Editing Stall-then-fall
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
==Properties== | ==Properties== | ||
[[File:Stall-then-fall Ultimate Meteor Smash.gif|thumb| | [[File:Stall-then-fall Ultimate Meteor Smash.gif|thumb|150px|{{SSBU|Mr. Game & Watch}}'s down aerial being used as a [[meteor smash]].]] | ||
The [[attack]] is as simple as the name: the [[character]] pauses briefly in the air, then rockets downward, usually with a kick. The downward falling speed can be much greater than the character's usual [[falling speed]], even while [[fast falling]]. Most of these attacks launch the character diagonally forward and downwards, but a few of them ([[Toon Link]]'s, [[Mr. Game & Watch]]'s, [[Bowser]]'s, [[Kirby]]'s, [[Yoshi]]'s, [[Ridley]]'s, and [[Banjo]] & [[Kazooie]]'s) do not, instead launching straight downwards or allowing the direction to be controlled (Mr. Game & Watch and Bowser's down aerial in ''Super Smash Bros. 4''). | The [[attack]] is as simple as the name: the [[character]] pauses briefly in the air, then rockets downward, usually with a kick. The downward falling speed can be much greater than the character's usual [[falling speed]], even while [[fast falling]]. Most of these attacks launch the character diagonally forward and downwards, but a few of them ([[Toon Link]]'s, [[Mr. Game & Watch]]'s, [[Bowser]]'s, [[Kirby]]'s, [[Yoshi]]'s, [[Ridley]]'s, and [[Banjo]] & [[Kazooie]]'s) do not, instead launching straight downwards or allowing the direction to be controlled (Mr. Game & Watch and Bowser's down aerial in ''Super Smash Bros. 4''). | ||
Line 48: | Line 48: | ||
*[[Hero]]'s [[Kaclang]] - One of the spells available through [[Command Selection]]. The Hero will turn into metal and, if used in the air, plummet downwards, damaging any opponent he hits in the process. The spell cannot be canceled, effectively guaranteeing a self-destruct if used over a pit, though the Hero has a very limited ability to steer his fall. Also cannot be canceled after the Hero hits the ground, leaving him vulnerable to be hit once the metal transformation fades off. | *[[Hero]]'s [[Kaclang]] - One of the spells available through [[Command Selection]]. The Hero will turn into metal and, if used in the air, plummet downwards, damaging any opponent he hits in the process. The spell cannot be canceled, effectively guaranteeing a self-destruct if used over a pit, though the Hero has a very limited ability to steer his fall. Also cannot be canceled after the Hero hits the ground, leaving him vulnerable to be hit once the metal transformation fades off. | ||
*[[Ice Climbers]]' down aerial (''Brawl'' onwards) — the pair thrusts their hammers below them and then drop down. Falls slower than most stall-then-falls in ''Brawl'', but with less landing lag than most. They also do not "stall" for very long (seemingly not at all), making the move less predictable. | *[[Ice Climbers]]' down aerial (''Brawl'' onwards) — the pair thrusts their hammers below them and then drop down. Falls slower than most stall-then-falls in ''Brawl'', but with less landing lag than most. They also do not "stall" for very long (seemingly not at all), making the move less predictable. | ||
*[[Kazuya]]'s down aerial — the Demon Scissors, in which Kazuya flips forwards and extends his legs, rushing downwards quickly. He travels a short distance upwards at the beginning of the move. Becomes a nearly inevitable self-destruct if missed. | *[[Kazuya]]'s down aerial — the Demon Scissors, in which Kazuya flips forwards and extends his legs, rushing downwards quickly. He travels a short distance upwards at the beginning of the move.Becomes a nearly inevitable self-destruct if missed. | ||
*[[Kirby]]'s [[Stone]] — during the stall, Kirby transforms into an invincible stone and plummets. The stone remains invincible after hitting the ground, other than grabs. Can be cancelled midair by pressing the special button. Won't cancel automatically until some time after hitting the ground. | *[[Kirby]]'s [[Stone]] — during the stall, Kirby transforms into an invincible stone and plummets. The stone remains invincible after hitting the ground, other than grabs. Can be cancelled midair by pressing the special button. Won't cancel automatically until some time after hitting the ground. | ||
*[[Mii Brawler]]'s [[Head-On Assault]] — Flips around while airborne then crashes down headfirst, attacking anyone it hits. | *[[Mii Brawler]]'s [[Head-On Assault]] — Flips around while airborne then crashes down headfirst, attacking anyone it hits. | ||
Line 57: | Line 57: | ||
*[[Sephiroth]]'s down aerial - Falls down with his sword pointed down. | *[[Sephiroth]]'s down aerial - Falls down with his sword pointed down. | ||
*[[Sheik]]'s down aerial (''Brawl'' onwards) — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''. | *[[Sheik]]'s down aerial (''Brawl'' onwards) — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''. | ||
*[[Simon]]'s down aerial — extends a leg and shoots diagonally downward. Meteor smashes at the beginning. If he hits an opponent, he bounces off, giving Simon a relatively safe edgeguarding option. | *[[Simon]]'s down aerial — extends a leg and shoots diagonally downward. Meteor smashes at the beginning. If he hits an opponent, he bounces off, giving Simon a relatively safe edgeguarding option. | ||
*[[Sonic]]'s down aerial — extends a leg and shoots diagonally downward. Can meteor smash starting in ''Super Smash Bros. 4''. | *[[Sonic]]'s down aerial — extends a leg and shoots diagonally downward. Can meteor smash starting in ''Super Smash Bros. 4''. |