Editing Stage element
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
{{cleanup}} | {{cleanup}} | ||
A '''stage element''' is simply any aspect of a [[stage]]. There are many kinds of stage elements, and they may exist conceptually, as events, or as tangible parts and their abstractions. A stage is typically made up of many elements, the most common of which are backgrounds, a large central [[platform]], and [[edge]]s. There are some things that appear during gameplay on stages that are not a part of a stage, such as [[character]]s and most [[item]]s. | A '''stage element''' is simply any aspect of a [[stage]]. There are many kinds of stage elements, and they may exist conceptually, as events, or as tangible parts and their abstractions. A stage is typically made up of many elements, the most common of which are backgrounds, a large central [[platform]], and [[edge]]s. There are some things that appear during gameplay on stages that are not a part of a stage, such as [[character]]s and most [[item]]s. | ||
Some elements have virtually no impact on gameplay, such as the [[score]] on [[ | Some elements have virtually no impact on gameplay, such as the [[score]] on [[75 m]], while others may aid players or are [[Stage hazard|hazard]]s. Some elements may even serve multiple roles, intentional or not, such as the [[Shy Guy]]s on [[Yoshi's Island]] who may bring food or accidentally obstruct [[projectile]]s. | ||
The elements in official stages cannot be removed or altered in any in-game way except those that are dependent on whether or not items are turned on. The [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' introduced the first way for players to create their own stages, although all the provided parts (except for the theme and background) are exclusively tangible and there is no way to create abstractions or events. | The elements in official stages cannot be removed or altered in any in-game way except those that are dependent on whether or not items are turned on. The [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' introduced the first way for players to create their own stages, although all the provided parts (except for the theme and background) are exclusively tangible and there is no way to create abstractions or events. | ||
== | ==Element varieties== | ||
Note the following list contains superficial or tentative titles. | Note the following list contains superficial or tentative titles. | ||
* [[Platform]]s | * [[Platform]]s | ||
* [[Ledge|Edges]] | * [[Ledge|Edges]] | ||
* [[ | * [[Launcher]]s | ||
* [[Ladder]]s | |||
* [[Water]] | * [[Water]] | ||
* [[Stage hazard|Hazards]] | * [[Stage hazard|Hazards]] | ||
Line 31: | Line 31: | ||
* Random events | * Random events | ||
* [[Microgame]]s | * [[Microgame]]s | ||
==Event patterns== | ==Event patterns== | ||
Line 41: | Line 40: | ||
Some loops have virtually zero impact on gameplay, such as changing backgrounds, while some feature global shifts as on [[Rainbow Cruise]] - the game state will begin on the cruise ship, which will eventually drop below the lower blast line as the players make their way around obstacles, eventually circling around the stage where a new cruise ship will be waiting for them to begin the loop again. | Some loops have virtually zero impact on gameplay, such as changing backgrounds, while some feature global shifts as on [[Rainbow Cruise]] - the game state will begin on the cruise ship, which will eventually drop below the lower blast line as the players make their way around obstacles, eventually circling around the stage where a new cruise ship will be waiting for them to begin the loop again. | ||
Loops are frequently an aspect of rails. | Loops are frequently an aspect of [[rails]]. | ||
====Examples of loops==== | ====Examples of loops==== | ||
*The motion of the lower platform on Peach's Castle | *The motion of the lower platform on Peach's Castle | ||
*The background for [[Lylat Cruise]] | *The [[background]] for [[Lylat Cruise]] | ||
*The path of the track on [[Big Blue]] | *The path of the track on [[Big Blue]] | ||
Line 70: | Line 69: | ||
====Examples of Random events==== | ====Examples of Random events==== | ||
*What global transformation occurs on [[Pokémon Stadium]] | *What global transformation occurs on [[Pokémon Stadium]] | ||
*The direction | *The direction a [[Banzai Bill]] approaches [[Princess Peach's Castle]] | ||
*The first set of drawings that appear in [[PictoChat]] | *The first set of drawings that appear in [[PictoChat]] | ||
*The [[Great Fox]] | *The [[Great Fox]] laser on [[Corneria]] | ||
[[Category:Stage parts]] | [[Category:Stage parts]] | ||
[[Category:Stage hazards | [[Category:Stage hazards]] |