Editing Stairway to Heaven
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While the technique is usually impossible to escape if done correctly, the opponent can [[tech]] out of it in certain circumstances; namely, if they are still in [[hitstun]] while just above the top platform on Dream Land, they will be able to tech soon enough so that the [[invincibility frame]]s will prevent the Falcon player from landing the up aerial. | While the technique is usually impossible to escape if done correctly, the opponent can [[tech]] out of it in certain circumstances; namely, if they are still in [[hitstun]] while just above the top platform on Dream Land, they will be able to tech soon enough so that the [[invincibility frame]]s will prevent the Falcon player from landing the up aerial. | ||
In later games, this combo is commonly referred to as the "''64'' combo." However, in ''Melee'' and ''Brawl,'' Falcon's up aerial has a lower launch angle, decreasing its combo potential, and making it much harder to chain it into itself. In ''Smash 4,'' however, Falcon's up aerial has the same launch angle as in the original game, and is his main combo move. It can be reliably comboed into itself multiple times, though due to Falcon Dive's decreased speed and [[knockback]], it is no longer a viable way to end the combo | In later games, this combo is commonly referred to as the "''64'' combo." However, in ''Melee'' and ''Brawl,'' Falcon's up aerial has a lower launch angle, decreasing its combo potential, and making it much harder to chain it into itself. In ''Smash 4,'' however, Falcon's up aerial has the same launch angle as in the original game, and is his main combo move. It can be reliably comboed into itself multiple times, though due to Falcon Dive's decreased speed and [[knockback]], it is no longer a viable way to end the combo. | ||
In ''Ultimate'' however, Falcon Dive is much stronger, having much more knockback than in previous games, being a viable KO move and combo finisher, bringing back certain aspects of the combo from how it was in ''64'' and is able to KO close to the ledge at 45% - 60% (depending on the opponent's weight) after a grab or a [[Raptor Boost]]. | In ''Ultimate'' however, Falcon Dive is much stronger, having much more knockback than in previous games, being a viable KO move and combo finisher, bringing back certain aspects of the combo from how it was in ''64'' and is able to KO close to the ledge at 45% - 60% (depending on the opponent's weight) after a grab or a [[Raptor Boost]]. |