Editing Star Rod
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==Operation== | ==Operation== | ||
[[File:FalconStarRod.jpg|thumb|150px|left|Captain Falcon's unusual Star Rod swing, from ''Melee'']] | [[File:FalconStarRod.jpg|thumb|150px|left|Captain Falcon's unusual Star Rod swing, from ''Melee'']] | ||
As a battering item, combatants can use the Star Rod to directly hit opponents up close. Using either [[smash attack]]s or [[tilt]]s, however, cause the Star Rod to shoot out long-range stars that can hit opponents from a distance; in close ranges, a direct hit from the Star Rod can potentially hit opponents directly into the resultant star. Particularly powerful variants are found with the forward smashes of [[Captain Falcon]], [[Marth]], [[Sheik]], [[Pit]] and [[Ike]]; due to their non-standard forward smash animations with items, the five can fire off more than one shot at a time with a single smash attack, with Falcon's attacks shooting off 5 stars and Sheik's firing off 2 stars. The item, however, has only sixteen stars, and using either of the two aforementioned characters can cause the item to quickly deplete its ammunition. This mechanic has been removed in | As a battering item, combatants can use the Star Rod to directly hit opponents up close. Using either [[smash attack]]s or [[tilt]]s, however, cause the Star Rod to shoot out long-range stars that can hit opponents from a distance; in close ranges, a direct hit from the Star Rod can potentially hit opponents directly into the resultant star. Particularly powerful variants are found with the forward smashes of [[Captain Falcon]], [[Marth]], [[Sheik]], [[Pit]] and [[Ike]]; due to their non-standard forward smash animations with items, the five can fire off more than one shot at a time with a single smash attack, with Falcon's attacks shooting off 5 stars and Sheik's firing off 2 stars. The item, however, has only sixteen stars, and using either of the two aforementioned characters can cause the item to quickly deplete its ammunition. This mechanic has been removed in {{for3ds}} and {{forwiiu}}. | ||
As the stars are considered projectiles by the game, they can be [[reflect]]ed by a variety of moves; in addition, they can also be [[absorb]]ed. | As the stars are considered projectiles by the game, they can be [[reflect]]ed by a variety of moves; in addition, they can also be [[absorb]]ed. | ||
If the Star Rod runs out of stars to shoot, combatants can still use it to directly hit opponents. A more practical option, however, is to throw the item towards enemies; the Star Rod, when thrown, | If the Star Rod runs out of stars to shoot, combatants can still use it to directly hit opponents. A more practical option, however, is to throw the item towards enemies; the Star Rod, when thrown, produces a powerful [[semi-spike]], which can potentially [[gimp]] recoveries or act as a general KO move. A thrown Star Rod cannot be powershielded. When a thrown Star Rod gets reflected, it does not travel far enough to hit the original attacker, unless they are close enough to the reflector's user. | ||
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==Damage== | ==Damage Table== | ||
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | ||
{|border="1" class="wikitable sortable" | {|border="1" class="wikitable sortable" | ||
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==Trophies== | ==Trophies== | ||
=== | ===''Melee'' trophy === | ||
[[File:Star Rod Trophy Melee.png|left|100px|thumb|Star Rod trophy in ''Melee''.]] | |||
| | ''This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.'' | ||
| | *''Kirby's Adventure, 05/93'' | ||
{{clrl}} | {{clrl}} | ||
=== | ===''Brawl'' trophy=== | ||
[[File:Star Rod Trophy.jpg|left|100px|thumb|Star Rod trophy in ''Brawl''.]] | |||
| | ''A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Nightmare Wizard.'' | ||
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{{Trophy games|console1=NES|game1=Kirby's Adventure|console2=SNES|game2=Kirby Super Star}} | |||
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=== | ===''Smash 4'' trophy=== | ||
[[File:StarRodTrophy3DS.png|100px|left|thumb|Star Rod trophy in ''for 3DS''.]] | |||
| | [[File:StarRodTrophyWiiU.png|100px|thumb|Star Rod trophy in ''for Wii U''.]] | ||
{{flag|ntsc}} ''Swung normally, this item will deal a regular physical attack. But if you charge up the blow, it becomes a magic wand that launches stars! The Star Rod is the source of power for the Fountain of Dreams in Kirby's Adventure. Using the rod, Kirby was able to defeat Nightmare.'' | |||
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| | {{flag|pal}} ''Attack normally and you may as well just be swinging any old stick around, but if you deliver a hefty blow with it, this magic wand will launch a shooting star! The Star Rod powers the Fountain of Dreams, and Kirby once used it to defeat the evil Nightmare when he appeared from the fountain in Kirby's Adventure.'' | ||
| | {{Trophy games|console1=NES|game1=Kirby's Adventure (05/1993)|console2=GBA|game2=Kirby: Nightmare in Dream Land (09/2003)}} | ||
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}} | |||
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==Spirits== | ==Spirits== | ||
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In [[Adventure Mode: World of Light]], the Star Rod is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Star Rod's spirit is located in the lake section of [[The Light Realm]]. | In [[Adventure Mode: World of Light]], the Star Rod is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Star Rod's spirit is located in the lake section of [[The Light Realm]]. | ||
The | The Star Rod uses an army of {{SSBU|Kirby}} puppet fighters starting off with a Star Rod and is fought on the Fountain of Dreams stage. | ||
{| class="wikitable" | {| class="wikitable" | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
StarRodIconSSB.png|Star Rod in ''Smash | File:StarRodIconSSB.png|Star Rod in ''[[Super Smash Bros.|SSB]]'' | ||
File:Ssbmitemsstarrod.jpg|Star Rod in ''[[Super Smash Bros. Melee|Melee]]'' | |||
Ssbmitemsstarrod.jpg|Star Rod in ''Melee'' | File:StarrodSSBB.jpg|Star Rod artwork from ''Brawl'' | ||
StarrodSSBB.jpg|Star Rod artwork from ''Brawl'' | File:StarRod-SSB4.jpg|[[Kirby]] holds the Star Rod in {{forwiiu}}. | ||
StarRod-SSB4.jpg| | File:SSBUStarRod.png|Star Rod artwork from ''Ultimate''. | ||
SSBUStarRod.png|Star Rod | |||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on [[Battleship Halberd]]'s main platform) the star will hit the slope, spin in place for a second, and then disappear. | *When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on [[Battleship Halberd]]'s main platform) the star will hit the slope, spin in place for a second, and then disappear. | ||
*In ''Ultimate'', | *In ''Ultimate'', Zero Suit Samus does not vibrate in place when charging a smash attack with the Star Rod. This also happens to Byleth when charging a smash attack with the [[Death's Scythe]]. | ||
{{SSBItems}} | {{SSBItems}} |