Editing Stage Builder
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*Ordinarily, if the "change fighters" feature is used, and a second controller is used, the second fighter can be controlled by a second player, and will be displayed as P2, with a blue battle UI as usual, while testing the stage. However, if "return to edit" is selected, and then test is selected again, the second controller will still control the second fighter as before, but they will now be displayed as a CPU, and will have a gray battle UI. The same can be done with P1 being controlled by the CPU while having a red "P1" tag. | *Ordinarily, if the "change fighters" feature is used, and a second controller is used, the second fighter can be controlled by a second player, and will be displayed as P2, with a blue battle UI as usual, while testing the stage. However, if "return to edit" is selected, and then test is selected again, the second controller will still control the second fighter as before, but they will now be displayed as a CPU, and will have a gray battle UI. The same can be done with P1 being controlled by the CPU while having a red "P1" tag. | ||
*Although objects bouncing straight up off bouncy rubber return to the same height on average, their actual bounce height tends to fluctuate, with some terrains deviating slightly upwards every other bounce, and others deviating slightly downwards, returning to their original height on the next bounce. Oddly, when dropped from specific heights however, some materials actually end up gaining height over time, eventually despawning off the top of the stage. This is likely due to rounding errors not being corrected for. | *Although objects bouncing straight up off bouncy rubber return to the same height on average, their actual bounce height tends to fluctuate, with some terrains deviating slightly upwards every other bounce, and others deviating slightly downwards, returning to their original height on the next bounce. Oddly, when dropped from specific heights however, some materials actually end up gaining height over time, eventually despawning off the top of the stage. This is likely due to rounding errors not being corrected for. | ||
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