Editing Sticker

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{{articleIcons|ssbb=y|featured=yes}}
{{articleIcons|ssbb=y|featured=yes}}
{{technical data|Trophy drop and sticker drop formulas}}
{{technical data|Trophy drop and sticker drop formulas}}
{{disambig2|the collectible items from ''Brawl''|the Belgian smasher|Smasher:Sticker}}
{{Infobox Item
{{Infobox Item
| title        = Sticker
| title        = Sticker
| image        = [[File:Stickers.jpg|250px]]
| image        = [[File:Stickers.jpg|250px]]
| caption      = Stickers
| caption      = Some stickers
| series      = {{uv|Super Smash Bros.}}
| series      = {{uv|Super Smash Bros.}}
| item class  = Collectible
| item class  = Collectible
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| requirements = Several ways
| requirements = Several ways
}}
}}
A '''sticker''' ({{ja|シール|Shīru}}, ''Seal'') is a collectible item in ''[[Super Smash Bros. Brawl]]'', similar to a [[trophy]]. Stickers can be used in [[The Subspace Emissary]] to boost certain aspects or stats of a character. Additionally, stickers can be added to a background and made into a collage inside the "Sticker Album" menu.  
A '''sticker''' ({{ja|シール|Shīru}}, ''Seal'') is a collectible item in ''[[Super Smash Bros. Brawl]]'', similar to a [[trophy]]; stickers can be used in the [[Subspace Emissary]] to boost certain aspects or stats of a character. Additionally, stickers can be added to a background and made into a collage inside the "Sticker Album" menu.  


There are 700 stickers. Collecting all of them will unlock the [[#Trophy|Stickers Trophy]].
There are 700 stickers. Collecting all of them will unlock the [[Sticker#Trophy info|Stickers Trophy]].


==Collecting stickers==
==Collecting stickers==
Compared to trophies, stickers are far more common, as there are 700 stickers total, and only a handful<!--An exact amount would be great--> of trophies that can be found randomly. Stickers can be earned via the following methods:
 
*Stickers appear randomly in regular Brawls, as long as [[Item Switch]] is not set to none.
Compared to trophies, stickers are far more common; as there are 700 stickers total, and only a handful<!--An exact amount would be great--> of trophies that can be found randomly. They can be earned via the following methods:
*Stickers appear randomly in regular Brawls, as long as [[Item Switch]] is not set to none; this can be quite tedious without the use of a [[CD Factory]].
*Wi-Fi's [[Spectator Mode]] can also yield stickers.
*Wi-Fi's [[Spectator Mode]] can also yield stickers.
*Stickers can be dropped in The Subspace Emissary.
*Stickers can be dropped in the Subspace Emissary.
**Minor enemies have a chance to drop stickers; this chance can be increased by the "Sticker Drop" boost on certain stickers.
**Minor enemies have a chance to drop stickers; this chance can be increased by the "Sticker Drop" boost on certain stickers.
**[[Cube]]s have a chance to drop up to 5 stickers at a time.
**[[Cube]]s have a chance to drop up to 5 stickers at a time.
**Stickers may fall out of a defeated [[Boss]].
**Stickers may fall out of a defeated [[Boss]].
*The [[Sandbag]] can drop stickers.
*Stickers can be won in [[Coin Launcher]].
*Stickers can be won in [[Coin Launcher]].
*[[Sandbag]] can drop stickers.
**Some players "farm" stickers from Sandbag through the use of a [[CD Factory]].
*When [[Jirachi]] is released from a [[Poké Ball]], it can drop several stickers. [[Mew]] can drop one sticker if all random [[CD]]s are unlocked.
*When [[Jirachi]] is released from a [[Poké Ball]], it can drop several stickers. [[Mew]] can drop one sticker if all random [[CD]]s are unlocked.


The maximum number of stickers the player can collect per battle is 255, and exceeding this limit will get rid of the stickers the player had collected at the time. The reason for this limit is a {{iw|wikipedia|wrapping|overflow}} issue; the per-battle sticker count is stored in a single byte, and when the count goes above 255 ([[wikipedia:Binary number|binary]] 11111111) to 256 (binary 100000000), only the last 8 bits (digits) are stored, setting the count to 0.
Strangely enough, the maximum number of stickers the player can collect per battle is 255. Exceeding this limit will get rid of the stickers the player had collected at the time, due to a [[wikipedia:Wrapping (overflow)|wrapping]] issue. This is because the game reads the last 8 digits of the sticker count when written in [[wikipedia:Binary number|binary]]; 255 is read as 11111111. If the number goes any higher, it will be set at 100000000 — and the disc will only read the last 8 digits.


==Power-ups==
==Power-Ups==
[[File:stickerMenu.png|left|thumb|Stickers being placed on a trophy base.]]
[[File:sticker base.jpg|left|thumb|Stickers being placed on a trophy base.]]
On Friday, Jan 18th 2008, [[Smash Bros. DOJO!!]] announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for The Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing).
On Friday, Jan 18th 2008, [[Smash Bros. DOJO!!]] announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for the Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing).
 
[[File:Stick.jpg|right|thumb|A sticker as an in-game item when Yoshi comes up to one.]]


[[File:Stick.jpg|thumb|A sticker as an in-game item, with {{SSBB|Yoshi}} about to grab it.]]
Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage.  
Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage.  


The stickers page can be accessed in The Subspace Emissary by pressing the [[1 button|1]] or [[B button]] on the level map and selecting the "Stickers" option to the left of the "Save" option. Also, using a Continue in The Subspace Emissary deducts half of the stickers currently earned in the level.
To get to the stickers page, go to the Subspace Emissary menu and click the [[1 button|1]] or [[B button]]. To the left of "save", there is a stickers option. Losing during the Subspace Emissary causes half of the stickers found on that level to be lost.
{{clrl}}


===Power-Up Effects===
===Power-Up Effects===
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====Attack-based effects====
====Attack-based effects====
The largest category of stickers simply increases the damage dealt by the user's attacks.
The largest category of stickers simply increases the damage dealt by the user's attacks. The exact meaning of the number given is unknown, but presumed to be similar to the resistance stickers (see below).
 
The formula for the damage multiplier is:
 
<big><big><math>r={v \over 80}+1</math></big></big>
 
[Specials: Indirect] Attack is an exception and uses:
 
<big><big><math>r={v \over 40}+1</math></big></big>
 
Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier; '''r''' cannot be greater than 25.675, though this can't be reached without hacking. For example, a sticker with a value of 20 will deal 1.25× damage compared to base damage. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).
{{clr}}
{{clr}}
{|class="wikitable"
{|class="wikitable" align="center"
|-
|-
!Icon!!Effect!!Description
!Icon!!Effect!!Description
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|{{EffectIcon|Water}}||[Water] Attack||Increases the damage done by [[water|water-based]] attacks. Only the Pokémon Trainer's {{SSBB|Squirtle}} can apply stickers with this effect.
|{{EffectIcon|Water}}||[Water] Attack||Increases the damage done by [[water|water-based]] attacks. Only the Pokémon Trainer's {{SSBB|Squirtle}} can apply stickers with this effect.
|-
|-
|{{EffectIcon|Grass}}||[Grass] Attack||Increases the damage done by [[grass (effect)|plant-based]] attacks. Only the Pokémon Trainer's {{SSBB|Ivysaur}} can apply stickers with this effect.
|{{EffectIcon|Grass}}||[Grass] Attack||Increases the damage done by [[grass|plant-based]] attacks. Only the Pokémon Trainer's {{SSBB|Ivysaur}} can apply stickers with this effect.
|-
|-
|{{TypeIcon|Energy}}||[Energy] Attack||Increases the damage done by [[energy|energy-based]] attacks such as Fox's {{b|Blaster|Fox}}.
|{{TypeIcon|Energy}}||[Energy] Attack||Increases the damage done by [[energy|energy-based]] attacks such as Fox's [[Blaster]].
|-
|-
|{{TypeIcon|Magic}}||[Magic] Attack||Increases the damage done by [[magic (type)|magical]] attacks. Only {{SSBB|Peach}} and {{SSBB|Zelda}} can apply stickers with this effect.
|{{TypeIcon|Magic}}||[Magic] Attack||Increases the damage done by [[magic]]al attacks. Only {{SSBB|Peach}} and {{SSBB|Zelda}} can apply stickers with this effect.
|-
|-
|{{TypeIcon|PK}}||[PK] Attack||Increases the damage done by [[PK]]-based attacks. Only {{SSBB|Ness}} and {{SSBB|Lucas}} can apply stickers with this effect.
|{{TypeIcon|PK}}||[PK] Attack||Increases the damage done by [[PK]]-based attacks. Only {{SSBB|Ness}} and {{SSBB|Lucas}} can apply stickers with this effect.
|-
|-
|{{EffectIcon|Aura}}||[Aura] Attack||Increases the damage done by {{b|aura|effect}}-based attacks. Only {{SSBB|Lucario}} can apply stickers with this effect.
|{{EffectIcon|Aura}}||[Aura] Attack||Increases the damage done by [[aura]]-based attacks. Only {{SSBB|Lucario}} can apply stickers with this effect.
|-
|-
|{{TypeIcon|Pikmin}}||[Pikmin] Attack||Increases the damage done by [[Pikmin]]-based attacks. Only {{SSBB|Olimar}} can apply stickers with this effect.
|{{TypeIcon|Pikmin}}||[Pikmin] Attack||Increases the damage done by [[Pikmin]]-based attacks. Only {{SSBB|Olimar}} can apply stickers with this effect.
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|{{TypeIcon|Explosive}}||[Explosives] Attack||Increases the damage done by [[explosive|explosion-based]] attacks.
|{{TypeIcon|Explosive}}||[Explosives] Attack||Increases the damage done by [[explosive|explosion-based]] attacks.
|-
|-
|[[File:SpecialsDirect.png|16px|link=Specials: Direct]]||[Specials: Direct] Attack||Increases the damage done by moves that are considered to be [[Specials: Direct|direct]]. The exact criteria are unknown.
|[[Image:SpecialsDirect.png|16px|link=Specials: Direct]]||[Specials: Direct] Attack||Increases the damage done by moves that are considered to be [[Specials: Direct|direct]]. The exact criteria are unknown.
|-
|-
|[[File:SpecialsIndirect.png|16px|link=Specials: Indirect]]||{{NTSC}} [Specials: Indirect] Attack<br>{{PAL}} [Indirect] Attack||Increases the damage done by moves that are considered to be [[Specials: Indirect|indirect]]. This includes all projectiles and a few regular, distanced attacks.
|[[Image:SpecialsIndirect.png|16px|link=Specials: Indirect]]||[Specials: Indirect] Attack||Increases the damage done by moves that are considered to be [[Specials: Indirect|indirect]]. This includes all projectiles and a few regular, distanced attacks.
|}
|}


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When used, these stickers reduce the damage taken by incoming attacks.
When used, these stickers reduce the damage taken by incoming attacks.


The formula for damage reduction is:
The meaning of the number is currently not well understood; it is not a simple addition or percentage decrease. Instead, it is currently believed to be something akin to this:


<big><big><math>r=-{v \over 80}+1</math></big></big>
[[Image:StickerResistanceFormula.png]]


Where '''v''' is the value given by the sticker description and '''r''' is the damage multiplier. For example, a sticker with a reduction of 20 will cause attacks to be scaled to 0.75 of the original damage, or a damage reduction of 25%. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).  
...where ''v'' is the value given by the sticker description and ''r'' is the damage multiplier. For example, a sticker with a reduction of 27 will cause attacks to be scaled to 0.675 of the original damage, or a damage reduction of 32.5%.


To prevent the player from taking no damage, values of 80 or more set damage to 1%; this is not possible without hacking, as the highest value on a resistance sticker is 44. Values below 80 behave normally and can potentially reduce damage below 1%.
{|class="wikitable" align="center"
 
{|class="wikitable"
|-
|-
!Icon||Effect!!Description
!Icon||Effect!!Description
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====Special stickers====
====Special stickers====
These stickers have varied and unusual effects.
These stickers have varied and unusual effects.
{|class="wikitable"
{|class="wikitable" align="center"
|-
|-
!Icon||Effect!!Description!!Meaning of value
!Icon||Effect!!Description!!Meaning of value
|-
|-
|{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Acts as a multiplier to all [[knockback]] delivered, following the formula <math>1+{v \over 200}</math>; it ranges from 4 to 53.
|{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Believed to act as a straight addition to all [[knockback]] delivered; it ranges from 4 to 53.
|-
|-
|{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Acts as a multiplier to all knockback received, following the formula <math>1-{v \over 200}</math>; it ranges from 6 to 57.
|{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Believed to add to a character's [[weight]]; it ranges from 6 to 57.
|-
|-
|{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Grants [[knockback-based armor]] equal to the sticker's value; it ranges from 35 to 168. Launch Resistance reduces knockback before Flinch Resistance occurs, allowing for stronger attacks to be armored when combined.
|{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Believed to make a character not flinch to attacks that deal too little knockback; it ranges from 35 to 168.
|-
|-
|{{StickerIcon|ShieldResistance}}||Shield Resistance||Increases the strength of a character's [[shield]] by the number indicated.||Adds the sticker's value to the shield's health.
|{{StickerIcon|ShieldResistance}}||Shield Resistance||Increases the strength of a character's [[shield]] by the number indicated.||Believed to act as a straight addition to a shield's health.
|-
|-
|{{StickerIcon|ShieldRecovery}}||Shield Recovery||Improves the recharge rate of a character's shield.||Adds 1/10th sticker's value to the amount of shield health regenerated per second.
|{{StickerIcon|ShieldRecovery}}||Shield Recovery||Improves the recharge rate of a character's shield.||Believed to add to the amount of shield health regenerated per second.
|-
|-
|{{StickerIcon|DizzyTime}}||Dizzy Time||Reduces the length of time spent [[stun]]ned. The only sticker effect given as a negative number.||Reduces the number of stun [[frame]]s by the sticker's value.
|{{StickerIcon|DizzyTime}}||Dizzy Time||Reduces the length of time spent [[stun]]ned. The only sticker effect given as a negative number.||Believed to be the number of [[frame]]s the stun is reduced by.
|-
|-
|{{StickerIcon|SwimTime}}||Swim Time||Increases the duration a character can [[swim]] before drowning.||Adds the sticker's value in seconds to how long a character can safely swim for.
|{{StickerIcon|SwimTime}}||Swim Time||Increases the duration a character can [[swim]] before drowning.||Believed to add to how many frames a character can safely swim for.
|-
|-
|{{StickerIcon|FoodEffect}}||Food Effect||Increases the healing effect of [[food]] items by the number indicated.||Adds to how much damage food heals.
|{{StickerIcon|FoodEffect}}||Food Effect||Increases the healing effect of [[food]] items by the number indicated.||Adds to how much damage food heals.
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|{{StickerIcon|HeartContainerEffect}}||Heart Container Effect||Increases the healing effect of a [[Heart Container]] by the number indicated. Unique to Zelda series characters.||Adds to how much damage a Heart Container heals.
|{{StickerIcon|HeartContainerEffect}}||Heart Container Effect||Increases the healing effect of a [[Heart Container]] by the number indicated. Unique to Zelda series characters.||Adds to how much damage a Heart Container heals.
|-
|-
|{{StickerIcon|TrophyStandDrops}}||Trophy Stand Drops||Increases the frequency of [[Trophy Stand|trophy stands]].||Adds to the frequency ratio of Trophy Stands. This only affects boxes and enemies that already have a greater than 0 chance of dropping Trophy Stands.
|{{StickerIcon|TrophyStandDrops}}||Trophy Stand Drops||Increases the frequency of [[Trophy Stand|trophy stands]].||Believed to add to the frequency ratio of Trophy Stands.
|-
|-
|{{StickerIcon|StickerDrops}}||Sticker Drops||Increases the frequency of stickers.||Adds to the frequency ratio of stickers. This only affects boxes and enemies that already have a greater than 0 chance of dropping stickers.
|{{StickerIcon|StickerDrops}}||Sticker Drops||Increases the frequency of stickers.||Believed to add to the frequency ratio of stickers.
|-
|-
|{{StickerIcon|TrophyDrops}}||Trophy Drops||Increases the frequency of trophies.||Adds to the frequency ratio of trophies. This only affects boxes and enemies that already have a greater than 0 chance of dropping trophies.
|{{StickerIcon|TrophyDrops}}||Trophy Drops||Increases the frequency of trophies.||Believed to add to the frequency ratio of trophies.
|-
|-
|{{TypeIcon|Typeless}}||Carry [Item]||colspan="2"|Every new step (i.e., every time a character goes through a door), the character will start off holding the listed item. Possible items include [[Beam Sword]], [[Bob-omb]], [[Cracker Launcher]], [[Fan]], [[Fire Flower]], [[Home-Run Bat]], [[Lip's Stick]], [[Mr. Saturn]], [[Ray Gun]], [[Star Rod]], and [[Super Scope]]; there is only one sticker for each item.
|{{TypeIcon|Typeless}}||Carry [Item]||colspan="2"|Every new step (i.e., every time a character goes through a door), the character will start off holding the listed item. Possible items include [[Beam Sword]], [[Bob-omb]], [[Cracker Launcher]], [[Fan]], [[Fire Flower]], [[Home-Run Bat]], [[Lip's Stick]], [[Mr. Saturn]], [[Ray Gun]], [[Star Rod]], and [[Super Scope]]; there is only one sticker for each item.
|}
|}


==Trophy==
==Trophy info==
{{Trophy
[[File:Stickers - Brawl Trophy.png|100px|left|thumb|The Sticker trophy from Brawl.]]
|name=Stickers
''In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly-- they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.''
|image=Stickers - Brawl Trophy.png
|desc=In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly--they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


==Trivia==
==Trivia==
*The internal file names of the sticker images are organized by a technical abbreviation of their console of origin, such as "DOL" for [[GameCube]], "NTR" for [[Nintendo DS]], and "RVL" for [[Wii]]. These abbreviations are references to their original codenames: Dolphin, Nitro, and Revolution, respectively. Third-party stickers are given "KONAMI" and "SEGA" designations instead, and ''Pokémon'' stickers with ''Brawl''-original artwork are under "Comp", most likely referring to The Pokémon Company.
*The file names of the sticker images are organized by a technical abbreviation of its console of origin, such as "DOL" for [[GameCube]], "NTR" for [[Nintendo DS]], and "RVL" for [[Wii]]. These abbreviations are references to their original codenames: Dolphin, Nitro, and Revolution, respectively. Third-party stickers are given "KONAMI" and "SEGA" designations instead, and Pokémon stickers with ''Brawl''-original artwork are under "Comp".
*While seven characters can use Tail stickers, no Tail sticker can be used by all seven. They can be used by either the [[space animal]]s, or by the other four, but never both.
*While seven characters can use Tail stickers, no Tail sticker can be used by all seven. They can be used by either the [[space animal]]s, or by the other four, but never both.
*A [[Media:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]] states that in {{for3ds}}, stickers and [[CD]]s are collectable, and one can see where trophies originated, all of which are false.
*In a [[:File:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]], it states that, in {{for3ds}}, stickers and CDs are collectable, and one can see where trophies originated, all of which are false.
*{{SSBB|Pokémon Trainer}} (via {{SSBB|Squirtle}}) is the only character that can equip Water-enhancing stickers, despite {{SSBB|Mario}}'s [[F.L.U.D.D.]] also being Water-elemental. This is presumably because F.L.U.D.D. does not deal any damage.
*The Pokémon series was the only series to get stickers based on their official artwork from ''Brawl''.
*In ''Brawl''{{'}}s [[Boss Battles]] mode, the player is unable to earn or use any sticker.
**Also, stickers based on Pokémon are referred to by series, not by game (e.g., Rayquaza, although at the time exclusive to Pokémon Ruby, Sapphire, and Emerald, is credited to "Pokémon series").
*One of the stickers is incorrectly named. The Mega Rush Badge sticker, from ''Paper Mario: The Thousand Year Door'', actually depicts a red, triangular Power Plus badge rather than the actual circular, orange Mega Rush badge.
*Pokémon Trainer is the only character that can equip Water-enhancing stickers, despite Mario's FLUDD attack also being Water-elemental. This is presumably because FLUDD does not deal any damage at all.


==See also==
==See also==
*{{b|List of stickers|complete list}}
*[[List of stickers (complete list)|List of stickers]]


==External links==
==External links==
*[https://www.smashbros.com/wii/en_us/gamemode/various/various37_list.html Complete sticker list (Dojo)]
*[http://www.smashbros.com/wii/en_us/gamemode/various/various37_list.html Complete sticker list (Dojo)]
*[https://www.smashbros.com/wii/en_us/gamemode/various/various03.html Confirmation]
*[http://www.smashbros.com/wii/en_us/gamemode/various/various03.html Confirmation]
*[https://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html Power-Up Confirmation]
*[http://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html Power-Up Confirmation]


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