Editing Stalling
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'''Stalling''' is any | '''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. The technique is known to annoy most players. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling. | ||
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s. | |||
Stalling is not to be confused with [[camping]]. A camping opponent still intends to fight, just at a distance; a stalling opponent does not intend to fight in any way. | |||
==Examples of stalling== | ==Examples of stalling== | ||
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*{{SSBU|Lucario}} can plank with [[Extreme Speed]], even after the 6 grab limit has been passed. However, Lucario will not get any intangibility from successive ledge grabs. | *{{SSBU|Lucario}} can plank with [[Extreme Speed]], even after the 6 grab limit has been passed. However, Lucario will not get any intangibility from successive ledge grabs. | ||
*{{SSBU|Sonic}} is infamous for being able to stall with his incredible speed. | *{{SSBU|Sonic}} is infamous for being able to stall with his incredible speed. | ||
==See also== | ==See also== |