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| {{ArticleIcons|ssbm=y}} | | {{ArticleIcons|ssbm=y}} |
| [[File:MeleeStockGlitchCSS.png|thumb|250px|The glitch in action, showing a {{SSBM|Zelda}} costume over {{SSBM|Falco}}'s.]] | | [[File:Stock Character Glitch SSBM.png|thumb|250px|The glitch in action, showing a {{SSBM|Zelda}} stock icon over {{SSBM|Falco}}'s.]] |
| [[File:Stock Character Glitch SSBM.png|thumb|250px|The glitch once the match has begun.]]
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| The '''stock glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to play as a [[character]] with the stock design of another character. | | The '''stock glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that allows the player to play as a [[character]] with the stock design of another character. |
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| ==Explanation and results== | | ==Explanation and results== |
| Using the L+R+Start combination to quit the selection screen and return to the main menu, following by returning to the same character selection screen, results in the game combining the character that was selected with the costume that was hovered. For example, if the hovered costume is number 3, then the selected character will end up wearing their third costume upon re-entering the selection screen. In most cases this just results in an unexpected costume choice. However, if the selected character has fewer costumes than the hovered selection - for example, they only have 4 costumes, but are being instructed to load costume number 5 or 6 - then the game ends up loading another character's matching 5th or 6th costume. | | Using the L+R+Start combination to quit the selection screen and return to the main menu, following by returning to the same character selection screen, results in the game combining the character that was selected with the costume that was hovered. For example, if the hovered costume is number 3, then the selected character will end up wearing their third costume upon re-entering the selection screen. In most cases this just results in an unexpected costume choice. However, if the selected character has fewer costumes than the hovered selection - for example, they only have 4 costumes, but are being instructed to load costume number 5 or 6 - then the game ends up loading another character's matching 5th or 6th costume. |
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| Due to how costumes are selected, it is not strictly necessary to use the Y button when executing the glitch; it is merely the most effective way to get a costume number that the selected character lacks (as it picks the last costume).
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| As the glitch only works if the selected character has fewer costumes than the hovered character, characters that have the maximum six costumes - namely, {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Captain Falcon}} - cannot have the glitch used on themselves, and they are the only way to get a "sixth costume" result. The character loaded appears to be selected by looking backwards through the {{SSBM|debug menu}} order and using whatever comes first that has a valid 5th or 6th costume, suggesting that if the glitch did work on Captain Falcon (the first one in such order), the game might crash.
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| {|class="wikitable sortable"
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| !Debug mode order!!Character!!Costumes!!Costume #5!!Costume #6
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| |1||{{SSBM|Captain Falcon}}||colspan=3|Six
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| |-
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| |2||{{SSBM|Donkey Kong}}||colspan=2|Five||{{Head|Captain Falcon|g=SSBM|cl=Blue}}
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| |-
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| |3||{{SSBM|Fox}}||colspan=1|Four||{{Head|Donkey Kong|g=SSBM|cl=Green}}||{{Head|Captain Falcon|g=SSBM|cl=Blue}}
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| |-
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| |4||{{SSBM|Mr. Game & Watch}}||colspan=1|Four||{{Head|Donkey Kong|g=SSBM|cl=Green}}||{{Head|Captain Falcon|g=SSBM|cl=Blue}}
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| |-
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| |5||{{SSBM|Kirby}}||colspan=3|Six
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| |-
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| |6||{{SSBM|Bowser}}||colspan=1|Four||{{Head|Kirby|g=SSBM|cl=Green}}||{{Head|Kirby|g=SSBM|cl=White}}
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| |-
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| |7||{{SSBM|Link}}||colspan=2|Five||{{Head|Kirby|g=SSBM|cl=White}}
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| |8||{{SSBM|Luigi}}||colspan=1|Four||{{Head|Link|g=SSBM|cl=White}}||{{Head|Kirby|g=SSBM|cl=White}}
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| |-
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| |9||{{SSBM|Mario}}||colspan=2|Five||{{Head|Kirby|g=SSBM|cl=White}}
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| |-
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| |10||{{SSBM|Marth}}||colspan=2|Five||{{Head|Kirby|g=SSBM|cl=White}}
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| |-
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| |11||{{SSBM|Mewtwo}}||colspan=1|Four||{{Head|Marth|g=SSBM|cl=White}}||{{Head|Kirby|g=SSBM|cl=White}}
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| |-
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| |12||{{SSBM|Ness}}||colspan=1|Four||{{Head|Marth|g=SSBM|cl=White}}||{{Head|Kirby|g=SSBM|cl=White}}
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| |-
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| |13||{{SSBM|Peach}}||colspan=2|Five||{{Head|Kirby|g=SSBM|cl=White}}
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| |14||{{SSBM|Pikachu}}||colspan=1|Four||{{Head|Peach|g=SSBM|cl=Green}}||{{Head|Kirby|g=SSBM|cl=White}}
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| |15||{{SSBM|Ice Climbers}}||colspan=1|Four||{{Head|Peach|g=SSBM|cl=Green}}||{{Head|Kirby|g=SSBM|cl=White}}
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| |16||{{SSBM|Jigglypuff}}||colspan=2|Five||{{Head|Kirby|g=SSBM|cl=White}}
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| |17||{{SSBM|Samus}}||colspan=2|Five||{{Head|Kirby|g=SSBM|cl=White}}
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| |18||{{SSBM|Yoshi}}||colspan=3|Six
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| |19||{{SSBM|Zelda}}||colspan=2|Five||{{Head|Yoshi|g=SSBM|cl=Cyan}}
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| |20||{{SSBM|Sheik}}||colspan=2|Five||{{Head|Yoshi|g=SSBM|cl=Cyan}}<sup>1</sup>
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| |21||{{SSBM|Falco}}||colspan=1|Four||{{Head|Zelda|g=SSBM|cl=White}}<sup>2</sup>||{{Head|Yoshi|g=SSBM|cl=Cyan}}
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| |22||{{SSBM|Young Link}}||colspan=2|Five||{{Head|Yoshi|g=SSBM|cl=Cyan}}
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| |23||{{SSBM|Dr. Mario}}||colspan=2|Five||{{Head|Yoshi|g=SSBM|cl=Cyan}}
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| |24||{{SSBM|Roy}}||colspan=2|Five||{{Head|Yoshi|g=SSBM|cl=Cyan}}
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| |-
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| |25||{{SSBM|Pichu}}||colspan=1|Four||{{Head|Roy|g=SSBM|cl=Yellow}}||{{Head|Yoshi|g=SSBM|cl=Cyan}}
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| |-
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| |26||{{SSBM|Ganondorf}}||colspan=2|Five||{{Head|Yoshi|g=SSBM|cl=Cyan}}
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| |}
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| Sheik is not selectable. As a result:
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| # [[Transform]]ing into Sheik retains whatever glitch results were applied to Zelda.
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| # Sheik has no character selection portraits, so when the glitch tells Falco to look for "costume 5", it skips Sheik and continues to Zelda.
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| ==Video== | | ==Video== |
| {{#widget:YouTube|id=def1Khi0lMs}}
| | <youtube>def1Khi0lMs</youtube> |
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| ==Trivia==
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| *By using the glitch with Mewtwo, Ness, or Pichu, Marth and Roy's fifth costumes can be seen before they are unlocked.
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| ==See also== | | ==See also== |
| *[[Name Entry glitch]] | | *[[Name Entry glitch]] |
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| | {{stub}} |
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| [[Category:Glitches (SSBM)]] | | [[Category:Glitches (SSBM)]] |