Editing Steve (SSBU)/Neutral aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
 
[[File:SteveNAirPunch.gif|thumb|300px|Hitbox visualization showing Steve's neutral aerial with no sword.]]
==Hitbox visualizations==
[[File:SteveNAirWoodStoneIronDiamond.gif|thumb|300px|Hitbox visualization showing Steve's neutral aerial with a sword other than gold.]]
{| class="wikitable"
[[File:SteveNAirGold.gif|thumb|300px|Hitbox visualization showing Steve's neutral aerial with a gold sword.]]
!No sword!!Non-Gold sword!!Gold sword
{{competitive expertise}}
|-
|[[File:SteveNAirPunch.gif|200px]]||[[File:SteveNAirWoodStoneIronDiamond.gif|280px]]||[[File:SteveNAirGold.gif|280px]]
|}
 
==Overview==
==Overview==
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.
===Broken Sword===
===No sword===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.72%
|damage=2.72%
|angle=60
|angle=60
|af=3
|bk=72
|bk=72
|ks=50
|ks=50
Line 30: Line 23:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
Line 38: Line 30:
}}
}}
|'''-10''' frames
|'''-10''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=2.72%
|damage=2.72%
|angle=60
|angle=60
|af=3
|bk=72
|bk=72
|ks=50
|ks=50
Line 52: Line 43:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
Line 60: Line 50:
}}
}}
|'''-10''' frames
|'''-10''' frames
|0.25×
|0.25x
|}
|}


===Wood/Stone sword===
===Wood/Stone Sword===
Base damage is increased to 3.74% for a Stone sword.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 81: Line 70:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 88: Line 76:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 103: Line 90:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 110: Line 96:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 125: Line 110:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 132: Line 116:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 147: Line 130:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 154: Line 136:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 169: Line 150:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 176: Line 156:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=5
|id=5
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 191: Line 170:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 198: Line 176:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=6
|id=6
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 213: Line 190:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 220: Line 196:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=7
|id=7
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 235: Line 210:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 242: Line 216:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
|}
|}
 
===Iron/Gold/Diamond===
===Iron/Gold/Diamond sword===
Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 264: Line 236:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 271: Line 242:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 286: Line 256:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 293: Line 262:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 308: Line 276:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 315: Line 282:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3.4%
|damage=3.4%
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 330: Line 296:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 337: Line 302:
|g=f
|g=f
}}
}}
|'''-7''' frames
|'''-5''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 352: Line 316:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 359: Line 322:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=5
|id=5
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 374: Line 336:
|ypos=3.1
|ypos=3.1
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 381: Line 342:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=6
|id=6
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 396: Line 356:
|ypos=6.2
|ypos=6.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 403: Line 362:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=7
|id=7
|damage=3.4%
|damage=3.4%
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 418: Line 376:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 425: Line 382:
|a=f
|a=f
}}
}}
|'''-5''' frames
|'''-3''' frames
|0.25×
|0.25x
|}
|}


==Timing==
==Timing==
The move can be automatically repeated by holding the attack button, and Steve can jump during it. Unlike other aerials, this move lacks traditional landing lag or autocancels; upon landing, Steve instead transitions into his {{mvsub|Steve|SSBU|neutral attack}} or {{mvsub|Steve|SSBU|forward tilt}}, which continue from the latest frame with their own properties, much like air-to-ground transitions for [[special move]]s.
{|class="wikitable"
{|class="wikitable"
!Hitboxes (Not Gold, Gold)
!Hitboxes (Not Gold, Gold)
Line 439: Line 394:
|17, 15
|17, 15
|-
|-
!Animation length (Not Gold, Gold)
!Animation length (Not Gold, Gold
|17, 15
|17, 15
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Not Gold {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=1}}
|'''Not Gold''' {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
!Gold {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=2}}
|'''Gold''' {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*Steve has a landing lag value of 6 frames coded for his neutral aerial in his character files, which is never used due to its unique properties.
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Neutral aerials (SSBU)]]
[[Category:Neutral aerials (SSBU)]]

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