Editing Substitute
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==Overview== | ==Overview== | ||
Functioning as a [[counterattack]], Greninja strikes a pose and, when attacked, disappears in a puff of smoke with a log or a Substitute doll taking its place; it then reappears with a strong flying kick. The log or doll can be hit and flung around by damage, and can even stop one-hit projectiles such as [[Shadow Ball]] or [[Charge Shot]], or activate hitbox-detecting attacks like [[Upperdash Arm]] and [[Quick Draw]], making it a situational shield. It disappears after a few seconds. | Functioning as a [[counterattack]], Greninja strikes a pose and, when attacked, disappears in a puff of smoke with a wooden log or a Substitute doll taking its place; it then reappears with a strong flying kick. The log or doll can be hit and flung around by damage, and can even stop one-hit projectiles such as [[Shadow Ball]] or [[Charge Shot]], or activate hitbox-detecting attacks like [[Upperdash Arm]] and [[Quick Draw]], making it a situational shield. It disappears after a few seconds. | ||
This move is functionally similar to Lucario's [[Double Team]] as a counterattack; however, a direction can be held after a successful counter to perform the countering attack in that direction. The counterattack can be directed in eight directions, including diagonally. If aimed | This move is functionally similar to Lucario's [[Double Team]] as a counterattack; however, a direction can be held after a successful counter to perform the countering attack in that direction. The counterattack can be directed in eight directions, including diagonally. If aimed downwards, the counterattack will [[meteor smash]], although Greninja will likely [[self-destruct]] if this is done offstage. | ||
While the counterattack itself is flexible, the counter itself is rather limited due to its average counter | While the counterattack itself is flexible, the counter itself is rather limited due to its average counter frames, rather slow startup, and high ending lag. Additionally, Greninja is not [[intangible]] during the kick, hence the attack can get interrupted by quick attacks such as a jab infinite, or even backfire with Greninja hurling straight into an enemy's powerful move. | ||
In ''Ultimate'', Substitute has received buffs and nerfs but was buffed overall. An extreme problem with Substitute was its inconsistency due to a lack of intangibility and opponents often being able to dodge the attack, but was extremely powerful in return, even having a strong spike hitbox. Substitute is more consistent as it slows down opponents and it now grants Greninja invincibility while also having a larger counter window, making it | In ''Ultimate'', Substitute has received buffs and nerfs, but was buffed overall. An extreme problem with Substitute was its inconsistency due to a lack of intangibility and opponents often being able to dodge the attack, but was extremely powerful in return, even having a strong spike hitbox. Substitute is more consistent as it slows down opponents and it now grants Greninja invincibility while also having a larger counter window, making it more safe. However, it has higher end lag on whiff while all variants also have more lag, but lower KO power as well in return. | ||
==Instructional quotes== | ==Instructional quotes== |