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|subtitle = ''{{b|Super Smash Bros.|series}}'' | |subtitle = ''{{b|Super Smash Bros.|series}}'' | ||
|name = Stage Builder | |name = Stage Builder | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:StageBuilderUltimate.jpg|300px]]|title2=Wii U|tab2=[[File:SakuraiStageBuilder.jpg|300px]]|title3=Brawl|tab3=[[File:Stage Builder Brawl.png|300px]]}} | ||
|caption = Stage Builder as it appears in ''Smash''.<br>[[File:CustomStagesSymbol.svg|50px | |caption = Stage Builder as it appears in ''Smash''.<br>[[File:CustomStagesSymbol.svg|50px]] | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] (''Brawl'' and '' | |availability = [[Starter stage|Starter]] (''Brawl'' and ''SSB4'')<br>[[Downloadable content (SSBU)|Downloadable]] (''Ultimate'') | ||
|maxplayers = 4 (''Brawl'', Wii U)<br>4-[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Brawl'', Wii U)<br>4-[[8-Player Smash|8]] (''Ultimate'') | ||
|cratetype = Varies | |cratetype = Varies | ||
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|forwiiumusic = See [[Music (SSB4-Wii U)]] | |forwiiumusic = See [[Music (SSB4-Wii U)]] | ||
|ultimatemusic = See [[Music (SSBU)]]}} | |ultimatemusic = See [[Music (SSBU)]]}} | ||
The '''Stage Builder''' ({{ja|ステージ作り|Sutēji- | The '''Stage Builder''' ({{ja|ステージ作り|Sutēji-tsukuri}}, ''Stage Maker'') is a feature in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'' that allows players to create their own custom [[stage]]s by using the given stage parts, and in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''{{'}}s case, drawing on the [[Wii U GamePad|GamePad]] and the [[Nintendo Switch]], respectively. Players can also choose from a variety of backgrounds and pick any song on the games' soundtracks. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Example stage.jpg|thumb|An example of a stage created with the Stage Builder in ''Brawl''.]] | [[File:Example stage.jpg|thumb|An example of a stage created with the Stage Builder in ''Brawl''.]] | ||
Builders must choose to create a small, medium, or large stage, which will affect the number of | Builders must choose to create a small, medium, or large stage, which will affect the number of parts that can be placed and the location of [[blast line]]s. Next, the builder selects a theme: a mountain, a building in ruins, or a futuristic chamber. Each theme has its own set of special stage elements which allow for slight variations in stage design depending on what theme is used. The final step before building is picking {{SSBB|music}}, which can be any track that has been unlocked. Only one track may be chosen per stage, though the player may change it to a different track after the stage has been built. Users must place a minimum of four horizontal areas (for spawning points) for the game to allow their stage to be saved. | ||
There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, with the one exception being the | There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, with the one exception being the [[Ladder (stage element)|ladder]]. The player can use a limited number of parts per stage (unless they remove the limit by hacking). Each piece used will use up a certain amount of memory for the map, and some pieces take up more memory than others. Once ready, the player can test the stage through the editor; however, the player is limited to using {{SSBB|Mario}} with the default controls for the controller being used. One can also switch back to the editing screen to make more changes. Custom stages are compatible with SD cards. The limit to the number of custom stages a player can have depends on how much room one has in their internal [[Wii]] memory or [[SD card]]. The player can also send stages to their friends. | ||
Types of parts the player can use in this mode come in three categories: | Types of parts the player can use in this mode come in three categories: | ||
* | *Standard pieces include objects such as like blocks, [[platform]]s, ramps, and stairs. | ||
*Structures include trees, mushrooms, crates, and rock arches. | *Structures include trees, mushrooms, crates, and rock arches. | ||
*Features include [[Drop Blocks]], | *Features include [[Drop Blocks]], [[Spring (stage element)|springs]], ladders, and [[conveyor belt]]s | ||
Custom stages could be uploaded to a ''Brawl'' server, with players also receiving a random stage uploaded by a different player via the [[Smash Service]]. | Custom stages could be uploaded to a ''Brawl'' server, with players also receiving a random stage uploaded by a different player via the [[Smash Service]]. | ||
The game comes with three [[sample stages]] to demonstrate how the Stage Builder works. | The game comes with three [[sample stages]] to demonstrate how the Stage Builder works. | ||
===Stage Parts=== | ===Stage Parts=== | ||
There are three categories of parts: floors, structures, and features. The following table gives the name (unofficial), size | There are three categories of parts: floors, structures, and features. The following table gives the name (unofficial), size, and description of each part. | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Type!!Piece!!Name!!Sizes | !Type!!Piece!!Name!!Sizes!!Description | ||
|- | |- | ||
|rowspan="8" | |rowspan="8" align=center|Floors | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainPlatform.png|32px]] [[File:Brawl-RuinsPlatform.png|32px]] [[File:Brawl-ChamberPlatform.png|32px]]||Platform||1x1; 2x1; 3x1||A drop-through [[platform]]. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainDiagonalPlatform.png|32px]] [[File:Brawl-RuinsDiagonalPlatform.png|32px]] [[File:Brawl-ChamberDiagonalPlatform.png|32px]]||Diagonal Platform||1x2; 2x2; 3x2||A slanted drop-through platform. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainShortPlatform.png|32px]] [[File:Brawl-RuinsShortPlatform.png|32px]] [[File:Brawl-ChamberShortPlatform.png|32px]]||Short Platform||1x1; 2x1; 3x1||A half-sized drop-through platform. When placed in a line, small gaps are set in between each of these. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainBlock.png|32px]] [[File:Brawl-RuinsBlock.png|32px]] [[File:Brawl-ChamberBlock.png|32px]]||Block||1x1; 2x2; 3x3||A normal block that has a [[ledge]]. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStairBlock.png|32px]] [[File:Brawl-RuinsStairBlock.png|32px]] [[File:Brawl-ChamberStairPlatform.png|32px]]||Stair Block||1x2; 2x2; 3x2||A simple stair block. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainRampBlock.png|32px]] [[File:Brawl-RuinsRampBlock.png|32px]] [[File:Brawl-ChamberRampBlock.png|32px]]||Ramp Block||1x2; 2x3; 3x4||A right-angle triangle-shaped block. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainLongRampBlock.png|32px]] [[File:Brawl-RuinsLongRampBlock.png|32px]] [[File:Brawl-ChamberLongRampBlock.png|32px]]||Long Ramp Block||2x2; 3x2; 4x2||A larger version of the ramp block. | ||
|- | |- | ||
|rowspan="9" | |rowspan="9" align=center|Structures | ||
(Mountains) | (Mountains) | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct1.png]]||Stone Table||4x2; 5x2; 6x3||A short stone platform. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct2.png]]||Stump||3x2; 4x3; 5x4||A short, narrow tree stump. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct3.png]]||Hollow Tree||4x3; 5x4; 6x5||A hollow tree stump with a ceiling. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct4.png]]||Dead Tree||4x3; 5x4; 6x5||A dead tree with 2 walkable, drop-through branches. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct5.png]]||Mushrooms||4x3; 5x4; 6x5||A patch of 3 drop-through mushrooms of different heights. The stems act as walls. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct6.png]]||Stones||4x2; 5x3; 6x4||A structure of 2 stones, one larger than the other. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct7.png]]||Withered Cave||4x3; 5x4; 6x5||A cave with a ceiling. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-MountainStruct8.png]]||Baboon Statue||3x3; 4x4; 5x5||A tall statue of what appears to be a baboon. | ||
|- | |- | ||
|rowspan="9" | |rowspan="9" align=center|Structures | ||
(Ruins) | (Ruins) | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct1.png]]||Pillar||3x3; 4x4; 5x5||A tall, intact pillar. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct2.png]]||Rubble Heap||4x2; 5x2; 6x3||A big heap of rocks. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct3.png]]||Broken Lift||4x3; 5x4; 6x5||An old lift with a ceiling. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct4.png]]||Ancient Ramp||4x2; 5x2; 6x3||An old elevated ramp. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct5.png]]||Ramp-Pillar||4x2; 5x2; 6x3||A ramp hitting the ground right at the base of a pillar. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct6.png]]||Stacked Pillars||4x3; 5x4; 6x5||A set of 3 pillars, one resting on top of the flat surface that the other 2 make. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct7.png]]||Ancient Crate||4x3; 5x4; 6x5||An old crate resting on the side of a floor. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RuinsStruct8.png]]||Old Room||4x3; 5x4; 6x5||A piece of an old room, complete with structure supports and a drop-through ceiling. | ||
|- | |- | ||
|rowspan="9" | |rowspan="9" align=center|Structures | ||
(Chamber) | (Chamber) | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct1.png]]||Machine||4x2; 5x2; 6x3||A machine with a slight slant on one side. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct2.png]]||Tunnel||4x3; 5x4; 6x5||A tunnel with a ceiling. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct3.png]]||Watch Platform||4x2; 5x2; 6x3||An elevated platform with a ramp leading to it. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct4.png]]||Round Platform||3x2; 4x3; 5x4||A thick platform in the shape of a circle. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct5.png]]||Machine Crate||4x2; 5x2; 6x3||A platform with 2 elevated walls on either side. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct6.png]]||I-Frame||4x3; 5x4; 6x5||A tall frame in the shape of an I. The top is drop-through. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct7.png]]||Server Tower||3x3; 4x4; 4x5||A tall, thin machine tower. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ChamberStruct8.png]]||Machine Roof||4x2; 5x3; 6x3||A roof-like machine piece. | ||
|- | |- | ||
|rowspan="10" | |rowspan="10" align=center|Features | ||
|- | |- | ||
| | |align=center|[[File:Brawl-HorizPlatform.gif]]||Horizontal Moving Platform||3x1; 4x1; 5x1||Drop-through platform that moves slowly left and right. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-VertPlatform.gif]]||Vertical Moving Platform||1x5; 2x6; 3x7||Drop-through platform that moves slowly up and down. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-IceBlock.png|32px]]||Ice Block||1x1; 2x1; 3x1||[[Slippery]] block with no ledges. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-DropBlock.png|32px]]||[[Drop Block]]||1x3; 2x4; 3x5||Block with no ledges that moves downwards when stood on for a certain period of time. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-Spikes.png|32px]]||[[Spike (stage element)|Spikes]]||1x2; 2x2; 3x2||Causes 15% damage with [[set knockback]] when a character lands on it. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-Ladder.png]]||[[Ladder (stage element)|Ladder]]||1x1||A climbable ladder with only one size. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-SpringOrange.png|32px]] [[File:Brawl-SpringGreen.png|32px]]||[[Spring (stage element)|Spring]]||1x2; 2x2; 3x2||A spring that bounces characters upwards. Green or orange (green goes higher). | ||
|- | |- | ||
| | |align=center|[[File:Brawl-ConveyorBelt.png]]||[[Conveyor belt]]||2x2; 3x2; 4x2||Moving conveyor belt that moves all things in one direction. | ||
|- | |- | ||
| | |align=center|[[File:Brawl-RotatingPlatform.png|64px]]||Rotating Platform||4x5; 5x6; 6x7||Spins four platforms in a Ferris Wheel motion. | ||
|- | |- | ||
|} | |} | ||
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===Backgrounds=== | ===Backgrounds=== | ||
<gallery> | <gallery> | ||
Stage Builder Brawl scenery 1.png|Mountain scenery | Stage Builder Brawl scenery 1.png|Mountain scenery | ||
Stage Builder Brawl scenery 2.png|Ruin scenery | Stage Builder Brawl scenery 2.png|Ruin scenery | ||
Stage Builder Brawl scenery 3.png|Chamber scenery | Stage Builder Brawl scenery 3.png|Chamber scenery | ||
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==In {{forwiiu}}== | ==In {{forwiiu}}== | ||
In {{forwiiu}}, the Stage Builder was changed immensely. Players now have much more freedom when creating stages, with the ability to draw platforms of any shape using the | In {{forwiiu}}, the Stage Builder was changed immensely. Players now have much more freedom when creating stages, with the ability to draw platforms of any shape using the Wii U's GamePad. An option is given to either make the platform grabbable by players or not. However, there are much less stage parts than ''Brawl'', being limited to cannons, springs, moving platforms and magma. Jump-through platforms can be made by making a line, and tapping it. All objects' and platforms' locations snap to an invisible fine grid. A visible grid can be displayed by pressing the [[X]] button for easier alignment when placing or drawing. The visible grid has a "resolution" measured in '''units''', while the invisible grid allows accuracy to one-fifth of a unit. The grid also shows where in-game boundaries will be, with a green border showing where the camera boundaries are, and a red border for the [[blast line]]s. Walk-off stages can be created because of their placement. | ||
Custom Stages are not available in [[8-Player Smash]]. All Custom Stages have Star KOs and Screen KOs, regardless of layout. | Custom Stages are not available in [[8-Player Smash]]. All Custom Stages have Star KOs and Screen KOs, regardless of layout. | ||
When testing a stage, pausing and pressing ZL or ZR on the GamePad will allow players to select their character, an opponent character (including a second player), and customized controls and names | When testing a stage, pausing and pressing ZL or ZR on the GamePad will allow players to select their character, an opponent character (including a second player), and customized controls and names, with the exception of {{SSB4|Mii Fighter}}s. | ||
The ability to download and share stages online became available with [[List of updates (SSB4-Wii U)|update 1.0.6]], but can no longer be used after the shutdown of {{b|Miiverse|social network}}. | The ability to download and share stages online became available with [[List of updates (SSB4-Wii U)|update 1.0.6]], but can no longer be used after the shutdown of {{b|Miiverse|social network}}. | ||
Five backgrounds share two textures that can be given to drawn platforms, | Five new backgrounds share two textures that can be given to drawn platforms, whilst they have three unique textures of their own. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| [[File:SSBUStageBuilderClouds.png|170px|center]] || [[File:SSBUStageBuilderVolcano.png|170px|center]] || [[File:SSBUStageBuilderOcean.png|170px|center]] || [[File:SSBUStageBuilderSpace.png|170px|center]] || [[File:SSBUStageBuilderCity.png|170px|center]] | |||
|- | |- | ||
| A cloudy sky, similar to the backgrounds of [[Battlefield (SSB4)|Battlefield]] and [[Temple]]. Floating pillars appear in the background. || A rocky mountain area. A volcano is in the background and its lava flows all over the rock. || A view of an ocean. Rocky structures appear in the water. || An area in outer space. A giant space craft appears in the background. || A modern city-like structure made of rounded shapes. The [[Super Smash Bros. logo]] acts as the sun. | |||
|- | |- | ||
| | | Crate Type: Normal || Crate Type: Normal || Crate Type: Normal || Crate Type: Futuristic || Crate Type: Presents | ||
|} | |||
There are four types of special features that can be inserted. | |||
{| class="wikitable" | |||
|- | |||
! Image !! Name !! Information | |||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderSpring.png|128px|center]] || Spring (small) || Works just like the spring in the predecessor. Bounces players 17 units from spring's base. 2.2 units wide, 2.2 units tall. | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderSpring2.png|128px|center]] || Spring (large) || A larger spring that bounces players higher. Bounces players 32 units from spring's base. 5 units wide, 3.2 units tall. | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderCannon.png|128px|center]] || Cannon (weak) || Similar to [[Barrel Cannon|Barrel Cannons]]. When facing upward, launches players 25 units from bottom of cannon. Can be aimed in any direction. Launched players deal 4% upon contact. 5 units tall, 5 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming. | ||
|- | |- | ||
| [[File:SSBUStageBuilderCannon2.png|128px|center]] || Cannon (strong) || A larger cannon that shoots players further. When facing upward, launches players 43 units from bottom of cannon. Launched players deal 8% upon contact. 3.8 units tall, 3.8 units wide, but may freely overlap platforms. A guide ring 7.6 units in diameter aids in placement and aiming. | |||
|- | |- | ||
| | | [[File:SSBUStageBuilderPlatform.png|128px|center]] || Moving Platform (small) || Slowly moves from one point to the other, with an unlimited path. 6 units wide. Moves 3 units/second. May overlap any object or platform, but endpoint must be at least 2 units away from start. | ||
|- | |||
| [[File:SSBUStageBuilderPlatform2.png|128px|center]] || Moving Platform (large) || Over three times longer than the small one. 20 units wide. Moves 2.25 units/second (will move 9 units in 4 seconds). May overlap any object or platform, but endpoint must be at least 2 units away from start. | |||
|- | |||
| [[File:SSBUStageBuilderMagma.png|128px|center]] || Magma (thin) || Painted over platforms, and damages 10% to players. Oddly, it can cause more weight depending on how much was drawn, no matter how much is used in the final result. Unlike [[Danger Zone|Danger Zones]], it doesn't instantly KO a fighter if they have over 100% [[Damage]]. 1.2 units thick. | |||
|- | |||
| [[File:SSBUStageBuilderMagma2.png|128px|center]] || Magma (thick) || Works just like the thin one, but 2 units thick. | |||
|} | |} | ||
<center> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | |colspan=1| | ||
! Shared Textures | |||
|colspan=1| | |||
|- | |||
| [[File:SSBUStageBuilderTex01.png|128px|center]] || [[File:SSBUStageBuilderTex02.png|128px|center]] | |||
|colspan=1| | |||
|- | |||
|colspan=1| | |||
! Cloudy Textures | |||
|colspan=1| | |||
|- | |||
| [[File:SSBUStageBuilderClouds01.png|128px|center]] || [[File:SSBUStageBuilderClouds02.png|128px|center]] || [[File:SSBUStageBuilderClouds03.png|128px|center]] | |||
|- | |- | ||
| | |colspan=1| | ||
! Volcanic Textures | |||
|colspan=1| | |||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderVolcano01.png|128px|center]] || [[File:SSBUStageBuilderVolcano02.png|128px|center]] || [[File:SSBUStageBuilderVolcano03.png|128px|center]] | ||
|- | |- | ||
| | |colspan=1| | ||
! Ocean Textures | |||
|colspan=1| | |||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderOcean01.png|128px|center]] || [[File:SSBUStageBuilderOcean02.png|128px|center]] || [[File:SSBUStageBuilderOcean03.png|128px|center]] | ||
|- | |- | ||
| | |colspan=1| | ||
! Space Textures | |||
|colspan=1| | |||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderSpace01.png|128px|center]] || [[File:SSBUStageBuilderSpace02.png|128px|center]] || [[File:SSBUStageBuilderSpace03.png|128px|center]] | ||
|- | |- | ||
| | |colspan=1| | ||
! City Textures | |||
|colspan=1| | |||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderCity01.png|128px|center]] || [[File:SSBUStageBuilderCity02.png|128px|center]] || [[File:SSBUStageBuilderCity03.png|128px|center]] | ||
|} | |}</center> | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
While Stage Builder was absent during the initial release of ''Ultimate'', on April 9th, 2019 an advertisement released by Nintendo discreetly revealed the Stage Builder icon on the menu, confirming that a | While Stage Builder was absent during the initial release of ''Ultimate'', on April 9th, 2019 an advertisement released by Nintendo discreetly revealed the Stage Builder icon on the menu, confirming that a stage builder mode was in development at the time of the advertisement's release.<ref>https://www.polygon.com/2019/4/9/18303962/super-smash-bros-ultimate-stage-builder-tease-leak</ref> A promotional video on April 16th confirmed the inclusion of Stage Builder in the version 3.0.0 update scheduled to release the following day. | ||
The | The stage builder was greatly revamped since the {{forwiiu}} iteration. Besides the player-accessible layer, terrain can be placed in three additional decorative layers. Various materials are accessible to be used. Platforms can be drawn freehandedly, or using rectangle or oval tools. Their material can be changed at the player's leisure with the Fill tool. Instead of sets of moving platforms, rails can be freely placed by the player in order to make any platform follow it. Rotation effects can also be added to platforms, and both the rotation and travelling of platforms across rails can be toggled on or off mid-battle by placing switches. Many objects can be changed with a properties menu, allowing tweaks such as adjusting rail speed or enabling terrain gravity. However, unlike in {{forwiiu}}, custom stages cannot be used in [[Training Mode]] or [[Custom Smash]], both of which notably enable the player to modify the gameplay speed. | ||
Unlike previous games, custom stages can support up to eight players by default, although that limit can drop back to four if the stage | Unlike previous games, custom stages can support up to eight players by default, although that limit can drop back to four if the stage becomes too complex, as shown by a weight gauge at the top of the screen. Going through a 4-Player stage with five or more players in Local Wireless will instead choose one of the game's normal stages instead. | ||
Stages created using the editor are able to be shared or downloaded on the online [[Shared Content]] page. | Stages created using the editor are able to be shared or downloaded on the online [[Shared Content]] page. | ||
When testing stages, the default characters for player and CPU are two {{SSBU|Mario}}s. However, as in ''for Wii U'' | When testing stages, the default characters for player and CPU are two {{SSBU|Mario}}s. However, as in ''for Wii U'' the player may change the default fighters via the pause menu when testing, and are retained for all future uses of Stage Builder | ||
When creating a stage, the stage size (small, medium, and large) can be chosen, as well as the background, and the music track. Neither the size nor the background can be changed later, but the music track can be changed at any time. The track can also be chosen among any of the musical tracks in the game, including ones that are normally unable to be played on any of the normal stages, such as [[Lifelight]] and [[Step: Subspace]]. The only song that can't be used is the song used for [[Home-Run Contest]]. | When creating a stage, the stage size (small, medium, and large) can be chosen, as well as the background, and the music track. Neither the size nor the background can be changed later, but the music track can be changed at any time. The track can also be chosen among any of the musical tracks in the game, including ones that are normally unable to be played on any of the normal stages, such as [[Lifelight]] and [[Step: Subspace]]. The only song that can't be used is the song used for [[Home-Run Contest]]. | ||
===Backgrounds=== | ===Backgrounds=== | ||
Unlike the Stage Builder from '' | Unlike the Stage Builder from ''[[Brawl]]'' and {{forwiiu}}, the backgrounds available to choose from are from stages in the game itself, being: | ||
*{{SSBU|Battlefield}} | *{{SSBU|Battlefield}} | ||
*[[Tomodachi Life]] | *[[Tomodachi Life]] | ||
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! Image !! Name !! Description !! Adjustable | ! Image !! Name !! Description !! Adjustable | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderCannon01.png|64px|center]] || Cannon || Player will be launched out of the cannon in the direction it faces, akin to Barrel Cannons used in {{SSB|Kongo Jungle}} and [[Kongo Falls]]. || Direction | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderSpring01.png|64px|center]] || Spring || Player will bounce upwards. They will do a high jump if they time their jump correctly. Unable to be rotated. Has no effect on physics terrain, unless it is attached, in which it will only forbid rotation. || None | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderWarpZone.png|64px|center]] || Warp Zone || Player will teleport to the pair Warp Zone. Has no effect on terrain, but items that come into contact with it will also be teleported. || None | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderTextureBumper.png|64px|center]] || Bumper || Player will be launched from the bumper, similarly to to the [[Bumper|item of the same name]]. Has no effect on terrain. || Rotation | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderTextureLadder.png|64px|center]] || Ladder || Player can climb ladder. Unable to be rotated, even if attached to physics terrain, causing it to stay upright. || Length | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderTextureBombBlock.png|64px|center]] || Bomb Block || When attacked, it will explode, hitting nearby Bomb and Explosive Blocks, similar to those in [[Green Greens]]. || Rotation, respawn, grabbable edges | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderTextureExplosiveBlock.png|64px|center]] || Explosive Block || Will explode when nearby Bomb or Explosive Blocks explode. || Rotation, respawn, grabbable edges | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderTextureWindArea.png|64px|center]] || Wind area || Produces [[wind]] to push a player in a certain direction. Has no effect on terrain. Its effects can be reduced or negated by equipped [[Spirit]]s.|| Speed, direction, dimensions | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderGear.png|64px|center]] || Gear || Rotates the attached terrain around the Gear as an axis. || Direction, range, speed, smooth reverse | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderRail.png|64px|center]] || Rail || Causes terrain to travel on a selected path. || Path, speed, starting location, smooth movement, hinged terrain, return after collision, return at edge, show rail | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderTextureGrass.png|64px|center]] || Terrain || Acts as ground, ceiling, and walls for players. || Shape, material, dimensions, rotation, gravity, respawn, grabbable edges | ||
|- | |- | ||
| [[File: | | [[File:SSBUStageBuilderSwitch.png|64px|center]] || Switch || When attacked, toggles gears and rails on the attached terrain. || None | ||
|} | |} | ||
Line 268: | Line 297: | ||
Each material has various physics attributes affecting how it interacts with other objects with gravity enabled. The attributes only affect the terrain's interaction with objects, not fighters. In the following table, the physics attributes are defined as: | Each material has various physics attributes affecting how it interacts with other objects with gravity enabled. The attributes only affect the terrain's interaction with objects, not fighters. In the following table, the physics attributes are defined as: | ||
*Gravity - acceleration downwards. | |||
*Density - mass per unit volume. | |||
*Friction - resistance to being moved across other terrain. | |||
*Restitution - momentum conserved in rebounding objects; bounciness. | |||
{{out of date||changed in patch}} | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Image !! Name !! Gravity | ! Image !! Name !! Gravity || Density || Friction || Restitution !! Notes | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureGrass.png|32px|center]] || Grass || 0.7 || | | [[File:SSBUStageBuilderTextureGrass.png|32px|center]] || Grass || 0.7 || 5 || 0.2 || 0.2 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureDirt.png|32px|center]] || Dirt || 0.9 || 30 || 0.5 || 0.2 || | | [[File:SSBUStageBuilderTextureDirt.png|32px|center]] || Dirt || 0.9 || 30 || 0.5 || 0.2 || | ||
Line 288: | Line 312: | ||
| [[File:SSBUStageBuilderTextureSand.png|32px|center]] || Sand || 0.8 || 40 || 0.9 || 0.1 || | | [[File:SSBUStageBuilderTextureSand.png|32px|center]] || Sand || 0.8 || 40 || 0.9 || 0.1 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureWood.png|32px|center]] || Wood || 1 | | [[File:SSBUStageBuilderTextureWood.png|32px|center]] || Wood || 1 || 100 || 0.7 || 0.4 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureSteel.png|32px|center]] || Steel || 1 | | [[File:SSBUStageBuilderTextureSteel.png|32px|center]] || Steel || 1 || 200 || 0.6 || 0.5 || The heaviest and fastest-falling material. | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureMarble.png|32px|center]] || Marble || 1 | | [[File:SSBUStageBuilderTextureMarble.png|32px|center]] || Marble || 1 || 100 || 0.6 || 0.3 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureRubber.png|32px|center]] || Rubber || 1 | | [[File:SSBUStageBuilderTextureRubber.png|32px|center]] || Rubber || 1 || 40 || 1 || 0.1 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureDenim.png|32px|center]] || Denim || 0.8 || | | [[File:SSBUStageBuilderTextureDenim.png|32px|center]] || Denim || 0.8 || 5 || 0.8 || 0.3 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureCarpet.png|32px|center]] || Carpet || 0.9 || 10 || 0.8 || 0.2 || | | [[File:SSBUStageBuilderTextureCarpet.png|32px|center]] || Carpet || 0.9 || 10 || 0.8 || 0.2 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTexturePaper.png|32px|center]] || Paper || 0.3 || | | [[File:SSBUStageBuilderTexturePaper.png|32px|center]] || Paper || 0.3 || 0.05 || 0.4 || 0.1 || The slowest-falling material. | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureYarn.png|32px|center]] || Yarn || 0.4 || | | [[File:SSBUStageBuilderTextureYarn.png|32px|center]] || Yarn || 0.4 || 0.01 || 0.4 || 0.1 || The lightest material. | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureSponge.png|32px|center]] || Sponge || 0.6 || | | [[File:SSBUStageBuilderTextureSponge.png|32px|center]] || Sponge || 0.6 || 1 || 0.8 || 0.3 || | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureBouncyRubber.png|32px|center]] || Bouncy Rubber || 1 | | [[File:SSBUStageBuilderTextureBouncyRubber.png|32px|center]] || Bouncy Rubber || 1 || 30 || 0.8 || 1 || The bounciest material. | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureIce.png|32px|center]] || Ice || 1 | | [[File:SSBUStageBuilderTextureIce.png|32px|center]] || Ice || 1 || 30 || 0.0001 || 0.4 || The most slippery material. It also reduces [[traction]], causing fighters to slide. | ||
|- | |- | ||
| [[File:SSBUStageBuilderTextureLava.png|32px|center]] || Lava || 0.8 || 50 || 1 | | [[File:SSBUStageBuilderTextureLava.png|32px|center]] || Lava || 0.8 || 50 || 1 || 0.1 || Deals 14% damage to fighters on contact and launches them away, [[meteor smash]]ing them if they hit it from below. | ||
|} | |} | ||
===Quirks and glitches=== | ===Quirks and glitches=== | ||
''Ultimate'' | ''Ultimate's'' stage builder has a fairly large number of quirks, glitches and other issues, especially when compared to the stage builders in earlier games. These include: | ||
*While testing stages, fighters idle poses | *While testing stages, fighters idle poses can not occur until the fighter moves from their spawn position or uses an attack. | ||
*While building stages, the game will sometimes prevent the player from extending or moving terrain and hazards in a way which causes no scenarios which would normally be disallowed by the game. The issue can be overcome by moving the terrain to a different position, and then moving or extending it into the desired position. | *While building stages, the game will sometimes prevent the player from extending or moving terrain and hazards in a way which causes no scenarios which would normally be disallowed by the game. The issue can be overcome by moving the terrain to a different position, and then moving or extending it into the desired position. | ||
*All flat surfaces have very small 45˚ slopes at the edges, regardless of what angle the edge is at. | *All flat surfaces have very small 45˚ slopes at the edges, regardless of what angle the edge is at. | ||
*Sometimes, Robin's Tomes and Levin Sword durabilities will not be correctly displayed on the | *Sometimes, Robin's Tomes and Levin Sword durabilities will not be correctly displayed on the U.I next to the fighter icon while testing custom stages. Instead, the Levin Sword durability will always show as 0 and the Tomes will always appear to have maximum durability, however the durabilities function the same way they do in [[Versus Mode]]. | ||
*Mii Fighters cannot be selected while testing stages. | *Mii Fighters cannot be selected while testing stages. | ||
*Sometimes, one or more of the fighters' damage meters will not be displayed when first loading a stage to test, although their artwork, name and series symbol will still appear as usual. | *Sometimes, one or more of the fighters' damage meters will not be displayed when first loading a stage to test, although their artwork, name and series symbol will still appear as usual. | ||
*Ordinarily, if the "change fighters" feature is used, and a second controller is used, the second fighter can be controlled by a second player, and will be displayed as P2, with a blue battle UI as usual, while testing the stage. However, if "return to edit" is selected, and then test is selected again, the second controller will still control the second fighter as before, but they will now be displayed as a CPU, and will have a gray battle UI | *Ordinarily, if the "change fighters" feature is used, and a second controller is used, the second fighter can be controlled by a second player, and will be displayed as P2, with a blue battle UI as usual, while testing the stage. However, if "return to edit" is selected, and then test is selected again, the second controller will still control the second fighter as before, but they will now be displayed as a CPU, and will have a gray battle UI. | ||
{{clr}} | {{clr}} | ||
==Trivia== | ==Trivia== | ||
* | *''Ultimate's'' version of Stage Builder is the only version in which it is possible to have platforms extend beyond the blast lines, which can be accomplished by the use of rails. | ||
*In ''Brawl'', the game does not load the custom stages at the same time that it loads the stage select screen, and thus the game does not let the player select custom stages from the stage select screen until they are done loading. | *In ''Brawl'', the game does not load the custom stages at the same time that it loads the stage select screen, and thus the game does not let the player select custom stages from the stage select screen until they are done loading. | ||
*The futuristic chamber background image of ''Super Smash Bros. Brawl'' is similar to the background in the [[Subspace Emissary]]'s [[Research Facility (Part II)|Research Facility II]] where players fight the two [[False character|False Samuses]] or when [[Samus]] first encounters [[Ridley]]. Similarly, the ruins background image can be seen in the distance behind part of [[The Ruins]]. | *The futuristic chamber background image of ''Super Smash Bros. Brawl'' is similar to the background in the [[Subspace Emissary]]'s [[Research Facility (Part II)|Research Facility II]] where players fight the two [[False character|False Samuses]] or when [[Samus]] first encounters [[Ridley]]. Similarly, the ruins background image can be seen in the distance behind part of [[The Ruins]]. | ||
**Unusually, the futuristic chamber in Stage Builder uses wooden [[crates]] and [[barrel]]s instead of their futuristic counterparts. | **Unusually, the futuristic chamber in Stage Builder uses wooden [[crates]] and [[barrel]]s instead of their futuristic counterparts. | ||
* In ''Brawl'', if the player tests a stage, [[self-destruct]]s, return to the Stage Builder menu before {{SSBB|Mario}} respawns and quickly tests it again, Mario will spawn on-stage briefly and then disappear with the camera scrolling to where he [[self-destruct]]ed then reappear on a [[revival platform]]. | * In ''[[Brawl]]'', if the player tests a stage, [[self-destruct]]s, return to the Stage Builder menu before {{SSBB|Mario}} respawns and quickly tests it again, {{SSBB|Mario}} will spawn on-stage briefly and then disappear with the camera scrolling to where he [[self-destruct]]ed then reappear on a [[revival platform]]. | ||
*There are two glitches associated with the Drop Block in ''Brawl'': [[The Flop Block]] and the [[Teleport glitch]]. | *There are two glitches associated with the Drop Block in ''Brawl'': [[The Flop Block]] and the [[Teleport glitch]]. | ||
*Prior to version 1.1.3 of {{forwiiu}}, a regular Final Destination-like stage without any platforms filled with magma below (in a way that the magma seemingly covers the whole stage but doesn't hurt characters walking along the main ground) will cause all [[CPU]]s to indefinitely stand on place doing absolutely nothing, even at level 9, without even defending against attacks or recovering. This also works against [[amiibo]]. | *Prior to version 1.1.3 of {{forwiiu}}, a regular Final Destination-like stage without any platforms filled with magma below (in a way that the magma seemingly covers the whole stage but doesn't hurt characters walking along the main ground) will cause all [[CPU]]s to indefinitely stand on place doing absolutely nothing, even at level 9, without even defending against attacks or recovering. This also works against [[amiibo]]. [https://www.youtube.com/watch?v=-13F3hkM7XE] | ||
*In | *In {{forwiiu}}'s Stage Builder, if the original {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}} or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}} songs from the {{uv|Street Fighter}} series are selected, the music will not change regardless of the match's present situation. | ||
* | *In {{forwiiu}}'s Stage Builder, if start and select are pressed during testing (which will pause the game then go back to the Stage Builder menu if done correctly), nothing but the background music will be heard until the game is paused again. | ||
*In ''Ultimate'', [[Wing Blitz]] allows {{SSBU|Ridley}} to fly through thin walls drawn with the line tool. Additionally, any character can jump through a thin wall as long as they are holding down on the control stick as they hit the side of it, likely due to them retaining soft-platform properties. | *In ''Ultimate'', [[Wing Blitz]] allows {{SSBU|Ridley}} to fly through thin walls drawn with the line tool. Additionally, any character can jump through a thin wall as long as they are holding down on the control stick as they hit the side of it, likely due to them retaining soft-platform properties. | ||
*In ''Ultimate'', fighters with a [[run]] speed higher than 2 ({{SSBU|Diddy Kong}}, everyone faster than him, and anyone with Speed [[Monado Arts|Art]]) can gain distance running against horizontal wind at maximum speed. | *In ''Ultimate'', fighters with a [[run]] speed higher than 2 ({{SSBU|Diddy Kong}}, everyone faster than him, and anyone with Speed [[Monado Arts|Art]]) can gain distance running against horizontal wind at maximum speed. | ||
**Most special moves will not gain distance against maximum speed horizontal wind over time, but | **Most special moves will not gain distance against maximum speed horizontal wind over time, but [[Wario Bike]] completely ignores wind. | ||
*In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears. | *In ''Ultimate'', terrain with gravity enabled will ignore players in its path. They will be unable to push or redirect terrain without the assistance of switches to toggle rails or gears. | ||
*Due to the way meteor smashes function in ''Ultimate'', it is possible to K.O. fighters with a meteor smash despite terrain beneath them as long as the terrain is off-screen, as powerful meteor smashes K.O. as soon as the fighter crosses the bottom of the screen rather than across the blast line. | *Due to the way meteor smashes function in ''Ultimate'', it is possible to K.O. fighters with a meteor smash despite terrain beneath them as long as the terrain is off-screen, as powerful meteor smashes K.O. as soon as the fighter crosses the bottom of the screen rather than across the blast line. | ||
*In ''Ultimate'', regardless of the music used, {{SSBU|Joker}} will always use the ''Persona 5'' victory fanfare on custom stages. | *In ''Ultimate'', regardless of the music used, {{SSBU|Joker}} will always use the ''Persona 5'' victory fanfare on custom stages. | ||
*In ''Ultimate'', custom stages using the music tracks ''{{SSBUMusicLink|Other|MEGALOVANIA}}'' and ''{{SSBUMusicLink|Other|Floral Fury}}'' cannot be downloaded from Shared Content if the DLC entailing those tracks | *In ''Ultimate'', custom stages using the music tracks ''{{SSBUMusicLink|Other|MEGALOVANIA}}'' and ''{{SSBUMusicLink|Other|Floral Fury}}'' cannot be downloaded from Shared Content if the DLC entailing those tracks haven't been purchased. Stages using music tracks from the Fighters' Passes will change the song to ''{{SSBUMusicLink|Super Smash Bros.|Battlefield}}''. | ||
==See also== | ==See also== |