Editing Stock
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[[File:StockCounter1-on-1.jpg|thumb|The stock counter in a one-on-one match in ''[[Super Smash Bros. Ultimate]]'' with {{SSBU|Inkling}} leading 7-2.]] | [[File:StockCounter1-on-1.jpg|thumb|The stock counter in a one-on-one match in ''[[Super Smash Bros. Ultimate]]'' with {{SSBU|Inkling}} leading 7-2.]] | ||
[[File:StockCounter.ogg|thumb|The sound effect of the stock counter.]] | [[File:StockCounter.ogg|thumb|The sound effect of the stock counter.]] | ||
Stock is a mode that is playable in Versus mode in | Stock is a mode that is playable in Versus mode in all five games. It can be chosen from one to ninety-nine lives. In this, the game acts as a "last man standing" game, where a player/team wins once all the other players/teams have lost all of their stocks and the announcer calls out "GAME!" ("GAME SET." in the original game, as well as the Japanese and Korean versions of all games and the Chinese versions of ''Ultimate''). When "GAME!" appears onscreen, it has a different color: blue (''Smash 64''), crimson (''Melee''), and green (since ''Brawl''). If a [[Match timer|time limit]] is set in addition, then the player/team who has the most stocks remaining when "TIME!" is called wins. Players tied for the most remaining stocks go to [[Sudden Death]] to break the tie. However, in most major [[tournament]]s, a Sudden Death tiebreaker is normally ignored, and in that case, the player who ended with the lowest damage percentage wins, with other pre-determined tie-breaking methods used if there is a tie both for stocks and damage percentage at the end of the match. As with all modes, a player who has lost all their stocks cannot participate in the match; they may only watch. However, it is possible to [[share stock]], allowing fallen teammates to take stocks from an active team member should they have at least one extra in reserve. While time mode is the default setting of the game, in tournaments and most serious matches, the mode is set to stock match due to the orderly, set fashion that it creates (though a time limit, usually of eight to ten minutes, is used to prevent a player from camping infinitely, and encourages players to approach). The standard number of stocks that are set in tournament matches are four for ''Smash 64'' and ''Melee'', three for ''Brawl'' and ''Ultimate'', and two for ''Smash 4''. The number of stocks is due to gameplay differences between the three games; ''Smash 64'' has many ways for players to create 0-death combos with nearly every character in the game; ''Melee'', while not as combo-heavy as the original due to reduced hitstun and the introduction of [[directional influence]], is generally faster-paced, resulting in a shorter amount of time for players in these two games to be KOed; and in ''Brawl'', KOs occur more slowly due to the lack of true combos at higher percents and generally slower movement speed. In fact, the slower pace of ''Brawl'' can be so taxing on the players and spectators that some ''Brawl'' tournaments use a format for one stock, three-minute matches, as a rarely seen "tiebreaker" match would normally be in other formats. In a one-on-one match in ''Ultimate'', the current stock count briefly appears onscreen when a fighter loses a stock, accompanied by a *foowish* sound effect. | ||
The standard number of stocks that are set in tournament matches are four for ''Smash 64'' and ''Melee'', three for ''Brawl'' and ''Ultimate'', and two for ''Smash 4''. The number of stocks is due to gameplay differences between the three games; ''Smash 64'' has many ways for players to create 0-death combos with nearly every character in the game; ''Melee'', while not as combo-heavy as the original due to reduced hitstun and the introduction of [[directional influence]], is generally faster-paced, resulting in a shorter amount of time for players in these two games to be KOed; and in ''Brawl'', KOs occur more slowly due to the lack of true combos at higher percents and generally slower movement speed. In fact, the slower pace of ''Brawl'' can be so taxing on the players and spectators that some ''Brawl'' tournaments use a format for one stock, three-minute matches, as a rarely seen "tiebreaker" match would normally be in other formats. In the | |||
In the Smash community, there are terms used to describe the margin of victory a player wins by. The term "X-stocked the opponent" is used to describe the number of stocks a winner ended a match with, where X is the number of stocks the winning player has. For example, a two-stock victory means that the victor defeated their opponent with two stocks remaining at the end of a match. Sometimes the term is applied over multiple matches, such as "8 stock" referring to two consecutive four-stock matches. | In the Smash community, there are terms used to describe the margin of victory a player wins by. The term "X-stocked the opponent" is used to describe the number of stocks a winner ended a match with, where X is the number of stocks the winning player has. For example, a two-stock victory means that the victor defeated their opponent with two stocks remaining at the end of a match. Sometimes the term is applied over multiple matches, such as "8 stock" referring to two consecutive four-stock matches. |