[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing Steve (SSBU)/Down aerial
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
==Anvil shorthopping== | ==Anvil shorthopping== | ||
Anvil shorthopping refers to an advanced technique discovered and named by smasher Tytaneum which allows Steve to bypass the regular endlag of anvil in specific situations. When landing on the ground with anvil, Steve normally suffers a landing lag of 18 frames. If a jump is inputted exactly two frames before landing with the anvil, Steve will execute an extremely low-height jump which allows him to re-land on the anvil almost instantly, leaving him fully actionable. He may then use any move, increasing the safety of anvil massively as well as improving its offensive potential. Another extremely relevant application of this technique is when landing on an opponent or their shield. Steve may execute this exact same technique while the anvil is in hitstop (as in, frozen temporarily as it connects with the opponent or their shield | Anvil shorthopping refers to an advanced technique discovered and named by smasher Tytaneum which allows Steve to bypass the regular endlag of anvil in specific situations. When landing on the ground with anvil, Steve normally suffers a landing lag of 18 frames. If a jump is inputted exactly two frames before landing with the anvil, Steve will execute an extremely low-height jump which allows him to re-land on the anvil almost instantly, leaving him fully actionable. He may then use any move, increasing the safety of anvil massively as well as improving its offensive potential. Another extremely relevant application of this technique is when landing on an opponent or their shield. Steve may execute this exact same technique while the anvil is in hitstop (as in, frozen temporarily as it connects with the opponent or their shield in order to gain full actionability upon hitting the anvil. This is executed in the exact same manner, in which Steve must input jump 2 framed before the anvil connects with the opponent or their shield. If done successfully, Steve may instantly down-smash as soon as the anvil's first hit connects, causing an instant shield break if the anvil's first hit, landing hit, and down-smash connect. | ||
The applicability of this tech is highly limited due to its essentially frame perfect nature; however, the Steve player may benefit from attempting the technique every time they land with an anvil or connect it with an opponent as there is little to no consequence for failing the technique, while there is a massive potential reward for successfully pulling it off. | The applicability of this tech is highly limited due to its essentially frame perfect nature; however, the Steve player may benefit from attempting the technique every time they land with an anvil or connect it with an opponent as there is little to no consequence for failing the technique, while there is a massive potential reward for successfully pulling it off. | ||
==Update History== | ==Update History== |