Editing Steve (SSBU)

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Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game.
Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game.


On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut.
On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats, and even then, Onin's results had a noticeable decline in 2023, though Onin's results did get better in 2024. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut.


Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent.
Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent.

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