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{{articleIcons|ssbb=y|featured=yes}} | {{articleIcons|ssbb=y|featured=yes}} | ||
{{technical data|Trophy drop and sticker drop formulas}} | {{technical data|Trophy drop and sticker drop formulas}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Sticker | | title = Sticker | ||
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A '''sticker''' ({{ja|シール|Shīru}}, ''Seal'') is a collectible item in ''[[Super Smash Bros. Brawl]]'', similar to a [[trophy]]. Stickers can be used in [[The Subspace Emissary]] to boost certain aspects or stats of a character. Additionally, stickers can be added to a background and made into a collage inside the "Sticker Album" menu. | A '''sticker''' ({{ja|シール|Shīru}}, ''Seal'') is a collectible item in ''[[Super Smash Bros. Brawl]]'', similar to a [[trophy]]. Stickers can be used in [[The Subspace Emissary]] to boost certain aspects or stats of a character. Additionally, stickers can be added to a background and made into a collage inside the "Sticker Album" menu. | ||
There are 700 stickers. Collecting all of them will unlock the [[#Trophy|Stickers Trophy]]. | There are 700 stickers. Collecting all of them will unlock the [[Sticker#Trophy info|Stickers Trophy]]. | ||
==Collecting stickers== | ==Collecting stickers== | ||
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*When [[Jirachi]] is released from a [[Poké Ball]], it can drop several stickers. [[Mew]] can drop one sticker if all random [[CD]]s are unlocked. | *When [[Jirachi]] is released from a [[Poké Ball]], it can drop several stickers. [[Mew]] can drop one sticker if all random [[CD]]s are unlocked. | ||
The maximum number of stickers the player can collect per battle is 255, and exceeding this limit will get rid of the stickers the player had collected at the time. The reason for this limit is a | The maximum number of stickers the player can collect per battle is 255, and exceeding this limit will get rid of the stickers the player had collected at the time. The reason for this limit is a [[wikipedia:Wrapping (overflow)|wrapping]] issue; the per-battle sticker count is stored in a single byte, and when the count goes above 255 ([[wikipedia:Binary number|binary]] 11111111) to 256 (binary 100000000), only the last 8 bits (digits) are stored, setting the count to 0. | ||
==Power- | ==Power-Ups== | ||
[[File: | [[File:sticker base.jpg|left|thumb|Stickers being placed on a trophy base.]] | ||
On Friday, Jan 18th 2008, [[Smash Bros. DOJO!!]] announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for The Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing). | On Friday, Jan 18th 2008, [[Smash Bros. DOJO!!]] announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for The Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing). | ||
[[File:Stick.jpg|thumb|A sticker as an in-game item, with {{SSBB|Yoshi}} about to grab it.]] | [[File:Stick.jpg|right|thumb|A sticker as an in-game item, with {{SSBB|Yoshi}} about to grab it.]] | ||
Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage. | Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage. | ||
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====Attack-based effects==== | ====Attack-based effects==== | ||
The largest category of stickers simply increases the damage dealt by the user's attacks. | The largest category of stickers simply increases the damage dealt by the user's attacks. The exact meaning of the number given is unknown, but presumed to be similar to the resistance stickers (see below). | ||
The | |||
{{clr}} | {{clr}} | ||
{|class="wikitable" | {|class="wikitable" align="center" | ||
|- | |- | ||
!Icon!!Effect!!Description | !Icon!!Effect!!Description | ||
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|{{EffectIcon|Water}}||[Water] Attack||Increases the damage done by [[water|water-based]] attacks. Only the Pokémon Trainer's {{SSBB|Squirtle}} can apply stickers with this effect. | |{{EffectIcon|Water}}||[Water] Attack||Increases the damage done by [[water|water-based]] attacks. Only the Pokémon Trainer's {{SSBB|Squirtle}} can apply stickers with this effect. | ||
|- | |- | ||
|{{EffectIcon|Grass}}||[Grass] Attack||Increases the damage done by [[grass | |{{EffectIcon|Grass}}||[Grass] Attack||Increases the damage done by [[grass|plant-based]] attacks. Only the Pokémon Trainer's {{SSBB|Ivysaur}} can apply stickers with this effect. | ||
|- | |- | ||
|{{TypeIcon|Energy}}||[Energy] Attack||Increases the damage done by [[energy|energy-based]] attacks such as Fox's | |{{TypeIcon|Energy}}||[Energy] Attack||Increases the damage done by [[energy|energy-based]] attacks such as Fox's [[Blaster]]. | ||
|- | |- | ||
|{{TypeIcon|Magic}}||[Magic] Attack||Increases the damage done by [[magic | |{{TypeIcon|Magic}}||[Magic] Attack||Increases the damage done by [[magic]]al attacks. Only {{SSBB|Peach}} and {{SSBB|Zelda}} can apply stickers with this effect. | ||
|- | |- | ||
|{{TypeIcon|PK}}||[PK] Attack||Increases the damage done by [[PK]]-based attacks. Only {{SSBB|Ness}} and {{SSBB|Lucas}} can apply stickers with this effect. | |{{TypeIcon|PK}}||[PK] Attack||Increases the damage done by [[PK]]-based attacks. Only {{SSBB|Ness}} and {{SSBB|Lucas}} can apply stickers with this effect. | ||
|- | |- | ||
|{{EffectIcon|Aura}}||[Aura] Attack||Increases the damage done by | |{{EffectIcon|Aura}}||[Aura] Attack||Increases the damage done by [[Aura (effect)|aura]]-based attacks. Only {{SSBB|Lucario}} can apply stickers with this effect. | ||
|- | |- | ||
|{{TypeIcon|Pikmin}}||[Pikmin] Attack||Increases the damage done by [[Pikmin]]-based attacks. Only {{SSBB|Olimar}} can apply stickers with this effect. | |{{TypeIcon|Pikmin}}||[Pikmin] Attack||Increases the damage done by [[Pikmin]]-based attacks. Only {{SSBB|Olimar}} can apply stickers with this effect. | ||
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|{{TypeIcon|Explosive}}||[Explosives] Attack||Increases the damage done by [[explosive|explosion-based]] attacks. | |{{TypeIcon|Explosive}}||[Explosives] Attack||Increases the damage done by [[explosive|explosion-based]] attacks. | ||
|- | |- | ||
|[[ | |[[Image:SpecialsDirect.png|16px|link=Specials: Direct]]||[Specials: Direct] Attack||Increases the damage done by moves that are considered to be [[Specials: Direct|direct]]. The exact criteria are unknown. | ||
|- | |- | ||
|[[ | |[[Image:SpecialsIndirect.png|16px|link=Specials: Indirect]]||[Specials: Indirect] Attack||Increases the damage done by moves that are considered to be [[Specials: Indirect|indirect]]. This includes all projectiles and a few regular, distanced attacks. | ||
|} | |} | ||
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When used, these stickers reduce the damage taken by incoming attacks. | When used, these stickers reduce the damage taken by incoming attacks. | ||
The | The meaning of the number is currently not well understood; it is not a simple addition or percentage decrease. Instead, it is currently believed to be something akin to this: | ||
[[Image:StickerResistanceFormula.png]] | |||
...where ''v'' is the value given by the sticker description and ''r'' is the damage multiplier. For example, a sticker with a reduction of 27 will cause attacks to be scaled to 0.675 of the original damage, or a damage reduction of 32.5%. | |||
{|class="wikitable" align="center" | |||
{|class="wikitable" | |||
|- | |- | ||
!Icon||Effect!!Description | !Icon||Effect!!Description | ||
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====Special stickers==== | ====Special stickers==== | ||
These stickers have varied and unusual effects. | These stickers have varied and unusual effects. | ||
{|class="wikitable" | {|class="wikitable" align="center" | ||
|- | |- | ||
!Icon||Effect!!Description!!Meaning of value | !Icon||Effect!!Description!!Meaning of value | ||
|- | |- | ||
|{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.|| | |{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Believed to act as a straight addition to all [[knockback]] delivered; it ranges from 4 to 53. | ||
|- | |- | ||
|{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.|| | |{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Believed to add to a character's [[weight]]; it ranges from 6 to 57. | ||
|- | |- | ||
|{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].|| | |{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Believed to make a character not flinch to attacks that deal too little knockback; it ranges from 35 to 168. | ||
|- | |- | ||
|{{StickerIcon|ShieldResistance}}||Shield Resistance||Increases the strength of a character's [[shield]] by the number indicated.|| | |{{StickerIcon|ShieldResistance}}||Shield Resistance||Increases the strength of a character's [[shield]] by the number indicated.||Believed to act as a straight addition to a shield's health. | ||
|- | |- | ||
|{{StickerIcon|ShieldRecovery}}||Shield Recovery||Improves the recharge rate of a character's shield.|| | |{{StickerIcon|ShieldRecovery}}||Shield Recovery||Improves the recharge rate of a character's shield.||Believed to add to the amount of shield health regenerated per second. | ||
|- | |- | ||
|{{StickerIcon|DizzyTime}}||Dizzy Time||Reduces the length of time spent [[stun]]ned. The only sticker effect given as a negative number.|| | |{{StickerIcon|DizzyTime}}||Dizzy Time||Reduces the length of time spent [[stun]]ned. The only sticker effect given as a negative number.||Believed to be the number of [[frame]]s the stun is reduced by. | ||
|- | |- | ||
|{{StickerIcon|SwimTime}}||Swim Time||Increases the duration a character can [[swim]] before drowning.|| | |{{StickerIcon|SwimTime}}||Swim Time||Increases the duration a character can [[swim]] before drowning.||Believed to add to how many frames a character can safely swim for. | ||
|- | |- | ||
|{{StickerIcon|FoodEffect}}||Food Effect||Increases the healing effect of [[food]] items by the number indicated.||Adds to how much damage food heals. | |{{StickerIcon|FoodEffect}}||Food Effect||Increases the healing effect of [[food]] items by the number indicated.||Adds to how much damage food heals. | ||
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|{{StickerIcon|HeartContainerEffect}}||Heart Container Effect||Increases the healing effect of a [[Heart Container]] by the number indicated. Unique to Zelda series characters.||Adds to how much damage a Heart Container heals. | |{{StickerIcon|HeartContainerEffect}}||Heart Container Effect||Increases the healing effect of a [[Heart Container]] by the number indicated. Unique to Zelda series characters.||Adds to how much damage a Heart Container heals. | ||
|- | |- | ||
|{{StickerIcon|TrophyStandDrops}}||Trophy Stand Drops||Increases the frequency of [[Trophy Stand|trophy stands]].|| | |{{StickerIcon|TrophyStandDrops}}||Trophy Stand Drops||Increases the frequency of [[Trophy Stand|trophy stands]].||Believed to add to the frequency ratio of Trophy Stands. | ||
|- | |- | ||
|{{StickerIcon|StickerDrops}}||Sticker Drops||Increases the frequency of stickers.|| | |{{StickerIcon|StickerDrops}}||Sticker Drops||Increases the frequency of stickers.||Believed to add to the frequency ratio of stickers. | ||
|- | |- | ||
|{{StickerIcon|TrophyDrops}}||Trophy Drops||Increases the frequency of trophies.|| | |{{StickerIcon|TrophyDrops}}||Trophy Drops||Increases the frequency of trophies.||Believed to add to the frequency ratio of trophies. | ||
|- | |- | ||
|{{TypeIcon|Typeless}}||Carry [Item]||colspan="2"|Every new step (i.e., every time a character goes through a door), the character will start off holding the listed item. Possible items include [[Beam Sword]], [[Bob-omb]], [[Cracker Launcher]], [[Fan]], [[Fire Flower]], [[Home-Run Bat]], [[Lip's Stick]], [[Mr. Saturn]], [[Ray Gun]], [[Star Rod]], and [[Super Scope]]; there is only one sticker for each item. | |{{TypeIcon|Typeless}}||Carry [Item]||colspan="2"|Every new step (i.e., every time a character goes through a door), the character will start off holding the listed item. Possible items include [[Beam Sword]], [[Bob-omb]], [[Cracker Launcher]], [[Fan]], [[Fire Flower]], [[Home-Run Bat]], [[Lip's Stick]], [[Mr. Saturn]], [[Ray Gun]], [[Star Rod]], and [[Super Scope]]; there is only one sticker for each item. | ||
|} | |} | ||
==Trophy== | ==Trophy info== | ||
[[File:Stickers - Brawl Trophy.png|100px|left|thumb|The Stickers trophy in ''Brawl''.]] | |||
| | ''In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.'' | ||
| | |||
{{clrl}} | {{clrl}} | ||
==Trivia== | ==Trivia== | ||
*The internal file names of the sticker images are organized by a technical abbreviation of | *The internal file names of the sticker images are organized by a technical abbreviation of its console of origin, such as "DOL" for [[GameCube]], "NTR" for [[Nintendo DS]], and "RVL" for [[Wii]]. These abbreviations are references to their original codenames: Dolphin, Nitro, and Revolution, respectively. Third-party stickers are given "KONAMI" and "SEGA" designations instead, and Pokémon stickers with ''Brawl''-original artwork are under "Comp". | ||
*While seven characters can use Tail stickers, no Tail sticker can be used by all seven. They can be used by either the [[space animal]]s, or by the other four, but never both. | *While seven characters can use Tail stickers, no Tail sticker can be used by all seven. They can be used by either the [[space animal]]s, or by the other four, but never both. | ||
*A [[ | *A [[:File:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]] states that in {{for3ds}}, stickers and [[CD]]s are collectable, and one can see where trophies originated, all of which are false. | ||
*{{SSBB|Pokémon Trainer}} | *{{SSBB|Pokémon Trainer}} is the only character that can equip Water-enhancing stickers, despite {{SSBB|Mario}}'s [[F.L.U.D.D.]] also being Water-elemental. This is presumably because F.L.U.D.D. does not deal any damage. | ||
*In ''Brawl''{{'}}s | *In ''Brawl''{{'}}s Boss Battles Mode, the player is unable to earn any stickers. | ||
==See also== | ==See also== | ||
* | *[[List of stickers (complete list)|List of stickers]] | ||
==External links== | ==External links== |