Editing Steve (SSBU)
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However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. However, he can also be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks. | However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. However, he can also be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks. | ||
Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023 | Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023 which led to temporary bans in many regions. | ||
==Attributes== | ==Attributes== | ||
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Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground. | Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground. | ||
One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing. | One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing. | ||
Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked. | Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked. | ||
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|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | |dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | ||
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | |dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed | |dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. | ||
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | |dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | ||
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | |dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | ||
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|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | |grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | ||
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | |grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | ||
|grabdesc=A tether-like grab using a fishing rod with a wide range | |grabdesc=A tether-like grab using a fishing rod with a wide range. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> Grounded grabbed opponents are trapped within a fence while Steve holds them. The grab itself starts up relatively fast, but has very high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | |pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | ||
|pummeldesc= | |pummeldesc=Punches the opponent while they are trapped in the fence. | ||
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}) | |fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}) | ||
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}} | |fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}} | ||
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|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | |dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | |dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | |floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | ||
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| 2.5 (per resource) | | 2.5 (per resource) | ||
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | |}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | ||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=92 | rweight=53-58 | |||
| dash=1.45 | rdash=89 | |||
| run=1.45 | rrun=79 | |||
| walk=0.85 | rwalk=77-78 | |||
| trac=0.095 | rtrac=66-67 | |||
| airfric=0.0075 | rairfric=67-75 | |||
| air=0.86 | rair=84 | |||
| baseaccel=0.01 | rbaseaccel=40-51 | |||
| addaccel=0.04 | raddaccel=70-78 | |||
| gravity=0.07 | rgravity=81-84 | |||
| fall=1.42 | rfall=67 | |||
| ff=2.272 | rff=65 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=16.5 | rjumpheight=89 | |||
| shorthop=10 | rshorthop=88-89 | |||
| djump=22.5 | rdjump=86 | |||
}} | |||
===[[Announcer]] calls=== | ===[[Announcer]] calls=== | ||
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''See also: [[:Category:Steve players (SSBU)]]'' | ''See also: [[:Category:Steve players (SSBU)]]'' | ||
*{{Sm|acola|Japan}} - One of the [[Four Horsemen]] and is the best ''Ultimate'' player in the world since 2023. He currently has the second-most major wins out of any ''Ultimate'' competitor, only behind {{Sm|MkLeo}}. | |||
*{{Sm|acola|Japan}} - | *{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in the United States, as well as one of the United States's most prominent hidden bosses. Although most of his activity has been in his region, he has made top 8 at all the majors he has attended, placing 5th at {{Trn|MomoCon 2022}} and 7th at {{Trn|Super Smash Con 2023}}. | ||
*{{Sm|Jake|USA}} - One of the first notable Steve players, having won many large weeklies during the online metagame. He is also considered one of the best Steve players in the United States from 2021 to early 2023, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. He has been less active on a global scale since early 2023, with most of his tournament activity being in-region or online. | |||
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in | *{{Sm|Quandale Dinglelingleton|USA}} - One of the best Steve players in the United States, having cracked top 32 at multiple majors, including 9th at {{Trn|Super Smash Con 2022}}, 13th at {{Trn|Collision 2023}}, and 17th at {{Trn|Crown the Third}}. | ||
*{{Sm|Jake|USA}} - | *{{Sm|Onin|USA}} - The second-best Steve player in the world and was a top 10 player in 2022, ranking 6th on the [[UltRank 2022]]. He is the only Steve player other than acola who has won a major, winning {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}. | ||
*{{Sm|Tropped|Spain}} - The first Steve player who saw notable results in Europe, having upset {{Sm|Glutonny}} to place 25th at {{Trn|VCA 2021}}. He has also placed top 32 at several majors, including 17th at {{Trn|Ultimate WANTED 4}} and 25th at both {{Trn|COLOSSEL 2022}} and {{Trn|VCA 2022}}. However since 2023 he has began playing other characters alongside Steve, most notably {{SSBU|Duck Hunt}}. | |||
*{{Sm| | *{{Sm|yonni|USA}} - One of the best Steve players in the United States in 2021 and 2022 and a major labber in Steve's metagame. Although inconsistent, he had several high peaks, including placing 9th at {{Trn|Riptide}} defeating {{Sm|Dabuz}} and 5th at {{Trn|The Gimvitational}} defeating {{Sm|Tweek}} and {{Sm|Riddles}}. | ||
*{{Sm|Onin|USA}} - The second-best Steve player | |||
*{{Sm| | |||
*{{Sm|yonni|USA}} - | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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Due to the character's unorthodox playstyle and sudden rise in the metagame, many people began to argue that Steve should be banned. While this movement initially took a while to gain momentum, the discussion began in earnest in early 2022 with the sudden rise of players unknown prior to Steve's release, as well as the number of top player upsets by then-unranked players (such as {{Sm|Dabuz}} by {{Sm|yonni}} or {{Sm|Tweek}} by {{Sm|DDog}}). Discussion on Steve's ban heated up around the Summer of 2022 with the rise of {{Sm|acola}} and {{Sm|Onin}}, both of whom dominated their scenes and won multiple majors despite being relatively unknown players months prior. In particular, Onin's dominant victory at {{Trn|Super Smash Con 2022}}, which included a devastating 3-0 victory over {{Sm|MkLeo}}; acola's victory at his debut overseas tournament {{Trn|The Gimvitational}}; and the Steve ditto between the two players at {{Trn|Let's Make Moves Miami}} led many players to compare Steve to ''Brawl'' {{SSBB|Meta Knight}} and ''Smash 4'' {{SSB4|Bayonetta}}, two characters who dominated their game's respective metagames. | Due to the character's unorthodox playstyle and sudden rise in the metagame, many people began to argue that Steve should be banned. While this movement initially took a while to gain momentum, the discussion began in earnest in early 2022 with the sudden rise of players unknown prior to Steve's release, as well as the number of top player upsets by then-unranked players (such as {{Sm|Dabuz}} by {{Sm|yonni}} or {{Sm|Tweek}} by {{Sm|DDog}}). Discussion on Steve's ban heated up around the Summer of 2022 with the rise of {{Sm|acola}} and {{Sm|Onin}}, both of whom dominated their scenes and won multiple majors despite being relatively unknown players months prior. In particular, Onin's dominant victory at {{Trn|Super Smash Con 2022}}, which included a devastating 3-0 victory over {{Sm|MkLeo}}; acola's victory at his debut overseas tournament {{Trn|The Gimvitational}}; and the Steve ditto between the two players at {{Trn|Let's Make Moves Miami}} led many players to compare Steve to ''Brawl'' {{SSBB|Meta Knight}} and ''Smash 4'' {{SSB4|Bayonetta}}, two characters who dominated their game's respective metagames. | ||
Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do | Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do, chaining jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game. | ||
On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut. | On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats, and even then, Onin's results have been seeing a noticeable decline in 2023. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut. | ||
Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent. | Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent. | ||
====PMLG | ====PMLG and ban efforts==== | ||
Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 | Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 US states have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Luminosity Makes Moves Miami}}, and {{Trn|Regen 2023}}. | ||
However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on | However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on stalling.<ref>https://twitter.com/ChakkieWFT/status/1648421839637741568</ref> Others also noted how difficult it was to properly pull off in tournament - notably, [[UltRank]] issued a $35 bounty to the first three players who prove they performed the technique in bracket, with the bounty later raised to $100.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1632856982741975041|title=UltRank's PMLG bounty}}</ref> The bounty remained unclaimed, and UltRank ended it after two months.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1652911724297871360|title=The bounty's end}}</ref> In addition, the ban was not unified across all regions, as most scenes outside of North America did not institute a ban, with only a few notable exceptions such as Australia.<ref>{{cite web|url=https://twitter.com/AusSmashSenate/status/1640187138204475395|title=Steve is Banned from Australian Tournaments}}</ref> In particular, Japan decided not to ban Steve, and the character remained legal during their Golden Week tournaments, which featured 3 supermajor events that had many international players in attendance. | ||
Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref> | Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref> | ||
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=={{SSBU|Classic Mode}}: Journey to the Far Lands== | =={{SSBU|Classic Mode}}: Journey to the Far Lands== | ||
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]] | [[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]] | ||
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one | Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | [[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | ||
Due to his status as downloadable content, Steve does not have a | Due to his status as downloadable content, Steve does not have a role in World of Light. Instead, he is automatically unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control, without having to fight Steve to free him. If loading an existing save file that meets this condition before downloading Steve, he is immediately unlocked. | ||
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**When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), ''Minecraft''{{'}}s player damage sound plays, making him the only character with a unique long-distance fall sound. This sound cue is merely aesthetic. | **When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), ''Minecraft''{{'}}s player damage sound plays, making him the only character with a unique long-distance fall sound. This sound cue is merely aesthetic. | ||
**''Minecraft''{{'}}s eating sound effects play when Steve consumes a [[food]] item. This makes Steve the second character to make a unique sound when eating, following fellow third-party character {{SSBU|Snake}}. | **''Minecraft''{{'}}s eating sound effects play when Steve consumes a [[food]] item. This makes Steve the second character to make a unique sound when eating, following fellow third-party character {{SSBU|Snake}}. | ||
**Steve's clapping animation resembles the "simple clap" emote exclusive to ''Minecraft | **Steve's clapping animation resembles the "simple clap" emote exclusive to the "Bedrock" edition of ''Minecraft'', looped and with Steve's body turned to the side instead of facing forwards. | ||
**Steve and Alex's eyes blink periodically, a feature not present in their home series outside of ''Minecraft | **Steve and Alex's eyes blink periodically, a feature not present in their home series outside of ''Minecraft''{{'}}s "Bedrock" edition and ''Minecraft Dungeons''. Otherwise, their facial expressions never change, even while [[asleep]]. The Zombie and Enderman do not blink. | ||
**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''. | **When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''. | ||
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | **When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | ||
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple. | *Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple. | ||
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014. | *Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014. | ||
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*Steve is the only fighter to lack an [[idle pose]]. | *Steve is the only fighter to lack an [[idle pose]]. | ||
*Zombie and Enderman are the only alternate characters to lack fighter spirits. | *Zombie and Enderman are the only alternate characters to lack fighter spirits. | ||
*Zombie's and Enderman's stock icons are two of six to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, {{SSBU|Sonic}}, and {{SSBU|R.O.B.}} | *Zombie's and Enderman's stock icons are two of six to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, {{SSBU|Sonic}}, and {{SSBU|R.O.B.}}. | ||
**This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises. | **This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises. | ||
*Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's wooden and stone sword attacks use "punching" sound effects. | *Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's wooden and stone sword attacks use "punching" sound effects. | ||
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*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref> | *The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref> | ||
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]]. | *Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]]. | ||
* | *While [[Elytra]]'s glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref> | ||
==References== | ==References== |