Editing Sudden Death
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In ''Ultimate'', the camera will start at a fixed position and gradually zoom in from the center of the stage from the start of Sudden Death, with the [[blast zone]] shrinking alongside it until the camera itself is zoomed in very closely, a mechanic known as "Screen Shrink" that is similarly used by the [[Squid Sisters]]. The screen also now has flames around it from corner to corner, surrounding the center. Once the screen is zoomed in, Bob-ombs will start dropping after several seconds to eliminate players lingering for too long. | In ''Ultimate'', the camera will start at a fixed position and gradually zoom in from the center of the stage from the start of Sudden Death, with the [[blast zone]] shrinking alongside it until the camera itself is zoomed in very closely, a mechanic known as "Screen Shrink" that is similarly used by the [[Squid Sisters]]. The screen also now has flames around it from corner to corner, surrounding the center. Once the screen is zoomed in, Bob-ombs will start dropping after several seconds to eliminate players lingering for too long. | ||
Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and a random player is selected to be the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with the placement of the other players following suit. The winner is decided at random if all players deal the exact same amount of damage. The same is true for ''Ultimate'', with the addition of a player that was | Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and a random player is selected to be the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with the placement of the other players following suit. The winner is decided at random if all players deal the exact same amount of damage. The same is true for ''Ultimate'', with the addition of a player that was elimated early potentially being randomly selected as the winner in games with more than two players. | ||
In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death did not occur in Regular Tourneys and could be disabled in player-made Tourneys as well. If a tie occurred when Sudden Death was disabled, victory was awarded to the player who dealt the most damage throughout the match. | In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death did not occur in Regular Tourneys and could be disabled in player-made Tourneys as well. If a tie occurred when Sudden Death was disabled, victory was awarded to the player who dealt the most damage throughout the match. |