Editing Sudden Death

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==Overview==
==Overview==
When Sudden Death occurs, the words "Sudden Death" will appear on-screen with the [[announcer]] calling it, followed by the "GO!" signal, and the match will restart with only the players involved in the tie, all of whom are given one [[stock]] and 300% [[damage]], effectively turning almost any attack with knockback into [[one-hit KO]]s. In effect, this makes it so the first player to land a hit on their opponent(s) wins Sudden Death and therefore the match. With the exception of the original ''[[Super Smash Bros.]]'' and certain stages in various games, items will not spawn at this time even if they are turned on. If the battle is in [[Stamina Mode]], all players will have 1 HP instead of 300 percent.
When Sudden Death occurs, the words "Sudden Death" will appear on-screen with the [[announcer]] calling it, followed by the "GO!" signal, and the match will restart with only the players involved in the tie, all of whom are given one [[stock]] and 300% [[damage]], effectively turning every attack with knockback into [[one-hit KO]]s. In effect, this makes it so the first player to land a hit on their opponent(s) wins Sudden Death and therefore the match. With the exception of the original ''[[Super Smash Bros.]]'' and certain stages in various games, items will not spawn at this time even if they are turned on. If the battle is in [[Stamina Mode]], all players will have 1 HP instead of 300 percent.


From ''Melee'' to ''Smash 4'', if nobody wins after roughly 20 seconds, [[Bob-omb]]s begin to fall from the sky to speed up the match. Unlike the Bob-omb items, these immediately explode on contact with any surface or player. In ''Melee'', the Bob-ombs act a little differently than in other games - they have no animation for appearing and can explode in mid-air without touching anything. As all players have 300% damage, getting hit by a Bob-omb is essentially an instant KO; however, with precise timing, players can grab Bob-ombs in midair with [[air dodge]]s or [[tech]] on any walls. Prior to ''Smash 4'', it is possible for a falling Bob-omb to instantly KO a player by launching them toward a side [[blast line]] while the other player is currently being sent flying by a [[Screen KO]] or [[Star KO]], causing the latter player to win the match in the middle of their KO animation; in ''Smash 4'', Star and Screen KOs normally no longer occur during Sudden Death.
From ''Melee'' to ''Smash 4'', if nobody wins after roughly 20 seconds, [[Bob-omb]]s begin to fall from the sky to speed up the match. Unlike the Bob-omb items, these immediately explode on contact with any surface or player. In ''Melee'', the Bob-ombs act a little differently than in other games - they have no animation for appearing and can explode in mid-air without touching anything. As all players have 300% damage, getting hit by a Bob-omb is essentially an instant KO; however, with precise timing, players can grab Bob-ombs in midair with [[air dodge]]s or [[tech]] on any walls. Prior to ''Smash 4'', it is possible for a falling Bob-omb to instantly KO a player by launching them toward a side [[blast line]] while the other player is currently being sent flying by a [[Screen KO]] or [[Star KO]], causing the latter player to win the match in the middle of their KO animation; in ''Smash 4'', Star and Screen KOs normally no longer occur during Sudden Death.
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In ''Ultimate'', the camera will start at a fixed position and gradually zoom in from the center of the stage from the start of Sudden Death, with the [[blast zone]] shrinking alongside it until the camera itself is zoomed in very closely, a mechanic known as "Screen Shrink" that is similarly used by the [[Squid Sisters]]. The screen also now has flames around it from corner to corner, surrounding the center. Once the screen is zoomed in, Bob-ombs will start dropping after several seconds to eliminate players lingering for too long.  
In ''Ultimate'', the camera will start at a fixed position and gradually zoom in from the center of the stage from the start of Sudden Death, with the [[blast zone]] shrinking alongside it until the camera itself is zoomed in very closely, a mechanic known as "Screen Shrink" that is similarly used by the [[Squid Sisters]]. The screen also now has flames around it from corner to corner, surrounding the center. Once the screen is zoomed in, Bob-ombs will start dropping after several seconds to eliminate players lingering for too long.  


Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and a random player is selected to be the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with the placement of the other players following suit. The winner is decided at random if all players deal the exact same amount of damage. The same is true for ''Ultimate'', with the addition of a player that was eliminated early potentially being randomly selected as the winner in games with more than two players.
Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and a random player is selected to be the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with the placement of the other players following suit. The winner is decided at random if all players deal the exact same amount of damage. The same is true for ''Ultimate'', with the addition of a player that was elimated early potentially being randomly selected as the winner in games with more than two players.


In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death did not occur in Regular Tourneys and could be disabled in player-made Tourneys as well. If a tie occurred when Sudden Death was disabled, victory was awarded to the player who dealt the most damage throughout the match.
In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death did not occur in Regular Tourneys and could be disabled in player-made Tourneys as well. If a tie occurred when Sudden Death was disabled, victory was awarded to the player who dealt the most damage throughout the match.
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*Rarely, a Bob-omb will not explode upon hitting a platform. This seems to happen when the bomb spawns a very short distance above the platform. The Bob-omb will sit there as usual, but then as soon as it gets up it will explode. However, this is not the case in ''Brawl''.
*Rarely, a Bob-omb will not explode upon hitting a platform. This seems to happen when the bomb spawns a very short distance above the platform. The Bob-omb will sit there as usual, but then as soon as it gets up it will explode. However, this is not the case in ''Brawl''.
*''Melee'' and the Spanish and German versions of ''Ultimate'' are the only games where the "Sudden Death" text is not displayed in all capital letters.
*''Melee'' and the Spanish and German versions of ''Ultimate'' are the only games where the "Sudden Death" text is not displayed in all capital letters.
**Similarly, the original ''Super Smash Bros.'' is the only game where the letters are not displayed in the flaming red letters; instead, the letters are a metallic gray with an exclamation point.
**Similarly, the original ''Super Smash Bros.'' is the only game where the letters are not displayed in the flaming red letters; instead, the letters are a metallic gray.
*In ''Ultimate'', some songs (such as "{{SSBUMusicLink|Other|MEGALOVANIA}}") will skip part of the intro if they are not upbeat. This is likely a stylistic choice to keep the music intense during Sudden Death. Additionally, the same thing occurs after a [[Stage Morph]].
*In ''Ultimate'', some songs (such as "{{SSBUMusicLink|Other|MEGALOVANIA}}") will skip part of the intro if they are not upbeat. This is likely a stylistic choice to keep the music intense during Sudden Death. Additionally, the same thing occurs after a [[Stage Morph]].
*In ''Smash 4'', when three or more players are part a Sudden Death match, all players besides the one who survives will be treated as staying tied for 2nd place, even if some players got eliminated from that Sudden Death match before other non-surviving players did. In all other titles, the ties for 2nd-3rd+ places will be broken if 3+ players who were part of that Sudden Death are KO'd in different seconds.
*In ''Smash 4'', when three or more players are part a Sudden Death match, all players besides the one who survives will be treated as staying tied for 2nd place, even if some players got eliminated from that Sudden Death match before other non-surviving players did. In all other titles, the ties for 2nd-3rd+ places will be broken if 3+ players who were part of that Sudden Death are KO'd in different seconds.

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