Editing Star KO

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Star KOs in ''Brawl'' are generally identical to its appearance in ''Melee'', but the voice clips are given a reverberating effect, similar to those used for [[Final Smash]]es and the [[announcer]]'s voice, as if the victim is far away from the stage (though they are actually added by the game rather than their sound files being echoed, albeit still fading out at the end). Oddly, in [[Flat Zone 2]] and [[Hanenbow]], if the victim's status conditions are still in effect, they will not be aligned with the character (i.e. the frozen block and character fly off separately).
Star KOs in ''Brawl'' are generally identical to its appearance in ''Melee'', but the voice clips are given a reverberating effect, similar to those used for [[Final Smash]]es and the [[announcer]]'s voice, as if the victim is far away from the stage (though they are actually added by the game rather than their sound files being echoed, albeit still fading out at the end). Oddly, in [[Flat Zone 2]] and [[Hanenbow]], if the victim's status conditions are still in effect, they will not be aligned with the character (i.e. the frozen block and character fly off separately).


For the first time in the series, ''Brawl'' introduces a character who is silent while being Star KO'd, that being {{SSBB|Olimar}} (even though ''Pikmin 2'' gave him a canon voice). Additionally, there are a handful of characters who shout "No!" while being Star KO'd, which are {{SSBB|Snake}} and {{SSBB|Sonic}}, as well as veteran {{SSBB|Peach}}. {{SSBB|Kirby}} similarly makes an "Iyah!" sound, a Japanese phrase for expressing dismay or shock, while {{SSBB|Wolf}} and {{SSBB|R.O.B.}} emit a howl and multiple beeps respectively while Star KO'd. {{SSBB|Samus}} and {{SSBB|Mr. Game & Watch}}'s Star KO sounds are also renewed.
For the first time in the series, ''Brawl'' introduces a character who is silent while being Star KO'd, that being {{SSBB|Olimar}}, (even though ''Pikmin 2'' gave him a canon voice). Additionally, there are a handful of characters who shout "No!" while being Star KO'd, which are {{SSBB|Snake}} and {{SSBB|Sonic}}, as well as veteran {{SSBB|Peach}}. {{SSBB|Kirby}} similarly makes an "Iyah!" sound, a Japanese phrase for expressing dismay or shock, while {{SSBB|Wolf}} and {{SSBB|R.O.B.}} emit a howl and multiple beeps respectively while Star KO'd. {{SSBB|Samus}} and {{SSBB|Mr. Game & Watch}}'s Star KO sounds are also renewed.


====In ''[[Super Smash Bros. 4]]''====
====In ''[[Super Smash Bros. 4]]''====
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*If the camera zooms out enough on certain large stages, the "trick" of the Star KOs can be revealed: once the defeated character hits the upper blast line, they get shifted toward the background as their tumble animation starts, before reappearing onscreen for the KO animation.  This can be seen best in the Camera mode in ''Super Smash Bros. Melee'', by maneuvering the camera into a certain position. This trick can also be revealed in ''Ultimate'' using the camera's frame-by-frame controls.
*If the camera zooms out enough on certain large stages, the "trick" of the Star KOs can be revealed: once the defeated character hits the upper blast line, they get shifted toward the background as their tumble animation starts, before reappearing onscreen for the KO animation.  This can be seen best in the Camera mode in ''Super Smash Bros. Melee'', by maneuvering the camera into a certain position. This trick can also be revealed in ''Ultimate'' using the camera's frame-by-frame controls.
*If the cage the [[Mii]] resides inside on the [[Find Mii]] stage sustains sufficient damage, the Mii and the cage will be Star KO'd, though no sound effects play when this occurs.
*If the cage the [[Mii]] resides inside on the [[Find Mii]] stage sustains sufficient damage, the Mii and the cage will be Star KO'd, though no sound effects play when this occurs.
*If [[Rosalina]] is Star KO'd while [[Luma]] remains on the battlefield, [https://youtu.be/JGVNqkxwGR4?t=471 Luma will shrink to match Rosalina's animation].
*In ''SSB4'':
*In ''SSB4'':
**{{SSB4|King Dedede}} and {{SSB4|Cloud}}'s voice clips for being Star KO'd are longer than the time allotted for the Star KO animation.
**{{SSB4|King Dedede}} and {{SSB4|Cloud}}'s voice clips for being Star KO'd are longer than the time allotted for the Star KO animation.

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