Editing Steve (SSBU)

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{{Infobox Character
{{Infobox Character
|name        = Steve
|name        = Steve
|image        = {{tabber|title1=Steve|content1=[[File:Steve SSBU.png|250px]]|title2=Alex|content2=[[File:Alex SSBU.png|250px]]|title3=Zombie|content3=[[File:Zombie SSBU.png|250px]]|title4=Enderman|content4=[[File:Enderman SSBU.png|250px]]|title5=Steve & Alex|content5=[[File:Fighter-steve-alex.png|250px]]}}
|image        = {{tabber|title1=Steve|tab1=[[File:Steve SSBU.png|250px]]|title2=Alex|tab2=[[File:Alex SSBU.png|250px]]|title3=Zombie|tab3=[[File:Zombie SSBU.png|250px]]|title4=Enderman|tab4=[[File:Enderman SSBU.png|250px]]|title5=Steve & Alex|tab5=[[File:Fighter-steve-alex.png|250px]]}}
|game        = SSBU
|game        = SSBU
|universe    = {{uv|Minecraft}}
|universe    = {{uv|Minecraft}}
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}}
}}
:{{Cquote|''Steve Rocks the Block!''|cite=Introduction tagline (Steve)}}
:{{Cquote|''Steve Rocks the Block!''|cite=Introduction tagline (Steve)}}
:{{Cquote|''Alex Swaps In!''|cite=Introduction tagline (Alex)}}
:{{Cquote|''Zombie Spawns In!''|cite=Introduction tagline (Zombie)}}
:{{Cquote|''Enderman Steps from the Shadows!''|cite=Introduction tagline (Enderman)}}
'''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]].
'''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]].


Steve is ranked 1st out of 82 on the current [[tier list]], placing him at the very top in the S+ tier. Steve's ability to create platforms and walls of his own with [[Mine / Craft / Create Block]] gifts him with an extremely potent defensive prowess that also grants him great stage control, recovery aid and gimp potential while also allowing him access to a myriad of unique [[advanced technique]]s. These blocks also allow him to greatly extend his combos with incredibly fast attacks such as his moving jab attack and axe ladders among others, allowing him to command one of the best advantage states in the game and rack up massive amounts of damage. His damage potential can be further increased by upgrading his toolset with the materials he mines; diamond tools are viewed as a high threat because of it. His back aerial and smash attacks yield incredible kill power, as do his down aerial and [[TNT]], which are notable components in Steve's trapping game. [[Minecart]] is not only a useful horizontal recovery tool, but also a projectile command grab, a powerful KO option, and a tool Steve can use to approach opponents. [[Elytra]]'s gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. Nearly every move in Steve's arsenal can be used for multiple purposes, such as his down tilt, which can ledgetrap opponents, block projectiles and set up combos.
Steve is ranked 1st out of 82 on the current [[tier list]], placing him at the very top in the S+ tier. Steve's ability to create platforms and walls of his own with [[Mine / Craft / Create Block]] gifts him with an extremely potent defensive prowess that also grants him great stage control, recovery aid and gimp potential while also allowing him access to a myriad of unique [[advanced technique|advanced techniques]]. These blocks also allow him to greatly extend his combos with incredibly fast attacks such as his moving jab attack and axe ladders among others, allowing him to command one of the best advantage states in the game and rack up massive amounts of damage. His damage potential can be further increased by upgrading his toolset with the materials he mines; diamond tools are viewed as a high threat because of it. His back aerial and smash attacks yield incredible kill power, as do his down aerial and [[TNT]], which are notable components in Steve's trapping game. [[Minecart]] is not only a useful horizontal recovery tool, but also a command grab, a powerful KO option, and a tool Steve can use to approach opponents. [[Elytra]]'s gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. Nearly every move in Steve's arsenal can be used for multiple purposes, such as his down tilt, which can ledgetrap opponents, block projectiles and set up combos.


However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. He can be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks.
However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break over a period of usage, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. He can be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks.


Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023, which led to temporary Steve bans in many regions, with the technique itself still being banned in some tournaments.
Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results, with many of Steve's mains such as {{Sm|acola}}, {{Sm|Onin}} and {{Sm|Jake}} ranking within the Top 100. acola achieved widespread success as Japan's best player, winning major tournaments such as {{Trn|Kagaribi 7}}, {{Trn|Let's Make Moves Miami}}, {{Trn|Umebura SP 9}} and {{Trn|Smash Ultimate Summit 6}}, among others. Additionally, Onin has placed first at {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}, while Jake established himself as one of the United States' most prominent Steve players during the Wi-Fi era.
 
Steve quickly became a focal point of contention within the competitive scene following his release, with many in the community calling the character "[[broken]]". Although a character ban was discussed and heavily debated on throughout 2022, the February 2023 discovery of a tech involving Create Block that allows Steve to cancel hitstun and immediately act out led to Steve being banned from competing in multiple regions and tournament series, though most of these bans were reversed within the following months after further debate and observation by multiple different groups in the community.


==Attributes==
==Attributes==
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Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground.
Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground.


One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing.
One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing.


Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked.
Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked.
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His lack of a conventional projectile and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal and vertical reach, is also limited in some ways due to his low jump height and airspeed. Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. Minecart can be used for horizontal distance, though it does not grant good distance without gold, and cannot be used without iron. (Although Powered Minecart also uses up redstone, it and TNT use so little that running out of redstone never happens without specific setup to do so.) His blocks cannot be placed too far out from the edges of the stage, and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials. TNT can be used in niche situations since it gives Steve a slight vertical boost when dropped in the air, but it's usually not recommended due to its extreme resource cost.
His lack of a conventional projectile and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal and vertical reach, is also limited in some ways due to his low jump height and airspeed. Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. Minecart can be used for horizontal distance, though it does not grant good distance without gold, and cannot be used without iron. (Although Powered Minecart also uses up redstone, it and TNT use so little that running out of redstone never happens without specific setup to do so.) His blocks cannot be placed too far out from the edges of the stage, and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials. TNT can be used in niche situations since it gives Steve a slight vertical boost when dropped in the air, but it's usually not recommended due to its extreme resource cost.


Overall, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options, and his terrible mobility, compounded by a reliance on fairly linear options for approaching, means he faces an uphill battle against characters that outrange him, or are fast enough to weave around his defenses.
Overall, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options, and his terrible mobility, compounded by a reliance on fairly linear options for approaching, means he faces an uphill battle against characters that outrange him, or are fast enough to weave around his defenses. Although initial impressions of the character were mixed, dedicated players such as Jake and yonni helped change the character's perception for the better.


==Update history==
==Update history==
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|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}})
|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}})
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. Due to being a projectile, Steve experiences no hitlag, however the projectile itself does, delaying later hits relative to Steve and causing the opponent to be trapped for longer if all hits connect, thus reducing Steve's effective ending lag.
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed.
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}})
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}})
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late)
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late)
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|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}})
|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}})
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
|grabdesc=A tether-like grab using a fishing rod with a wide range. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> Grounded grabbed opponents are trapped within a fence while Steve holds them. The grab itself starts up relatively fast, but has very high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
|pummelname=Grab Punch ({{ja|つかみパンチ|Tsukami Panchi}})
|pummelname=
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldesc=A punch. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. He shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Min Min}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
|pummeldesc=Punches the opponent while they are trapped in the fence.
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
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|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dodgedesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|techdesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|floorfname=
|floorfname=
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}}
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}}
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|usname=Elytra
|usname=Elytra
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
|usdesc=Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison without proper usage.<ref>[https://clips.twitch.tv/FastBusyCroquetteDBstyle-QPyutQDvwYLndeqB Elytra Recovering from the Bottom Blastzone]</ref> He is also able to turn around during the [[startup]] of the move, but he cannot change directions or cancel the move once he starts flying. The elytra falls off after a few seconds of flight or if Steve hits a solid object in mid-glide, leaving Steve [[helpless]]; he can also cancel the move by pressing the shield or special attack button, though this will also put him in freefall. This move does not use up durability points.
|usdesc=Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison without proper usage<ref>[https://clips.twitch.tv/FastBusyCroquetteDBstyle-QPyutQDvwYLndeqB Elytra Recovering from the Bottom Blastzone]</ref>. He is also able to turn around during the [[startup]] of the move, but he cannot change directions or cancel the move once he starts flying. The elytra falls off after a few seconds of flight or if Steve hits a solid object in mid-glide, leaving Steve [[helpless]]; he can also cancel the move by pressing the shield or special attack button, though this will also put him in freefall. This move does not use up durability points.
|dsname=TNT
|dsname=TNT
|dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}}
|dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}}
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|fsdmg=15% (trapping hit), 45% (cutscene){{!!}} {{!!}} {{!!}} {{!!}}
|fsdmg=15% (trapping hit), 45% (cutscene){{!!}} {{!!}} {{!!}} {{!!}}
|fsdesc=Steve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic plays where the affected fighter is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a so-called "victory steak". When the cinematic ends, the victim is sent flying while Steve repeatedly crouches. The piston can hit multiple fighters, but only the first one hit will appear in the cinematic, though the piston causes enough knockback to KO bystanders as well. This attack does not use up durability points.
|fsdesc=Steve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic plays where the affected fighter is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a so-called "victory steak". When the cinematic ends, the victim is sent flying while Steve repeatedly crouches. The piston can hit multiple fighters, but only the first one hit will appear in the cinematic, though the piston causes enough knockback to KO bystanders as well. This attack does not use up durability points.
}}
===Stats===
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=1.45 | rdash=89
| run=1.45 | rrun=80
| walk=0.85 | rwalk=77-78
| trac=0.095 | rtrac=66-67
| airfric=0.0075 | rairfric=67-75
| air=0.86 | rair=83
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.04 | raddaccel=69-78
| gravity=0.07 | rgravity=81-84
| fall=1.42 | rfall=67
| ff=2.272 | rff=65
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=16.5 | rjumpheight=89
| shorthop=10 | rshorthop=88-89
| djump=22.5 | rdjump=87
}}
}}


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====Tool durability====
====Tool durability====
{|class="wikitable"
{| class="wikitable"
|-
!Weapon!!Wood/Gold!!Stone!!Iron/Diamond
!Weapon!!Wood/Gold!!Stone!!Iron/Diamond
|-
|-
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| 70 || 85 || 95
| 70 || 85 || 95
|}<ref>[https://twitter.com/Meshima_/status/1317228490329001984 Durability]</ref>
|}<ref>[https://twitter.com/Meshima_/status/1317228490329001984 Durability]</ref>
====Durability cost====
====Durability cost====
{|class="wikitable"
{| class="wikitable"
!Move!!Durability cost
!Move!!Durability cost
|-
|-
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Steve French Announcer SSBU.wav|French
Steve French Announcer SSBU.wav|French
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====Alex====
====Alex====
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Alex French Announcer SSBU.wav|French
Alex French Announcer SSBU.wav|French
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====Zombie====
====Zombie====
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Zombie French Alt Announcer SSBU.wav|French (alternate take)
Zombie French Alt Announcer SSBU.wav|French (alternate take)
</gallery>
</gallery>
====Enderman====
====Enderman====
<gallery>
<gallery>
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*'''Up taunt''': Jumps twice, and while in midair, punches three times. Due to Steve jumping the same height that his [[short hop]] covers, he can dodge some attacks with lower-reaching hitboxes. This gesture is often used in the ''Minecraft'' community as a greeting.
*'''Up taunt''': Jumps twice, and while in midair, punches three times. Due to Steve jumping the same height that his [[short hop]] covers, he can dodge some attacks with lower-reaching hitboxes. This gesture is often used in the ''Minecraft'' community as a greeting.
*'''Side taunt''': Pulls out and eats a Steak, with a small burp upon finishing.
*'''Side taunt''': Pulls out and eats a Steak, with a small burp upon finishing.
*'''Down taunt''': Sneaks (crouches) three times while looking toward the screen. This is another popular gesture found in the ''Minecraft'' community, where players crouch repeatedly as a sign of peace, friendship, or agreement. It is also used to mock a player when losing or getting trolled.
*'''Down taunt''': Sneaks (crouches) three times while looking toward the screen. This is another popular gesture found in the ''Minecraft'' community, where players crouch repeatedly as a sign of peace, friendship, or agreement. Is it also used to mock a player when losing or getting trolled.
<gallery>
<gallery>
SSBUSteveTaunt1.gif|Steve's up taunt.
SSBUSteveTaunt1.gif|Steve's up taunt.
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a low-mid tier character.
Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]].
Following the return of offline competitive play, Steve continued to see a strong presence at major and supermajor tournaments thanks to a thriving playerbase, with many ultimately ranking in the top 100. In particular, {{Sm|acola}} was widely considered the second-best player in 2022 while {{Sm|Onin}} notably 3-0'd {{Sm|MkLeo}} at {{Trn|Super Smash Con 2022}} and ultimately won the tournament. This has led many to consider Steve as not only the best character in the game, but also a character that's "broken"; this has resulted in Steve placing 1st on the first and current tier list.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Steve players (SSBU)]]''
''See also: [[:Category:Steve players (SSBU)]]''
 
*{{Sm|acola|Japan}} - The best player in Japan and the best Steve player in the world. Placed 1st at {{Trn|The Gimvitational}}, {{Trn|Let's Make Moves Miami}}, {{Trn|Umebura SP 9}}, {{Trn|Kagaribi 9}}, and {{Trn|Smash Ultimate Summit 6}}. Ranked 2nd on the [[UltRank 2022]].
*{{Sm|acola|Japan}} - Highly regarded as not only the best player in the world since 2023, but also one of the best ''Ultimate'' players of all-time. He is known for his absurd consistency, having placed outside the top 8 at majors only once and winning 18 of them, making him one of the players with the most major wins in ''Ultimate''.
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main. Placed 2nd at {{Trn|Keep it REAL: Collegiate}}, 5th at both {{Trn|MomoCon 2022}} and {{Trn|cardd's basement}}, and 9th at {{Trn|DreamHack Atlanta 2022}} with wins over players such as {{Sm|Kola}}, {{Sm|Riddles}} and {{Sm|Sonix}}. Ranked 87th on the [[OrionRank 2022]].
*{{Sm|crêpe salée|France}} - Initially known for his {{SSBU|Wario}}, he picked up Steve as a co-main in 2023 and began using him more by 2024. He is considered the best player in Europe in the first half of 2024, becoming the first player to surpass Glutonny on the [[European Ultimate Power Rankings]]. He won several French events over Glutonny and other top Europeans during this time, and also placed 2nd at {{Trn|95 Kings of Fields 4}} and 3rd at {{Trn|Game is Game}}.
*{{Sm|Jake|USA}} - One of the best Steve players in the United States. Placed 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, 7th at {{Trn|Double Down 2022}}, 9th at {{Trn|InfinityCON Tally 2021}}, 9th at {{Trn|CEO 2022}}, and 13th at {{Trn|CEO 2021}} with wins over players such as {{Sm|Light|p=Connecticut}}, {{Sm|Kola}}, and {{Sm|Dabuz}}. Ranked 33rd on the [[UltRank 2022]].
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the strongest hidden bosses as he rarely travels outside his region. He has made top 8 at nearly all the majors he has attended, most notably placing 5th at {{Trn|MomoCon 2022}} and 7th at {{Trn|Super Smash Con 2023}}.
*{{Sm|Quandale Dinglelingleton|USA}} - Placed 5th at {{Trn|Apex 2022}}, 9th at {{Trn|Super Smash Con 2022}}, 13th at {{Trn|Shine 2022}}, 17th at both {{Trn|Ludwig Smash Invitational}} and {{Trn|Glitch - Infinite}} with wins over players such as {{Sm|zackray}}, {{Sm|Tweek}}, and {{Sm|Dabuz}}. Ranked 80th on the [[UltRank 2022]].
*{{Sm|Jake|USA}} - Began competing online and was one of the first notable Steve players during the online metagame, but found greater success offline, becoming the second-best Steve player in North America in his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active since 2023, he remains one of the best Steve players in North America.
*{{Sm|Onin|USA}} - The best Steve player in the United States and the second best in the world. Placed 1st at both {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}, 2nd at {{Trn|Let's Make Moves Miami}}, 3rd at {{Trn|The Big House 10}}, and 5th at {{Trn|Ludwig Smash Invitational}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Tea}}, and {{Sm|Glutonny}}. Ranked 6th on the [[UltRank 2022]].
*{{Sm|Miya|Japan|p=Honshu}} - Better known as a {{SSBU|Mr. Game & Watch}} player but also plays Steve as a secondary or counterpick, often used against players he normally struggled with when playing Mr. Game & Watch or to avoid the Mr. Game & Watch ditto. Steve is normally only used in a handful of games at majors, although a few of Miya's events did see some significant Steve usage, most notably in Miya's victory at {{Trn|DELTA 7}}.
*{{Sm|Tropped|Spain}} - One of the best Steve players in Europe. Placed 9th at both {{Trn|95 Kings of Fields 2}} and {{Trn|Ultimate Fighting Arena 2022}}, 17th at {{Trn|Ultimate WANTED 4}} and 25th at both {{Trn|COLOSSEL 2022}} and {{Trn|VCA 2022}} with wins over players such as {{Sm|Glutonny}}, {{Sm|Chag}}, and {{Sm|Leon}}. Ranked 34th on the [[PGRU v3 EU]].
*{{Sm|Syrup|USA}} - Although he began playing Steve over his {{SSBU|Ness}} in 2023, he did not make a larger impact outside his region with the character until {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. Since then, he is regarded as one of the best Steve players in North America, having placed 5th at {{Trn|Riptide 2024}}, {{Trn|Cirque Du CFL 3}} and {{Trn|Get On My Level X}}.
*{{Sm|yonni|USA}} - Placed 5th at {{Trn|The Gimvitational}}, 9th at {{Trn|Riptide}}, 13th at both {{Trn|GENESIS 8}} and {{Trn|CEO 2021}}, and 17th at {{Trn|Glitch 8.5 - Konami Code}} with wins over players such as {{Sm|Dabuz}}, {{Sm|Cosmos}}, and {{Sm|Tweek}}. Ranked 94th on the [[UltRank 2022]].
*{{Sm|Quandale Dinglelingleton|USA}} - Although less prominent compared to other American Steve players, he is known for consistently placing high at most majors he attended, which includes placing 9th at {{Trn|Super Smash Con 2022}}, and his wins over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, where he placed 17th, and {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}, where he placed 13th.
*{{Sm|Onin|USA}} - The second-best Steve player of all-time who was both a top 10 player and in contention for the best player from the United States in 2022. They are the only Steve player outside of Japan to win a major, winning {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}.
*{{Sm|Yamanaction|Japan}} - Initially known for his {{SSBU|Luigi}}, but began playing more Steve throughout 2023 before becoming his primary main by the end of the year. He is considered the third-best Steve player in Japan, placing 3rd at {{Trn|Seibugeki 15}} defeating {{Sm|Shuton}} and {{Sm|Asimo}}, 7th at {{Trn|DELTA 7}}, and 9th at {{Trn|Seibugeki 14}}, as well as defeating {{Sm|MkLeo}} at {{Trn|Kagaribi 12}}.
*{{Sm|yonni|USA}} - A major labber for Steve's metagame first known offline for defeating {{Sm|Dabuz}} to place 9th at {{Trn|Riptide}}. He eventually became one of the best Steve players in North America in 2021 and 2022 despite his inconsistency, most notably placing 5th at {{Trn|The Gimvitational}} defeating {{Sm|Tweek}} and {{Sm|Riddles}}. He stopped competing seriously by 2023, and has made a few tournament appearances since.
 
===Tier placement and history===
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character.
 
Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]].
 
Following the return of offline competitive play, Steve continued to see a strong presence at major and supermajor tournaments thanks to a thriving playerbase, with many ultimately ranking in the top 100. In particular, {{Sm|acola}} was widely considered the second-best player in 2022 while {{Sm|Onin}} notably 3-0'd {{Sm|MkLeo}} at {{Trn|Super Smash Con 2022}} and ultimately won the tournament. This has led many to consider Steve as not only the best character in the game, but also a character that's "broken"; this has resulted in Steve placing 1st on the first and second tier lists.


===Ban discussion===
===Ban discussion===
{{split|There is a lot of information on the ban that is both present and not present in the section (such as banned events), and even with cleanup the section will be rather large.}}
{{cleanup|A lot of this still needs to be sourced}}
{{cleanup|A lot of this still needs to be sourced, and some sources need to be scrutinized}}
Due to the character's unorthodox playstyle and sudden rise in the metagame, many people began to argue that Steve should be banned. While this movement initially took a while to gain momentum, the discussion began in earnest in early 2022 with the sudden rise of players unknown prior to Steve's release, as well as the number of top player upsets by then-unranked players (such as {{Sm|Dabuz}} by {{Sm|yonni}} or {{Sm|Tweek}} by {{Sm|DDog}}). Discussion on Steve's ban heated up around the Summer of 2022 with the rise of {{Sm|acola}} and {{Sm|Onin}}, both of whom dominated their scene and won multiple majors despite being relatively unknown players months prior. In particular, Onin's dominant victory at {{Trn|Super Smash Con 2022}}, which included a devastating 3-0 victory over {{Sm|MkLeo}}; acola's victory at his debut oversees tournament {{Trn|The Gimvitational}}; and the Steve ditto between the two players at {{Trn|Let's Make Moves Miami}} led may players to compare Steve to ''Brawl'' {{SSBB|Meta Knight}} and ''Smash 4'' {{SSB4|Bayonetta}}, two characters who dominated their game's respective metagames.
Due to the character's unorthodox playstyle and sudden rise in the metagame, many people began to argue that Steve should be banned. While this movement initially took a while to gain momentum, the discussion began in earnest in early 2022 with the sudden rise of players unknown prior to Steve's release, as well as the number of top player upsets by then-unranked players (such as {{Sm|Dabuz}} by {{Sm|yonni}} or {{Sm|Tweek}} by {{Sm|DDog}}). Discussion on Steve's ban heated up around the Summer of 2022 with the rise of {{Sm|acola}} and {{Sm|Onin}}, both of whom dominated their scenes and won multiple majors despite being relatively unknown players months prior. In particular, Onin's dominant victory at {{Trn|Super Smash Con 2022}}, which included a devastating 3-0 victory over {{Sm|MkLeo}}; acola's victory at his debut overseas tournament {{Trn|The Gimvitational}}; and the Steve ditto between the two players at {{Trn|Let's Make Moves Miami}} led many players to compare Steve to ''Brawl'' {{SSBB|Meta Knight}} and ''Smash 4'' {{SSB4|Bayonetta}}, two characters who dominated their game's respective metagames.


Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game.
Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their success prove that Steve "carries" their players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game.


On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut.
On the other hand, opponent of Steve's ban argue that Steve's dominance in the metagame was still new, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl''{{'}}s Meta Knight or ''Smash 4''{{'}}s Bayonetta, and pointed to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut.


Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent.
Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knock back from custom balancing could still strengthen Steve by making his combos more consistent.


====PMLG (Phantom MLG) and ban efforts====
Despite the heated discussion, there were little effort on banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the discovery of [[Phantom MLG]] - a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack - in early 2023 led to renewed and successful efforts in banning the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the test, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 US states have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Let's Make Moves Miami 2023}}, and {{Trn|Regen 2023}}.
Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 out of the 50 United States have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Luminosity Makes Moves Miami}}, and {{Trn|Regen 2023}}.


However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on staling.<ref>https://twitter.com/ChakkieWFT/status/1648421839637741568</ref> Others also noted how difficult it was to properly pull off in tournament - notably, [[UltRank]] issued a $35 bounty to the first three players who prove they performed the technique in bracket, with the bounty later raised to $100.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1632856982741975041|title=UltRank's PMLG bounty}}</ref> The bounty remained unclaimed, and UltRank ended it after two months.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1652911724297871360|title=The bounty's end}}</ref> In addition, the ban was not unified across all regions, as most scenes outside of North America did not institute a ban, with only a few notable exceptions such as Australia.<ref>{{cite web|url=https://twitter.com/AusSmashSenate/status/1640187138204475395|title=Steve is Banned from Australian Tournaments}}</ref> In particular, Japan decided not to ban Steve, and the character remained legal during their Golden Week tournaments, which featured 3 supermajor events that had many international players in attendance.
However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743?t=dtPK7FU1SVvJTKOAFPHB4w&s=19</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on stalling.<ref>https://twitter.com/ChakkieWFT/status/1648421839637741568?t=H1rxQaFogT18KJBgTn1xAg&s=19</ref> Others also noted how difficult it was to properly pull off in tournament - notably, [[UltRank]] issued a $35 bounty to the first three players who prove they performed the technique in bracket, with the bounty later raised to $100.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1632856982741975041|title=UltRank's PMLG bounty}}</ref> The bounty remained unclaimed, and UltRank ended it after two months.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1652911724297871360|title=The bounty's end}}</ref> In addition, the ban was not unified across all regions, as most scenes outside of North America did not institute a ban, with only a few notable exceptions such as Australia.<ref>{{cite web|url=https://twitter.com/AusSmashSenate/status/1640187138204475395|title=Steve is Banned from Australian Tournaments}}</ref> In particular, Japan decided not to ban Steve, and the character remained legal during their Golden Week tournaments, which featured 3 supermajor events that had many international players in attendance.


Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref>
Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May.<ref>{{cite web|url=https://twitter.com/0verLade/status/1659317738324602886|title=Tampa unbans Steve}}</ref>


=={{SSBU|Classic Mode}}: Journey to the Far Lands==
=={{SSBU|Classic Mode}}: Journey to the Far Lands==
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]]
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]]
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one.
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.fandom.com/wiki/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.fandom.com/wiki/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.fandom.com/wiki/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]]
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]]
Due to his status as downloadable content, Steve does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. If loading an existing save file that meets this condition prior to downloading Steve, he is immediately unlocked.
Due to his status as downloadable content, Steve does not have a role in World of Light. Instead, he is automatically unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control, without having to fight Steve to free him. If loading an existing save file that meets this condition before downloading Steve, he is immediately unlocked.
{{clrl}}
{{clrl}}


==[[Spirit]]s==
==[[Spirit]]s==
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.


Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits.
Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits.
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|-
|-
|rowspan="2"|1,437
|rowspan="2"|1,437
|{{SpiritTableName|Piglin|customname=[https://minecraft.wiki/w/Piglin Piglin]|size=64|dlcalt=y}}
|{{SpiritTableName|Piglin|customname=[https://minecraft.fandom.com/wiki/Piglin Piglin]|size=64|dlcalt=y}}
|rowspan="2"|''Minecraft'' Series
|rowspan="2"|''Minecraft'' Series
|•Gold [[Steve (SSBU)|Alex]] Team {{Head|Steve|g=SSBU|s=20px|cl=Alex}}×7 (×2 Tiny)
|•Gold [[Steve (SSBU)|Alex]] Team {{Head|Steve|g=SSBU|s=20px|cl=Alex}}×7 (×2 Tiny)
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|-
|-
|1,435
|1,435
|{{SpiritTableName|Villager & Iron Golem|customname=[https://minecraft.wiki/w/Villager Villager] & [https://minecraft.wiki/w/Iron_Golem Iron Golem]|size=64}}
|{{SpiritTableName|Villager & Iron Golem|customname=[https://minecraft.fandom.com/wiki/Villager Villager] & [https://minecraft.fandom.com/wiki/Iron_Golem Iron Golem]|size=64}}
|''Minecraft'' Series
|''Minecraft'' Series
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•{{SSBU|Steve}} {{Head|Steve|g=SSBU|s=20px|cl=AlexWhite}}×2 {{Head|Steve|g=SSBU|s=20px|cl=SteveWhite}}
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•{{SSBU|Steve}} {{Head|Steve|g=SSBU|s=20px|cl=AlexWhite}}×2 {{Head|Steve|g=SSBU|s=20px|cl=SteveWhite}}
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|-
|-
|1,438
|1,438
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.wiki/w/Ender_Dragon Ender Dragon]|size=64}}
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.fandom.com/wiki/Ender_Dragon Ender Dragon]|size=64}}
|''Minecraft'' Series
|''Minecraft'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
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|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Minecraft|The Arch-Illager}}
|{{SSBUMusicLink|Minecraft|The Arch-Illager}}
|[https://minecraft.wiki/w/Enderman Endermen]
|[https://minecraft.fandom.com/wiki/Enderman Endermen]
|}
|}
<references group="SB">
<references group="SB">
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**When falling [[asleep]], Steve places a red bed on the ground and lies on it. When waking up, he collects it back into his inventory.
**When falling [[asleep]], Steve places a red bed on the ground and lies on it. When waking up, he collects it back into his inventory.
**In his [[perfect shield]] animation, Steve crouches and briefly wields a ''Minecraft'' shield.
**In his [[perfect shield]] animation, Steve crouches and briefly wields a ''Minecraft'' shield.
**Steve's crouching and crawling animations are taken from ''Minecraft''{{'}}s [https://minecraft.wiki/w/Sneaking sneaking] mechanic. He also sneaks in his [[teetering]] animation, reflecting the fact that sneaking prevents the player from falling over ledges in ''Minecraft''.
**Steve's crouching and crawling animations are taken from ''Minecraft''{{'}}s [https://minecraft.fandom.com/wiki/Sneaking sneaking] mechanic. He also sneaks in his [[teetering]] animation, reflecting the fact that sneaking prevents the player from falling over ledges in ''Minecraft''.
**When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), ''Minecraft''{{'}}s player damage sound plays, making him the only character with a unique long-distance fall sound. This sound cue is merely aesthetic.
**When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), ''Minecraft''{{'}}s player damage sound plays, making him the only character with a unique long-distance fall sound. This sound cue is merely aesthetic.
**''Minecraft''{{'}}s eating sound effects play when Steve consumes a [[food]] item. This makes Steve the second character to make a unique sound when eating, following fellow third-party character {{SSBU|Snake}}.
**''Minecraft''{{'}}s eating sound effects play when Steve consumes a [[food]] item. This makes Steve the second character to make a unique sound when eating, following fellow third-party character {{SSBU|Snake}}.
**Steve's clapping animation resembles the "simple clap" emote exclusive to ''Minecraft: Bedrock Edition'', looped and with Steve's body turned to the side instead of facing forwards.
**Steve's clapping animation resembles the "simple clap" emote exclusive to the "Bedrock" edition of ''Minecraft'', looped and with Steve's body turned to the side instead of facing forwards.
**Steve and Alex's eyes blink periodically, a feature not present in their home series outside of ''Minecraft: Bedrock Edition'' and ''Minecraft Dungeons''. Otherwise, their facial expressions never change, even while [[asleep]]. The Zombie and Enderman do not blink.
**Steve and Alex's eyes blink periodically, a feature not present in their home series outside of ''Minecraft''{{'}}s "Bedrock" edition and ''Minecraft Dungeons''. Otherwise, their facial expressions never change, even while [[asleep]]. The Zombie and Enderman do not blink.
**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''.
**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''.
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab.
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab.
**Steve’s animation when carrying a heavy item is based on the Enderman’s animation when it’s carrying a block.
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple.
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple.
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014.
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014.
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*Steve is the only fighter to lack an [[idle pose]].
*Steve is the only fighter to lack an [[idle pose]].
*Zombie and Enderman are the only alternate characters to lack fighter spirits.
*Zombie and Enderman are the only alternate characters to lack fighter spirits.
*Zombie's and Enderman's stock icons are two of six to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, {{SSBU|Sonic}}, and {{SSBU|R.O.B.}}
*Zombie's and Enderman's stock icons are two of six to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|Meta Knight}}, {{SSBU|Sonic}}, and {{SSBU|R.O.B.}}.
**This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises.
**This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises.
*Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's wooden and stone sword attacks use "punching" sound effects.
*Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's wooden and stone sword attacks use "punching" sound effects.
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*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref>
*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref>
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]].
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]].
*Excluding the Mii Fighters, Steve and {{SSBU|Olimar}} are the only fighter to have an alternate costume of a different character beyond a gender swap in the same pose as his default costume.
*While [[Elytra]]'s glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref>
*Steve, {{SSBU|Snake}}, and {{SSBU|Inkling}} are the only characters who cannot angle their shield by holding the special move button while shielding. In Steve's case, this is due to the shield and special button combination being used to spawn a crafting table near him.


==References==
==References==
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{{SSBUCharacters}}
{{SSBUCharacters}}
{{Minecraft universe}}
{{Minecraft universe}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]

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