Editing Stage spike
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[[File:Stage Spike Brawl.gif|thumb|250px|{{SSBB|Snake}} using his [[back aerial]] to stage spike {{SSBB|Lucas}} in ''Brawl''.]] | [[File:Stage Spike Brawl.gif|thumb|right|250px|{{SSBB|Snake}} using his [[back aerial]] to stage spike {{SSBB|Lucas}} in ''Brawl''.]] | ||
[[ | A '''stage spike''' refers to when one is knocked against part of the stage and falls straight down in a similar fashion to a [[meteor smash]]. Stage spikes can be used as an [[edge-guarding]] technique or as a [[guard break]] technique, depending on who is doing the stage spike. One example is [[Marth]] using his [[Dolphin Slash]] below the stage to knock a recovering opponent into the stage and KO them. This can be [[tech]]ed out of, but it's very difficult to do so. Another example is [[Captain Falcon]]'s [[Falcon Dive]], it is safer to use since Captain Falcon can use the move again after he succesfully grabs an opponent. A stage spike can also be performed by some moves on opponents who [[edgehog]]. | ||
==Applications== | |||
Stage spikes are mostly useful for characters with no true meteor smashes (for instance, [[Meta Knight (SSBB)|Meta Knight]] and [[Squirtle (SSBB)|Squirtle]]). However, they are great for all characters. For instance, Marth has two [[meteor smash]]es. In the above example, the opponent would almost certainly be above or to the side of Marth, so his [[Down aerial]] is useless as a meteor smash. By using the Dolphin Slash, he knocks the opponent up and into the bottom of the stage, causing them to bounce off and die as if they were meteor smashed, as well as allowing Marth to recover. Donkey Kong also has a technique which is carry an opponent and then toss him or her there with his forward throw. | |||
==Self-stage spiking== | |||
Self-stage spiking involves a failed [[recovery]] move. Self-stage spiking occurs when the player tries to recover, but instead, in addition to missing the ledge, ends up hitting part of the stage, bouncing off, and then falling down as if they were [[spike]]d. [[Ness]] and [[Lucas]], as part of their [[PK Thunder]] attacks, are particularly prone to self-stage spiking. | |||
[[File:StageSpike.jpg|thumb|right|Lucas' PK Thunder self-stage spike.]] | |||
==Stages that stage spike== | |||
Some stages have some a part that may stage spike. Effectively all stages that can be stage spiked have a point where the environment has a solid overhead barrier. A few of them are: | |||
*The lips of [[Final Destination]]. | |||
[[ | *The lips of [[Battlefield]]. | ||
*The lips of [[Smashville]]. | |||
*The lowest platform of [[Temple]] if hit underneath. Also, the ceiling of the area entirely beneath the Temple. | |||
*The bottom of the wing on the bottom right of [[Corneria]]. | |||
*Occasionally, underneath [[Frigate Orpheon]]'s symmetrical side. | |||
*The head of the boat in [[Pirate Ship]], though the stage itself has a [[meteor smash]] hitbox, as opposed to simply having a sloped wall condusive to stage spikes. | |||
*The sides of [[Spear Pillar]] if hit underneath. However it is not easy to pull off. | |||
*The underside of the center platform of [[Great Bay]]. | |||
*The bottom of the capsule that appears during the giant lava wave on [[Norfair]]. | |||
*The bottom of some platforms on [[New Pork City]] | |||
==Examples== | ==Examples== | ||
*[http://www.youtube.com/watch?v=Q4ccWL8EUvM Marth | *[http://www.youtube.com/watch?v=Q4ccWL8EUvM Marth's Dolphin Slash stage spike] | ||
*[http://www.youtube.com/watch?v=TJHtfk8gK1U Ness stage | *[http://www.youtube.com/watch?v=TJHtfk8gK1U Ness's Yo-yo stage spike] | ||
*[http://www.youtube.com/watch?v=eWG8Usl-hLE Sonic | *[http://www.youtube.com/watch?v=eWG8Usl-hLE Sonic Stage Spiking] | ||
==See also== | ==See also== | ||
*[[Meteor smash]] - an attack that deals downward knockback but can be recovered from through | *[[Meteor smash]] - an attack that deals downward knockback but that can be recovered from through meteor cancelling. | ||
*[[Semi-spike]] - an attack that hits the opponent at a low horizontal angle that hinders recovery opportunities. | *[[Semi-spike]] - an attack that hits the opponent at a low horizontal angle that hinders recovery opportunities. | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |