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'''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]]. | '''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]]. | ||
Steve is ranked 1st out of 82 on the current [[tier list]] | Steve is ranked 1st out of 82 on the current [[tier list]] at the top of the S+ tier, making him the best character in the game. Steve boasts an array of strengths, the most noteable being his powerful advantage state, disadvantage state, zoning, and defensive capabilities, courtesy of his unique ability to create platforms and walls of his own. [[Mine / Craft / Create Block|Crafting]] gifts him with a unique prowess in the way that it would grant him increased power, defensive potential, stage control, and zoning. Furthermore, crafting grants him the ability to build blocks, which not only assist his recovery and edgeguarding potential, but also allow him to greatly extend his combos with incredibly fast attacks such as his moving up tilt, jab attack, side tilt, and axe ladders among others. Crafting for a long enough time would grant him access to higher value metal and stone, with a silver weapon having the greatest durability, a gold weapon having the fastest frame data and greater power, and a diamond weapon having the highest overall damage output and knockback potential. In turn, the best weapon in the respective situation significantly boosts his ability to effectively secure stocks. In addition, depending on how many resources he has crafted, down aerial gains deadly power, and can confirm into a KO via a [[footstool]] at close range. Further, Steve possesses among the best edgeguarding and ledgetrapping abilities of any character. Steve can place blocks outside the stage, as well as cover huge spaces around and out the ledge with his down tilt, down smash, and down aerial offstage. [[TNT]] is another option which would cover up a wide space near the ledge and detonates immediately upon Steve commanding so. [[Minecart]] is nearly unrivaled in its multi-purpose abilities, not only being a useful horizontal recovery tool, but also a projectile command grab, a quick, powerful KO option upon gaining enough material, and a tool Steve can use to force approaches. Ultimately, most of Steve's options, the most common being down aerial, Minecart, and block creation, effectively help him escape and reverse disadvantage, giving him among the best disadvantage of any character. Furthermore, Steve boasts a wide, flexible, and somewhat safe recovery in the form of [[Elytra]], as its gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. | ||
However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match | However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options and combo game, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match. Running out of materials denies him access to certain moves such as Minecart and TNT, as well as weapons that would aid his neutral game. Steve's weapons will also eventually break with extended use, leaving him with a weak punch attack. He can get to a crafting table to take out another one, but the animation leaves him vulnerable to a punish. He can be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. Furthermore, some of Steve's most reliable neutral options such as his down throw, upsmash and down tilt are afflicted by significant ending lag. Steve is also rather vulnerable when initiating particular attacks, the most significant being Minecart, which contains an active hitbox right above the cart, and attacking Steve would effectively cancel out the attack. Uptilt and jab, while quick, have a notoriously small hitbox and a high SDI multiplier, making his combo games and setups somewhat inconsistent. His poor range also forces him to rely on zoning and a bait-and-punish gameplan, which is mostly outclassed by characters with superior zoning capabilities, range, mobility, or disjointed attacks. | ||
Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which | Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which gifts with an excellent advantage state, on top of having an already impressive combo game, recovery and frame data. Although his shortcomings can hold him back, they are somewhat overshadowed by his strengths, and altogether, it delivers a conscensus saying that Steve is the most challenging opponent to fight in the game, and the best character in''Ultimate''. This is further proven through the excellent tournament representation and results from players such as {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best Ultimate player in the world since 2023. However, some leading figures and players in the Smash community such as {{Sm|Hungrybox}} have expressed dismay towards the character, emphasizing his "overtuned" kit and the rather negative impact Steve creates towards spectatorship. This had led some to call for his ban, but it wasn't until the discovery of the [[Phantom MLG]] tech in February 2023 that it finally led to temporary Steve bans in many regions. While Steve is almost universally unbanned as of 2024, use of the technique itself is still banned in some tournaments. | ||
==Attributes== | ==Attributes== | ||
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|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | |dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | ||
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | |dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed | |dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. | ||
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | |dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | ||
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | |dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | ||
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|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | |grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | ||
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | |grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | ||
|grabdesc=A tether-like grab using a fishing rod with a wide range | |grabdesc=A tether-like grab using a fishing rod with a wide range. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> Grounded grabbed opponents are trapped within a fence while Steve holds them. The grab itself starts up relatively fast, but has very high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | |pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | ||
|pummeldesc= | |pummeldesc=Punches the opponent while they are trapped in the fence. | ||
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}) | |fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}) | ||
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}} | |fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}} | ||
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|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | |dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | |dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | |floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | ||
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| shorthop=10 | rshorthop=88-89 | | shorthop=10 | rshorthop=88-89 | ||
| djump=22.5 | rdjump=87 | | djump=22.5 | rdjump=87 | ||
}} | }} | ||
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| 2.5 (per resource) | | 2.5 (per resource) | ||
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | |}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | ||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=92 | rweight=53-58 | |||
| dash=1.45 | rdash=89 | |||
| run=1.45 | rrun=79 | |||
| walk=0.85 | rwalk=77-78 | |||
| trac=0.095 | rtrac=66-67 | |||
| airfric=0.0075 | rairfric=67-75 | |||
| air=0.86 | rair=84 | |||
| baseaccel=0.01 | rbaseaccel=40-51 | |||
| addaccel=0.04 | raddaccel=70-78 | |||
| gravity=0.07 | rgravity=81-84 | |||
| fall=1.42 | rfall=67 | |||
| ff=2.272 | rff=65 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=16.5 | rjumpheight=89 | |||
| shorthop=10 | rshorthop=88-89 | |||
| djump=22.5 | rdjump=86 | |||
}} | |||
===[[Announcer]] calls=== | ===[[Announcer]] calls=== | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
====Steve==== | ====Steve==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Steve Cheer English & French NTSC SSBU.ogg|center]]||[[File:Steve Cheer Japanese SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Steve Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Steve Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Steve Cheer SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]] | |[[File:Steve Cheer French PAL & German SSBU.ogg|center]]||[[File:Steve Cheer Spanish SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ste - vu! *claps 3 times* || Su - ti - vu! | |Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Su - ti - vu! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Alex==== | ====Alex==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Alex Cheer English & French NTSC SSBU.ogg|center]]||[[File:Alex Cheer Japanese SSBU.ogg|center]]||[[File:Alex Cheer Italian SSBU.ogg|center]]||[[File:Alex Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Alex Cheer SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]] | |[[File:Alex Cheer French PAL & German SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer Spanish PAL SSBU.ogg|center]]||[[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ale - xu! *claps 3 times* || Ale -- xu! | |Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale -- xu! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Zombie==== | ====Zombie==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (English) | |||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||[[File:Zombie Cheer Japanese SSBU.ogg|center]]||[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||{{NTSC}} [[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Zombie Cheer French PAL SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (German) | ||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Zombie Cheer SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]] | |[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Spanish SSBU.ogg|center]]||[[File:Zombie Cheer Russian SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Zooommm - bie! || Zom - bie! | |Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zom - bie! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Enderman==== | ====Enderman==== | ||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | |||
!{{{name|}}} | |||
!Cheer (English) | |||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Enderman Cheer English & French NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Japanese SSBU.ogg|center]]||[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||[[File:Enderman Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer French PAL SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|En - der - man! || En - der - man! || En - der - man! || En - der - man! || En - der - man! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{|class="wikitable" cellpadding="4" cellspacing="1" | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (German) | ||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Enderman Cheer SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]] | |[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer Spanish PAL SSBU.ogg|center]]||[[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|En - der - man! || Ender - man! *claps 3 times* | |En - der - man! || En - der - man! || En - der - man! || Ender - man! *claps 3 times* | ||
|} | |} | ||
</div> | |||
</div> | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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''See also: [[:Category:Steve players (SSBU)]]'' | ''See also: [[:Category:Steve players (SSBU)]]'' | ||
*{{Sm|acola|Japan}} - | *{{Sm|acola|Japan}} - One of the best ''Ultimate'' players of all-time and the best ''Ultimate'' player in the world since 2023, having placed top 8 at all but one offline ranked event in his entire ''Smash'' career. He has won seventeen majors and supermajors, the second-most major wins out of any other ''Ultimate'' player. | ||
*{{Sm|crêpe salée|France}} - Initially | *{{Sm|crêpe salée|France}} - Initially known for his {{SSBU|Wario}} but picked up Steve as a co-main in 2023, becoming the best Steve player in Europe. He has defeated many of Europe's best players with Steve, including {{Sm|Glutonny}} at {{Trn|KRBanger 4}}, and also placed 3rd at {{Trn|Game is Game}} with solo-Steve while defeating {{Sm|Sisqui}}, {{Sm|Raflow}}, and {{Sm|Gackt}} twice. | ||
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the | *{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the strongest hidden bosses as he rarely travels outside his region. He has made top 8 at nearly all the majors he has attended, most notably placing 5th at {{Trn|MomoCon 2022}} and 7th at {{Trn|Super Smash Con 2023}}. | ||
*{{Sm|Jake|USA}} - | *{{Sm|Jake|USA}} - Began competing online and was one of the first notable Steve players during the online metagame, but found greater success offline, becoming the second-best Steve player in North America in his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active since 2023, he remains one of the best Steve players in North America. | ||
*{{Sm|Miya|Japan|p=Honshu}} - | *{{Sm|Miya|Japan|p=Honshu}} - Known best as a {{SSBU|Mr. Game & Watch}} player but frequently plays Steve either as a secondary or a counterpick. He has defeated many top players with Steve, which includes defeating {{Sm|Dabuz}} for the first time at {{Trn|Watch The Throne}}, {{Sm|Light|p=Connecticut}} at {{Trn|Litvitational 2}}, and {{Sm|Shuton}} at {{Trn|Seibugeki 15}} and {{Trn|DELTA 7}}. | ||
*{{Sm|Syrup|USA}} - | *{{Sm|Syrup|USA}} - Began playing Steve alongside {{SSBU|Ness}} in 2023 and established himself as one of the best Steve players in North America by the end of the year, thanks to his performance at {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. His other notable performances include double-eliminating {{Sm|Light|p=Connecticut}} to win {{Trn|Ultra HoG 1}} and placing 5th at {{Trn|Cirque Du CFL 3}} using Steve to defeat {{Sm|Asimo}}. | ||
*{{Sm|Quandale Dinglelingleton|USA}} - | *{{Sm|Quandale Dinglelingleton|USA}} - Although less prominent compared to other American Steve players, he is known for consistently placing high at most majors he attended, which includes placing 9th at {{Trn|Super Smash Con 2022}}, and his wins over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, where he placed 17th, and {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}, where he placed 13th. | ||
*{{Sm|Onin|USA}} - The second- | *{{Sm|Onin|USA}} - The second-best Steve player of all-time who was not only a top 10 player in 2022, but was also one of the best players in the United States during that time. He is the only other Steve player who has won a major, winning {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}. | ||
*{{Sm|Yamanaction|Japan}} - | *{{Sm|Yamanaction|Japan}} - Although more known for his {{SSBU|Luigi}}, he began playing more Steve throughout 2023 and is considered one of the best Steve players from Japan, primarily using Steve to place 3rd at {{Trn|Seibugeki 15}} defeating {{Sm|Shuton}} and {{Sm|Asimo}}, 7th at {{Trn|DELTA 7}}, and 9th at {{Trn|Seibugeki 14}}, as well as defeat {{Sm|MkLeo}} at {{Trn|Kagaribi 12}}. | ||
*{{Sm|yonni|USA}} - A major | *{{Sm|yonni|USA}} - A major labber for Steve's metagame first known offline for defeating {{Sm|Dabuz}} to place 9th at {{Trn|Riptide}}. He eventually became one of the best Steve players in North America in 2021 and 2022 despite his inconsistency, most notably placing 5th at {{Trn|The Gimvitational}} defeating {{Sm|Tweek}} and {{Sm|Riddles}}. He stopped competing seriously by 2023, and has made a few tournament appearances since. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game. | Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game. | ||
On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut. | On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats, and even then, Onin's results have been seeing a noticeable decline in 2023. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut. | ||
Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent. | Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent. | ||
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Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 out of the 50 United States have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Luminosity Makes Moves Miami}}, and {{Trn|Regen 2023}}. | Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 out of the 50 United States have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Luminosity Makes Moves Miami}}, and {{Trn|Regen 2023}}. | ||
However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on | However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on stalling.<ref>https://twitter.com/ChakkieWFT/status/1648421839637741568</ref> Others also noted how difficult it was to properly pull off in tournament - notably, [[UltRank]] issued a $35 bounty to the first three players who prove they performed the technique in bracket, with the bounty later raised to $100.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1632856982741975041|title=UltRank's PMLG bounty}}</ref> The bounty remained unclaimed, and UltRank ended it after two months.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1652911724297871360|title=The bounty's end}}</ref> In addition, the ban was not unified across all regions, as most scenes outside of North America did not institute a ban, with only a few notable exceptions such as Australia.<ref>{{cite web|url=https://twitter.com/AusSmashSenate/status/1640187138204475395|title=Steve is Banned from Australian Tournaments}}</ref> In particular, Japan decided not to ban Steve, and the character remained legal during their Golden Week tournaments, which featured 3 supermajor events that had many international players in attendance. | ||
Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref> | Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref> | ||
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=={{SSBU|Classic Mode}}: Journey to the Far Lands== | =={{SSBU|Classic Mode}}: Journey to the Far Lands== | ||
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]] | [[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]] | ||
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one | Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | [[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | ||
Due to his status as downloadable content, Steve does not have a | Due to his status as downloadable content, Steve does not have a role in World of Light. Instead, he is automatically unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control, without having to fight Steve to free him. If loading an existing save file that meets this condition before downloading Steve, he is immediately unlocked. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits. | Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits. | ||
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**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''. | **When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''. | ||
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | **When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | ||
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple. | *Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple. | ||
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014. | *Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014. | ||
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*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref> | *The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref> | ||
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]]. | *Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]]. | ||
* | *While [[Elytra]]'s glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref> | ||
==References== | ==References== | ||
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{{Minecraft universe}} | {{Minecraft universe}} | ||
[[Category:Steve (SSBU) | [[Category:Steve (SSBU)]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Third-party characters]] | [[Category:Third-party characters]] |