Editing Steve (SSBU)
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Steve is ranked 1st out of 82 on the current [[tier list]], placing him at the very top in the S+ tier. Steve's ability to create platforms and walls of his own with [[Mine / Craft / Create Block]] gifts him with an extremely potent defensive prowess that also grants him great stage control, recovery aid and gimp potential while also allowing him access to a myriad of unique [[advanced technique]]s. These blocks also allow him to greatly extend his combos with incredibly fast attacks such as his moving jab attack and axe ladders among others, allowing him to command one of the best advantage states in the game and rack up massive amounts of damage. His damage potential can be further increased by upgrading his toolset with the materials he mines; diamond tools are viewed as a high threat because of it. His back aerial and smash attacks yield incredible kill power, as do his down aerial and [[TNT]], which are notable components in Steve's trapping game. [[Minecart]] is not only a useful horizontal recovery tool, but also a projectile command grab, a powerful KO option, and a tool Steve can use to approach opponents. [[Elytra]]'s gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. Nearly every move in Steve's arsenal can be used for multiple purposes, such as his down tilt, which can ledgetrap opponents, block projectiles and set up combos. | Steve is ranked 1st out of 82 on the current [[tier list]], placing him at the very top in the S+ tier. Steve's ability to create platforms and walls of his own with [[Mine / Craft / Create Block]] gifts him with an extremely potent defensive prowess that also grants him great stage control, recovery aid and gimp potential while also allowing him access to a myriad of unique [[advanced technique]]s. These blocks also allow him to greatly extend his combos with incredibly fast attacks such as his moving jab attack and axe ladders among others, allowing him to command one of the best advantage states in the game and rack up massive amounts of damage. His damage potential can be further increased by upgrading his toolset with the materials he mines; diamond tools are viewed as a high threat because of it. His back aerial and smash attacks yield incredible kill power, as do his down aerial and [[TNT]], which are notable components in Steve's trapping game. [[Minecart]] is not only a useful horizontal recovery tool, but also a projectile command grab, a powerful KO option, and a tool Steve can use to approach opponents. [[Elytra]]'s gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. Nearly every move in Steve's arsenal can be used for multiple purposes, such as his down tilt, which can ledgetrap opponents, block projectiles and set up combos. | ||
However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. | However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. He can be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks. | ||
Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023, which led to temporary Steve bans in many regions, with the technique itself still being banned in some tournaments. | Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023, which led to temporary Steve bans in many regions, with the technique itself still being banned in some tournaments. | ||
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|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | |dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | ||
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | |dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed | |dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. | ||
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | |dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | ||
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | |dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | ||
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|grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | |grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | ||
|grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points. | |grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | |pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | ||
|pummeldesc=A punch. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. He shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Min Min}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}. | |pummeldesc=A punch. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. He shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Min Min}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}. | ||
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|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | |dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | |dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | |floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | ||
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| shorthop=10 | rshorthop=88-89 | | shorthop=10 | rshorthop=88-89 | ||
| djump=22.5 | rdjump=87 | | djump=22.5 | rdjump=87 | ||
}} | }} | ||
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| 2.5 (per resource) | | 2.5 (per resource) | ||
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | |}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | ||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=92 | rweight=53-58 | |||
| dash=1.45 | rdash=89 | |||
| run=1.45 | rrun=79 | |||
| walk=0.85 | rwalk=77-78 | |||
| trac=0.095 | rtrac=66-67 | |||
| airfric=0.0075 | rairfric=67-75 | |||
| air=0.86 | rair=84 | |||
| baseaccel=0.01 | rbaseaccel=40-51 | |||
| addaccel=0.04 | raddaccel=70-78 | |||
| gravity=0.07 | rgravity=81-84 | |||
| fall=1.42 | rfall=67 | |||
| ff=2.272 | rff=65 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=16.5 | rjumpheight=89 | |||
| shorthop=10 | rshorthop=88-89 | |||
| djump=22.5 | rdjump=86 | |||
}} | |||
===[[Announcer]] calls=== | ===[[Announcer]] calls=== | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
====Steve==== | ====Steve==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Steve Cheer English & French NTSC SSBU.ogg|center]]||[[File:Steve Cheer Japanese SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Steve Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Steve Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Steve Cheer SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]] | |[[File:Steve Cheer French PAL & German SSBU.ogg|center]]||[[File:Steve Cheer Spanish SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ste - vu! *claps 3 times* || Su - ti - vu! | |Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Su - ti - vu! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Alex==== | ====Alex==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Alex Cheer English & French NTSC SSBU.ogg|center]]||[[File:Alex Cheer Japanese SSBU.ogg|center]]||[[File:Alex Cheer Italian SSBU.ogg|center]]||[[File:Alex Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Alex Cheer SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]] | |[[File:Alex Cheer French PAL & German SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer Spanish PAL SSBU.ogg|center]]||[[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ale - xu! *claps 3 times* || Ale -- xu! | |Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale -- xu! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Zombie==== | ====Zombie==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (English) | |||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||[[File:Zombie Cheer Japanese SSBU.ogg|center]]||[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||{{NTSC}} [[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Zombie Cheer French PAL SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (German) | ||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Zombie Cheer SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]] | |[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Spanish SSBU.ogg|center]]||[[File:Zombie Cheer Russian SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Zooommm - bie! || Zom - bie! | |Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zom - bie! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Enderman==== | ====Enderman==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (English) | |||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Enderman Cheer English & French NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Japanese SSBU.ogg|center]]||[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||[[File:Enderman Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer French PAL SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|En - der - man! || En - der - man! || En - der - man! || En - der - man! || En - der - man! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (German) | ||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Enderman Cheer SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]] | |[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer Spanish PAL SSBU.ogg|center]]||[[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|En - der - man! || Ender - man! *claps 3 times* | |En - der - man! || En - der - man! || En - der - man! || Ender - man! *claps 3 times* | ||
|} | |} | ||
</div> | |||
</div> | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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''See also: [[:Category:Steve players (SSBU)]]'' | ''See also: [[:Category:Steve players (SSBU)]]'' | ||
*{{Sm|acola|Japan}} - | *{{Sm|acola|Japan}} - One of the best ''Ultimate'' players of all-time and the best ''Ultimate'' player in the world since 2023, having placed top 8 at all but one offline ranked event in his entire ''Smash'' career. He has won eighteen majors and supermajors, the third-most major wins out of any other ''Ultimate'' player. | ||
*{{Sm|crêpe salée|France}} - Initially | *{{Sm|crêpe salée|France}} - Initially known for his {{SSBU|Wario}} but picked up Steve as a co-main in 2023, he became the best player in Europe in the first half of 2024, being the first player to surpass Glutonny on the [[European Ultimate Power Rankings]]. He has defeated many of Europe's best players with Steve, and also placed 2nd at {{Trn|95 King of Fields #4}} and 3rd at {{Trn|Game is Game}} with solo-Steve while defeating {{Sm|Sisqui}}, {{Sm|Raflow}}, and {{Sm|Gackt}} twice. | ||
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the | *{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the strongest hidden bosses as he rarely travels outside his region. He has made top 8 at nearly all the majors he has attended, most notably placing 5th at {{Trn|MomoCon 2022}} and 7th at {{Trn|Super Smash Con 2023}}. | ||
*{{Sm|Jake|USA}} - | *{{Sm|Jake|USA}} - Began competing online and was one of the first notable Steve players during the online metagame, but found greater success offline, becoming the second-best Steve player in North America in his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active since 2023, he remains one of the best Steve players in North America. | ||
*{{Sm|Miya|Japan|p=Honshu}} - | *{{Sm|Miya|Japan|p=Honshu}} - Known best as a {{SSBU|Mr. Game & Watch}} player but frequently plays Steve either as a secondary or a counterpick. He has defeated many top players with Steve, which includes defeating {{Sm|Dabuz}} for the first time at {{Trn|Watch The Throne}}, {{Sm|Light|p=Connecticut}} at {{Trn|Litvitational 2}}, and {{Sm|Shuton}} at {{Trn|Seibugeki 15}} and {{Trn|DELTA 7}}. | ||
*{{Sm|Syrup|USA}} - | *{{Sm|Syrup|USA}} - Began playing Steve alongside {{SSBU|Ness}} in 2023 and established himself as one of the best Steve players in North America by the end of the year, thanks to his performance at {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. His other notable performances include double-eliminating {{Sm|Light|p=Connecticut}} to win {{Trn|Ultra HoG 1}} and placing 5th at {{Trn|Get On My Level X}} using Steve to defeat {{Sm|SHADIC}}. | ||
*{{Sm|Quandale Dinglelingleton|USA}} - | *{{Sm|Quandale Dinglelingleton|USA}} - Although less prominent compared to other American Steve players, he is known for consistently placing high at most majors he attended, which includes placing 9th at {{Trn|Super Smash Con 2022}}, and his wins over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, where he placed 17th, and {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}, where he placed 13th. | ||
*{{Sm|Onin|USA}} - The second- | *{{Sm|Onin|USA}} - The second-best Steve player of all-time who was not only a top 10 player in 2022, but was also one of the best players in the United States during that time. They are the only other Steve player who has won a major, winning {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}. | ||
*{{Sm|Yamanaction|Japan}} - | *{{Sm|Yamanaction|Japan}} - Although more known for his {{SSBU|Luigi}}, he began playing more Steve throughout 2023 and is considered one of the best Steve players from Japan, primarily using Steve to place 3rd at {{Trn|Seibugeki 15}} defeating {{Sm|Shuton}} and {{Sm|Asimo}}, 7th at {{Trn|DELTA 7}}, and 9th at {{Trn|Seibugeki 14}}, as well as defeat {{Sm|MkLeo}} at {{Trn|Kagaribi 12}}. | ||
*{{Sm|yonni|USA}} - A major | *{{Sm|yonni|USA}} - A major labber for Steve's metagame first known offline for defeating {{Sm|Dabuz}} to place 9th at {{Trn|Riptide}}. He eventually became one of the best Steve players in North America in 2021 and 2022 despite his inconsistency, most notably placing 5th at {{Trn|The Gimvitational}} defeating {{Sm|Tweek}} and {{Sm|Riddles}}. He stopped competing seriously by 2023, and has made a few tournament appearances since. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | [[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | ||
Due to his status as downloadable content, Steve does not have a | Due to his status as downloadable content, Steve does not have a role in World of Light. Instead, he is automatically unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control, without having to fight Steve to free him. If loading an existing save file that meets this condition before downloading Steve, he is immediately unlocked. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits. | Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits. | ||
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**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''. | **When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''. | ||
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | **When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | ||
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple. | *Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple. | ||
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014. | *Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014. | ||
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*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref> | *The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref> | ||
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]]. | *Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]]. | ||
*While [[Elytra]]'s glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref> | |||
*Excluding the Mii Fighters, Steve and {{SSBU|Olimar}} are the only fighter to have an alternate costume of a different character beyond a gender swap in the same pose as his default costume. | *Excluding the Mii Fighters, Steve and {{SSBU|Olimar}} are the only fighter to have an alternate costume of a different character beyond a gender swap in the same pose as his default costume. | ||
==References== | ==References== | ||
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{{Minecraft universe}} | {{Minecraft universe}} | ||
[[Category:Steve (SSBU) | [[Category:Steve (SSBU)]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Third-party characters]] | [[Category:Third-party characters]] |