Editing Squirtle (SSBU)

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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}}
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}}
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|ranking = 24
}}
}}
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Squirtle''' ({{ja|ゼニガメ|Zenigame}}, ''Zenigame'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as [[Fighter number|Fighter #33]].
'''Squirtle''' ({{ja|ゼニガメ|Zenigame}}, ''Zenigame'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as [[Fighter number|Fighter #33]].


{{s|bulbapedia|Michele Knotz}} and Rikako Aikawa reprise their roles as Squirtle from ''[[Super Smash Bros. Brawl]]'' in English and Japanese respectively. Squirtle also has new voice clips unique to the German and French versions.
{{s|bulbapedia|Michele Knotz}}, Rikako Aikawa, Virginie Demians, and Klaus Münster reprise their roles as Squirtle from ''[[Super Smash Bros. Brawl]]'' in English, Japanese, French, and German respectively, all with new voice clips.
 
==How to unlock==
Unlocked as part of {{SSBU|Pokémon Trainer}} alongside {{SSBU|Ivysaur}} and {{SSBU|Charizard}}.


==Attributes==
==Attributes==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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{{incomplete|This section can be improved upon to better flesh out Squirtle's strengths and weaknesses}}
{{incomplete|This section can be improved upon to better flesh out Squirtle's strengths and weaknesses}}
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the [[Y button]] on the character select screen. In relation to [[Pokémon change]], the order is Squirtle-{{SSBU|Ivysaur}}-{{SSBU|Charizard}}. If Charizard is [[KO]]d, Squirtle will always appear on the next [[revival platform]].  
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the [[Y button]] on the character select screen. In relation to [[Pokémon change]], the order is Squirtle-{{SSBU|Ivysaur}}-{{SSBU|Charizard}}. If Charizard is [[KO]]d, Squirtle will always appear on the next [[revival platform]].  


Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle is the fastest of the three available Pokémon and has good mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. These attributes paired with its good out-of-shield options gives Squirtle a flexible game plan, either functioning as an effective bait-and-punish character or a quick rushdown character. Squirtle also has the ability to [[crawl]] and [[wall cling]].
Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle has decent mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. Squirtle also has the ability to [[crawl]] and [[wall cling]].


One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2; making it useful as a "get off me" option. Forward tilt is one of its most useful tools; the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up [[Lock|jab locks]] or [[Tech-chasing|tech chases]] at higher percentages. Up tilt can combo into itself and set up aerial combos. Down tilt, while slow compared to its other moves (coming out at frame 8), has comparably better range and can be useful in [[Edge#2 frame punish|2-framing]] opponents. Finally, its dash attack can be used to set up combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data.
One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2; making it useful as a "get off me" option. Forward tilt is one of its most useful tools; the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up [[Lock|jab locks]] or [[Tech-chasing|tech chases]] at higher percentages. Up tilt can combo into itself and set up aerial combos. Down tilt, while slower compared to its other moves (coming out at frame 8), has a bit more range and can be useful in [[Edge#2 frame punish|2-framing]] opponents. Finally, its dash attack can be used to set up some combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data.


Squirtle's smash attacks are generally much slower compared to its other moves, but compensate with range and power. Forward smash has high start-up but low end lag, boasts high knockback (being the strongest of its three smash attacks and its strongest move overall), and can be used to finish off a jab lock combo. Its up smash comes out slightly faster than forward smash, hits on both sides simultaneously, and covers a decent area above it. Finally, its down smash is its fastest smash attack and has good range overall, making it effective when used out of a [[spot dodge]].
Squirtle's smash attacks are generally much slower compared to its other moves, but compensate with range and power. The start-up for forward smash is high but the end lag is low, has high knockback (being the strongest of its three smash attacks), and can be used to finish off a jab lock combo. Its up smash comes out slightly faster than forward smash, hits on both sides simultaneously, and covers a decent area above it. Finally, its down smash is its fastest smash attack and has good range overall, making it effective as an out of shield option.


Squirtle possesses a strong aerial game. As one of the only few characters in ''Ultimate'' whose five aerials can all be [[Auto-canceling|auto-canceled]] in a short hop, Squirtle has multiple options while in the air. Neutral aerial has very fast startup for an aerial (4 frames), while it can also KO at very high percentages near edges, making it effective for disrupting combos and [[edgeguarding]] opponents. Forward and back aerials are good for combos, with both being effective for [[wall of pain]] combos and confirming into other options while landing. Due to Squirtle's above average jump height, up aerial is a very effective juggling tool, while the move has among the lowest landing lag of any aerial attack, at 6 frames, furthering its juggling abilities. Its down aerial is a good landing option that can set up combos at low percentages. To cap, all of its aerial attacks have at most 18 frames of landing lag, making them solid air-to-ground options.
Squirtle possesses a strong aerial game. As one of the only few characters in ''Ultimate'' whose all five aerials can be [[Auto-canceling|auto-canceled]] in a short hop, Squirtle has multiple options while in the air. Neutral aerial has very fast startup for a neutral aerial at 4 frames while it can also KO at very high percentages near edges, making it an effective for disrupting combos. Forward and back aerials are good for combos, with the former being good for wall of pain combos, while the latter can set up dragdown combos. Due to Squirtle's above average jump height, up aerial is a very effective juggling tool, while the move has among the lowest landing lag of any aerial attack, at 6 frames, furthering its juggling abilities. Its down aerial is a good landing option that can set up combos at low percentages. To cap, all of its aerial attacks have at most 18 frames of landing lag, making them solid air-to-ground options.


Squirtle also has a very effective grab game. Despite its below average grab range and unimpressive damage outputs on its throws, they all have a surprising amount of utility. Its forward throw is very effective for edgeguarding and is strong enough to KO at around 160% without rage. Back throw is even stronger, being one of the strongest back throws in ''Ultimate'', while its up and down throws are potent combo starters. Its pummel, while relatively weak as with all pummels in ''Ultimate'', is decently fast and easily builds up damage.
Squirtle also has a very effective grab game. Despite its below average grab length and unimpressive damage outputs on its throws, they all have utility. Its forward throw is very effective for edgeguarding and is strong enough to KO at around 160% with no rage. Back throw is a strong KO throw, being one of the strongest in ''Ultimate'', while its up and down throws are potent combo starters. Its pummel, while relatively weak, is decently fast and easily builds up damage.


Finally, when it comes to Squirtle's special moves, its neutral special, [[Water Gun]] functions similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.|down special]], being a move that pushes away opponents without making them flinch. The longer the move is charged, the higher the push back, making it a useful tool for [[edge guarding]] and controlling space. Its side special, [[Withdraw]], has Squirtle retreat in its shell and move across the stage at high speeds. It is immune to damage while using this move, which allows it to be used as an approaching tool. Finally, its up special, [[Waterfall]], is a multi-hitting move that covers a decent recovery distance and is useful for ending combos and hitting opponents [[out of shield]].
Finally, when it comes to Squirtle's special moves, its neutral special, [[Water Gun]] functions similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.|down special]], being a move that pushes away opponents without making them flinch. The longer the move is charged, the higher the push back, making it a useful tool for [[edge guarding]]. Its side special, [[Withdraw]], has Squirtle retreat in its shell and move across the stage at high speeds. It is immune to damage while using this move, which can be used as an approaching tool. Finally, its up special, [[Waterfall]], is a multi-hitting move that covers a decent distance, and is useful for ending combos.


However, Squirtle does have some weaknesses. While Squirtle has high combo potential, the damage output from its individual attacks is poor overall, and outside of its smash attacks (which are extremely slow and committal) and its back throw (which can have trouble killing away from the ledge), Squirtle lacks any reliable KO options, especially since some of its previous KO options were weakened. Up aerial can only KO near the upper blast line and along with forward throw, requires rage to KO on its own, while its other aerials need edgeguarding to KO at all. Squirtle lacks reliable [[kill confirm]]s as well, making it very difficult for Squirtle to close out stocks on its own if it is incapable of edgeguarding the opponent. Squirtle's light weight and exploitable recovery also make its endurance very poor, and it is no longer resistant to fire attacks due to the removal of [[type effectiveness]], further hindering Squirtle's endurance in certain matchups. As previously mentioned, Squirtle has poor range throughout its attacks (save for its smash attacks), and it lacks a damaging projectile, making it very easy for Squirtle to be out-spaced by characters with superior range.
However, Squirtle does have some weaknesses. Squirtle's overall damage output is poor, and outside of its smash attacks (which are slow) and its back throw (which can have trouble killing away from the ledge), Squirtle lacks any fast KO options, especially since some of its previous KO options (such as forward aerial and down throw) were weakened, while neutral, forward and back aerials need edgeguarding to KO, up aerial can only do so near the upper blast line and along with forward throw, they require rage to KO on their own, so Squirtle can sometimes depend on edgeguarding to score KOs. Squirtle also lacks reliable KO combos as well, making it very difficult for it to close out stocks on its own. Squirtle's light weight and unimpressive recovery also make its endurance very poor, and it is no longer resistant to fire attacks due to the removal of [[type effectiveness]], further hindering Squirtle's endurance in certain matchups. As previously mentioned, Squirtle has poor range throughout its attacks (save for its smash attacks), and it lacks a damaging projectile, making it very easy for Squirtle to be out-spaced by characters with superior range.


Squirtle's offstage game is also poor. While all of its aerial attacks can autocancel in a short hop, they are all very weak (barring neutral aerial) and cannot KO reliably on their own, while lacking range compared to other aerials. This flaw is further pronounced with the removal of meteor canceling due to Squirtle's very light weight, while it lacks a meteor smash of any kind unlike Ivysaur and Charizard. Finally, while Withdraw works well as a recovery option and mindgame tool, it has a unique flaw: if Squirtle is footstooled during the move's animation, it will be left unable to input any actions for 120 frames, leaving it extremely vulnerable both in the air and on the ground, requiring caution when using the move.
Squirtle's offstage game is also poor. While all of its aerial attacks can autocancel in a short hop, they are all very weak (barring neutral aerial) and do not KO reliably on their own, and lack range compared to other aerials. This flaw is further pronounced with the changes to meteor canceling due to Squirtle's very light weight and fast falling speed, while it lacks a meteor smash of any kind unlike Ivysaur and Charizard. Finally, while Withdraw works well as a recovery option, 50/50 option and mindgame tool, it has a unique flaw: if Squirtle is footstooled during the move's animation, it will be left unable to input any actions for 120 frames, leaving it extremely vulnerable both in the air and on the ground, requiring caution when using the move.


Overall, Squirtle should mainly be used to quickly rack up damage with its strong combo game while it and its opponents are at lower percents, and should almost invariably be swapped out with {{SSBU|Ivysaur}} or {{SSBU|Charizard}} at later percents due to their superior [[neutral]] games, survivability, and KO potential.
Overall, Squirtle should mainly be used to quickly rack up damage with its strong combo game while it and its opponents are at lower percents, and Squirtle should be swapped out with {{SSBU|Ivysaur}} or {{SSBU|Charizard}} to close out the opponent's stock and to survive for longer.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
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Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play. In the transition to ''Ultimate'', Squirtle has received a mix of buffs and nerfs, but it's unclear if it was buffed or nerfed overall. Unlike the other party Pokémon, a large part of its moveset has been altered as well, receiving several new moves.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play; this made the team reliant on the character to achieve the most level of success possible. Likely in an attempt to create a higher balance within the team, Squirtle has received a mix of buffs and nerfs in the transition to ''Ultimate'', but while objectively nerfed, it benefits from many of the gameplay mechanics, helping compensate for its shortcomings while improving on its strengths. Because of this, Squirtle was slightly nerfed overall.
 
A large part of Squirtle's moveset has been altered, receiving several new moves. Among its most notorious ones, its new [[neutral attack]] is faster all-around and retains its ability to [[lock]]; [[dash attack]] has better stage control and combo capabilities; and [[neutral aerial]] has better combo potential thanks to its new angle (though at the cost of power). Many of Squirtle's moves have been streamlined due to various changes to knockback angles, utility and power, with [[forward tilt|forward]] and [[up tilt]]s, [[back aerial|back]], [[up aerial|up]] and [[down aerial]]s, and [[up throw|up]] and [[down throw]]s, now being excellent combo starters and/or finishers in their own right at a wide range of percents. Squirtle's KO options have been improved as well, with its new [[forward smash|forward]] and [[down smash]]es having increased range with much lower ending lag, and the former, along with its new [[back throw]] having increased knockback. Squirtle's specials are all more effective for punishes and stage control, as [[Water Gun]] has less ending lag with a substantially increased push force, [[Withdraw]] travels faster and is much stronger on hit, and [[Waterfall]] connects much more reliably and has increased knockback.
 
Squirtle benefits significantly from '' Ultimate''{{'}}s new mechanics. The neutering of [[hitstun canceling]] further benefits Squirtle's aforementioned combo-centric moves. The universally decreased [[landing lag]] makes Squirtle's approach safer, which combines well with its fast frame data, which has been retained and, in some cases, improved. The increased [[shieldstun]] makes several of its attacks safer on shield, most notably its [[forward tilt]] and new smash attacks. The removal of the [[Pokémon Change#Stamina|Stamina]] mechanic also eliminates Squirtle's biggest limiting factor from ''Brawl'', as it can now stay in battle for as long as the player wishes with no penalty, provided it is not KO'd. Finally, the removal of [[chain grab]]bing and neutering of aerial [[grab release]] combos vastly improves Squirtle's survivability.


However, Squirtle has also received some noticeable nerfs. While its grounded movement is technically much faster, it has lost its multiple unique [[advanced technique]]s, such as [[dash attack canceled up smash|DACUS]] and, most notably, [[shellshifting]] (due to the change to its turnaround animation), hindering its versatility. Squirtle's excellent aerial mobility has also been toned down (especially when relative to the cast), as unlike most returning veterans, its [[air speed]] has been reduced, going from among the highest in ''Brawl'' to below average in ''Ultimate''. Additionally, while Squirtle's neutral aerial, forward smash, and down smash have more range, the majority of its other attacks have less range, namely its neutral attack, all tilts, dash attack, all other aerials except [[back aerial]], [[grab]]s, and [[Waterfall]], requiring Squirtle to take better advantage of its mobility to land them.
Squirtle benefits significantly from the transition from '' Brawl'' to '' Ultimate'' and the new mechanics, like weakening of [[hitstun canceling]], increased [[shieldstun]] and the universally decreased [[landing lag]], with its [[up tilt]], [[up throw|up]] and [[down throw]]s, and all [[aerial attack]]s having increased combo potential at a wide range of percents, and its fast frame data has been retained and improved, with reduced ending lag in several attacks; this turns Squirtle into a heavily combo-based character, much like {{SSBU|Mario}} and {{SSBU|Sheik}}. Some of its KO options have been improved as well, with its new [[forward smash|forward]] and [[down smash]]es having increased range with much lower ending lag, and the former, along with its new [[back throw]] having increased knockback. Squirtle's specials are all more effective for punishes and stage control, as [[Water Gun]] has less ending lag with a substantially increased push force, [[Withdraw]] travels faster and is much stronger on hit, and [[Waterfall]] connects much more reliably and has increased knockback. The removal of the [[Pokémon Change#Stamina|Stamina]] mechanic also eliminates Squirtle's biggest limiting factor from ''Brawl'', as it can now stay in battle for as long as the player wishes with no penalty, provided it is not KO'd. Lastly, like afromentioned, the general mechanic changes to ''Ultimate'' heavily benefit Squirtle, as in addition to the weakened hitstun canceling, it is no longer vulnerable to [[chain grab]]s or aerial [[grab release]] combos, and the increased [[shieldstun]] makes several of its attacks safer on shield, most notably its [[forward tilt]] and new smash attacks.


Squirtle's overall damage output and knockback are lower, especially in moves such as its forward and up aerials, and all [[throw]]s except forward and back throws (especially down throw, which is no longer one of the strongest in the game), thus losing some of its KO options, and its improved ones are generally hard to land; as a result, Squirtle maintains a glaring weakness in its lack of KO potential. Lastly, the removal of [[type effectiveness]] hinders Squirtle more than the rest of its party, greatly worsening its survivability in certain matchups, as it previously had a disproportionate resistance to [[flame]] attacks compared to the other Pokémon's respective weaknesses.
However, Squirtle has received some major nerfs. While its grounded movement is technically much faster, it has lost its multiple unique [[advanced technique]]s, such as [[DACUS]] and most notably [[shellshifting]] (due to the change to its turnaround animation), hindering its versatility. Squirtle's excellent aerial mobility has also been toned down (especially when relative to the cast), as unlike most returning veterans, its [[air speed]] have been reduced, going from among the highest in ''Brawl'' to merely average in ''Ultimate''. Additionally, while Squirtle's [[neutral aerial]], forward smash, and down smash have more range, the majority of its other attacks have less range, namely its [[neutral attack]], all [[tilt]]s, [[dash attack]], all other aerials except [[back aerial]], [[grab]]s, and [[Waterfall]], requiring it to take better advantage of its mobility to land them. Squirtle's overall damage output and knockback are lower, especially in moves such as its [[forward aerial]], [[up aerial]], and [[throw]]s except forward and back throws (especially [[down throw]], which is no longer one of the strongest in the game), thus losing some of its KO options, while its improved ones remain generally hard to land; as a result, Squirtle mantains a glaring weakness in its lack of KO potential, and now heavily depends on exploiting its greater combo ability and speedy attacks to rack up damage and bring opponents to KO percents. Lastly, the removal of [[type effectiveness]] hinders Squirtle more than the rest of its party, greatly worsening its survivability in certain matchups, as it previously had a disproportionate resistance to [[flame]] attacks compared to the other Pokémon's respective weaknesses.


Overall, Squirtle's combo game has been improved drastically, giving it an excellent damage racking ability, but its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it represents in the Pokémon Trainer's team, exploiting its combo ability and speedy attacks to rack up damage and bring opponents to KO percents for its partner Pokémon. As a result, though it remains a very effective character, it is generally agreed upon that Squirtle is no longer the Pokémon Trainer's best Pokémon by a large margin.
Overall, Squirtle's combo game has been improved drastically, giving it an excellent damage racking ability, but its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it used to represent in the Pokémon Trainer's team. As of now, it is exactly unknown how Squirtle fares on its own compared to the rest of the cast, although it is generally agreed upon that it is no longer the Pokémon Trainer's best Pokémon by a large margin.


{{SSB4 to SSBU changelist|char=Squirtle}}
{{SSB4 to SSBU changelist|char=Squirtle}}


==Update history==
==Update history==
Squirtle only received one change throughout ''Ultimate''{{'}}s game updates; a near-universal buff to shield sizes. Due to this, it was the least affected of the Pokémon Trainer's Pokémon by a large margin, and arguably the least affected playable character in the whole game.
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Squirtle}}
{{UpdateList (SSBU)/7.0.0|char=Squirtle}}
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Punch ({{ja|パンチ|Panchi}}) / Kick ({{ja|キック|Kikku}}) / Tail Strike ({{ja|しっぽうち|Shippo Uchi}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Punches, then kicks, then swings its tail forwards. The first hit comes out very quickly (frame 2), making it a strong tool to interrupt approaches. The combo generally links very reliably. The third hit has good knockback for a jab, KOing at about 200% at the edge of Final Destination.
|neutraldesc=Punches, then kicks, then swings its tail forwards. The first hit comes out very quickly (frame 2), making it a strong tool to interrupt approaches. The combo generally links very reliably. The third hit has good knockback for a jab, KOing at about 200% at the edge of Final Destination.
|ftiltname=Tail Sweep ({{ja|しっぽはたき|Shippo Hitaki}})
|ftiltname=&nbsp;
|ftiltdmg=5%
|ftiltdmg=5%
|ftiltdesc=Crouches and swings its tail forwards. Can be angled. Comes out quickly (frame 5) and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move.
|ftiltdesc=Crouches and swings its tail forwards. Can be angled. Comes out quickly (frame 5) and has low ending lag, making it a decent spacing and locking tool, but it is weak. Squirtle's tail is intangible for the first 8 frames of the move.
|utiltname=Jump Headbutt ({{ja|ジャンプずつき|Janpu Zitsuki}})
|utiltname=&nbsp;
|utiltdmg=5%
|utiltdmg=5%
|utiltdesc=Hops up and headbutts upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead into up special for a KO as well, at about 130% on Final Destination. However, the move has almost no horizontal range, missing opponents next to Squirtle unless they are practically touching it.
|utiltdesc=Hops up and headbutts upwards. Comes out quickly (frame 5), has minimal ending lag, and is weak, making it a potent combo tool, and due to Squirtle's jump, it has good vertical range, making it an effective anti-air; it can lead into a variety of moves depending on percentage, including itself, forward tilt, down tilt, neutral aerial, forward aerial, and up aerial. It can lead into up special for a KO as well, at about 130% on Final Destination. However, the move has almost no horizontal range, missing opponents next to Squirtle unless they are practically touching it.
|dtiltname=Water Sweep ({{ja|みずばらい|Mizu Barai}})
|dtiltname=&nbsp;
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Spins and sweeps its tail forwards. It is Squirtle's slowest tilt (frame 8), but also its most powerful and is one of the strongest of its type, KO'ing at about 150% at the edge of Final Destination without rage. Can be used to 2 frame on ledge.
|dtiltdesc=Spins and sweeps its tail forwards. It is Squirtle's slowest tilt (frame 8), but also its most powerful and is one of the strongest of its type, KO'ing at about 150% at the edge of Final Destination without rage. Can be used to 2 frame on ledge.
|dashname=Water Screw ({{ja|みずスクリュー|Mizu Sukuryū}})
|dashname=&nbsp;
|dashdmg=8% (clean), 7% (late)
|dashdmg=8% (clean), 7% (late)
|dashdesc=Leaps forward and does a dropkick. Comes out on frame 8, while the late hit begins on frame 12. Weak, but has low ending lag, so it's useful for combos.
|dashdesc=Leaps forward and does a dropkick. Comes out on frame 8, while the late hit begins on frame 12. Weak, but has low ending lag, so it's useful for combos.
|fsmashname=Water Smash ({{ja|みずスマッシュ|Mizu Sumasshu}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdesc=Spits water forwards. Can be angled. Somewhat slow startup at frame 20, but has great range, low ending lag and high knockback, KOing at about 75% at the edge of Final Destination.
|fsmashdesc=Spits water forwards. Can be angled. Somewhat slow startup at frame 20, but has great range, low ending lag and high knockback, KOing at about 75% at the edge of Final Destination.
|usmashname=Water Pillar ({{ja|みずばしら|Mizu Bashira}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (initial ground hit), {{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|12}} (early), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|9}} (late), {{ChargedSmashDmgSSBU|8}} (latest)
|usmashdesc=Creating two water geysers on either side of it. Slow startup at frame 21 and has mediocre vertical range. There is an early hit on grounded targets which deals fixed knockback to launch them into the main hit. KOs at about 140% on Final Destination if it hits at the tipper and 100% if the full move connects.
|usmashdesc=Creating two water geysers on either side of it. Slow startup at frame 21 and has mediocre vertical range. There is an early hit on grounded targets which deals fixed knockback to launch them into the main hit. KOs at about 140% on Final Destination if it hits at the tipper.
|dsmashname=Sprinkler ({{ja|スプリンクラー|Supurinkurā}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|13}}
|dsmashdmg={{ChargedSmashDmgSSBU|13}}
|dsmashdesc=Crouches down and spins on its shell while spitting water. Squirtle's fastest smash attack, both in startup and FAF, only having 15 frames of ending lag after the hitbox in the second hit ceases. Great power, KOing at about 100% at the edge of Final Destination.
|dsmashdesc=Crouches down and spins on its shell while spitting water. Squirtle's fastest smash attack, both in startup and FAF, only having 15 frames of ending lag after the hitbox in the second hit ceases. Great power, KOing at about 96% at the edge of Final Destination.
|nairname=Squirtle Spin ({{ja|ゼニガメスピン|Zenigame Supin}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7}} (late)
|nairdesc=Turns to its side (such that the back of its shell faces the screen) and does a quick cartwheel. Comes out quickly (frame 4), making it good to combo into, and the late hit lasts a while (frame 7-26), making it good for approaching or edge-guarding. Decent knockback, KOing at about 155% at the edge of Final Destination.
|nairdesc=Turns to its side (such that the back of its shell faces the screen) and does a quick cartwheel. Comes out quickly (frame 4), making it good to combo into, and the late hit lasts a while (frame 7-26), making it good for approaching or edge-guarding. Decent knockback, KOing at about 155% at the edge of Final Destination.
|fairname=Rocket Kick ({{ja|ロケットキック|Roketto Kikku}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late)
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|6}} (late)
|fairdesc=Dropkicks which produces a small drill of water. Comes out very quickly (frame 5), and is good for combos. Decent range and somewhat disjointed due to the jet of water produced by Squirtle's feet. The clean hit KOs at about 170% at the edge of Final Destination, making it also good for edgeguarding.
|fairdesc=Dropkicks which produces a small drill of water. Comes out very quickly (frame 5), and is good for combos. Decent range and somewhat disjointed due to the jet of water produced by Squirtle's feet. The clean hit KOs at about 170% at the edge of Final Destination, making it also good for edgeguarding.
|bairname=Tail Screw ({{ja|しっぽスクリュー|Shippo Sukuryū}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|6}} (hit 6)
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|6}} (hit 6)
|bairdesc=Thrusts and corckscrews its tail backward. Comes out very quickly (frame 5). Has the highest landing lag of Squirtle's aerials (18 frames), but auto-cancels earlier (frame 22). KOs at about 145% at the edge of Final Destination, making great for edgeguarding, but is one of the weakest of its type.
|bairdesc=Thrusts and corckscrews its tail backward. Comes out very quickly (frame 5). Has the highest landing lag of Squirtle's aerials (18 frames), but auto-cancels earlier (frame 22). KOs at about 145% at the edge of Final Destination, making great for edgeguarding, but is one of the weakest of its type.
|uairname=Inverted Tail ({{ja|はんてんしっぽ|Hanten Shippo}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|7}}
|uairdmg={{ShortHopDmgSSBU|7}}
|uairdesc=Flips upward, using its tail to knock opponents vertically. Comes out quickly (frame 5), and is a potent juggling and combo tool. Of Squirtle's aerials, this has the earliest FAF (frame 30) and auto-cancel window (frame 20), as well as low landing lag (6 frames). KOs at about 190% on Final Destination, so it can KO if used at high percents near the blast line.
|uairdesc=Squirtle flips upward, using its tail to knock opponents vertically. Comes out quickly (frame 5), and is a potent juggling and combo tool. Of Squirtle's aerials, this has the earliest FAF (frame 30) and auto-cancel window (frame 20), as well as low landing lag (6 frames). KOs at about 190% on Final Destination, so it can KO if used at high percents near the blast line.
|dairname=Tornado Spin ({{ja|たつまきスピン|Tatsumaki Supin}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6)
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-5), {{ShortHopDmgSSBU|4}} (hit 6)
|dairdesc=Thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly (frame 6), though later than Squirtle's other aerials. Has high landing lag (16 frames) and auto-cancels relatively late (frame 35) like neutral and forward aerials, although they can all autocancel in a short hop.
|dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack similarly to back aerial. Comes out quickly (frame 6), though later than Squirtle's other aerials. Has high landing lag (16 frames) and auto-cancels relatively late (frame 35) like neutral and forward aerials, although they can all autocancel in a short hop.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Grabs the opponent with one hand. It has average range and it's one of the fastest grabs.
|grabdesc=Squirtle grabs the opponent with one hand.
|pummelname=Grab Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}})
|pummelname=&nbsp;
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=A headbutt. Fast but weak.
|pummeldesc=Squirtle headbutts the grabbed opponent. Decently fast.
|fthrowname=Jump Kick ({{ja|ジャンプキック|Janpu Kikku}})
|fthrowname=&nbsp;
|fthrowdmg=2% (hit 1), 6% (throw)
|fthrowdmg=2% (hit 1), 6% (throw)
|fthrowdesc=Puts the opponent in front of itself and does a jumping kick on them. KOs at about 165% at the edge of Final Destination. Good for edgeguarding and has decent knockback, but requires high percentages and rage to KO reliably.
|fthrowdesc=Puts the opponent in front of itself and does a jumping kick on them. KOs at about 165% at the edge of Final Destination. Good for edgeguarding and has decent knockback, but requires high percentages and rage to KO reliably.
|bthrowname=Two-Handed Throw ({{ja|りょうてなげ|Ryōte Nage}})
|bthrowname=&nbsp;
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Squirtle lifts the opponent with both arms and tosses them behind itself. This move turns Squirtle to face the other direction. Squirtle's strongest throw, KO'ing at about 120% at the edge of Final Destination.
|bthrowdesc=Squirtle lifts the opponent with both arms and tosses them behind itself. This move turns Squirtle to face the other direction. Squirtle's strongest throw, KO'ing at about 120% at the edge of Final Destination.
|uthrowname=Headbutt Launch ({{ja|ずつきうちあげ|Zutsuki Uchiage}})
|uthrowname=&nbsp;
|uthrowdmg=2% (hit 1), 5% (throw)
|uthrowdmg=2% (hit 1), 5% (throw)
|uthrowdesc=Tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial until about 60%.
|uthrowdesc=Tosses the opponent above itself and headbutts them in a similar manner to its up tilt. Good combo potential, leading into neutral aerial at lower damages and up aerial until about 60%.
|dthrowname=Shell Press ({{ja|こうらプレス|Kōra Puresu}})
|dthrowname=&nbsp;
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdesc=Puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages.
|dthrowdesc=Puts the opponent on the ground and then slams onto them with its shell. This is a good combo throw, leading into forward aerial and up aerial at a variety of percentages.
Line 160: Line 140:
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Squirtle back by throwing a Poké Ball at it, and then sends out {{SSBU|Ivysaur}}.
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Squirtle back by throwing a Poké Ball at it, and then sends out {{SSBU|Ivysaur}}.
|fsname=Triple Finish
|fsname=Triple Finish
|fsdmg=0.5% (Hydro Pump, close), 1.0% (Hydro Pump, far)
|fsdmg=44.3% total
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack. Has much less horizontal range than Ivysaur and Charizard, but has a lot of vertical range for catching opponents who try to jump over or run under the attack. Deals damage every 20 frames.
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=75 | rweight=86-87
| dash=1.936 | rdash=38-43
| run=1.76 | rrun=37-41
| walk=1.281 | rwalk=16
| trac=0.088 | rtrac=73-74
| airfric=0.018 | rairfric=7
| air=1.01 | rair=56-57
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.095 | raddaccel=6
| gravity=0.128 | rgravity=10
| fall=1.35 | rfall=71-74
| ff=2.16 | rff=71-74
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=35.35 | rjumpheight=21
| shorthop=17.03 | rshorthop=28
| djump=35.35 | rdjump=32
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
Unlike in ''[[Brawl]]'', Squirtle no longer has a unique announcer call. Rather, the announcer will always call {{SSBU|Pokémon Trainer}}.
<gallery>
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
Pokémon Trainer French Announcer SSBU.wav|French
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
Line 214: Line 164:
*Leans forward and waggles its arms in front of itself.
*Leans forward and waggles its arms in front of itself.
<gallery>
<gallery>
SSBUSquirtleIdle1.gif|Squirtle's first idle pose.
SSBUSquirtleIdle1.gif|Squirtle's first idle pose
SSBUSquirtleIdle2.gif|Squirtle's second idle pose.
SSBUSquirtleIdle2.gif|Squirtle's second idle pose
</gallery>
</gallery>


Line 289: Line 239:
|5||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''
|5||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''
|-
|-
|6||{{head|Pokémon Trainer|g=SSBU|s=20px|cl=Red}} ({{head|Pokémon Trainer|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Pokémon Trainer}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|6||{{head|Pokémon Trainer|g=SSBU|s=20px|cl=Red}} ({{head|Pokémon Trainer|g=SSBU|s=20px}}) Opposite-gender Pokémon Trainer||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|-
|-
|colspan="4"|[[Bonus Stage]]
|colspan="4"|[[Bonus Stage]]
Line 329: Line 279:
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|}
|}
{{clr}}
{{clear}}


==[[Spirit]]==
==[[Spirit]]==
Line 340: Line 290:
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
Line 587: Line 537:
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|
|
|-
|1,523
|{{SpiritTableName|Terapagos|size=64}}
|''Pokémon'' Series
|•Giant Gold {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•Giant Metal {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|9,400
|[[Fountain of Dreams]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy's FS Meter charges quickly<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}
|Squirtle: {{iw|bulbapedia|Terapagos}}<br>Giant Metal: Terapagos (Terastal form)<br>Giant Gold: Terapagos (Stellar form)
|}
|}


Line 667: Line 605:
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{pkmn|Sobble}}
|{{pkmn|Sobble}}
|-
|1,524
|{{SpiritTableName|Sprigatito, Fuecoco, & Quaxly|size=64}}
|''Pokémon'' Series
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|3,700
|[[Delfino Plaza]] (Courtyard)
|N/A
|•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|{{iw|bulbapedia|Quaxly}}
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Pokémon Trainer Number.png|Squirtle in Pokémon Trainer's fighter card.
Squirtle amiibo.png|Squirtle's [[amiibo]].
Squirtle amiibo.png|Squirtle's [[amiibo]].
SSBU Pokémon Trainer Number.png|Squirtle in Pokémon Trainer's fighter card.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}.
SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}.
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
Line 703: Line 629:
*Squirtle and {{SSBU|Ivysaur}} are the only characters not to have an announcer voice clip by Xander Mobus.
*Squirtle and {{SSBU|Ivysaur}} are the only characters not to have an announcer voice clip by Xander Mobus.
*In [[World of Light]], Squirtle is one of the few fighters who is not affiliated with [[Dharkon]] in any way, as all of its encounters as itself or as a puppet fighter are all in association with [[Galeem]]. Ivysaur, {{SSBU|Ness}}, {{SSBU|Roy}}, {{SSBU|Olimar}}, {{SSBU|Toon Link}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Mii Gunner}}, and {{SSBU|Pokémon Trainer}} all share this distinction as well.
*In [[World of Light]], Squirtle is one of the few fighters who is not affiliated with [[Dharkon]] in any way, as all of its encounters as itself or as a puppet fighter are all in association with [[Galeem]]. Ivysaur, {{SSBU|Ness}}, {{SSBU|Roy}}, {{SSBU|Olimar}}, {{SSBU|Toon Link}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Little Mac}}, {{SSBU|Mii Gunner}}, and {{SSBU|Pokémon Trainer}} all share this distinction as well.
*Squirtle is one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs, being its standing and dash grabs (a happy expression) vs. its pivot grab (an angry expression).  
*Squirtle is the one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs, being its standing and dash grabs (a happy expression) vs. its pivot grab (an angry expression).  
**Others include {{SSBU|Pikachu}} and {{SSBU|King Dedede}} (standing vs. dash vs. pivot).
**Others include {{SSBU|Pikachu}} and {{SSBU|King Dedede}} (standing vs. dash vs. pivot).
***However, Squirtle's differing expressions occur during the grab attempt, whereas the others' expressions are after their grabs are whiffed.
***However, Squirtle's differing expressions occur during the grab attempt, where the others' expressions are after their grabs are whiffed.


==References==
==References==

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