption={{symbol|other}}<br>Official artwork of Sukapon from ''{{s|wikipedia|Joy Mech Fight}}''.
|caption={{symbol|other}}<br>Official artwork of Sukapon from ''{{s|wikipedia|Joy Mech Fight}}''.
|universe= {{uv|Joy Mech Fight}}
|universe= {{uv|Joy Mech Fight}}
|firstgame= ''{{s|wikipedia|Joy Mech Fight}}'' (1993)
|firstgame= ''{{s|wikipedia|Joy Mech Fight}}'' (1993) {{Flag|Japan}}
|games= ''[[Ultimate]]''
|games= ''[[Ultimate]]''
|lastappearance= ''{{s|wikipedia|Joy Mech Fight}}'' (1993)
|lastappearance= ''{{s|wikipedia|Joy Mech Fight}}'' (1993) {{Flag|Japan}}
|console= Famicom
|console= Famicom
|homeworld    = Japan
|homeworld    = Japan
|artist      = Noriyuki Harada
|artist      = Noriyuki Harada
|species      = Robot
|species      = Robot
|gender = Male
}}
}}


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Sukapon was made by Dr. Little Emon and Dr. Ivan Walnuts. When Dr. Walnuts declared his intent to rule the world, Dr. Emon used Sukapon to defeat Dr. Walnuts's robots and stop his evil scheme. After an epic battle on the moon and a change of heart by Dr. Walnuts (apparently due to a split-personality), Sukapon returned to a career in {{iw|wikipedia|owarai}}.
Sukapon was made by Dr. Little Emon and Dr. Ivan Walnuts. When Dr. Walnuts declared his intent to rule the world, Dr. Emon used Sukapon to defeat Dr. Walnuts's robots and stop his evil scheme. After an epic battle on the moon and a change of heart by Dr. Walnuts (apparently due to a split-personality), Sukapon returned to a career in {{iw|wikipedia|owarai}}.


Sukapon is a tricky character, with a moveset slightly unconventional and many ways to keep the opponent guessing. Without stage corners, mobility and pressure become vital, to the point where many characters have potent options for both. Everyone has at least one special move to approach foes or apply ranged pressure; Sukapon has two: Sukapon Roll and Konnanirahen, both of which have extra possible inputs for more options. Sukapon Roll charges towards the opponent and can either spring Sukapon forward, stop all momentum, or use a strict motion input to make a sharp arc for extra but randomized damage. It can be done in the air too, changing arcs based on vertical momentum. Konnanirahen sends Sukapon's head out as a long-range attack, and Sukapon can either allow it to return or slide towards it. Sukapon also has a deceptively-far reaching overhead toss as well as Tondeker, a projectile with adjustable speed via lateral inputs. Sukapon's damage output is average at best, though is regarded as lacking overall due to slow movement, floaty jump, and said movement specials being rather bad as attacks. Sukapon's low gravity leaves it open against many characters after the roll connects, and the head-tossing move Konnanirahen is powerful, but slow.
Sukapon is a tricky character, with a moveset slightly unconventional and many ways to keep the opponent guessing. Movement is vital in a game without corners even though everyone's backspeed is the lowest possible. Everyone has at least one special move to stop runaway tactics; Sukapon has two: Sukapon Roll and Konaniran, both of which have extra possible inputs for more options. Sukapon Roll charges towards the opponent and can either spring Sukapon forward, stop all momentum, or make n sharp arc for extra—but randomized—damage. It can be done in the air too, changing arcs based on vertical momentum. Konaniran sends Sukapon's head out half-screen and as it comes back Sukapon can move towards it instead. Sukapon also has an overhead toss as well as Tondeker, a projectile with adjustable speed via lateral inputs. Sukapon's damage output is average at best, though is regarded as lacking overall due to slow movement, floaty jump, and said movement specials being rather bad as attacks. Sukapon's low gravity leaves the robot open against many characters after the roll connects, and the head-tossing move Konaniran is powerful, but slow.


Every one of the original eight robots has an advanced clone. Sukapon's clone, Sukapokon, has a more aggressive playstyle and is considered among the best in the game. Each of the clone enemies are stronger and faster than their base counterparts, as well as having more knockdown attacks. Sukapokon Roll knocking down makes it far more useful despite its lower blockstun. Lastly, Konnanirahen is replaced with Nonsense, a rapid-punch attack borrowed from another character who bears some similarities to Sukapon.
Every one of the original eight robots has an advanced stage 4 clone. Sukapon's clone, Sukapokon, has more of an aggressive playstyle and considered among the best in the game. Each of the stage 4 enemies get extra damage and speed as well as more knockdown attacks. Sukapokon Roll knocking down makes it far more useful despite its lower blockstun. Lastly, Konaniran is replaced with Nonsense, a rapid-punch attack borrowed from another character who bears some similarities to Sukapon.
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===As an [[Assist Trophy]]===
===As an [[Assist Trophy]]===
[[File:SSBUWebsiteSukapon2.jpg|thumb|Using Tondeker against {{SSBU|Ryu}} in ''Super Smash Bros. Ultimate''.]]
[[File:SSBUWebsiteSukapon2.jpg|thumb|Using Tondeker against {{SSBU|Ryu}} in ''Super Smash Bros. Ultimate''.]]
Sukapon appears as an [[Assist Trophy]] in ''Ultimate'', moving around the stage while twirling with raised arms, and can jump with flailing hands whenever. Sukapon attacks by using three special moves: Tondeker, a head-tossing projectile; Sukapon Toss, a close-range throw; and Sukapon Roll, a spinning charge with a long rebound. Sukapon can also block attacks just like in ''Joy Mech Fight'', but is still vulnerable to grabbing. Sukapon has small black dots for eyes but has a circle surrounding the dot when attacked and on the Tondeker head projectile, giving off a surprised expression. The Assist Trophy does a little dance before vanishing, a reference to the ''Joy Mech Fight'' victory animation. Like many Assist Trophies in ''Ultimate'', Sukapon can be defeated. [[Training Mode]] describes the Assist Trophy: ''Spins around and tackles opponents, occasionally chucking its own head.''
Sukapon appears as an [[Assist Trophy]] in ''Ultimate'', moving around the stage while twirling with raised arms, and can jump with flailing hands whenever. Sukapon attacks by using three special moves: Tondeker, a head-tossing projectile; Sukapon Toss, a closs-range throw; and Sukapon Roll, a spinning charge with a long rebound. Sukapon can also block attacks just like in ''Joy Mech Fight'', but is still vulnerable to grabbing. Sukapon has small black dots for eyes but has a circle surrounding the dot when attacked and on the Tondeker head projectile, giving off a surprised expression. The Assist Trophy does a little dance before vanishing, a reference to the ''Joy Mech Fight'' victory animation. Like many Assist Trophies in ''Ultimate'', Sukapon can be defeated. [[Training Mode]] describes the Assist Trophy: ''Spins around and tackles opponents, occasionally chucking its own head.''
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===Spirit===
===Spirit===
Sukapon also appears as a Legend-class [[primary spirit]].
Sukapon is also a Legend-class [[spirit]], available in the [[Spirit Board]] or in the shops. The spirit fight is a stamina battle against {{SSBU|Mii Gunner}} (meant to represent Dr. Little Emon<ref>https://twitter.com/NintendoVS/status/1080962036572532738</ref>), whose attack power periodically increases, on [[Coliseum]], with Sukapon constantly appearing as a hostile Assist Trophy.
 
The Sukapon Spirit Battle uses a {{SSBU|Mii Gunner}} puppet fighter wearing a Bear Hat and Bear Suit (meant to represent Dr. Little Emon<ref>https://twitter.com/NintendoVS/status/1080962036572532738</ref>) and is fought on the [[Coliseum]] stage. The stage represents the Stadium, which serves as the first stage featured in the story mode of ''Joy Mech Fight''. The music track is based on the medley of theme songs from ''Clu Clu Land'', which was released alongside ''Joy Mech Fight'' on the NES. During the stamina battle, Sukapon appears as a hostile Assist Trophy while the puppet fighter's attack power increases after a little while.
 
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