Editing Steve (SSBU)

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|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dodgedesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}
|techdesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}
|floorfname=
|floorfname=
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}}
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}}

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