Editing StreetSmash

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[[File:StreetSmash battle.jpg|thumb|A StreetSmash battle in progress.]]
[[File:StreetSmash battle.jpg|thumb|A StreetSmash battle in progress.]]
'''StreetSmash''' ({{ja|すれちがい大乱闘|Surechigai Dairantō}}, ''Passing Smash'') is a mode in {{for3ds}}. It is a minigame utilizing the 3DS's {{s|wikipedia|StreetPass}} functionality. The game involves controlling a token, and attempting to knock opponents' tokens off the top-down perspective stage.
'''StreetSmash''' is a mode in {{for3ds}}. It is a minigame utilizing the 3DS's [[StreetPass]] functionality. The game involves controlling a marble-like object, officially referred to as a "token", and attempting to knock opponents' tokens off the top-down perspective stage.


==Controls==
The controls in this mode are a simplified version of those used for standard ''Smash'' gameplay. Players move their token with the circle pad and can attack opponents by ramming into them using the [[A button]]. Holding down the A button allows for a charged attack with greater power but additional vulnerability before and after use, similar to a [[smash attack]]. Players also have access to a [[shield]] by using the [[R button]], and can [[counterattack]] out of it with the A button if an attack is shielded at the last second.
The controls in this mode are a simplified version of those used for standard gameplay. Players move their token with the [[Circle Pad]] and can attack opponents by ramming into them using the [[A button]]. Holding down the A button allows for a charged attack with greater power but additional vulnerability before and after use, similar to a [[smash attack]]. Players also have access to a [[shield]] by using the [[R button]]. Players can also dodge in any given direction by moving the circle pad in that direction, and can [[counterattack]] with the A button if an attack is shielded or dodged at the last second; if the game detects a player is counterattacking successfully, the attack will charge and release instantly, even if the player does not release the attack button. Tokens accumulate damage just like in normal gameplay, which is visible as their colour changing from blue to green to yellow to orange to red to black.
 
==Modes==
There are five different modes in StreetSmash: StreetSmash, Practice, Profile, Records, and Tutorial.
 
===StreetSmash===
[[File:-Street_Smash_token.jpeg|thumb|A "?" token can be seen in the bottom right corner.]]
StreetSmash lets players battle people they have met using StreetPass who also have {{for3ds}}. All opponents are CPU-controlled. The maximum number of players that can be challenged simultaneously is 12. Before the battle, there is a list that shows who has been met via StreetPass; their greetings and stats can be viewed here. If an opponent has their token set to a character the player has not [[Unlockable character|unlocked]] yet nor purchased as [[DLC]], a "?" token will be used in place of that character. After finishing the battle, the player will be awarded with coins, and if the player emerges victorious, a custom part or a trophy.
 
The player is awarded a gold bonus for playing against people encountered via StreetPass and for winning. Each of these gold bonuses increase depending on the number of opponents.
 
===Practice===
In Practice mode, the player is given the option to fight CPU opponents in StreetSmash. The number of CPU opponents can be chosen, up to a maximum of 12 CPUs. Players will gain gold at a slower rate in Practice as opposed to StreetSmash, and custom parts will not be awarded.
 
===Profile===
Profile lets players change their token and greeting. The player's token can be chosen from all unlocked/downloaded characters except for {{SSB4|Mii Fighter}}s. The greeting is 16 characters long and is shown in a 2-line format where the first 8 characters are on the top line and the last 8 are on the bottom, regardless of spaces. The player's default token is chosen at random, unlike with their online profile avatar where {{SSB4|Mario}} is the default.
 
===Records===
Records lets players view up to 5 past fights. Players can view their opponent's info and the results for the match. Pressing the [[X button]] lets players view which character token was fought most, survived most, and was easiest K.O'd.
 
===Tutorial===
Tutorial lets players view the tutorial of StreetSmash that is shown the first time StreetSmash is opened.
 
==[[List of challenges (SSB4-3DS)|Challenges]]==
*Playing StreetSmash for the first time unlocks [[Lightning Falcon Kick]].
*StreetPassing with 5 other players unlocks the Lv. 2 Shinespark [[Power]]. This is the only StreetSmash-related Challenge which cannot be completed in Practice mode.
*Getting 10 KOs by knocking opponents into other opponents unlocks the [[List of SSB4 trophies (Donkey Kong series)#Mugly|Mugly]] [[trophy]].
*Getting 20 KOs by knocking opponents into other opponents unlocks the [[List of SSB4 trophies (Super Mario Bros. series)#Koopa Troopa (Green)|Koopa Troopa (green)]] [[trophy]].
*Getting at least 20 KOs by counterattacking unlocks a [[equipment|First Striker Agility Badge]].
 
==Trivia==
*The music played during StreetSmash is a retro-style remix of the game's main theme.
*Although two different versions of the game cannot [[Versus Mode|Smash]] together, they can still participate in this mode with each other.
*Despite being silent when being KO'd normally, {{SSB4|Pac-Man}} and {{SSB4|Mr. Game & Watch}} make the iconic Pac-Man death sound and the [[Judge]] #9 [[ping]] sound when being KO'd respectively. In fact, disregarding ''{{SSB4MusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}'', StreetSmash is the only place in the whole ''Super Smash Bros.'' series where the former is heard.
*StreetSmash bears a strong resemblance to the game ''{{iw|wikipedia|Ohajiki}}'', a game where players flick small coin-shaped pieces to hit other pieces and the base concept which eventually lead to ''[[Super Smash Bros.]]''
 
{{SSB4-3Menus}}


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[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Multiplayer modes]]

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