Editing Squirtle (SSBU)

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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}}
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}}
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|ranking = 24
}}
}}
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'''Squirtle''' is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as fighter #33.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Squirtle''' ({{ja|ゼニガメ|Zenigame}}, ''Zenigame'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as [[Fighter number|Fighter #33]].


{{s|bulbapedia|Michele Knotz}} and Rikako Aikawa reprise their roles as Squirtle from ''[[Super Smash Bros. Brawl]]'' in English and Japanese respectively. Squirtle also has new voice clips unique to the German and French versions.
{{s|bulbapedia|Michele Knotz}} and Rikako Aikawa reprise their roles as Squirtle after having previously voiced the character in the ''Pokémon'' anime and ''[[Super Smash Bros. Brawl]]'', and they both provide new voice clips.
 
==How to unlock==
Unlocked as part of {{SSBU|Pokémon Trainer}} alongside {{SSBU|Ivysaur}} and {{SSBU|Charizard}}.


==Attributes==
==Attributes==
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Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle has decent mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]]  high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. Squirtle also has the ability to [[crawl]] and [[wall cling]]. One of Squirtle's strengths is that all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, giving it an excellent frame data and very strong combo game when combined with its moves' low knockback. Squirtle has multiple ways to set up into its aerials, which are all fast, can all [[autocancel]] in a short hop, and have good combo potential, in addition to being decent for edge guarding, giving it a good air game and edgeguarding ability. [[Water Gun]] can also be used to edgeguard opponents as well as keep opponents out. Squirtle also has a decent grab game, as its back throw can KO opponents and its down throw is a potent combo starter. Lastly, as mentioned before, Squirtle is a very small target, making it difficult to hit.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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{{incomplete|This section can be improved upon to better flesh out Squirtle's strengths and weaknesses}}
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the [[Y button]] on the character select screen. In relation to [[Pokémon change]], the order is Squirtle-{{SSBU|Ivysaur}}-{{SSBU|Charizard}}. If Charizard is [[KO]]d, Squirtle will always appear on the next [[revival platform]].  


Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle is the fastest of the three available Pokémon and has good mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. These attributes paired with its good out-of-shield options gives Squirtle a flexible game plan, either functioning as an effective bait-and-punish character or a quick rushdown character. Squirtle also has the ability to [[crawl]] and [[wall cling]].
However, Squirtle does have some weaknesses. Squirtle's overall damage output is poor, and outside of its smash attacks (which are slow) and its back throw (which can have trouble killing away from the ledge), Squirtle lacks any fast KO options, especially since some of its previous KO options (such as forward aerial and down throw) were weakened, while neutral, forward and back aerials need edgeguarding to KO and up aerial can only do so near the upper blast line. Squirtle also lacks reliable KO combos as well, making it very difficult for it to close out stocks on its own. Squirtle's light weight and unimpressive recovery also make its endurance very poor, and it is no longer resistant to fire attacks due to the removal of [[type effectiveness]], further hindering Squirtle's endurance in certain matchups. As previously mentioned, Squirtle has poor range throughout its attacks (save for its smash attacks), and it lacks a damaging projectile, making it very easy for Squirtle to be out-spaced by characters with superior range.


One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2; making it useful as a "get off me" option. Forward tilt is one of its most useful tools; the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up [[Lock|jab locks]] or [[Tech-chasing|tech chases]] at higher percentages. Up tilt can combo into itself and set up aerial combos. Down tilt, while slow compared to its other moves (coming out at frame 8), has comparably better range and can be useful in [[Edge#2 frame punish|2-framing]] opponents. Finally, its dash attack can be used to set up combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data.
Overall, Squirtle should mainly be used to quickly rack up damage with its strong combo game while it and its opponents are at lower percents, and Squirtle should be swapped out with {{SSBU|Ivysaur}} or {{SSBU|Charizard}} to close out the opponent's stock and to survive for longer.


Squirtle's smash attacks are generally much slower compared to its other moves, but compensate with range and power. Forward smash has high start-up but low end lag, boasts high knockback (being the strongest of its three smash attacks and its strongest move overall), and can be used to finish off a jab lock combo. Its up smash comes out slightly faster than forward smash, hits on both sides simultaneously, and covers a decent area above it. Finally, its down smash is its fastest smash attack and has good range overall, making it effective when used out of a [[spot dodge]].
==Changes from ''[[Super Smash Bros. Brawl]]''==
 
Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility overall, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play. Possibly as a result, Squirtle has received a mix of buffs and nerfs overall. Unlike the other party Pokémon, Squirtle's moveset has been reworked into newer, different attacks, with many of its standard attacks being altered.
Squirtle possesses a strong aerial game. As one of the only few characters in ''Ultimate'' whose five aerials can all be [[Auto-canceling|auto-canceled]] in a short hop, Squirtle has multiple options while in the air. Neutral aerial has very fast startup for an aerial (4 frames), while it can also KO at very high percentages near edges, making it effective for disrupting combos and [[edgeguarding]] opponents. Forward and back aerials are good for combos, with both being effective for [[wall of pain]] combos and confirming into other options while landing. Due to Squirtle's above average jump height, up aerial is a very effective juggling tool, while the move has among the lowest landing lag of any aerial attack, at 6 frames, furthering its juggling abilities. Its down aerial is a good landing option that can set up combos at low percentages. To cap, all of its aerial attacks have at most 18 frames of landing lag, making them solid air-to-ground options.
 
Squirtle also has a very effective grab game. Despite its below average grab range and unimpressive damage outputs on its throws, they all have a surprising amount of utility. Its forward throw is very effective for edgeguarding and is strong enough to KO at around 160% without rage. Back throw is even stronger, being one of the strongest back throws in ''Ultimate'', while its up and down throws are potent combo starters. Its pummel, while relatively weak as with all pummels in ''Ultimate'', is decently fast and easily builds up damage.
 
Finally, when it comes to Squirtle's special moves, its neutral special, [[Water Gun]] functions similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.|down special]], being a move that pushes away opponents without making them flinch. The longer the move is charged, the higher the push back, making it a useful tool for [[edge guarding]] and controlling space. Its side special, [[Withdraw]], has Squirtle retreat in its shell and move across the stage at high speeds. It is immune to damage while using this move, which allows it to be used as an approaching tool. Finally, its up special, [[Waterfall]], is a multi-hitting move that covers a decent recovery distance and is useful for ending combos and hitting opponents [[out of shield]].
 
However, Squirtle does have some weaknesses. While Squirtle has high combo potential, the damage output from its individual attacks is poor overall, and outside of its smash attacks (which are extremely slow and committal) and its back throw (which can have trouble killing away from the ledge), Squirtle lacks any reliable KO options, especially since some of its previous KO options were weakened. Up aerial can only KO near the upper blast line and along with forward throw, requires rage to KO on its own, while its other aerials need edgeguarding to KO at all. Squirtle lacks reliable [[kill confirm]]s as well, making it very difficult for Squirtle to close out stocks on its own if it is incapable of edgeguarding the opponent. Squirtle's light weight and exploitable recovery also make its endurance very poor, and it is no longer resistant to fire attacks due to the removal of [[type effectiveness]], further hindering Squirtle's endurance in certain matchups. As previously mentioned, Squirtle has poor range throughout its attacks (save for its smash attacks), and it lacks a damaging projectile, making it very easy for Squirtle to be out-spaced by characters with superior range.
 
Squirtle's offstage game is also poor. While all of its aerial attacks can autocancel in a short hop, they are all very weak (barring neutral aerial) and cannot KO reliably on their own, while lacking range compared to other aerials. This flaw is further pronounced with the removal of meteor canceling due to Squirtle's very light weight, while it lacks a meteor smash of any kind unlike Ivysaur and Charizard. Finally, while Withdraw works well as a recovery option and mindgame tool, it has a unique flaw: if Squirtle is footstooled during the move's animation, it will be left unable to input any actions for 120 frames, leaving it extremely vulnerable both in the air and on the ground, requiring caution when using the move.
 
Overall, Squirtle should mainly be used to quickly rack up damage with its strong combo game while it and its opponents are at lower percents, and should almost invariably be swapped out with {{SSBU|Ivysaur}} or {{SSBU|Charizard}} at later percents due to their superior [[neutral]] games, survivability, and KO potential.


==Changes from ''[[Super Smash Bros. Brawl]]''==
Squirtle has gained a few new or stronger KO options (such as its forward and up smashes having increased power and back throw), and has a much stronger combo game due to the weakening  of [[hitstun canceling]], with its up and down throws, forward aerial, and back aerial gaining more combo potential. Squirtle's specials are now stronger for repositioning, as [[Withdraw]] moves faster and has more priority, and [[Water Gun]]'s push force and range has been substantially increased. As a result, it now plays quite differently from ''Brawl'', as its combo initiators and KO options have been altered. The removal of stamina also removes one of Squirtle's big limiting factors, as it can now stay in battle until the player makes a tactical swap or Squirtle is KO'd. The general mechanic changes to ''Ultimate'' also heavily benefit Squirtle. As well as the aforementioned removal of [[hitstun canceling]], Squirtle is no longer vulnerable to [[chain grab]]s or aerial [[grab release]] combos.  
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play; this made the team reliant on the character to achieve the most level of success possible. Likely in an attempt to create a higher balance within the team, Squirtle has received a mix of buffs and nerfs in the transition to ''Ultimate'', but while objectively nerfed, it benefits from many of the gameplay mechanics, helping compensate for its shortcomings while improving on its strengths. Because of this, Squirtle was slightly nerfed overall.


A large part of Squirtle's moveset has been altered, receiving several new moves. Among its most notorious ones, its new [[neutral attack]] is faster all-around and retains its ability to [[lock]]; [[dash attack]] has better stage control and combo capabilities; and [[neutral aerial]] has better combo potential thanks to its new angle (though at the cost of power). Many of Squirtle's moves have been streamlined due to various changes to knockback angles, utility and power, with [[forward tilt|forward]] and [[up tilt]]s, [[back aerial|back]], [[up aerial|up]] and [[down aerial]]s, and [[up throw|up]] and [[down throw]]s, now being excellent combo starters and/or finishers in their own right at a wide range of percents. Squirtle's KO options have been improved as well, with its new [[forward smash|forward]] and [[down smash]]es having increased range with much lower ending lag, and the former, along with its new [[back throw]] having increased knockback. Squirtle's specials are all more effective for punishes and stage control, as [[Water Gun]] has less ending lag with a substantially increased push force, [[Withdraw]] travels faster and is much stronger on hit, and [[Waterfall]] connects much more reliably and has increased knockback.
However, Squirtle has received nerfs. While Squirtle's grounded movement is technically much faster, Squirtle has lost its multiple unique [[advanced technique]]s, most notably [[shellshifting]] (due to the change to its dash animation), hindering its grounded movement. Squirtle's aerial mobility has also been toned down (especially when relative to the cast), as unlike most returning veterans, Squirtle's [[air speed]] has been decreased (going from being one of the highest in ''Brawl'' to being merely average in ''Ultimate''), which is further hindered by its decreased [[air acceleration]]. Squirtle's overall damage output is lower, making it even more dependent on combos and its speedy attacks than before, and while Squirtle has gained a few new KO options, they remain hard to land overall, and Squirtle also lost two of its most potent KO moves as well in forward aerial and down throw, in exchange for more combo ability. Its new down smash has much less ending lag, deals more damage and has lost its sourspots, but it is now weaker than the old down smash's sweetspot. Squirtle also has less juggling potential mainly due to its up aerial sending opponents at a less favorable angle, as well as being weaker and having more ending lag. Lastly, the removal of [[type effectiveness]] hinders Squirtle more than the rest of its party, as its survivability during certain matchups is much worse, as it previously had a disproportionate resistance to [[flame]] attacks compared to the rest of its party's respective weaknesses.


Squirtle benefits significantly from '' Ultimate''{{'}}s new mechanics. The neutering of [[hitstun canceling]] further benefits Squirtle's aforementioned combo-centric moves. The universally decreased [[landing lag]] makes Squirtle's approach safer, which combines well with its fast frame data, which has been retained and, in some cases, improved. The increased [[shieldstun]] makes several of its attacks safer on shield, most notably its [[forward tilt]] and new smash attacks. The removal of the [[Pokémon Change#Stamina|Stamina]] mechanic also eliminates Squirtle's biggest limiting factor from ''Brawl'', as it can now stay in battle for as long as the player wishes with no penalty, provided it is not KO'd. Finally, the removal of [[chain grab]]bing and neutering of aerial [[grab release]] combos vastly improves Squirtle's survivability.
Overall, Squirtle is much faster and its combo game has improved drastically, giving it an excellent damage racking ability, but most of its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it used to represent in the Pokémon Trainer's team. As of now, it remains to be seen how Squirtle will perform without its advanced techniques and how it fares compared to the cast, although it is generally agreed upon that Squirtle is no longer the Pokémon Trainer's best Pokémon by a large margin.


However, Squirtle has also received some noticeable nerfs. While its grounded movement is technically much faster, it has lost its multiple unique [[advanced technique]]s, such as [[dash attack canceled up smash|DACUS]] and, most notably, [[shellshifting]] (due to the change to its turnaround animation), hindering its versatility. Squirtle's excellent aerial mobility has also been toned down (especially when relative to the cast), as unlike most returning veterans, its [[air speed]] has been reduced, going from among the highest in ''Brawl'' to below average in ''Ultimate''. Additionally, while Squirtle's neutral aerial, forward smash, and down smash have more range, the majority of its other attacks have less range, namely its neutral attack, all tilts, dash attack, all other aerials except [[back aerial]], [[grab]]s, and [[Waterfall]], requiring Squirtle to take better advantage of its mobility to land them.
===Aesthetics===
*{{change|Squirtle's design and proportions have changed. It has slightly larger eyes, which are a darker shade of magenta and its nostrils and eyelids are less pronounced. It has a rounder head, stubbier arms and legs, and its shell has a sleeker, shinier design. It is more vibrantly colored overall, with its skin being a lighter shade of blue and the top of its shell being a lighter shade of brown with the bottom being a lighter shade of yellow. Due to these changes, it now matches its appearances in the more recent ''Pokémon'' titles.}}
*{{change|Squirtle has received three new [[Alternate_costume_(SSBU)#Pokémon Trainer|alternate costumes]].}}
*{{change|Much like other characters, Squirtle always faces the screen regardless of which direction it is facing, making its stance mirrored.}}
*{{change|Squirtle has a more upright stance.}}
*{{change|Squirtle is much more expressive, with its eyes changing size in certain animations.}}
*{{change|Squirtle is now proportioned correctly to the Pokémon Trainer in its [[victory pose]]s.}}
*{{change|Squirtle's side taunt has a different ending animation. It now teeters clumsily after spinning on its tail.}}
*{{change|Squirtle has a new dash animation, now involving it surfing on a small wave of water.}}
*{{change|Squirtle no longer retreats inside its shell when turning while dashing, spot dodging, rolling forward or backwards, and its supine and prone positions when knocked down.}}
**{{nerf|Due to Squirtle's new dash and turnaround animations, Squirtle can no longer [[shellshift]], removing many of its advanced techniques.}}
*{{nerf|Squirtle no longer retreats into its shell outside of [[Withdraw]], so cannot make use of [[armor]] frames.}}
*{{nerf|Squirtle has a new crouch and [[crawl]] animation, a comical defensive crouch while covering its head with its hands. These new animations do not shrink Squirtle's hurtbox as much, making it easier to hit Squirtle while it's crouching or crawling.}}


Squirtle's overall damage output and knockback are lower, especially in moves such as its forward and up aerials, and all [[throw]]s except forward and back throws (especially down throw, which is no longer one of the strongest in the game), thus losing some of its KO options, and its improved ones are generally hard to land; as a result, Squirtle maintains a glaring weakness in its lack of KO potential. Lastly, the removal of [[type effectiveness]] hinders Squirtle more than the rest of its party, greatly worsening its survivability in certain matchups, as it previously had a disproportionate resistance to [[flame]] attacks compared to the other Pokémon's respective weaknesses.
===Attributes===
*{{buff|Squirtle's hurtboxes are smaller matching Squirtle's model more closely.}}
*{{buff|Like all characters, Squirtle's [[jumpsquat]] animation now takes three frames to complete (down from 4).}}
*{{buff|Squirtle [[walk]]s faster (1.2 → 1.281).}}
*{{buff|Squirtle [[dash]]es significantly faster (1.37 → 1.76), going from 30th fastest of 39 characters to 33rd fastest of 79 characters. This improves Squirtle's grounded approach and somewhat compensates for the removal of shellshifitng.}}
*{{buff|Squirtle's [[traction]] is higher (0.042 → 0.088) going from the 3rd lowest to the 13th lowest.}}
*{{change|Squirtle's [[falling speed]] is slightly higher (1.3 → 1.35).}}
*{{change|Squirtle's [[gravity]] is higher (0.1067 → 0.128).}}
*{{nerf|Squirtle's [[air speed]] is slower (1.081 → 1.01), especially when relative to the cast. It has went from the 7th highest out of 39 characters to the 52nd highest out of 77 characters.}}
*{{nerf|Squirtle's [[air acceleration]] is lower (0.12 → 0.105), although it still is among the highest.}}
*{{nerf|Squirtle's crawling speed is slower.}}
*{{buff|The [[Pokémon Change#Stamina|Stamina]] mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.}}
*{{nerf|[[Type effectiveness]] has been removed. This affects Squirtle the most adversely out of the Pokémon Trainer's party, as it previously had a disproportionate resistance to the common [[flame]] attacks of the cast. This also hinders the effectiveness of Squirtle's water attacks against Charizard.}}
**{{buff|However, this does improve Squirtle's endurance against Ivysaur's [[grass]] attacks as well as increasing the power of its water based attacks against Ivysaur.}}
*{{buff|Squirtle's aerial [[grab release]] animation sends Squirtle much further out as gravity no longer affects how high a character is aerial grab released. When combined with Squirtle being able to act much sooner (30 frames as opposed to 50 frames plus 3 frames of landing lag) and the removal of [[chain grab]]bing, this makes Squirtle significantly less vulnerable to aerial grab releases as it no longer suffers from being a victim to many inescapable grab release follow ups (including an infinite chain grab from {{SSBB|Zero Suit Samus}}).}}
*{{nerf|The changes to grounded grab releases combined with Squirtle's slower/shorter ranged jab has removed Squirtle's ability to get a guaranteed jab on opponents out of a grounded grab release.}}
*{{nerf|The removal of [[meteor cancel]]ing hinders Squirtle the most adversely out of the Pokémon Trainer's party as while it doesn't hinder Squirtle's endurance against meteor smashes as much as Ivysaur, Squirtle lacks a meteor smash of its own so Squirtle receives no compensation for the removal of the mechanic unlike Ivysaur.}}
*{{buff|[[Spotdodge]] has less ending lag (FAF 26 → 24).}}
*{{nerf|Spotdodge has more startup lag and a shorter duration (frames 2-20 → 3-16).}}
*{{buff|Forward [[roll]] has less ending lag (FAF 30 → 28).}}
*{{nerf|Rolls have a shorter duration (frames 4-19 (both) → 4-15 (back), 4-14 (forward) and back roll has more ending lag (FAF 30 → 33).}}
*{{buff|[[Air dodge]] has less startup lag (frame 4 → 2).}}
*{{nerf|Neutral air dodge has a shorter duration (frames 4-29 → 2-26) and has more ending lag (FAF 40 → 53).}}


Overall, Squirtle's combo game has been improved drastically, giving it an excellent damage racking ability, but its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it represents in the Pokémon Trainer's team, exploiting its combo ability and speedy attacks to rack up damage and bring opponents to KO percents for its partner Pokémon. As a result, though it remains a very effective character, it is generally agreed upon that Squirtle is no longer the Pokémon Trainer's best Pokémon by a large margin.
===Ground attacks===
*[[Neutral attack]]:
**{{change|Squirtle's full neutral attack has a different animation, now consisting of a punch, a jumping kick, and a roundhouse tail whip.}}
**{{buff|The second and third hits of neutral attack have less startup lag with the third hit also having a longer duration (frame 5 → 4 (hit 2), frame 6 → 5-6 (hit 3)). The third hit also has less ending lag (FAF 36 → 31).}}
**{{buff|The first two hits have altered knockback (10 (set), 100 (scaling) → 25/20 (base)/(20/15) (hit 1), 15/100 → 25/(25/20). This makes it no longer possible to block the second and third hits if the first hit connects. One of the first hit's hitboxes also sends opponents towards Squirtle (361° → 180°).}}
***{{nerf|However, their altered knockback also makes the first two hits connect less reliably into each other and the third hit at higher percents especially with their reduced range.}}
**{{nerf|All three hits have smaller hitboxes (4u/3u/3u/3u → 1.5u/1.8u/2.2u/2.2u (hit 1), (4.5u/4u/3.5u → 2.2u/2.5u/2.8u) (hit 2), (5u/4u/3u → 3.2u/3.5u/3.8u/ (hit 3)) and Squirtle no longer inches forward when performing the second and third hits, greatly hindering their range.}}
**{{nerf|The first hit of neutral attack has more startup lag (frame 1 → 2), and deals less damage (3% → 2%).}}
**{{nerf|The second hit deals less damage (2% → 1.5%) and no longer has a 20% [[trip]] chance removing its setup potential.}}
*[[Forward tilt]]:
**{{nerf|Forward tilt has more startup lag with a shorter duration (frames 4-6 → 5-6).}}
**{{nerf|Forward tilt deals less damage (6% → 5%), although its base knockback was compensated (8 → 20).}}
**{{nerf|Forward tilt has less range in front of Squirtle (5u/4u/3u → 2u/2.6u/3.6u).}}
*[[Up tilt]]:
**{{buff|The removal of [[hitstun canceling]] improves up tilt's combo potential at higher percents once Squirtle's opponents enter [[tumble]].}}
**{{nerf|Up tilt has less range (6u/8u → 5u/5.2u) and more ending lag (FAF 18 → 20), hindering its combo potential at lower percents especially when combined with the changes to vertical knockback (with falling speed/gravity no longer acting as a force against vertical knockback).}}
*[[Down tilt]]:
**{{buff|Squirtle has a new down tilt, a ground-level leg sweep with a water effect. It only hits once and has less ending lag (FAF 37 → 29). It also always sends opponents horizontally (20° (loop hits)/65° (final hit) → 38°) improving its reliability and edgeguarding potential.}}
**{{nerf|Down tilt has more startup lag (frame 6 → 8).}}
**{{nerf|Down tilt deals less damage (13% → 9%) and knockback (40 (base), 130 (scaling) → 50/73).}}
**{{nerf|Down tilt has smaller hitboxes (4u/4u/4u (loop hits)/7u/7u (final hit) → 3u/3.6u/2.1u/4.2u) reducing its range above Squirtle.}}
*[[Dash attack]]:
**{{change|Squirtle has a new dash attack: it lunges out with a kick with both feet, similar to {{SSBU|Bowser}}'s forward smash, which produces a corkscrew of water.}}
**{{buff|Dash attack has less ending lag (FAF 42 → 35) and the late hit has increased knockback (45 (base), 30 (scaling) → 70/50).}}
**{{nerf|Dash attack has more startup lag with a shorter duration (frames 6-22 → 8-17).}}
**{{nerf|The clean hit deals less damage (9% → 8%). and both hits have smaller hitboxes (5u/4u → 4.2u/3.5u).}}
*[[Smash attack]]s:
**{{change|All of Squirtle's smash attacks uses the drumbeat sound rather than the twittering sound.}}
*[[Forward smash]]:
**{{change|Squirtle has a new forward smash: it now lashes a torrent of water in front of itself, instead of doing a tackle in its shell.}}
**{{buff|New forward smash has less ending lag (FAF 58 → 50), deals more damage (14% → 15%), and has increased base knockback (18 → 35), greatly improving its KO potential.}}
**{{nerf|New forward smash has more startup lag (frame 18 → 20) and no longer has [[armor]].}}
*[[Up smash]]:
**{{buff|Up smash reaches much higher and its late hits deal more damage (11%/9%/7%/5% → 12%/10%/9%/8%) and have increased knockback scaling (90 → 92).}}
**{{nerf|The removal of [[DACUS]] (and more significantly pump sliding) greatly hinders up smash's approach potential. The strong hit also has more startup lag (frame 20 → 21).}}
**{{change|Squirtle no longer leaps up and pounds the ground to generate the torrents of water; instead, it points upwards as the torrents burst upward. The sweetspot also has altered knockback (70 (base), 87 (scaling) → 60/92).}}
*[[Down smash]]:
**{{change|Squirtle has a new down smash: it spits out water around it low to the ground.}}
**{{buff|New down smash deals more damage (11% → 13%), no longer has sourspots and has much less ending lag (FAF 52 → 40).}}
**{{nerf|Down smash has more startup lag with a shorter duration (frames 17-30 → 18-19 (hit 1), 24-25 (hit 2)) and decreased knockback compared to the previous sweetspot (21 (base), 102/85 (scaling) → 50/74), hindering its KO potential despite its higher damage.}}


{{SSB4 to SSBU changelist|char=Squirtle}}
===Aerial attacks===
*{{buff|All aerials except [[back aerial]] have less landing lag (12 frames → 8 (neutral), 12 → 6 (forward), 21 → 6 (up), 19 → 16 (down)).}}
*[[Neutral aerial]]:
**{{change|Squirtle has a new neutral aerial: a midair cartwheel.}}
**{{buff|New neutral aerial deals more damage (9% (clean), 6% (late) → 10%/7%), has  much bigger hitboxes (5u/3u → 6.5u/5.5u) and has less ending (FAF 46 → 42).}}
**{{change|The late hit has altered knockback (15 (base), 100 (scaling) → 35/90).}}
**{{nerf|The sweetspot deals less knockback (20 (base), 100 (scaling) → 30/85).}}
*[[Forward aerial]]:
**{{buff|Forward aerial has less ending lag (FAF 38 → 36). The late hit also deals more knockback (30 (base), 90 (scaling) → 50/94). Combined with the decreased damage and knockback of the sweetspot and the changes to hitstun canceling, it has much better combo potential. }}
**{{nerf|Forward aerial's sweetspot deals much less damage (12% → 7%) and launches opponents at a higher angle (45° → 48°). Its knockback wasn't fully compensated (30 (base), 94 (scaling) → 50/96) hindering its KO potential.}}
**{{nerf|Forward aerial [[auto-cancel]]s later (frame 28 → 35).}}
**{{nerf|Forward aerial has smaller hitboxes (6.5u/5.5u → 4u/3.5u (clean), 5.5u/4.5u → 3.5u/3.5u (late)).}}
**{{change|Forward aerial's kick now produces a corkscrew of water.}}
*[[Back aerial]]:
**{{change|Back aerial is now a multi-hit move, and has Squirtle spin in a horizontal corkscrew while stretching out its tail, similar to {{SSBU|Pikachu}}'s back aerial.}}
**{{buff|Back aerial deals more damage (10% (clean)/6% (late) → 1% (loop hits), 6% (final hit) 11% (total)) and auto-cancels earlier (frame 27 → 22).}}
**{{buff|Back aerial's multihit properties improves its combo potential.}}
**{{nerf|Back aerial has more ending (FAF 35 → 36) and landing lag (9 frames → 18). It also has slightly less KO potential as the final hit's knockback wasn't fully compensated (20 (base), 97 (scaling) → 55/95).}}
*[[Up aerial]]:
**{{buff|Up aerial has less startup lag with a longer duration (frames 6-7 → 5-9).}}
**{{nerf|Up aerial deals less damage (11% → 7%) without full compensation on its knockback (30 (base), 94 (scaling) → 40/115) hindering its KO potential.}}
**{{nerf|Up aerial has more ending lag (FAF 25 → 30) and auto-cancels later (frame 17 → 20).}}
**{{nerf|Up aerial has significantly reduced range (6.7u/6.7u → 3.6u/3.4u/3.2u) making it harder to land on grounded opponents.}}
**{{nerf|Up aerial sends opponents at a more diagonal angle (80° → 64°), hindering its juggling potential, making it susceptible to [[LSI]] and further hindering its KO potential.}}
*[[Down aerial]]:
**{{buff|The final hit of down aerial has less startup lag (frame 23 → 22). Down aerial also has less ending lag (FAF 51 → 45), and [[auto-cancel]]s earler (frame 44 → 35) enabling it to do so in a short hop.}}
**{{buff|The multi hits have a lower hitlag multiple (1x → 0.8x).}}
**{{change|The multi-hits deal more damage (1% → 1.5%) but the move now only has 5 hits instead of 6 to compensate.}}
**{{nerf|Down aerial has less range (6u/6u → 4.2u/4.4u/4.6u (loop hits), 9u/9u → 5.5u/6u (final hit)).}}
**{{nerf|The final hit of down aerial deals less damage (5% → 4%) and much less knockback (70 (base), 105 (scaling) → 50/85), reducing its edgeguarding potential, and eliminating any KO potential it once had. It also has a higher SDI multiplier (0.2x → 1x).}}
***{{buff|Its lower knockback combined with down aerial's reduced lag has turned it into a viable combo move at lower percents.}}


==Update history==
===Throws/other attacks===
Squirtle only received one change throughout ''Ultimate''{{'}}s game updates; a near-universal buff to shield sizes. Due to this, it was the least affected of the Pokémon Trainer's Pokémon by a large margin, and arguably the least affected playable character in the whole game.
*[[Grab]]s:
**{{change|Squirtle's [[grab]]s have new animations.}}
**{{change|Squirtle no longer slides across the stage when connecting a grab which can help or hinder it depending on the situation.}}
**{{nerf|Standing (FAF 30 → 35) and pivot grab (FAF 36 → 38) have more ending lag.}}
*[[Pummel]]:
**{{buff|Pummel is much faster (17 frames → 5).}}
*[[Forward throw]]:
**{{nerf|Forward throw deals less damage (9% → 8%).}}
**{{nerf|Squirtle releases the opponent sooner (frame 14 → 12) but the throw has more ending lag (FAF 32 → 35).}}
**{{buff|Forward throw has noticeably higher knockback scaling (75 → 92), improving its edgeguarding and KO potential despite its lower damage.}}
*[[Back throw]]:
**{{change|Squirtle has a new back throw where it lifts the opponent over its head and throws them behind it, similar to {{SSBU|Dr. Mario}}'s new back throw.}}
**{{buff|Back throw has more KO potential as it now only consists of a throw (5% (hit), 5% (throw) → 8%) and deals more knockback (60 (base), 100 (scaling) → 30/128).}}
**{{nerf|Back throw deals less damage (10% → 8%) and Squirtle releases the opponent later (frame 16 → 27) making it easier to DI.}}
*[[Up throw]]:
**{{buff|The changes to [[hitstun canceling]] grants up throw greater combo potential at lower percents.}}
**{{change|Up throw has a new animation where Squirtle no longer goes into its shell.}}
**{{change|Up throw deals less damage (9% → 5% (throw), 11% → 7% (total)) and knockback (70 (base), 72 (scaling) → 80/65) hindering its KO potential but also further improving its combo ability.}}
*[[Down throw]]:
**{{change|Down throw deals less knockback (80 (base), 140 (scaling) → 45/110). This grants it combo potential but removes its KO potential no longer being one of the strongest down throws. It also has an altered angle (55° → 68°).}}
**{{nerf|Squirtle releases the opponent much later (frame 11 → 30) and down throw's ending lag was compensated (FAF 28 → 47). This makes down throw easier to DI.}}
*[[Floor attack]]s:
**{{buff|Floor attacks have less ending lag (FAF 50 → 46), deal more damage (6% → 7%) and shield damage (1 → 8) without full compensation on their knockback scaling (50 → 48) although their angles were altered to compensated (45° → 48°).}}
**{{nerf|Floor attacks have more startup lag (frame 12 (front), frame 15 (back) → 19 (both)).}}
*[[Edge attack]]:
**{{buff|Edge attack deals more damage compared to Squirtle's previous fast edge attack (8%/6% → 9%), has more intangibility (frames 1-26 → 1-30) and it no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20).}}
**{{nerf|Edge attack has less range (5u/5u/5u → 4.5u).}}


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
===Special Moves===
{{UpdateList (SSBU)/7.0.0|char=Squirtle}}
*[[Water Gun]]:
**{{buff|Water Gun charges much faster, covers significantly more distance, and has a much stronger [[push]]ing ability, able to reach the entirety of Battlefield when fully charged and having enough pushing force to KO off-stage opponents by pushing them into the blast zone. It also has less ending lag (frame 70 → 64).}}
**{{nerf|Uncharged Water Gun no longer generates a damaging close-range hitbox, and acts like other charge levels.}}
*[[Withdraw]]:
**{{buff|Withdraw is much faster and has high [[priority]].}}
**{{nerf|Withdraw now stops on impact, preventing it from racking up further damage. It also has more startup lag (frame 19 → 23) and cannot be cancelled as early (frame 60 → 75).}}
**{{nerf|Squirtle now gets knocked on its back for a long period of time if an opponent jumps on its shell, which combined with its low weight makes it extremely vulnerable, thus reducing the move's safety as an approach tool.}}
*[[Waterfall]]:
**{{buff|Waterfall has less startup lag (frame 10 → 9).}}
**{{buff|Waterfall has an altered hitlag multiplier (1x/0x → 0.7x) and the multi hits have a reduced SDI multipler (2x → 1x) making it significantly more difficult to escape from.}}
**{{change|Waterfall's multi hits have altered damage (2% (hits 1-2), 1% (hits 3-9) → 1.4% (all)).}}
**{{nerf|Waterfall only hits 8 times instead of 10 causing it to deal less damage (15% → 12.8%).}}
**{{change|Waterfall has softer, more realistic water sound effects.}}
*[[Pokémon Change]]:
**{{buff|[[Pokémon Change]] is much faster due to no longer having to load the next Pokémon during every switch, and it can now be used in the air. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to choose the recovery that suits a situation best and it refreshes ledge invincibility giving Pokémon Trainer a unique stall option.}}
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time, and now has a cooldown of around 2 seconds (which can be skipped by using a special move). Additionally, Pokémon Change no longer resets [[stale move negation]], effectively weakening Ivysaur when Squirtle switches, and if it is performed off the edge of a moving platform, it will no longer [[Pokémon Change#Zero Switching|skip the ending lag of the switch]] (although Ivysaur will still gain an extra mid-air jump if the technique is performed).}}
*[[Triple Finish]]:
**{{change|Triple Finish has a different text box and animations, making it identical to how they appear in the [[bulbapedia:Generation VII|Generation VII]] games.}}
**{{nerf|Triple Finish has overall less damage potential (58% → 44.3%).}}


==Moveset==
==Moveset==
*Squirtle can [[Crawling|crawl]], [[wall cling]], and [[wall jump]].
*Squirtle can [[Crawling|crawl]], [[wall cling]], and [[wall jump]].
''For a gallery of Squirtle's hitboxes, see [[Squirtle (SSBU)/Hitboxes|here]].''


{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Punch ({{ja|パンチ|Panchi}}) / Kick ({{ja|キック|Kikku}}) / Tail Strike ({{ja|しっぽうち|Shippo Uchi}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Punches, then kicks, then swings its tail forwards. The first hit comes out very quickly (frame 2), making it a strong tool to interrupt approaches. The combo generally links very reliably. The third hit has good knockback for a jab, KOing at about 200% at the edge of Final Destination.
|neutraldesc=Squirtle punches, kicks, and then swipes forwards with its tail. The first hit comes out very quickly (frame 2), making it a strong tool to interrupt approaches. The combo generally links very reliably. The third hit KOs at about 200% at the edge of Final Destination.
|ftiltname=Tail Sweep ({{ja|しっぽはたき|Shippo Hitaki}})
|ftiltname=&nbsp;
|ftiltdmg=5%
|ftiltdmg=5%
|ftiltdesc=Crouches and swings its tail forwards. Can be angled. Comes out quickly (frame 5) and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move.
|ftiltdesc=Squirtle crouches down and spins, swiping forward with its tail. Can be angled. Comes out quickly (frame 5) and has low ending lag, making it a decent spacing tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move. KOs at about 240% at the edge of Final Destination.
|utiltname=Jump Headbutt ({{ja|ジャンプずつき|Janpu Zitsuki}})
|utiltname=&nbsp;
|utiltdmg=5%
|utiltdmg=5%
|utiltdesc=Hops up and headbutts upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead into up special for a KO as well, at about 130% on Final Destination. However, the move has almost no horizontal range, missing opponents next to Squirtle unless they are practically touching it.
|utiltdesc=Squirtle hops up onto its tail, headbutting upwards. Comes out quickly (frame 5), ends quickly, and is weak, making it a potent combo tool; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead into up special for a KO as well, at about 130% on Final Destination. However, the move has poor range, especially horizontally. KOs at about 290% on Final Destination.
|dtiltname=Water Sweep ({{ja|みずばらい|Mizu Barai}})
|dtiltname=&nbsp;
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Spins and sweeps its tail forwards. It is Squirtle's slowest tilt (frame 8), but also its most powerful and is one of the strongest of its type, KO'ing at about 150% at the edge of Final Destination without rage. Can be used to 2 frame on ledge.
|dtiltdesc=Squirtle spins on its side, sweeping forward with its tail. It is Squirtle's slowest tilt (frame 8), but also its most powerful, KO'ing at about 150% at the edge of Final Destination.
|dashname=Water Screw ({{ja|みずスクリュー|Mizu Sukuryū}})
|dashname=&nbsp;
|dashdmg=8% (clean), 7% (late)
|dashdmg=8% (clean), 7% (late)
|dashdesc=Leaps forward and does a dropkick. Comes out on frame 8, while the late hit begins on frame 12. Weak, but has low ending lag, so it's useful for combos.
|dashdesc=Squirtle leaps forward a small distance, doing a drop-kick. Comes out on frame 8, while the late hit begins on frame 12. The clean hit KOs at about 335% on Final Destination.
|fsmashname=Water Smash ({{ja|みずスマッシュ|Mizu Sumasshu}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdesc=Spits water forwards. Can be angled. Somewhat slow startup at frame 20, but has great range, low ending lag and high knockback, KOing at about 75% at the edge of Final Destination.
|fsmashdesc=Squirtle leans back, then swings its head forward while spitting water. Can be angled. KOs at about 75% at the edge of Final Destination.
|usmashname=Water Pillar ({{ja|みずばしら|Mizu Bashira}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest)
|usmashdesc=Creating two water geysers on either side of it. Slow startup at frame 21 and has mediocre vertical range. There is an early hit on grounded targets which deals fixed knockback to launch them into the main hit. KOs at about 140% on Final Destination if it hits at the tipper and 100% if the full move connects.
|usmashdesc=Squirtle crouches down and then stands up, creating two water geysers simultaneously, one on each side of it. There is an early hit on grounded targets which deals fixed knockback to launch them into the main hit. A powerful vertical finisher. KOs at about 103% on Final Destination if it hits cleanly.
|dsmashname=Sprinkler ({{ja|スプリンクラー|Supurinkurā}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|13}}
|dsmashdmg={{ChargedSmashDmgSSBU|13}}
|dsmashdesc=Crouches down and spins on its shell while spitting water. Squirtle's fastest smash attack, both in startup and FAF, only having 15 frames of ending lag after the hitbox in the second hit ceases. Great power, KOing at about 100% at the edge of Final Destination.
|dsmashdesc=Squirtle crouches down and spins on its shell, spitting water forward then backward. Squirtle's fastest smash attack, both in startup and FAF. KOs at about 96% at the edge of Final Destination.
|nairname=Squirtle Spin ({{ja|ゼニガメスピン|Zenigame Supin}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdesc=Turns to its side (such that the back of its shell faces the screen) and does a quick cartwheel. Comes out quickly (frame 4), making it good to combo into, and the late hit lasts a while (frame 7-26), making it good for approaching or edge-guarding. Decent knockback, KOing at about 155% at the edge of Final Destination.
|nairdesc=Squirtle turns to its side (such that the back of its shell faces the screen) and spins quickly. Comes out quickly (frame 4), making it good to combo into, and the late hit lasts a while (frame 7-26), making it good for approaching or edge-guarding. KOs at about 155% at the edge of Final Destination.
|fairname=Rocket Kick ({{ja|ロケットキック|Roketto Kikku}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late)
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late)
|fairdesc=Dropkicks which produces a small drill of water. Comes out very quickly (frame 5), and is good for combos. Decent range and somewhat disjointed due to the jet of water produced by Squirtle's feet. The clean hit KOs at about 170% at the edge of Final Destination, making it also good for edgeguarding.
|fairdesc=Squirtle thrusts both its legs forward. Comes out quickly (frame 5), and is good for combos. The clean hit KOs at about 170% at the edge of Final Destinaton.
|bairname=Tail Screw ({{ja|しっぽスクリュー|Shippo Sukuryū}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|6}} (hit 6)
|bairdmg={{ShortHopDmgSSBU|1}} (rapid hits, up to 5), {{ShortHopDmgSSBU|6}} (final hit)
|bairdesc=Thrusts and corckscrews its tail backward. Comes out very quickly (frame 5). Has the highest landing lag of Squirtle's aerials (18 frames), but auto-cancels earlier (frame 22). KOs at about 145% at the edge of Final Destination, making great for edgeguarding, but is one of the weakest of its type.
|bairdesc=Squirtle thrusts its tail backward, spinning around in a multi-hit attack. Comes out quickly (frame 5). Has the highest landing lag of Squirtle's aerials (18 frames), but auto-cancels earlier (frame 22). KOs at about 145% at the edge of Final Destination.
|uairname=Inverted Tail ({{ja|はんてんしっぽ|Hanten Shippo}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|7}}
|uairdmg={{ShortHopDmgSSBU|7}}
|uairdesc=Flips upward, using its tail to knock opponents vertically. Comes out quickly (frame 5), and is a potent juggling and combo tool. Of Squirtle's aerials, this has the earliest FAF (frame 30) and auto-cancel window (frame 20), as well as low landing lag (6 frames). KOs at about 190% on Final Destination, so it can KO if used at high percents near the blast line.
|uairdesc=Squirtle flips upward, using its tail to knock opponents vertically. Comes out quickly (frame 5), and is somewhat weak, but it is a potent juggling and combo tool. Of Squirtle's aerials, this has the earliest FAF (frame 30) and auto-cancel window (frame 20), as well as low landing lag (6 frames). KOs at about 190% on Final Destination.
|dairname=Tornado Spin ({{ja|たつまきスピン|Tatsumaki Supin}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6)
|dairdmg={{ShortHopDmgSSBU|1.5}} (rapid hits, up to 5), {{ShortHopDmgSSBU|4}} (final hit)
|dairdesc=Thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly (frame 6), though later than Squirtle's other aerials. Has high landing lag (16 frames) and auto-cancels relatively late (frame 35) like neutral and forward aerials, although they can all autocancel in a short hop.
|dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly (frame 6), though later than Squirtle's other aerials. Has high landing lag (16 frames) and auto-cancels relatively late (frame 35). KOs at about 250% at the edge of Final Destination.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Grabs the opponent with one hand. It has average range and it's one of the fastest grabs.
|grabdesc=Squirtle grabs the opponent with one hand.
|pummelname=Grab Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}})
|pummelname=&nbsp;
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=A headbutt. Fast but weak.
|pummeldesc=Squirtle headbutts the grabbed opponent. Decently fast.
|fthrowname=Jump Kick ({{ja|ジャンプキック|Janpu Kikku}})
|fthrowname=&nbsp;
|fthrowdmg=2% (hit 1), 6% (throw)
|fthrowdmg=2% (hit 1), 6% (throw)
|fthrowdesc=Puts the opponent in front of itself and does a jumping kick on them. KOs at about 165% at the edge of Final Destination. Good for edgeguarding and has decent knockback, but requires high percentages and rage to KO reliably.
|fthrowdesc=Squirtle puts the opponent in front of itself and does a jumping kick on them. KOs at about 165% at the edge of Final Destination.
|bthrowname=Two-Handed Throw ({{ja|りょうてなげ|Ryōte Nage}})
|bthrowname=&nbsp;
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Squirtle lifts the opponent with both arms and tosses them behind itself. This move turns Squirtle to face the other direction. Squirtle's strongest throw, KO'ing at about 120% at the edge of Final Destination.
|bthrowdesc=Squirtle lifts the opponent with both arms and tosses them behind itself. This move turns Squirtle to face the other direction. Squirtle's strongest throw, KO'ing at about 120% at the edge of Final Destination.
|uthrowname=Headbutt Launch ({{ja|ずつきうちあげ|Zutsuki Uchiage}})
|uthrowname=&nbsp;
|uthrowdmg=2% (hit 1), 5% (throw)
|uthrowdmg=2% (hit 1), 5% (throw)
|uthrowdesc=Tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial until about 60%.
|uthrowdesc=Squirtle tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial until about 60%. KOs at about 295% on Final Destination.
|dthrowname=Shell Press ({{ja|こうらプレス|Kōra Puresu}})
|dthrowname=&nbsp;
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdesc=Puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages.
|dthrowdesc=Squirtle puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages. KOs at about 240% on Final Destination.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Spins around onto its feet while swiping its tail forwards and then backwards.
|floorfdesc=Squirtle spins around onto its feet while swiping its tail forwards and then backwards.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Spins on the back of its shell while swiping its tail forwards and then backwards, then hops up onto its feet.
|floorbdesc=Squirtle spins on the back of its shell while swiping its tail forwards and then backwards, then hops up onto its feet.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Stands up while swiping its tail forwards and then backwards.
|floortdesc=Squirtle stands up while swiping its tail forwards and then backwards.
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=9%
|edgedmg=9%
|edgedesc=Climbs up and swings its tail forward. It is the slowest edge attack in the game by a significant margin, coming out on frame 28, which combined with its short reach makes it somewhat impractical.
|edgedesc=Squirtle climbs up and whips its tail forward. Being slow to come out, this attack should be used cautiously (it takes 28 frames to come out, compared to Ivysaur's 21 frames and Charizard's 24 frames).
|nsname=Water Gun
|nsname=Water Gun
|nsdmg=0%
|nsdmg=0%
|nsdesc=Squirtle charges up, then spits out streams of water. The water does not deal damage or cause flinching, serving only to push opponents, similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.]] The move can be charged for up to around one second. The charging can be cancelled by either pressing the special button, which uses the move at its current charge, or by jumping, shielding, or rolling, all of which preserve the current charge. The charge is still preserved when switching to other Pokémon, but is lost upon being KO'd as Squirtle. The longer the move is charged, the more water is sprayed and the further it will travel, increasing the move's effectiveness. The spray of water can also be angled. Very useful for edgeguarding and gimping, similarly to Mario's F.L.U.D.D.
|nsdesc=Squirtle charges up, then spits out streams of water. The water does not deal damage or cause flinching, serving only to push opponents, similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.]] The move can be charged for up to around one second. The charging can be cancelled by either pressing the special button, which uses the move at its current charge, or by jumping, shielding, or rolling, all of which preserve the current charge. The charge is still preserved when switching to other Pokémon, but is lost upon being KO'd as Squirtle. The longer the move is charged, the more water is sprayed and the further it will travel, increasing the move's effectiveness. The spray of water can also be angled.
|ssname=Withdraw
|ssname=Withdraw
|ssdmg=8%-13.9%
|ssdmg=~13%
|ssdesc=Squirtle retreats into its shell and slides across the stage at high speed. If it hits a wall, it will continue sliding in the opposite direction; if it hits an opponent, it bounces out of its shell and the move ends. Throughout the move, Squirtle is immune to damage, but can have its sliding trajectory altered by knockback; if hit by a {{b|water|effect}} attack, Squirtle will still not take damage but will receive knockback as if it wasn't using the move.<ref>https://twitter.com/KuroganeHammer/status/1391373962391691265</ref> Additionally, if Squirtle is [[Footstool Jump|footstool]]ed on during the move, it is put into a vulnerable state for about two seconds as it lies on the ground, stuck on its back. If the move is performed with a [[tap]] input, it travels a bit further and faster, and deals a bit more damage.
|ssdesc=Squirtle retreats into its shell and slides across the stage at high speed. If it hits a wall, it will continue sliding in the opposite direction; if it hits an opponent, it bounces out of its shell and the move ends. Throughout the move, Squirtle is immune to damage, but can have its sliding trajectory altered by knockback. Additionally, if Squirtle is [[Footstool Jump|footstool]]ed on during the move, it is put into a vulnerable state for about two seconds as it lies on the ground, stuck on its back. If the move is performed with a [[tap]] input, it travels a bit further and faster, and deals a bit more damage.
|usname=Waterfall
|usname=Waterfall
|usdmg=1.4% (hits 1-7), 3% (hit 8)
|usdmg=1.4% (rapid hits, up to 7), 3% (final hit)
|usdesc=Squirtle creates a wave of water and rides it upwards. The attack deals multiple hits, and is difficult to interrupt as a recovery move, as the hitbox is large, disjointed, and directly in front of Squirtle. The movement direction of the move can be slightly altered with the control stick to be more vertical or more horizontal. Squirtle becomes [[helpless]] after using this move.
|usdesc=Squirtle creates a wave of water and rides it upwards. The attack deals multiple hits, and is difficult to interrupt as a recovery move, as the hitbox is large, disjointed, and directly in front of Squirtle. The movement direction of the move can be slightly altered with the control stick to be more vertical or more horizontal. Squirtle becomes [[helpless]] after using this move.
|dsname=Pokémon Change
|dsname=Pokémon Change
Line 160: Line 279:
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Squirtle back by throwing a Poké Ball at it, and then sends out {{SSBU|Ivysaur}}.
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Squirtle back by throwing a Poké Ball at it, and then sends out {{SSBU|Ivysaur}}.
|fsname=Triple Finish
|fsname=Triple Finish
|fsdmg=0.5% (Hydro Pump, close), 1.0% (Hydro Pump, far)
|fsdmg=~50% total
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack. Has much less horizontal range than Ivysaur and Charizard, but has a lot of vertical range for catching opponents who try to jump over or run under the attack. Deals damage every 20 frames.
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack.
}}
 
===Stats===
 
{{Attributes
| cast=89
| weight=75 | rweight=86-87
| dash=1.936 | rdash=38-43
| run=1.76 | rrun=37-41
| walk=1.281 | rwalk=16
| trac=0.088 | rtrac=73-74
| airfric=0.018 | rairfric=7
| air=1.01 | rair=56-57
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.095 | raddaccel=6
| gravity=0.128 | rgravity=10
| fall=1.35 | rfall=71-74
| ff=2.16 | rff=71-74
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=35.35 | rjumpheight=21
| shorthop=17.03 | rshorthop=28
| djump=35.35 | rdjump=32
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
Unlike in ''[[Brawl]]'', Squirtle no longer has a unique announcer call. Rather, the announcer will always call {{SSBU|Pokémon Trainer}}.
<gallery>
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
Pokémon Trainer French Announcer SSBU.wav|French
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Pokémon Trainer releases Squirtle from its Poké Ball while saying "Go!" or "Squirtle!"
Pokémon Trainer releases Squirtle from its Poké Ball while saying "Go!" or "Squirtle!"
<gallery>
SquirtleOnScreenAppearanceSSBU.gif|Squirtle's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up Taunt''': Backflips once, then raises its arms up and says "Squirt!"
*'''Up Taunt''': Backflips once, then raises its arms up and says "Squirt!"
*'''Side Taunt''': Angrily spins around on its tail, before briefly making itself dizzy.
*'''Side Taunt''': Spins around on its tail, before briefly making itself dizzy.
*'''Down Taunt''': Retreats into its shell, then spins around once.
*'''Down Taunt''': Retreats into its shell, then spins around once.
<gallery>
<gallery>
Line 214: Line 300:
*Leans forward and waggles its arms in front of itself.
*Leans forward and waggles its arms in front of itself.
<gallery>
<gallery>
SSBUSquirtleIdle1.gif|Squirtle's first idle pose.
SSBUSquirtleIdle1.gif|Squirtle's first idle pose
SSBUSquirtleIdle2.gif|Squirtle's second idle pose.
SSBUSquirtleIdle2.gif|Squirtle's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Pokémon Trainer Cheer English SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Japanese SSBU.ogg|center]]||(♂)[[File:Pokémon Trainer Male Cheer Italian SSBU.ogg|center]] <br> (♀)[[File:Pokémon Trainer Female Cheer Italian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Dutch SSBU.ogg|center]]||(♂) [[File:Pokémon Trainer Male Cheer French SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer French SSBU.ogg|center]]
|-
! scope="row"|Description
|I choose you! || Pokémon Trai - ner! || A - llena - to - re di Po - ké - mon! (♂)<br>A - llena - tri - ce di Po - ké - mon! (♀) || Pokémon Trai - ner! || Dre - sseur de Poké - mon! (♂)<br>Dre - sseuse de Poké - mon! (♀)
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|(♂) [[File:Pokémon Trainer Male Cheer German SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer German SSBU.ogg|center]]||(♂) [[File:Pokémon Trainer Male Cheer Spanish SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer Spanish SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Russian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Po - ké - mon Trai - ner! (♂)<br>Po - ké - mon Trai - ner - in! (♀) || En - trenador! Po - ké - mon! (♂)<br>En - trenadora! Po - ké - mon! (♀) || Trener! Pokemonov! || Pokémon Trai - ner!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 271: Line 320:
FemaleSquirtleVictoryPose3SSBU.gif
FemaleSquirtleVictoryPose3SSBU.gif
</gallery>
</gallery>
=={{SSBU|Classic Mode}}: The Future Champion==
[[File:SSBU Congratulations Pokémon Trainer.png|thumb|Pokémon Trainer's congratulations screen.]]
Pokémon Trainer's route refers to the player's goal of becoming the {{s|bulbapedia|Pokémon Champion}} in the ''Pokémon'' games. Like in {{SSBU|Pikachu}}'s route, the opponents are all Pokémon and all rounds are on ''Pokémon'' stages. Each round will start with the Pokémon chosen on the character select screen regardless of which one was active at the end of the previous round.
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music
|-
|1||{{CharHead|Pikachu|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}''
|-
|2||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|-
|3||{{CharHead|Lucario|SSBU|hsize=20px}}||[[Unova Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''
|-
|4||{{CharHead|Incineroar|SSBU|hsize=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''
|-
|5||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''
|-
|6||{{head|Pokémon Trainer|g=SSBU|s=20px|cl=Red}} ({{head|Pokémon Trainer|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Pokémon Trainer}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|-
|colspan="4"|[[Bonus Stage]]
|-
|Final||{{CharHead|Mewtwo|SSBU|hsize=20px}}, then {{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' <small>(Mewtwo)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Master Hand)</small>
|}
Note: Items are disabled in every round.
Completing Classic Mode as Pokémon Trainer has ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' accompanying the credits that roll every time the player finishes a Classic route, with the selected Pokémon playable during the credits minigame rather than the actual Trainer.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]]
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]]
The male {{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him, including Squirtle.
{{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him.  


Squirtle was sent out by Pokémon Trainer, along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Squirtle used [[Water Gun]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.
Squirtle was sent out by Pokémon Trainer, along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Squirtle used [[Water Gun]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.


Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all three Pokémon.
Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all of their Pokémon.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|33-35
| 33-35
|[[File:Pokémon Trainer SSBU.png|center|64x64px]]
| [[File:Pokémon Trainer SSBU.png|center|108x108px]]
|{{SSBU|Pokémon Trainer}}
| {{SSBU|Pokémon Trainer}}
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| {{color|#dc1029|Attack}}
|7,500
| 7,500
|{{SSBU|Battlefield}} ([[Ω form]])
| [[Battlefield]] ([[Ω form]])
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
| ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]==
==[[Spirit]]s==
Squirtle's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Pokémon Trainer, along with Ivysaur's and Charizard's if they already haven't been obtained. It is also available periodically for purchase in the shop for 300 Gold, but only after Pokémon Trainer has been unlocked. Unlocking Pokémon Trainer in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Squirtle's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Squirtle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Squirtle.png|414. '''''Squirtle'''''
Squirtle Spirit.png|414. '''''Squirtle'''''
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
Line 358: Line 378:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|37
|37
|{{SpiritTableName|Koopa Troopa|link=y|size=64}}
|[[File:Green Koopa.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Koopa Troopa}}[[Koopa Troopa]]
|''Super Mario series''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Golden Plains]]
|[[3D Land]]
|•Defense ↑<br>•Item Tidal Wave<br>•Item: [[Green Shell]]
|•Defense ↑<br>•Item Tidal Wave<br>•Item: Green Shell
|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|
|-
|-
|55
|55
|{{SpiritTableName|Boom Boom|size=64}}
|[[File:Boom Boom Spirit.png|center|64x64px]]
|''Super Mario'' Series
|{{anchor|Boom Boom}}Boom Boom
|''Super Mario series''
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,400
|4,400
|[[Unova Pokémon League]] ([[Battlefield form]])
|[[Unova Pokémon League]] ([[Battlefield form]])
Line 382: Line 402:
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|
|-
|-
|86
|86
|{{SpiritTableName|Standard Kart|size=64}}
|[[File:Standard Kart Spirit.png|center|64x64px]]
|''Mario Kart'' Series
|{{anchor|Standard Kart}}Standard Kart
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4
|''Mario Kart series''
|{{SpiritType|Grab}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}} (×4)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|2,100
|2,100
|[[Figure-8 Circuit]]
|[[Figure-8 Circuit]]
Line 394: Line 414:
|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|[[Koopa Troopa]]
|-
|-
|157
|157
|{{SpiritTableName|Ellie|size=64}}
|[[File:Ellie the Elephant.png|center|64x64px]]
|''Donkey Kong'' Series
|{{anchor|Ellie}}Ellie
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4
|''Donkey Kong series''
|{{SpiritType|Shield}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}} (x4)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,100
|2,100
|[[Jungle Japes]]
|[[Jungle Japes]]
Line 406: Line 426:
|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|
|-
|-
|254
|254
|{{SpiritTableName|Fishman|size=64}}
|[[File:Merman.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Fishman}}Fishman
|''The Legend of Zelda series''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,600
|1,600
|[[Pirate Ship]]
|[[Pirate Ship]]
Line 418: Line 438:
|•You can't swim<br>•Left and right controls will suddenly reverse after a little while
|•You can't swim<br>•Left and right controls will suddenly reverse after a little while
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|
|-
|-
|303
|303
|{{SpiritTableName|Toadies|size=64}}
|[[File:Toadies Spirit.png|center|64x64px]]
|''Yoshi'' Series
|{{anchor|Toadies}}Toadies
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}×4
|''Yoshi series''
|{{SpiritType|Grab}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Red}} (×4)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,200
|4,200
|{{SSBB|Yoshi's Island}}
|{{SSBB|Yoshi's Island}}
Line 430: Line 450:
|•The enemy's throws have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy's throws have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|
|-
|-
|333
|333
|{{SpiritTableName|Kine|size=64}}
|[[File:Kine Spirit.png|center|64x64px]]
|''Kirby'' Series
|{{anchor|Kine}}Kine
|''Kirby series''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|[[Wuhu Island]] (Rocks at sea)
|[[Wuhu Island]] (Rocks at sea)
|•Buoyancy Reduced
|•Buoyancy Reduced
|•You can't swim<br>•The enemy starts the battle with a [[Freezie]]
|•You can't swim<br>•The enemy starts the battle with a [[Freezie]]
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|{{SSBUMusicLink|Kirby|Float Islands}}
|
|-
|-
|423
|423
|{{SpiritTableName|Blastoise|link=y|size=64}}
|[[File:Blastoise Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Blastoise}}[[Blastoise]]
|''Pokémon series''
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,100
|4,100
|[[Delfino Plaza]]
|[[Delfino Plaza]]
Line 454: Line 474:
|•The enemy has increased defense<br>•The enemy is giant<br>•The enemy starts the battle with a [[Super Scope]]
|•The enemy has increased defense<br>•The enemy is giant<br>•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|
|-
|-
|434
|434
|{{SpiritTableName|Psyduck|size=64}}
|[[File:Psyduck.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Psyduck}}Psyduck
|''Pokémon series''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,800
|1,800
|[[Saffron City]]
|[[Saffron City]]
Line 466: Line 486:
|•The screen will suddenly flip after a little while
|•The screen will suddenly flip after a little while
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}
|
|-
|-
|472
|472
|{{SpiritTableName|Wooper|size=64}}
|[[File:Wooper Dream.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Wooper}}Wooper
|''Pokémon series''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|[[Garden of Hope]] ([[Battlefield form]])
|[[Garden of Hope]] ([[Battlefield form]])
Line 478: Line 498:
|•Periodic earthquakes will shake the stage after a little while
|•Periodic earthquakes will shake the stage after a little while
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|-
|496
|496
|{{SpiritTableName|Kyogre|link=y|size=64}}
|[[File:Kyogre2.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Kyogre}}[[Kyogre]]
|''Pokémon series''
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,100
|4,100
|[[Great Bay]] ([[Battlefield form]])
|[[Great Bay]] ([[Battlefield form]])
|N/A
|N/A
|•Only certain Pokémon will emerge from Poké Balls (Kyogre)<br>•The enemy is giant
|•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]])
|{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}
|{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}
|
|-
|-
|503
|503
|{{SpiritTableName|Piplup|link=y|size=64}}
|[[File:Piplup2.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Piplup}}[[Piplup]]
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}×4
|''Pokémon series''
|{{SpiritType|Shield}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} (×4)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,100
|2,100
|[[Garden of Hope]] (hazards off)
|[[Garden of Hope]]
|N/A
|N/A
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}
|
|-
|-
|515
|515
|{{SpiritTableName|Manaphy|link=y|size=64}}
|[[File:Manaphy-Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Manaphy}}[[Manaphy]]
|''Pokémon series''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|13,300
|13,300
|[[Kalos Pokémon League]] (Flood Chamber (Legendary) only)
|[[Kalos Pokémon League]]
|•Move Speed ↓<br>•Jump Power ↓
|•Move Speed ↓<br>•Jump Power ↓
|•You have reduced jump power<br>•You have reduced move speed
|•You have reduced jump power<br>•You have reduced move speed
|{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}
|{{SSBUMusicLink|Pokémon|Pokémon Center - Pokémon Red / Pokémon Blue}}
|
|-
|-
|521
|521
|{{SpiritTableName|Oshawott|link=y|size=64}}
|[[File:OshawottSpirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Oshawott}}[[Oshawott]]
|''Pokémon series''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,600
|1,600
|[[Tortimer Island]]
|[[Tortimer Island]]
|N/A
|N/A
|•Only certain Pokémon will emerge from Poké Balls (Oshawott)<br>•The enemy has increased attack power when badly damaged
|•Only certain Pokémon will emerge from Poké Balls ([[Oshawott]])<br>•The enemy has increased attack power when badly damaged
|{{SSBUMusicLink|Pokémon|Route 23 - Pokémon Black 2 / Pokémon White 2}}
|{{SSBUMusicLink|Pokémon|Route 23 - Pokémon Black 2 / Pokémon White 2}}
|
|-
|-
|786
|786
|{{SpiritTableName|Chao|link=y|size=64}}
|{{anchor|Chao}}[[File:Chao Spirit.png|center|64x64px]]
|''Sonic The Hedgehog'' Series
|[[Chao]]
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}}×4
|''Sonic the Hedgehog series''
|{{SpiritType|Shield}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Yellow}} (x4)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,100
|2,100
|[[Windy Hill Zone]]
|[[Windy Hill Zone]]
Line 538: Line 558:
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|
|-
|-
|804
|804
|{{SpiritTableName|Blue Pikmin|customname=[[Pikmin (species)|Blue Pikmin]]|size=64}}
|[[File:Blue Pikmin Spirit.png|center|64x64px]]
|''Pikmin'' Series
|{{anchor|Blue Pikmin}}[[Pikmin (species)|Blue Pikmin]]
|•Tiny {{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}×12 (10 HP)
|''Pikmin series''
|{{SpiritType|Shield}}
|•Tiny {{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}} (×12)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,000
|4,000
|[[Distant Planet]] (Raining)
|[[Distant Planet]] (Raining)
|N/A
|N/A
|•The enemy's ice and water attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•Water and ice attacks aren't as effective against the enemy
|•The enemy's ice and water attacks have increased power<br>•Timed [[Stamina battle]]<br>•Water and ice attacks aren't as effective against the enemy
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}}
|{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Original)}}
|
|-
|-
|818
|818
|{{SpiritTableName|Iridescent Glint Beetle|link=y|size=64}}
|[[File:IridescentGlintBeetle.png|center|64x64px]]
|''Pikmin'' Series
|{{anchor|Iridescent Glint Beetle}}[[Iridescent Glint Beetle]]
|•Gold {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}} (50 HP)
|''Pikmin series''
|{{SpiritType|Shield}}
|•Gold {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,400
|4,400
|[[Distant Planet]]
|[[Distant Planet]]
|N/A
|N/A
|•Timed [[stamina battle]] (1:00)<br>•The enemy tends to avoid conflict
|•Timed [[Stamina battle]]<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Pikmin|Forest of Hope}}
|{{SSBUMusicLink|Pikmin|Forest of Hope}}
|
|-
|-
|1,038
|1,038
|{{SpiritTableName|Jelfonzo|size=64}}
|[[File:Jelfonzo.png|center|64x64px]]
|''Splatoon'' Series
|Jelfonzo
|''Splatoon series''
|•Clear {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|•Clear {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Saffron City]]
|[[Saffron City]]
Line 574: Line 594:
|•The enemy is invisible
|•The enemy is invisible
|{{SSBUMusicLink|Splatoon|Don't Slip}}
|{{SSBUMusicLink|Splatoon|Don't Slip}}
|
|-
|-
|1,273
|1,273
|{{SpiritTableName|Eddy|size=64}}
|{{anchor|Eddy}}[[File:Eddy Spirit.png|center|64x64px]]
|''Fluidity: Spin Cycle'' {{Flag|North America}}<br>''Hydroventure: Spin Cycle'' {{Flag|PAL}}
|Eddy
|''Fluidity: Spin Cycle''
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|[[Hanenbow]]
|[[Hanenbow]]
|•Hazard: Screen Flip
|•Hazard: Screen Flip
|•The screen will suddenly flip after a little while
|•The screen will suddenly flip after a little while
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Nintendo|Electroplankton (Remix)}}
|
|-
|1,523
|{{SpiritTableName|Terapagos|size=64}}
|''Pokémon'' Series
|•Giant Gold {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•Giant Metal {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|9,400
|[[Fountain of Dreams]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy's FS Meter charges quickly<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}
|Squirtle: {{iw|bulbapedia|Terapagos}}<br>Giant Metal: Terapagos (Terastal form)<br>Giant Gold: Terapagos (Stellar form)
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 621: Line 629:
|-
|-
|700
|700
|{{SpiritTableName|Turtle Bridge|size=64}}
|[[File:Turtle Bridge.png|center|64x64px]]
|''Game & Watch'' Series
|{{anchor|Turtle Bridge}}Turtle Bridge
|''Game & Watch series''
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,700
|1,700
|[[Flat Zone X]] (hazards off)
|[[Flat Zone X]] (hazards off)
Line 633: Line 642:
|-
|-
|791
|791
|{{SpiritTableName|Cream & Cheese|customname=[[Cream]] & Cheese|size=64}}
|{{anchor|Cream & Cheese}}[[File:Cream and Cheese Spirit.png|center|64x64px]]
|''Sonic The Hedgehog'' Series
|[[Cream]] & Cheese
|''Sonic the Hedgehog series''
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,500
|3,500
|[[Green Hill Zone]]
|[[Green Hill Zone]]
Line 645: Line 655:
|-
|-
|948
|948
|{{SpiritTableName|Ghosts|link=y|size=64}}
|[[File:Ghosts spirit.png|center|64x64px]]
|''PAC-MAN'' Series
|[[Ghosts]]
|''Pac-Man series''
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Pac-Land]] ([[Battlefield form]])
|[[Pac-Land]] ([[Battlefield form]])
|•Assist Trophy Enemies (Ghosts)
|•[[Assist Trophy]] Enemies ([[Ghosts]])
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Pac-Man|PAC-MAN}}
|{{SSBUMusicLink|Pac-Man|PAC-MAN}}
|[https://pacman.fandom.com/wiki/Inky Inky]
|[https://pacman.fandom.com/wiki/Inky Inky]
|-
|1,369
|{{SpiritTableName|Grookey, Scorbunny, & Sobble|size=64}}
|''Pokémon'' Series
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}<br>•Bunny {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|9,600
|[[Onett]] ([[Battlefield form]])
|N/A
|•The enemy has increased attack power when badly damaged<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Lip's Stick]]
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{pkmn|Sobble}}
|-
|1,524
|{{SpiritTableName|Sprigatito, Fuecoco, & Quaxly|size=64}}
|''Pokémon'' Series
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|3,700
|[[Delfino Plaza]] (Courtyard)
|N/A
|•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|{{iw|bulbapedia|Quaxly}}
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Pokémon Trainer Number.png|Squirtle in Pokémon Trainer's fighter card.
Squirtle amiibo.png|Squirtle's [[amiibo]].
Squirtle amiibo.png|Squirtle's [[amiibo]].
SSBU Pokémon Trainer Number.png|Squirtle in Pokémon Trainer's fighter card.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}.
SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}.
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
Line 693: Line 680:
SSBUWebsiteLucario4.jpg|Struck by {{SSBU|Lucario}} on the [[Bridge of Eldin]].
SSBUWebsiteLucario4.jpg|Struck by {{SSBU|Lucario}} on the [[Bridge of Eldin]].
SSBUWebsitePikachu5.jpg|With Ivysaur and a giant golden {{SSBU|Pikachu}} on Pokémon Stadium 2.
SSBUWebsitePikachu5.jpg|With Ivysaur and a giant golden {{SSBU|Pikachu}} on Pokémon Stadium 2.
SSBU challenge image 110.png|Walking on [[Wuhu Island]] with {{SSBU|Mario}}, {{SSBU|Shulk}}, and two {{SSBU|Wii Fit Trainer}}s.
</gallery>
</gallery>
===Fighter Showcase Video===
{{#widget:YouTube|id=dYpf9FoPN_M}}
==Trivia==
==Trivia==
*Squirtle and {{SSBU|Falco}} are the only fighters not to receive any changes through updates, as of {{SSBU|5.0.0}}.
*Male Pokémon Trainer, Squirtle and Ivysaur are only veterans absent from ''SSB4'' to be back with Charizard and to appear in the full group artwork version in the box cover.
*Despite being a Water-type Pokémon with swimming capabilities in the ''Pokémon'' series, Squirtle can [[drown]] in water like every other character. The same is also true for {{SSBU|Greninja}}.
*Despite being a Water-type Pokémon with swimming capabilities in the ''Pokémon'' series, Squirtle can [[drown]] in water like every other character. The same is also true for {{SSBU|Greninja}}.
*Squirtle and {{SSBU|Ivysaur}} are the only characters not to have an announcer voice clip by Xander Mobus.
*In [[World of Light]], Squirtle is one of the few fighters who is not affiliated with [[Dharkon]] in any way, as all of its encounters as itself or as a puppet fighter are all in association with [[Galeem]]. Ivysaur, {{SSBU|Ness}}, {{SSBU|Roy}}, {{SSBU|Olimar}}, {{SSBU|Toon Link}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Mii Gunner}}, and {{SSBU|Pokémon Trainer}} all share this distinction as well.
*Squirtle is one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs, being its standing and dash grabs (a happy expression) vs. its pivot grab (an angry expression).
**Others include {{SSBU|Pikachu}} and {{SSBU|King Dedede}} (standing vs. dash vs. pivot).
***However, Squirtle's differing expressions occur during the grab attempt, whereas the others' expressions are after their grabs are whiffed.
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}

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