Editing Suicune
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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
===As a Poké Ball Pokémon=== | ===As a Poké Ball Pokémon=== | ||
{{cquote|''It shoots a straight, horizontal beam. Thought | {{cquote|''It shoots a straight, horizontal beam. Thought [''sic''] the width is narrow, the beam is high-speed and powerful, and it freezes the opponent.''|cite=[https://www.smashbros.com/wii/en_us/items/mball/mball10.html Pokémon Encyclopedia]|source=[[Smash Bros. DOJO!!]]}} | ||
[[File:SuicuneBrawl.jpg|thumb|Suicune in ''Super Smash Bros. Brawl'']] | [[File:SuicuneBrawl.jpg|thumb|Suicune in ''Super Smash Bros. Brawl'']] | ||
Suicune returns to the Smash Bros. series. Unlike most returning Pokémon, Suicune has been given a new attack, Aurora Beam, which fires horizontally and deals a 35%-damage blow to anyone in front of it. Suicune makes the same windup animation it had from Melee, but the ensuing attack is completely different. The attack has guaranteed [[one-hit KO]] power, but because it is also a [[semi-spike]], characters with a [[grab aerial]] can survive by [[DI]]'ing downwards and attaching to the edge as they pass by. This survival technique requires strict timing to pull off, and the player must be very close to one ledge (left or right) and very far away from the opposite ledge before getting hit by this attack. However, it is very difficult to perform since this attack is extremely swift and quite unpredictable. | Suicune returns to the Smash Bros. series. Unlike most returning Pokémon, Suicune has been given a new attack, Aurora Beam, which fires horizontally and deals a 35%-damage blow to anyone in front of it. Suicune makes the same windup animation it had from Melee, but the ensuing attack is completely different. The attack has guaranteed [[one-hit KO]] power, but because it is also a [[semi-spike]], characters with a [[grab aerial]] can survive by [[DI]]'ing downwards and attaching to the edge as they pass by. This survival technique requires strict timing to pull off, and the player must be very close to one ledge (left or right) and very far away from the opposite ledge before getting hit by this attack. However, it is very difficult to perform since this attack is extremely swift and quite unpredictable. |