Editing Stalling

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'''Stalling''' is any deliberate attempt to avoid conflict and waste time, with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. Stalling is not to be confused with [[camping]]. A camping opponent still intends to fight, just at a distance; a stalling opponent does not intend to fight in any way.
'''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. The technique is known to annoy most players. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.
 
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s.
 
Stalling is not to be confused with [[camping]]. A camping opponent still intends to fight, just at a distance; a stalling opponent does not intend to fight in any way.


==Examples of stalling==
==Examples of stalling==
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*{{SSBU|Lucario}} can plank with [[Extreme Speed]], even after the 6 grab limit has been passed. However, Lucario will not get any intangibility from successive ledge grabs.
*{{SSBU|Lucario}} can plank with [[Extreme Speed]], even after the 6 grab limit has been passed. However, Lucario will not get any intangibility from successive ledge grabs.
*{{SSBU|Sonic}} is infamous for being able to stall with his incredible speed.
*{{SSBU|Sonic}} is infamous for being able to stall with his incredible speed.
==In competitive play==
Stalling is generally considered a viable strategy for certain matchups, as getting a quick lead early on and then avoiding the opponent until time runs out is considered easier than actually engaging and attempting to take stocks. Agile characters, especially ones with good air mobility that can safely travel under a stage, are usually the most successful at stalling. That being said, stalling goes against the fighting game philosophy of the ''Smash'' series, and therefore is generally looked down upon at a serious competitive level. Not only do most players find stalling annoying to deal with, most spectators find stalling boring to watching, leading to an uncomfortable situation for everyone.
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. However, this rule is sometimes difficult to enforce, as "excessive stalling" is a subjective phrase with many opinions on where the threshold is. The act of punishing stalling at all has even proven controversial, as some consider stalling to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Other forms of stalling are allowed a maximum amount of executions, such as a rule in many ''Melee'' majors where a maximum of 60 planking attempts are allowed. However, this rule only comes into effect in the game goes to a time out, meaning players theoretically can perform the technique an unlimited amount of times as long as the they can take all of their opponent's stocks.


==See also==
==See also==

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