Editing Stage Builder
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! Image !! Name !! Description !! Adjustable | ! Image !! Name !! Description !! Adjustable | ||
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| [[File:SSBUStageBuilderTextureGrass.png|64px|center]] || Terrain || Acts as ground, ceiling, and walls. || Shape, material, dimensions, rotation, gravity, respawn, grabbable edges | | [[File:SSBUStageBuilderTextureGrass.png|64px|center]] || Terrain || Acts as ground, ceiling, and walls for players. || Shape, material, dimensions, rotation, gravity, respawn, grabbable edges | ||
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| [[File:SSBUStageBuilderGear.png|64px|center]] || Gear || Rotates the attached terrain around the Gear as an axis. Rotates at a rate of <code>s/60</code> degrees per | | [[File:SSBUStageBuilderGear.png|64px|center]] || Gear || Rotates the attached terrain around the Gear as an axis. Rotates at a rate of <code>s/60</code> degrees per frame, where '''s''' is speed. || Direction, range, speed, smooth reverse | ||
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| [[File:SSBUStageBuilderRail.png|64px|center]] || Rail || Causes terrain to travel on a selected path. Objects move along the path at a rate of <code>0.1s/24</code> | | [[File:SSBUStageBuilderRail.png|64px|center]] || Rail || Causes terrain to travel on a selected path. Objects move along the path at a rate of <code>0.1s/24</code> units per frame, where '''s''' is speed. || Path, speed, starting location, smooth movement, hinged terrain, return after collision, return at edge, show rail | ||
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| [[File:SSBUStageBuilderSwitch.png|64px|center]] || Switch || When attacked, toggles gears and rails on the attached terrain. || None | | [[File:SSBUStageBuilderSwitch.png|64px|center]] || Switch || When attacked, toggles gears and rails on the attached terrain. || None | ||
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| [[File:SSBUStageBuilderCannon01.png|64px|center]] || Cannon || | | [[File:SSBUStageBuilderCannon01.png|64px|center]] || Cannon || Player will be launched out of the cannon in the direction it faces, akin to Barrel Cannons used in {{SSB|Kongo Jungle}} and [[Kongo Falls]]. || Direction | ||
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| [[File:SSBUStageBuilderSpring01.png|64px|center]] || Spring || | | [[File:SSBUStageBuilderSpring01.png|64px|center]] || Spring || Player will bounce upwards. They will do a high jump if they time their jump correctly. Unable to be rotated. Has no effect on physics terrain, unless it is attached, in which it will only forbid rotation. || None | ||
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| [[File:SSBUStageBuilderWarpZone.png|64px|center]] || Warp Zone || | | [[File:SSBUStageBuilderWarpZone.png|64px|center]] || Warp Zone || Player will teleport to the paired Warp Zone. Has no effect on terrain, but items and projectiles that come into contact with it will also be teleported. Warp Zones will become inactive on a cooldown when a player enters them for a few seconds; this cooldown does not apply when items and projectiles are teleported. || None | ||
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| [[File:SSBUStageBuilderTextureBumper.png|64px|center]] || Bumper || | | [[File:SSBUStageBuilderTextureBumper.png|64px|center]] || Bumper || Player will be launched from the bumper, similarly to to the [[Bumper|item of the same name]]. Has no effect on terrain. || Rotation | ||
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| [[File:SSBUStageBuilderTextureLadder.png|64px|center]] || Ladder || | | [[File:SSBUStageBuilderTextureLadder.png|64px|center]] || Ladder || Player can climb ladder. Unable to be rotated, even if attached to physics terrain, causing it to stay upright. || Length | ||
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| [[File:SSBUStageBuilderTextureBombBlock.png|64px|center]] || Bomb Block || When attacked, it will explode, hitting nearby Bomb and Explosive Blocks. || Rotation, respawn, grabbable edges | | [[File:SSBUStageBuilderTextureBombBlock.png|64px|center]] || Bomb Block || When attacked, it will explode, hitting nearby Bomb and Explosive Blocks. || Rotation, respawn, grabbable edges | ||
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| [[File:SSBUStageBuilderTextureExplosiveBlock.png|64px|center]] || Explosive Block || Will explode when nearby Bomb or Explosive Blocks explode. || Rotation, respawn, grabbable edges | | [[File:SSBUStageBuilderTextureExplosiveBlock.png|64px|center]] || Explosive Block || Will explode when nearby Bomb or Explosive Blocks explode. || Rotation, respawn, grabbable edges | ||
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| [[File:SSBUStageBuilderTextureWindArea.png|64px|center]] || Wind Area || Produces [[wind]] to push | | [[File:SSBUStageBuilderTextureWindArea.png|64px|center]] || Wind Area || Produces [[wind]] to push a player in a certain direction. Has no effect on terrain. Pushes with a speed of <code>0.02s</code> [[unit]]s per frame, where '''s''' is speed. Its effects can be reduced or negated by certain [[spirit]]s.|| Speed, direction, dimensions | ||
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==Trivia== | ==Trivia== | ||
*In ''Brawl'', the game does not load the custom stages at the same time that it loads the stage select screen, and thus the game does not let the player select custom stages from the stage select screen until they are done loading. | *In ''Brawl'', the game does not load the custom stages at the same time that it loads the stage select screen, and thus the game does not let the player select custom stages from the stage select screen until they are done loading. | ||
*The futuristic chamber background image of ''Super Smash Bros. Brawl'' is similar to the background in the [[Subspace Emissary]]'s [[Research Facility (Part II)|Research Facility II]] where players fight the two [[False character|False Samuses]] or when [[Samus]] first encounters [[Ridley]]. Similarly, the ruins background image can be seen in the distance behind part of [[The Ruins]]. | *The futuristic chamber background image of ''Super Smash Bros. Brawl'' is similar to the background in the [[Subspace Emissary]]'s [[Research Facility (Part II)|Research Facility II]] where players fight the two [[False character|False Samuses]] or when [[Samus]] first encounters [[Ridley]]. Similarly, the ruins background image can be seen in the distance behind part of [[The Ruins]]. |