Editing Sticker
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The formula for the damage multiplier is: | The formula for the damage multiplier is: | ||
[[File:StickerAttackFormula.svg|125px|class=invert]] | |||
[Specials: Indirect] Attack is an exception and uses: | [Specials: Indirect] Attack is an exception and uses: | ||
[[File:StickerIndirectAttackFormula.svg|125px|class=invert]] | |||
Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier; '''r''' cannot be greater than 25.675, though this can't be reached without hacking. For example, a sticker with a value of 20 will deal 1.25× damage compared to base damage. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.). | Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier; '''r''' cannot be greater than 25.675, though this can't be reached without hacking. For example, a sticker with a value of 20 will deal 1.25× damage compared to base damage. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.). | ||
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The formula for damage reduction is: | The formula for damage reduction is: | ||
[[File:StickerResistanceFormula.svg|125px|class=invert]] | |||
Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier. For example, a sticker with a reduction of 20 will cause attacks to be scaled to 0.75 of the original damage, or a damage reduction of 25%. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.). | Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier. For example, a sticker with a reduction of 20 will cause attacks to be scaled to 0.75 of the original damage, or a damage reduction of 25%. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.). | ||
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!Icon||Effect!!Description!!Meaning of value | !Icon||Effect!!Description!!Meaning of value | ||
|- | |- | ||
|{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Acts as a multiplier to all [[knockback]] delivered, following the formula < | |{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Acts as a multiplier to all [[knockback]] delivered, following the formula <code>v/200 + 1</code>; it ranges from 4 to 53. | ||
|- | |- | ||
|{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Acts as a multiplier to all knockback received, following the formula < | |{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Acts as a multiplier to all knockback received, following the formula <code>v/200 - 1</code>; it ranges from 6 to 57. | ||
|- | |- | ||
|{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Grants [[knockback-based armor]] equal to the sticker's value; it ranges from 35 to 168. Launch Resistance reduces knockback before Flinch Resistance occurs, allowing for stronger attacks to be armored when combined. | |{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Grants [[knockback-based armor]] equal to the sticker's value; it ranges from 35 to 168. Launch Resistance reduces knockback before Flinch Resistance occurs, allowing for stronger attacks to be armored when combined. | ||
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*A [[Media:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]] states that in {{for3ds}}, stickers and [[CD]]s are collectable, and one can see where trophies originated, all of which are false. | *A [[Media:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]] states that in {{for3ds}}, stickers and [[CD]]s are collectable, and one can see where trophies originated, all of which are false. | ||
*{{SSBB|Pokémon Trainer}} (via {{SSBB|Squirtle}}) is the only character that can equip Water-enhancing stickers, despite {{SSBB|Mario}}'s [[F.L.U.D.D.]] also being Water-elemental. This is presumably because F.L.U.D.D. does not deal any damage. | *{{SSBB|Pokémon Trainer}} (via {{SSBB|Squirtle}}) is the only character that can equip Water-enhancing stickers, despite {{SSBB|Mario}}'s [[F.L.U.D.D.]] also being Water-elemental. This is presumably because F.L.U.D.D. does not deal any damage. | ||
*In ''Brawl''{{'}}s [[Boss Battles]] | *In ''Brawl''{{'}}s [[Boss Battles Mode]], the player is unable to earn or use any sticker. | ||
==See also== | ==See also== |